DemonsTier Game Cover
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"DemonsTier is a fantasy RPG with action-adventure elements, now available in English, French, Spanish, and German. Explore procedurally generated dungeons as one of eight unique heroes, battling vicious enemies and collecting an array of items and weapons. The 2-player co-op mode allows you to bring a friend to take on the fearsome final bosses and save the world from the demonic beings."

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 19 reviews
music2 positive mentions
story3 negative mentions
  • Great pixel art and graphical presentation, especially for a small development team.
  • Fun gameplay with multiple character classes, unique weapon upgrades, and good replay value.
  • Addictive twin-stick shooter mechanics that provide a cozy and enjoyable experience.
  • The story is considered boring and lacks depth, leading to a feeling of mediocrity.
  • Gameplay can feel unpolished, with issues like UI problems and bugs affecting the experience.
  • Difficulty spikes significantly between tiers, making progression frustrating for some players.
  • story4 mentions

    The story is generally considered lackluster, with some users finding it boring and corny, despite the presence of different characters and elements like supplies and weapon upgrades. However, a few players appreciated the narrative, describing it as a nice addition to the gameplay.

    • “There are some different characters, a corny little story, supplies you can take into the dungeon, and permanent weapon upgrades.”
    • “+ nice little story”
    • “The only downside is that the story is boring.”
    • “The story is corny and lacks depth, despite having some different characters.”
    • “The narrative feels uninspired and fails to engage the player.”
  • grinding3 mentions

    Players generally find the grinding in the game to be light and manageable, enhancing the gameplay experience rather than detracting from it. While some would prefer a more balanced approach to item collection, the initial coin harvesting is seen as a minor and enjoyable aspect of the game.

    • “I would have liked to see it be a two-way item, but perhaps limit that to once per run; that way you don't have to force the player into making a good run into a guaranteed coin farming mission.”
    • “There's a little grinding at first; you need to harvest coins and then bring them up with the teleporter (rope).”
    • “Normally I hate grinding, but it was very light and I thought it actually added to the gameplay since it is tuned for easy.”
  • music3 mentions

    The music in the game is highly praised, with players finding the tracks enjoyable and beautiful, complementing the overall aesthetic of the pixel art and character designs. Many users express a desire to purchase the soundtrack if it becomes available at a reasonable price.

    • “The pixel art is good, the character designs are all pretty, and overall the music tracks were really nice.”
    • “It's a fun game with beautiful music, great pixel art, and an interesting spin on the twin-stick rogue-lite.”
    • “I would buy the soundtrack if it were available on Steam, especially if it were cheap or on sale.”
  • graphics2 mentions

    The graphics are highly praised for their quality, especially given the small development team behind the game. Players appreciate the option to select from three graphical filters—standard, high resolution, and CRT—enhancing the visual experience.

    • “The graphical presentation is great, especially considering the extremely small dev team.”
    • “I also liked the ability to choose between the three graphical filters: standard, high resolution, and CRT.”
  • replayability2 mentions

    The game boasts strong replayability due to its multiple character classes and varied endings influenced by difficulty levels. Each playthrough offers unique experiences with different hazards and enemies, encouraging players to learn and adapt as they progress.

    • “Additionally, it offers good replay value with multiple character classes and endings depending on the difficulty.”
    • “So while there is replayability in the sense that every run is different, the types of hazards and enemies you'll encounter are based on the area, which allows you to 'learn the game' as you progress and overcome failures.”
    • “While there is some replayability in the sense that every run is different, the types of hazards and enemies you'll encounter are based on the area, which allows you to 'learn the game' as you progress and overcome failures.”
    • “After a few runs, the novelty wears off, and you start to notice the repetitive patterns in enemy placements and level design.”
    • “The game lacks meaningful choices that would encourage multiple playthroughs; once you've seen everything, there's little incentive to return.”
  • gameplay2 mentions

    Gameplay is generally well-received, with players appreciating the light grinding mechanics that enhance the experience, though some suggest minor adjustments, such as changing how the rope item functions to return to town. Overall, the gameplay is designed to be accessible and enjoyable.

    • “I normally hate grinding, but it was very light and I thought it actually added to the gameplay since it is tuned for easy.”
    • “One minor gameplay tweak I would have made is adjusting how the rope item that lets you return to town during a run also ends it.”
    • “Normally I hate grinding, but it was very light and I thought it actually added to the gameplay since it is tuned for easy.”
  • character development1 mentions

    While the pixel art and character designs are praised for their aesthetic appeal, the reviews do not provide specific insights into the depth or progression of character development within the game.

  • stability1 mentions

    The game is praised for its stability, with users reporting no glitches and a smooth experience, making it enjoyable for multiplayer sessions and compatible with controllers.

    • “No glitches, was fun, multiplayer, and controller friendly.”
    • “The game runs smoothly without any crashes, making for a seamless experience.”
    • “I appreciate how stable the servers are; I never experienced lag during gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 1 analyzed playthroughs

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