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Die in the Dungeon is a single player tactical role playing game with a fantasy theme. It was developed by Jaun and was released on January 12, 2023. It received very positive reviews from players.

Wishlist the full version coming soon! Join the Server! About the Game This is the free version of Die in the Dungeon, a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE! In Die in the Dungeon, each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to…

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93%
Audience ScoreBased on 1,837 reviews
gameplay202 positive mentions
grinding13 negative mentions

  • Unique and refreshing gameplay combining deckbuilding with dice placement mechanics, offering a strategic puzzle-like experience distinct from similar games like Slay the Spire.
  • Engaging and addictive game loop with a rewarding progression system, diverse relics, and dice synergies that encourage experimentation and tactical thinking.
  • Beautiful pixel art and animations paired with excellent soundtrack enhance the charm and atmosphere, making it visually and audibly appealing.
  • Some balance issues causing certain runs or builds to feel overpowered or mandatory, reducing build variety and replayability in higher difficulties.
  • Lengthy runs and slow pacing exacerbated by loading times between rooms, which can lead to player fatigue and decreased enjoyment.
  • UI and information clarity could be improved, including better tooltips, dice detail visibility when placed, and reduced screen clutter during battles.
  • gameplay
    421 mentions Positive Neutral Negative

    The gameplay is widely praised for its unique and innovative dice-based mechanics that blend strategic deck-building with tactical board placement, offering a fresh and engaging twist on the roguelike genre. Players appreciate the depth, satisfying combos, and variety in dice and relic synergies, though some note pacing issues, balance quirks, and a need for more content and mechanical variety to sustain long-term appeal. Overall, the gameplay loop is addictive and well-executed, with a promising foundation that continues to evolve through early access updates.

    • “Out of all the roguelike deckbuilders I've tried, this has some of the most interesting and novel mechanics.”
    • “The core gameplay loop is surprisingly addictive: the dice-based combat system feels fresh, strategic, and full of interesting decisions every turn.”
    • “✔️ unique dice mechanics: the board-based dice system adds a layer of tactical depth that makes it stand out from other roguelikes.”
    • “Definitely one of the better concepts amongst dice-based deckbuilders and I really enjoyed the first few hours, but it didn't take long to notice the lack of depth and mechanics - every run felt kinda samey in the end.”
    • “Once you can feel the game mechanics the fights feel way too long, and the deckbuilding aspect is mainly shallow and RNG based.”
    • “The gameplay is simple to pick up and the art style is simply amazing. The frustrating part isn't dying in a 5-10 minute match; the frustrating part is that the poor balance, enemies with tons of HP, and absurd mechanics make matches drag on for hours.”
  • graphics
    149 mentions Positive Neutral Negative

    The game's graphics are widely praised for their charming, adorable, and colorful pixel art style that perfectly complements its quirky and fun design. While some users note minor issues with visual clarity and occasional technical adjustments required, the overall art style is regarded as a standout feature, enhancing the engaging gameplay and immersive experience.

    • “Gorgeous, fluid visuals that pop are a treat for the eyes, with visuals that are cohesive and excellently themed.”
    • “Visuals & animations are stunning.”
    • “✔️ great pixel art: the animations and visual effects are well-done, giving the game a charming yet dark aesthetic that fits the dungeon-crawling theme.”
    • “I had to read the forums and to get the game to work, I had to lower my display graphic settings, adjust the graphics in game to match what I wanted my monitor to do and make it borderless.”
    • “Great game, really fun and you don't have to dedicate time to long play sessions in order to enjoy it; only negatives I'd point out are some graphic issues, like double dice only displaying what one of the types does, but not the other.”
    • “But the visuals are hurting my eyes and giving me a headache, even when I made the window small, needs more anti-aliasing.”
  • music
    137 mentions Positive Neutral Negative

    The music in this game is widely praised as a standout feature, described as catchy, atmospheric, and perfectly fitting the game's charming pixel art and roguelike gameplay. Many users highlight memorable boss themes and a varied soundtrack that enhances immersion, although a few note a desire for more track variety. Overall, the soundtrack is considered a major draw and adds significantly to the game's enjoyable and engaging experience.

    • “Seriously, I cannot overhype the soundtrack enough.”
    • “The graphic design is just stellar, and don't even get me started on the soundtrack, the theme for the croissant baker boss is so good I spent a solid 5 minutes not fighting him just vibing to the music.”
    • “The music is amazingly great, each track fits the game so perfectly, being both a little silly and sincere.”
    • “Still some annoying bugs/mechanics in this early access though, such as the music cutting out completely after some interactions or the stealth bug enemy being very buggy and unfun when they pop up in battle.”
    • “My only issue with this game is for short battles/rooms you're only in for a few seconds, the screen going black, music cutting and starting a new track is very clunky.”
    • “Being in a room and hearing the same 2 seconds of audio while I click one button and get sent back to the map 5+ times on the first floor alone is really irritating, and I'd recommend trying to maybe have the music carry over if at all possible?”
  • replayability
    52 mentions Positive Neutral Negative

    Replayability in this game is generally praised for its variety of characters, procedural dungeon generation, and strategic depth through relics, dice types, and synergies, offering a diverse and engaging experience. However, some players feel that after multiple full playthroughs and achievements, content may become repetitive and limited until new updates are added. Overall, it provides solid replay value, especially for fans of tactical roguelike deckbuilders, though it may lack the infinite replayability found in top titles of the genre.

    • “Each character brings new ways to play and keeps it interesting enough for replay value.”
    • “Versatile, creative, charming and innovative, Die in the Dungeon offers a unique and diversely replayable experience that allows the player to take a variety of approaches and see success anyway, as long as they know what they're doing.”
    • “Multiple characters, tons of dice types, and an ever-growing list of relics (and curses) gives Die in the Dungeon great replay value.”
    • “Biggest con: after full playthroughs with each of three characters plus a few more for increased difficulty and to see new unlocks at higher levels, it seems unlikely to have a lot of replayability as it stands now.”
    • “This is a fun game but in its current state it does not have a lot to offer in terms of replayability.”
    • “Replayability: currently medium-low, you can get quite a few good runs in but you'll see everything before too long.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in this game is often described as quirky and lighthearted, with playful references to the "funny frog" and amusing dice mechanics that add charm and entertainment. Players appreciate the game's witty moments and amusing enemy designs, though some find certain challenges hilariously frustrating. Overall, the humor contributes positively to the game's enjoyable and engaging roguelite experience.

    • “Love the funny frog game, definitely one of my favorite roguelikes.”
    • “With beautiful graphics and a tremendous OST, it is a very funny game and really enjoyable.”
    • “Very fun game with lots of ways to stack buffs to reach silly numbers on your dice, I'm excited to get destroyed by higher difficulties (also funny frog 10/10).”
  • story
    17 mentions Positive Neutral Negative

    The game currently lacks a developed story or lore, with many players noting the absence of narrative motivation for characters and objectives. While the core gameplay and mechanics are praised as engaging, users express anticipation for future updates that might introduce story elements to enhance immersion. Overall, the story aspect is minimal or nonexistent at this stage, with hopes it will be expanded later.

    • “The game where your heroic story depends on cubes that really hate you... it's equally fun, strategic, requires patience, and learning that geometry is not your friend.”
    • “One thing I do hope for is a story for the frog characters.”
    • “Even though this game is still in early access, it is worth the buy, and I can't wait for future updates and story.”
    • “There is little to no story involved; why are the three playable characters going into the dungeon?”
    • “We don't know why we are here, why the final boss is that particular character, and there is no follow-up afterward. They confirmed story might come sometime in the future.”
    • “Because there is no overarching story or theme, I don't feel compelled to start new runs, and it makes dying meaningless.”
  • optimization
    17 mentions Positive Neutral Negative

    Optimization in the game is currently inconsistent, with notable performance issues such as long loading times, lag, and high CPU/GPU usage on relatively strong machines. While some improvements have been made, players find that these problems detract from the experience, though they remain hopeful that future updates will enhance smoothness and efficiency. Additionally, optimization aspects tied to gameplay deepen engagement but sometimes contribute to repetitiveness without further balancing.

    • “It rewards you if you ponder on the optimization of limitless combinations, and I think that's why I enjoy it.”
    • “The game performance increased significantly.”
    • “The game runs smoothly on my laptop, which is a huge bonus!”
    • “The game itself is incredibly unoptimized and laggy, which may also be addressed eventually (and it's crazy that some low-fi retro game has lag on a modern machine... oof).”
    • “I must admit, optimization is very poor; my laptop (Asus TUF, pretty good machine) goes into turbo mode when running this game, which means very high load on the GPU and CPU too.”
    • “- Horrible, horrible optimization issues.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is often described as slow, repetitive, and tedious, with combat chains and dice acquisition feeling monotonous and sometimes costly. Progression tied to achievements and specific playstyles can force grinding-focused strategies, reducing enjoyment for some players. While later stages introduce more variety, the overall grinding experience can feel forced and diminish long-term engagement.

    • “The game is highly polished, but it genuinely feels like I've seen everything it has to offer, and grinding out experience for codex entries and mediocre artifacts does not seem worth my time.”
    • “It gets a bit repetitive and the optimal strategy seems to involve grinding, which makes me lose all interest.”
    • “More variety presents itself on the third floor; however, if I'm grinding out floor 1, it involves me running the same build with the same dice for well over 30 minutes.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere is widely praised for its haunting, charming soundtrack and immersive dungeon theme, contributing significantly to the game's overall appeal. Players consistently highlight the combination of music, game feel, and environment as top-notch and integral to their enjoyment.

    • “The soundtrack is atmospheric, with eerie, haunting tracks that suit the dungeon theme perfectly.”
    • “The game feel, music and atmosphere are all absolutely top notch from day 1, it can only get better.”
    • “To start my review off I really enjoy the atmosphere this game has presented.”
  • character development
    5 mentions Positive Neutral Negative

    Character development is praised mainly for its impressive sprite work and appealing character designs, with different floors showcasing unique vibes that complement the artwork. While the overall character growth isn't deeply discussed, the visual design and style are highlighted as standout features.

    • “Only saving grace is the amazing sprite work and character designs.”
    • “I love all of the character designs and artwork, so excited to see what this game will grow into on full release.”
    • “Different floors have different vibes and they match the character designs as well.”
  • stability
    5 mentions Positive Neutral Negative

    The game offers an enjoyable experience but is currently hindered by numerous bugs, including music cutting out, buggy enemy behavior, and occasional system freezes during achievements. Stability issues remain a significant concern, affecting overall playability despite its promising content.

    • “The game is generally fun but it's too buggy for me to recommend it at the moment.”
    • “Still some annoying bugs/mechanics in this early access though, such as the music cutting out completely after some interactions or the stealth bug enemy being very buggy and unfun when they pop up in battle.”
    • “Every once in a while I get an achievement and it freezes my entire system but the game itself is good.”
  • monetization
    1 mentions Positive Neutral Negative

    The game’s monetization is well-received, praised for feeling thoughtful and not like a rushed cash grab, contributing positively to the overall experience.

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13h Median play time
19h Average play time
6-40h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Die in the Dungeon is a tactical role playing game with fantasy theme.

Die in the Dungeon is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 19 hours playing Die in the Dungeon.

Die in the Dungeon was released on January 12, 2023.

Die in the Dungeon was developed by Jaun.

Die in the Dungeon has received very positive reviews from players. Most players liked Die in the Dungeon for its gameplay but disliked it for its story.

Die in the Dungeon is a single player game.

Similar games include SpellRogue, Die in the Dungeon: Origins, Backpack Hero, Dungeon Clawler, Dice & Fold and others.