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Destiny or Fate Game Cover

About

Destiny or Fate is a single player tactical role playing game with a fantasy theme. It was developed by GameNet and was released on September 5, 2019. It received neutral reviews from players.

Destiny or Fate is a deck-building roguelike game. Build your own party and card deck and set out on an endless adventure!

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52%
Audience ScoreBased on 187 reviews
gameplay20 positive mentions
music6 negative mentions

  • Unique mechanic of recruiting monsters after battles to form a party with distinct abilities adds strategic depth.
  • Solid and appealing hand-drawn art style with diverse character and monster designs.
  • Long and challenging campaign with various heroes to unlock, offering replayability and strategy variety.
  • Game is plagued with numerous bugs including save corruption, crashing, and game-breaking issues that severely affect playability.
  • Poor UI design and controls make the game clunky and frustrating to play; some mechanics and cards have unclear or incorrect descriptions due to bad translation.
  • Severe balance problems including inconsistent difficulty spikes, weak and overpowered cards, and repetitive encounters reduce strategic satisfaction.
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay features a mix of roguelike and deck-building mechanics with unique elements like monster capture and perma-death, offering a generally fun and engaging core loop. However, the experience is often hampered by balance issues, unclear or underdeveloped systems, and insufficient tutorials, leading to frustration and repetitiveness for some players. Despite these flaws, the game provides enough depth and strategic variety to maintain interest, especially for those willing to explore and experiment.

    • “Many solid mechanics, including creature collection, and perma-death.”
    • “The fact that I’ve completed the game more than 10 times, and clocked more than a dozen hours, indicates that the core gameplay loop is still satisfying.”
    • “Really enjoy the capture/collect monster mechanics within card-based matchups.”
    • “There are flashes of fun here and there, but they’re buried under uneven mechanics and underdeveloped systems.”
    • “In terms of gameplay, there are many ideas that could be interesting for the genre, but none of them are properly developed or executed well.”
    • “The main problem with all these mechanics and the gameplay as a whole is balance.”
  • graphics
    45 mentions Positive Neutral Negative

    The game's graphics are widely praised for their appealing, hand-drawn art style with varied and memorable character designs, evoking a nostalgic flash game feel. While generally solid and visually engaging, some users note occasional graphical glitches and a mixed aesthetic that may be subjective. Overall, the artwork is considered one of the strongest aspects of the game, elevating the experience despite other shortcomings.

    • “The art style and animations are pretty solid.”
    • “The art style appears to be digital hand drawings that look superb.”
    • “The graphics are nice, they remind me of the golden era of flash games.”
    • “The graphics are well done but kinda copy the standard looks of late indie RPGs.”
    • “Bosses are clunky mechanically and graphically.”
    • “The art style is... varying.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is generally considered repetitive and monotonous, with limited variation across different zones and sometimes clashing or overly loud sound effects. While some players find it thematic and enjoyable, many express frustration with its lack of diversity and tendency to become grating over time. Overall, the audio is viewed as functional but unremarkable, with some preferring to mute it entirely.

    • “Amazing art style and good music, meh UI and sound, broken card, monster, artifacts balances and translation.”
    • “I also like the music.”
    • “The music is fun and thematic.”
    • “One con, however, is that the music here is terrible and repetitive; every 'zone' has the same music even though there are roughly five or six zones, which to me would be a small enough number to get unique pieces.”
    • “Unfortunately, the mind-numbing music and sound effects are things I could do without.”
    • “The sound design is mediocre at best; sound effects and music are only here to fill a void, and even when the sound is at 10% in settings and 1% in Windows' volume mixer, some sounds will still blast your ears.”
  • story
    13 mentions Positive Neutral Negative

    The story in the game is minimal to nearly non-existent, with only brief blurbs for each hero and a vague initial setup that is largely unexplored. Endings are quickly resolved, and overall, the narrative depth typical of RPGs is absent. This sparse storytelling is common for the genre but may disappoint players expecting a more developed plot.

    • “Each of the 15 heroes has a two-sentence blurb describing their identity and backstory.”
    • “When selecting a hero the first time you start the game, there appears to be a story as a mysterious figure speaks to the player about portals and crystals.”
    • “The story never seemed to come up again though.”
    • “Don't let the RPG section above mislead you into thinking there's a story here.”
    • “In addition, DOF has a near non-existent story, and endings for heroes are wrapped up quickly indeed.”
    • “The story is borderline non-existent but it's usually the case for such games.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers strong replayability through unique runs, customizable monster parties, multiple heroes, and various classes and perks to unlock. While it may have some design and translation flaws, the core gameplay provides enough variety and different strategies to keep players engaged for many hours. Overall, the replay value is considered high and rewarding for those willing to explore its mechanics.

    • “While no one would say it's a masterpiece or worth going out of your way for, the game has a very solid core to it, and if you're prepared to work past the teething issues, poor design of some interfaces and translation flaws, there is a game very worthy of some attention hiding underneath them - and the gameplay will make up for the hassle involved in getting to it with a great deal of replayability.”
    • “Each one is unique and being able to build a party of monsters allows for a lot of customization and replayability.”
    • “There are tons of classes and perks to unlock so the replay value is pretty high.”
    • “This definitely has replay value but I don't think most people will play it more than 15 hours.”
    • “Decent replayability due to unlocks and different heroes.”
    • “Replayable: as you keep trying, you will have a better chance to beat the game and there are various heroes you can try.”
  • stability
    9 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, freezes, and broken card effects that disrupt gameplay. Players report crashes requiring restarts, disappearing cards, and incorrect or confusing card descriptions. These persistent bugs greatly impact the overall experience, though some hope for future fixes.

    • “But overall the biggest issues are both how extremely buggy the game is and how half the cards' text don't function correctly or do what they claim they will.”
    • “A few of the ones I've seen: cards can disappear during a battle; battle freezes before rewards (just reload); several descriptions/effects on upgrades are backwards.”
    • “The screen freezes regularly and requires a forced restart of the game; some card effects are broken and do weird stuff like deal 99% damage to one of your characters leaving you with 1 HP.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding in the game is frequently described as excessive and tedious, with repeated resource farming, backtracking, and limited variety making progression feel slow and monotonous. While some permanent unlocks provide a sense of reward, the overall experience is marred by repetitive tasks and a lack of streamlined mechanics, leading to frustration among players.

    • “Good ideas are hampered by poor variety and endless grinding.”
    • “The play itself feels very grindy with the tiny pool of card choices never feeling like it expands.”
    • “Being a grindy game, it gives you too many things with grinding (Rogue Legacy-like), becoming a walk in the park naturally after 3 runs by doing random unlocks, and there is a very high ceiling on what you can get power-wise.”
  • character development
    3 mentions Positive Neutral Negative

    The character development received mixed feedback, with some users appreciating the unique and appealing character designs that contribute to replayability, while others criticized the art direction and design as unappealing and reminiscent of low-quality, inappropriate content.

    • “Art direction and character design are horrible, looking like a hentai Naruto game advertisement on streaming sites, except it has a few discrete sparkle sprites here and there.”
  • optimization
    3 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, including frequent crashes and performance instability, which detract from the overall experience and cause anxiety during gameplay. Lack of updates further exacerbates these technical problems, impacting enjoyment.

    • “But with the technical issues and lack of performance and polish dedicated to the game, while it no longer receives updates, it's difficult to find joy when one's primary concern when playing the game is being anxious about the game itself not crashing or just ruining your run by, for example, just removing cards out of your hand.”
    • “I’m not sure if this is the graphic hitboxes or the general performance.”
  • monetization
    2 mentions Positive Neutral Negative

    The game is praised for having no microtransactions, offering a fair experience without additional purchases. However, some users criticize the art direction and character design for being unattractive and poorly executed.

    • “Thankfully, there are no microtransactions in the game.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is negatively impacted by bugs, which players find more frustrating than amusing, describing them as game-breaking rather than funny.

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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Destiny or Fate is a tactical role playing game with fantasy theme.

Destiny or Fate is available on PC, Mac OS, Windows and Linux.

On average players spend around 20 hours playing Destiny or Fate.

Destiny or Fate was released on September 5, 2019.

Destiny or Fate was developed by GameNet.

Destiny or Fate has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Destiny or Fate is a single player game.

Similar games include Dice & Fold, Deep Sky Derelicts, Hadean Tactics, Crowntakers, Roguebook and others.