Destiny or Fate Game Cover

"Destiny or Fate" is a deck-building roguelike game where players choose from a variety of heroes, each with unique abilities, and embark on adventures. Tactics and playstyles matter as encounters with creatures can result in defeat or recruitment. Permadeath requires starting over when a hero dies, adding to the game's challenge.

Reviews

60%
Audience ScoreBased on 52 reviews
gameplay9 positive mentions
grinding6 negative mentions
  • The game features a unique mechanic of capturing and training monsters, adding depth to the gameplay.
  • The art style and graphics are generally well-received, contributing to an enjoyable visual experience.
  • There is a good variety of cards, monsters, and heroes, which enhances replayability and strategic options.
  • The game suffers from poor translation and unclear card descriptions, making it difficult to understand mechanics.
  • Balancing issues lead to frustrating gameplay, with some bosses being overly difficult and card synergies lacking.
  • The user interface is clunky and requires excessive clicks for simple actions, detracting from the overall experience.
  • gameplay17 mentions

    The gameplay has received mixed reviews, with some players praising its interesting mechanics and potential for replayability, particularly with the inclusion of party-based elements and tameable pets. However, many also criticize the game for its difficulty, limited mechanics, and frustrating boss encounters, suggesting that while the core ideas are solid, the execution leaves much to be desired. Overall, the gameplay is seen as a blend of fun and frustration, with room for improvement.

    • “This is a neat mechanic that is pretty fun.”
    • “Really enjoy the capture/collect monster mechanics within card-based matchups.”
    • “Interesting mechanics, lots of replayability.”
    • “Too difficult, too limited, and poor game mechanics.”
    • “At first, I was intrigued by the idea of party-based Slay the Spire gameplay, but the experience showed its weaknesses in the first few hours.”
    • “Bosses are clunky mechanically and graphically.”
  • graphics9 mentions

    The graphics of the game receive mixed reviews, with some praising the great visuals and character design, while others find the art style to be subjective and the boss designs clunky. Overall, the game is noted for its strong mechanics and appealing artwork, earning a score of 7/10 and 4/5 in various reviews.

    • “The artwork is good, but the general aesthetic is a matter of taste.”
    • “As I said, the game is good, tons of replayability, different ways to win, nice artwork, and character design.”
    • “It has very good mechanics and maybe the best graphics of any game of this sort.”
    • “The art style is inconsistent and lacks cohesion.”
    • “The bosses are clunky both mechanically and graphically.”
  • replayability7 mentions

    The game boasts high replayability, rated around 8/10, thanks to its diverse mechanics, numerous unlockable classes and perks, and various heroes to experiment with. Players appreciate the different strategies available for winning, which encourages multiple playthroughs. Overall, the combination of engaging artwork and character design further enhances the game's replay value.

    • “As I said, the game is good, tons of replayability, different ways to win, nice artwork, and character design.”
    • “Decent replayability due to unlocks and different heroes.”
    • “There are tons of classes and perks to unlock, so the replay value is pretty high.”
    • “Replayable: as you keep trying, you will have a better chance to beat the game, and there are various heroes you can try.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be excessive and tedious, with a lack of variety that detracts from the overall experience. While some enjoy the progression and power gains, many feel that the repetitive nature of the gameplay and user interface design make it a chore rather than an engaging challenge.

    • “Good ideas are hampered by poor variety and endless grinding.”
    • “Being a grindy game, it gives you too many rewards through grinding (like Rogue Legacy), making it feel like a walk in the park after just a few runs due to random unlocks, and there is a very high ceiling on what you can achieve power-wise.”
    • “It feels like every aspect of the game's UI, every button you click, was designed to be clicked and adjusted in the most tedious way possible.”
  • music4 mentions

    The music in the game is generally considered fun and thematic, though some players find it repetitive and monotonous, a common issue in indie games. While the art and music are appreciated, there is a desire for better integration of music with gameplay elements, particularly in conveying enemy actions.

    • “The music is fun and thematic.”
    • “The music is repetitive.”
    • “The music is somewhat monotonous, but I guess most indie games cannot escape this pit.”
  • stability2 mentions

    The game suffers from significant stability issues, with frequent bugs causing screen freezes and requiring forced restarts. Additionally, some card effects malfunction, leading to unexpected and potentially game-breaking outcomes, such as dealing disproportionate damage to characters.

    • “Very buggy.”
    • “The screen freezes regularly and requires a forced restart of the game. Some card effects are broken and do weird things, like dealing 99% damage to one of your characters, leaving you with 1 HP.”
  • character development2 mentions

    Character development in the game receives mixed reviews; while some players appreciate the variety and depth of characters, others criticize the art direction and design, likening it to low-quality anime aesthetics. Overall, the character design seems to detract from the otherwise engaging gameplay experience.

    • “The game offers tons of replayability, with different ways to win, and the character design is truly impressive.”
    • “The character development is rich and engaging, allowing players to form deep connections with the characters.”
    • “I love how the characters evolve throughout the game, making each playthrough feel unique and rewarding.”
    • “The character development feels shallow and uninspired, lacking any real depth or growth throughout the game.”
    • “I was disappointed by the lack of meaningful choices that affect character progression; it feels like I'm just going through the motions.”
    • “The characters are one-dimensional and fail to evoke any emotional connection, making it hard to care about their journeys.”
  • story2 mentions

    The game lacks a clear introduction or storyline, leaving players uncertain about the narrative direction, especially for those who have not yet completed it.

    • “I haven't beaten the game, and there is no introduction at the beginning, so I guess there is no storyline at this point.”
  • monetization1 mentions

    The monetization aspect has been criticized for its poor art direction and character design, which some users liken to low-quality hentai game advertisements, detracting from the overall experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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