- September 5, 2019
- GameNet
- 20h median play time
Destiny or Fate
Platforms
About
"Destiny or Fate" is a deck-building roguelike game where players choose from a variety of heroes, each with unique abilities, and embark on adventures. Tactics and playstyles matter as encounters with creatures can result in defeat or recruitment. Permadeath requires starting over when a hero dies, adding to the game's challenge.











- The art style and animations are solid, with unique designs for monsters and characters.
- The game features a variety of characters with different abilities, adding depth to gameplay.
- The monster capture mechanic adds an interesting twist to the traditional card-battler format.
- The game is plagued by balance issues, with many cards being ineffective or too costly for their benefits.
- There are significant bugs, including crashes and save corruption, which can lead to frustrating gameplay experiences.
- The user interface is clunky and inconsistent, making it difficult to navigate and understand game mechanics.
gameplay
64 mentions Positive Neutral NegativeThe gameplay of "Destiny or Fate" features a mix of card-battling and roguelike mechanics, offering some interesting ideas and unique features like monster capturing. However, many players find the execution lacking, citing issues with balance, clunky UI, and insufficient explanations of mechanics, which can lead to a frustrating experience. While the core gameplay loop is engaging for some, the overall design feels underdeveloped and repetitive, with a steep learning curve that may deter new players.
“The gameplay is fun; I really like the recruit monster mechanic and the combo that you have to achieve to get the 'special move.'”
“There's a lot of intertwined mechanics that only reveal themselves through exploration and experimentation, and its roguelike structure means only this knowledge is ever carried forward.”
“This is an easy to pick-up but hard to master deck-building game mixed with roguelite mechanics.”
“The UI is clunky and inconsistent, and there’s often little explanation for gameplay elements, like status effects.”
“In terms of gameplay, there are many ideas that could be interesting for the genre, but none of them are properly developed or executed well.”
“The main problem with all these mechanics and the gameplay as a whole is balance.”