- September 30, 2021
- Cyanide Studio
- 20h median play time
Rogue Lords
Rogue Lords offers an interesting Roguelike offers but fails to really live up to its devilish premise
Platforms
About
In Rogue Lords, you play as the devil, reaping souls and commanding a dark council of minions in a roguelike adventure. You'll need to balance resources, manage your minions, and outsmart enemy agents to succeed. Each playthrough offers unique challenges, with procedurally generated levels and an array of skills and relics to discover. Your choices and strategies will determine the fate of your dark dominion.
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- The game features a unique 'cheating' mechanic that allows players to manipulate combat and events, adding depth to the gameplay.
- The art style and voice acting are top-notch, creating an engaging atmosphere that enhances the overall experience.
- The variety of characters and their distinct abilities encourage experimentation and strategic planning.
- The difficulty spikes significantly between chapters, often leading to frustrating encounters that feel unfair.
- There are issues with balance, as certain characters and abilities overshadow others, limiting viable strategies.
- The overworld navigation can feel tedious and unnecessary, detracting from the overall pacing of the game.
gameplay
258 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a mix of innovative mechanics, particularly the "devil mode" that allows players to manipulate combat and events, creating a unique strategic layer. While many players appreciate the depth and variety in team building and encounters, there are significant criticisms regarding balance issues, repetitive combat, and a steep learning curve that can lead to frustration. Overall, the game offers a fun and engaging experience, but it requires refinement and polish to fully realize its potential.
“The gameplay is engaging and unique.”
“The devil powers, which are the most novel mechanic for this game, were really interesting.”
“Rogue Lords is a fun turn-based roguelike that incorporates many design mechanics from other popular roguelikes while adding its own twist, primarily its diabolic essence mechanic that allows you to manipulate fights and events.”
“That's where the creativity ends: the fights are repetitive, the characters aren't interesting, the gameplay is clunky, the graphics are ugly, and the writing is subpar.”
“The gameplay is meh.”
“Unfortunately, several mechanics are either bugged or there are hidden rules that need to be exposed.”
Rogue Lords Review
Rogue Lords offers an interesting Roguelike offers but fails to really live up to its devilish premise
70%Rogue Lords Review – Devilishly good
Rogue Lords is a fine lead-up to the spooky season, with a genuinely addictive gameplay loop and a satisfying combat system. The ability to mess with the game’s own mechanics as the Devil is an absolutely inspired idea, and the experience is only made less than perfect by a few glitches that need patching out. The game would feel a little more complete if there were more to do in each chapter’s overworld, but what is there is a delightfully challenging roguelike. The inability to lower the difficulty may turn some people away, but other people will relish the challenge.
70%Rogue Lords (Nintendo Switch)
Rogue Lords is very pretty. They nailed the art design and character models, which I imagine will attract many people to this roguelike RPG. However, I am afraid that the attraction is surface level. With any roguelike game, you expect each run to feel different from the next and reset that excitement and engagement. Still, with Rogue Lords, once you’ve completed three books or so, it doesn’t feel like it has any more to offer. Getting through three books is an achievement, as the gameplay and battle system is tedious, hard and repetitive. With a bit more streamlining of some mechanics and improvements in pacing, you’ll have a more polished title that I’d be more comfortable recommending.
55%