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Rogue Heroes: Ruins of Tasos

Rogue Heroes: Ruins Of Tasos Review – Simple Pleasures
81%Game Brain Score
gameplay, story
stability, grinding
81% User Score Based on 1,895 reviews
Critic Score 82%Based on 11 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCWindowsWindowsCloudCloudNVIDIA GeForce NOWNVIDIA GeForce NOW

About

In "Rogue Heroes: Ruins of Tasos," players explore a procedurally generated world as a hero from one of four classes, battling monsters and bosses to save the land from a ancient curse. Cooperative multiplayer allows for up to four players to team up, and permadeath means that death is permanent for that playthrough. Players can build and upgrade their own village as they progress, providing bonuses and new abilities.

Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot
Rogue Heroes: Ruins of Tasos screenshot

81%
Audience ScoreBased on 1,906 reviews
gameplay96 positive mentions
stability134 negative mentions

  • Captures the nostalgic feel of classic RPGs like The Legend of Zelda, providing a charming pixel art style and engaging gameplay.
  • Offers a fun co-op experience, allowing players to explore dungeons together and tackle challenges as a team.
  • Includes a variety of classes and upgrades, providing a sense of progression and customization for players.
  • Multiplayer is plagued with bugs, including desync issues and game-breaking glitches that can ruin the experience.
  • The game can feel repetitive, with many puzzles and enemy encounters lacking variety, leading to a grindy experience.
  • Some classes are unbalanced, making certain playstyles feel less viable and diminishing the overall diversity of gameplay.
  • gameplay
    335 mentions Positive Neutral Negative

    The gameplay of "Rogue Heroes: Ruins of Tasos" is a blend of classic Zelda-inspired mechanics and modern roguelite elements, offering a fun and engaging dungeon-crawling experience. While the game features enjoyable cooperative play, a variety of classes, and a rewarding progression system, it is marred by bugs, balance issues, and some poorly implemented mechanics that can detract from the overall experience. Despite these shortcomings, many players find the core gameplay loop satisfying and reminiscent of nostalgic action RPGs, making it a worthwhile experience for fans of the genre.

    • “Rogue Heroes: Ruins of Tasos blends classic Zelda-style adventure with roguelite mechanics, offering a fun and engaging dungeon-crawling experience.”
    • “With its colorful pixel art, cooperative gameplay, and a variety of upgrades and secrets to discover, it offers a fun and dynamic experience for both solo and co-op players.”
    • “The gameplay loop consists of exploring the overworld and going into dungeons that you find in the world and dying or succeeding.”
    • “There are some control/visual/mechanical bugs that either prevent gameplay from progressing until the run is abandoned, or make your co-op partner have to finish a room solo to knock your character loose.”
    • “The gameplay grew repetitive and rote fairly quickly, and was a mix between very easy and very difficult rooms.”
    • “The lack of polish is astounding from things as simple as opening menus freezing other player's gameplay, the class differentiation is pitiful, the color design asks you to differentiate between subtle shades of brown to find traps that is nearly impossible.”
  • story
    229 mentions Positive Neutral Negative

    The game's story is generally considered simplistic and forgettable, often described as a generic quest to save the world from evil, lacking depth and character development. While some players appreciate the side quests and exploration elements, many criticize the quest design as confusing and poorly written, leading to frustration with progression. Overall, the narrative serves more as a backdrop for gameplay rather than a compelling driving force, with players often finding the gameplay mechanics and co-op experience more engaging than the story itself.

    • “The game's narrative is nothing short of extraordinary, weaving together an enthralling story that resonated with me on a deeply personal level.”
    • “Their journeys mirrored my own, and I found solace and inspiration in their quests for growth, love, and redemption.”
    • “The pixel art is awesome, the story is simple but great, the other characters all serve a significant role and most importantly this game perfectly blends the methods of a Zelda game with the rogue-lite formula.”
    • “The story is completely forgettable, but to the game's credit, it is not at all the focus here, and thankfully, any mention of the story is kept short, so you and your potential party members won't be stuck reading paragraphs when you'd rather be dungeon delving.”
    • “The quests are generic, the characters, story, and lore are just forgettable, but the actual content and gameplay side of things is where this game truly shines.”
    • “The story is very simplistic; there isn't much, if any, character development within the game at all.”
  • stability
    139 mentions Positive Neutral Negative

    The game is widely criticized for its numerous bugs and glitches, particularly in multiplayer mode, which can lead to frustrating experiences such as lost progress and game-breaking issues. While some players find the game enjoyable despite these problems, many agree that the stability issues significantly detract from the overall experience, making it feel unfinished and in need of substantial updates. Overall, the game's stability is a major concern, especially for those looking to play cooperatively.

    • “Pretty much bug-free experience for me so far, which is refreshing since most games these days release littered with bugs, making them almost unplayable.”
    • “Now the co-op isn't buggy; I did experience a couple of weird issues with the mud frog mechanic, but nothing that stopped me from playing the game.”
    • “It's a fun game and relatively bug-free in single player, and if that's all you will do, I recommend it.”
    • “The game is extremely buggy in multiplayer, and I’ve lost multiple hours of progress because of these issues.”
    • “This game is a buggy mess, and while I did enjoy it when it was working, the bugs genuinely ruined the experience.”
    • “Unfortunately, it is also a buggy mess.”
  • grinding
    138 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and excessive, particularly in relation to farming and upgrading systems that feel underdeveloped or unnecessary. While some appreciate the grinding as a means to prepare for challenges and enjoy the casual gameplay, others criticize it for being frustrating and lacking meaningful rewards, leading to a sense of monotony. Overall, the game offers a blend of grinding and exploration, but the farming and fishing elements are often seen as shallow and not integral to the main experience.

    • “Overall, I think it's pretty easy, but also not grindy, which is super nice.”
    • “The farming system is broken; when trees die, all tiles used by the 3x3 crop become unusable for several in-game days or until exiting the game, except for the single tile where the tree seed was planted.”
    • “This is one of those games where it has enough visual polish to appear well made and full of potential, but once you get beneath the surface, what you find is a very barebones, unimaginative roguelite with subpar controls and very limited, grindy gameplay that doesn't even really attempt to be mediocre, let alone live up to its potential.”
    • “The farming mechanic is almost completely useless, offering nothing but a way to earn a currency which is very rarely used.”
  • graphics
    122 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the charming pixel art style that evokes nostalgia for classic titles like "The Legend of Zelda: A Link to the Past." However, some critics argue that the visuals are simplistic and lack polish, describing them as amateurish or even lazy, which detracts from the overall experience. While the art style is generally considered cute and fitting for the gameplay, there are concerns about the lack of graphical options and the need for improvement in quality.

    • “The attention to detail in every aspect, from the stunning visuals to the immersive sound design, was simply awe-inspiring.”
    • “The pixel art style, while simple, oozes nostalgia and provides a perfect backdrop for the rich and ever-expanding world of Tasos.”
    • “The graphics, music, world design, level design, and procedurally generated dungeons are all excellent.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “Visually, this is a hamfisted mess, a dog's breakfast of bad visuals, and this kind of laziness and poor quality should never be foisted on gamers.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
  • music
    81 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players finding it generic, repetitive, and lacking in memorable tracks, often describing it as "atmospheric" rather than exciting. While some highlight specific pieces, like the boss music and the froggy theme, as enjoyable, others criticize the reliance on royalty-free music and the limited variety of tracks. Overall, while the sound effects are appreciated, the soundtrack is generally seen as a weak point that detracts from the game's overall experience.

    • “The music and sound effects are great and immersive, the art is amazing and impressive, and the combat is brilliant, progression is authentic, and there are many things to do so if you get bored you have many other things to explore, side quests to do, games to play, etc.”
    • “The world is imaginative, the gameplay is smooth, and the music is great.”
    • “The music is amazing and sometimes I just take a break to vibe to it.”
    • “Audio (overworld, dungeon, and boss music) stops working.”
    • “It's all royalty-free stuff, which tells me that the devs couldn't afford a composer to make the whole soundtrack, but the tracks chosen lean more toward being 'atmospheric,' rather than exciting and adventurous, which might take the wind out of some people's sails, since the music is such an important part of a Zelda-style game's appeal.”
    • “The soundtrack consists of three songs that play regardless of where you are, and sound just like - you guessed it - Zelda.”
  • replayability
    28 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players enjoying the cooperative elements and procedural dungeons, while others find it lacking after the initial playthrough. Many reviews suggest that, despite some fun mechanics and character upgrades, the repetitive dungeon design and limited content lead to minimal replay value beyond 15-20 hours. Overall, it may appeal to those who enjoy playing with friends, but solo players might find it less engaging over time.

    • “So much fun, replayability, and just interesting little side things.”
    • “The depth, replayability, and cooperative focus make it an absolute must-have for any gaming enthusiast.”
    • “The upgrade system for equipment and character stats adds a lot to replayability and something to build your character around.”
    • “Replayability is very minimal after the 20 hour mark, so let that be your guide.”
    • “It was fun for a playthrough, but doesn't have much replay value.”
    • “Dungeons are boring and heavily repetitive; there are just like 5 different rooms in every dungeon you run every time. Some rooms are even the same in every dungeon, just with different colors. Boss key rooms are also always the same. Procedurally generated? I haven't seen any roguelike doing this worse than this game; it makes absolutely no sense running a dungeon twice because you know all the rooms already, so replayability = 0.”
  • humor
    24 mentions Positive Neutral Negative

    The humor in the game is characterized by its lighthearted dialogue, amusing glitches, and the comedic chaos of co-op gameplay, making it a fun experience, especially when played with friends. Players often find themselves laughing at unexpected moments, such as funny deaths or the antics of their teammates, despite occasional frustrations with bugs. Overall, the game successfully blends humor with engaging gameplay, creating a rewarding and entertaining atmosphere.

    • “With its 'The Legend of Zelda: A Link to the Past' inspired graphics and sound, its mild difficulty ramp, humorous but not lewd dialogue, plethora of unlockables, and co-op gameplay, it's the perfect game for introducing newbies to the concept of the genre, or for just vibing with a very rewarding and relaxing game that you can sink hours into without much notice.”
    • “Throwing bombs at your teammate and watching them auto-catch them is hilarious, and this game just makes you want to keep playing... and if it wasn't for us having a life where we have to actually do work and sleep, we would have probably been at over 100 hours already.”
    • “I found this to be a great game with friends, with a lot of stupid and funny moments. Obviously, this would be great solo as well, as it feels similar to 'Zelda: Link to the Past' but with its own twists and progression.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its nostalgic and immersive qualities, enhanced by simple yet charming graphics. However, some players note that the royalty-free soundtrack leans more towards being atmospheric rather than memorable, which may detract from the overall experience for those expecting a more dynamic musical accompaniment. Despite this, the effort put into creating a cohesive atmosphere and engaging puzzles is recognized and appreciated.

    • “Love the atmosphere this game gives off and I can't wait to complete it 100 percent!”
    • “The overworld submerses you into a well-tied-together atmosphere.”
    • “The overworld submerges you into a well-tied-together atmosphere.”
    • “Well, the devs clearly put forth effort into the game to make the atmosphere and puzzles.”
    • “Makes the atmosphere of the game so much more nostalgic.”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a mix of frustration and engagement in the emotional aspect of the game. While the janky hit boxes can lead to misleading interactions and damage, the immersive music and sound design enhance the overall experience, making players feel that their decisions significantly impact their town.

    • “I really enjoyed this design choice and it made me feel like my decisions for my town mattered.”
    • “The immersive music and sounds made me feel completely engaged in each area.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some users reporting significant stuttering even on high-end systems, while others note solid performance. Many players encountered bugs, particularly in single-player mode, but express hope that developers will address these issues in future updates for a smoother experience.

    • “The game delivers solid performance, making for a smooth gaming experience.”
    • “While I encountered a few bugs in single-player mode, it's day one of the release, and I trust the developers will work out the kinks to ensure the game runs smoothly.”
    • “The performance and controls are well-optimized, enhancing the overall gameplay experience.”
    • “Poorly optimized, and constantly stutters on a 32GB RAM & 5.3 GHz computer.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is minimal, with some reviewers noting a simplistic story that lacks depth in this area. However, there are differing opinions, with some arguing that character development is not a central focus of the game and should not be a point of criticism.

    • “The story is very simplistic; there isn't much, if any, character development within the game at all.”
    • “The reviewer who gave this game a negative rating for not having enough character development is misguided, as that's not what this game is about at all.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy primarily revolves around microtransactions, which players feel can disrupt gameplay balance and lead to a pay-to-win environment. While some appreciate the option to enhance their experience through purchases, many express frustration over the necessity of spending money to access certain features or content. Overall, the reception of microtransactions is mixed, with concerns about fairness and value.

    • “The game is riddled with microtransactions that feel exploitative rather than optional.”
    • “It's frustrating to see that progress is heavily gated behind paywalls, making it hard to enjoy the game without spending extra money.”
    • “The constant push for in-game purchases detracts from the overall experience, making it feel more like a cash grab than a well-designed game.”

Buy Rogue Heroes: Ruins of Tasos

12h Median play time
13h Average play time
7-22h Spent by most gamers
*Based on 25 analyzed playthroughs

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