- March 24, 2022
- Touch Times Studio
Devil's Deck
Platforms
About
"Devil's Deck" is a Roguelike card game that takes place in a secret world across 3 floors, with a boss event on each floor. Exploration and battle occur over 20 days, with daily unknown area discoveries and demon minion attacks every 5 days. Players must manage mana and card usage to immolate cards, summon minions, and deal damage to enemy creatures and heroes. The game is currently being updated with new heroes, cards, and battle modes, with plans for a major update in 2021.











- The game features a unique system of progression and offers a solid deckbuilding experience with high replayability.
- The art style and soundtrack are polished and enjoyable, enhancing the overall gaming experience.
- Gameplay mechanics are easy to learn, and the combination of exploration and card battles feels cohesive and engaging.
- The game requires a constant online connection, leading to frustrating server issues that can disrupt gameplay.
- There are significant translation errors and typos throughout the game, which can hinder understanding of card mechanics.
- The game has been criticized for balance issues and a lack of meaningful updates, leading some players to feel it is abandoned.
gameplay
23 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some praising its fun mechanics and replayability, particularly for fans of card drafting and roguelike elements. However, others criticize the lack of depth and updates, noting that while the mechanics are easy to learn, they can be confusing and the overall challenge may feel insufficient. The game draws inspiration from titles like Slay the Spire and Magic: The Gathering, offering a blend of familiar and new mechanics, but it could benefit from greater card diversity and depth.
“This game feels like a mix of Slay the Spire and Magic: The Gathering, with a design reminiscent of Hearthstone. Great mechanics, nice art and OST, it's really fun, and on top of that, it has good replayability. It's my crush for deck-building games this year!”
“I enjoyed playing with the blue deck and constructed successful combinations of decks based around different mechanics such as return to hand, attack on entering the battlefield, and token summon. I played both the green and red decks pretty extensively as well.”
“Gameplay felt like a hybrid of Slay the Spire, Magic: The Gathering, and good old roguelike random exploration :)”
“It is not recommended; the gameplay is not good, and the substantive content of the game has not been updated after the release.”
“Many mechanics are handled differently than Magic: The Gathering, i.e., 'trample', mana, attack order, no interrupts, etc.”
“The core mechanic is fine, but it lacks depth and real interesting elements.”