Rogue Hero Game Cover
Rogue Heroes: Ruins Of Tasos Review – Simple Pleasures
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Rogue Hero is a 4-player co-op Role Playing Game with procedural dungeons and permadeath. Embark on a rogue-lite adventure to save Tasos, a realm threatened by Titans. Each run offers new layouts, traps, and puzzles, encouraging players to upgrade heroes and try again. Despite occasional bugs and grinding, the game boasts exceptional graphics, music, and humor.

  • Nintendo Switch
  • PC
  • Windows

Reviews

67%
Audience ScoreBased on 924 reviews
gameplay50 positive mentions
stability81 negative mentions
  • Fun and engaging gameplay reminiscent of classic Zelda titles.
  • Great multiplayer experience, especially with friends.
  • Charming graphics and sound design that enhance the nostalgic feel.
  • Numerous bugs and glitches, particularly in online multiplayer, affecting gameplay.
  • Classes feel unbalanced and lack distinct playstyles, making them feel similar.
  • The game feels unfinished with inaccessible areas and a lack of meaningful content.
  • gameplay172 mentions

    The gameplay of this title is heavily inspired by classic Zelda games, particularly "A Link to the Past," featuring engaging dungeon crawling, exploration, and a variety of unlockable classes and mechanics. While many players appreciate the fun and nostalgic elements, some criticize the lack of quality-of-life features, poorly explained mechanics, and unbalanced class differences, which can detract from the overall experience. Despite these issues, the game offers a solid multiplayer experience and a rewarding gameplay loop, making it enjoyable for fans of the genre.

    • “A super fun retro style gameplay with unlockable classes and gadgets which allow you to further explore old areas you couldn't reach beforehand.”
    • “Building off the foundation laid down by Link to the Past decades earlier, this game improves on LTTP's gameplay elements in every way.”
    • “The gameplay is fun and not so intense that you can just play the game while relaxing.”
    • “The dungeon was a breeze, and the boss's mechanics were irrelevant and we just ignored them.”
    • “Extremely important mechanics and interactions, like the ability to cut down shortcuts with the sword, burn piles of wood with the lantern, and throw pots at switches in dungeons, are never explained, and can leave the player feeling extremely frustrated and confused at their seeming inability to progress further.”
    • “The farming mechanic is almost completely useless, offering nothing but a way to earn a currency which is very rarely used.”
  • story132 mentions

    The game's story is generally considered weak and forgettable, with many players noting that it lacks depth and compelling characters. While there are side quests that add some context, the main narrative feels tacked on and is often overshadowed by gameplay mechanics. Additionally, numerous bugs and design issues hinder progression, leading to frustration and a sense that the story is unfinished or poorly integrated into the overall experience.

    • “The story was pretty fun to follow along with and the dungeons were pretty good.”
    • “I was reluctant at first, thinking it is just cute but it has an interesting setting and story.”
    • “The story is nice so far, not too deep, not too boring.”
    • “The story is completely forgettable, but to the game's credit, it is not at all the focus here, and thankfully, any mention of the story is kept short, so you and your potential party members won't be stuck reading paragraphs when you'd rather be dungeon delving.”
    • “The story (or lack thereof), the dungeon levels, the RPG progression, and the 'Stardew Valley'-esque elements are so half-baked and forced together it is almost confusing.”
    • “The story is not interesting, but I didn't mind this because I was playing for the co-op gameplay experience.”
  • stability83 mentions

    The game is plagued by numerous bugs and glitches, particularly in online multiplayer, where issues like desync, crashes, and game-breaking errors are common. While single-player experiences are somewhat more stable, players report that the overall stability is lacking, making it frustrating at times. Despite these issues, many find the game enjoyable and hope for future patches to improve its performance.

    • “It's a fun game and relatively bug-free in single player, and if that's all you will do, I recommend it.”
    • “It's a fun game to play and I would recommend it, but there are some annoying glitches in the game, so it would be nice if these are addressed in future updates.”
    • “Game is extremely buggy, to a game-breaking level.”
    • “Unfortunately, it is also a buggy mess.”
    • “Online co-op is buggy as crap and should be advertised as so.”
  • grinding69 mentions

    The grinding aspect of the game has received mixed reviews, with some players finding it easy and enjoyable, while others feel it becomes tedious and overly time-consuming. Many users express frustration with the farming and fishing mechanics, describing them as largely pointless and lacking meaningful rewards, which detracts from the overall experience. Overall, while the game offers a blend of dungeon crawling and casual gameplay, the grinding can feel excessive and detracts from the enjoyment for some players.

    • “Overall, I think it's pretty easy, but also not grindy, which is super nice.”
    • “However, as time goes on, the grinding system is too much... I don't understand why I have to spend almost 15 hours out of my 24 hours of playing time grinding for damage, tools, defense, stamina, magic, and class.”
    • “From loving this game, I became so irritated with it because the grinding system is not fun at all.”
    • “The farming mechanic is almost completely useless, offering nothing but a way to earn a currency which is very rarely used.”
  • graphics61 mentions

    The graphics of the game are characterized by a charming pixel art style that evokes nostalgia for classic titles like "The Legend of Zelda: A Link to the Past." While many players appreciate the cute and aesthetically pleasing visuals, some critique the simplistic design and lack of variety in environments, which can lead to a monotonous experience. Overall, the graphics are generally well-received, with ratings around 8/10, but they are noted to be somewhat cliché within the genre.

    • “The graphics are cute and fitting.”
    • “The art style brings a lot to the game.”
    • “Rogue heroes: ruins of Tasos is retro top-down SNES 'Zelda: A Link to the Past' goodness with more features and an art style that's perfect for the experience.”
    • “The artwork for the game is somewhat deceiving.”
    • “Yes, it's a style - but let's be honest here, if 16-bit tiles looked better in the 80s than your current gen ones, you should probably consider altering the game's art style.”
    • “You can't remap a gamepad (unless you override it through Steam itself), you can literally drown to death by triggering story while swimming, enemies are unbalanced (a flashing skeleton on floor 2 of the first dungeon killed me in two hits at max health), the graphics range from decent to something made in MSPaint, and the procedural nature of the levels can make them feel soulless and unmemorable.”
  • music33 mentions

    The music in the game has received mixed reviews, with many players noting its atmospheric quality but lack of memorability, often describing it as repetitive and subdued. While some found the soundtrack enjoyable and fitting for the game's vibe, others criticized the limited variety and instances of missing audio, particularly during key moments like the final boss. Overall, the music serves its purpose but fails to leave a lasting impression, with comparisons to classic titles like Zelda highlighting its shortcomings.

    • “The music is amazing and sometimes I just take a break to vibe to it.”
    • “The immersive music and sounds made me feel completely engaged in each area.”
    • “Music, graphics, and level design work together well to create the world.”
    • “The same music for every boss, the ending, and last dungeons in general makes it clear they rushed near the end.”
    • “Every sound or piece of music has been used or heard in some form or another, having no sound at all as the credits roll was also a bit jarring.”
    • “20% of the time I was playing I couldn't hear music at all and the other 80% was the same two dungeon or overworld soundtracks playing.”
  • replayability17 mentions

    Overall, the game's replayability is mixed; while some players appreciate the procedural dungeons, character upgrades, and multiplayer elements that enhance enjoyment, many feel that the repetitive dungeon layouts and lack of compelling post-story content significantly diminish long-term replay value. The potential for higher replayability exists with more content and difficulty options, but as it stands, players may find limited motivation to revisit the game after the initial playthrough.

    • “The procedural dungeons increase the replay value, and multiplayer adds another layer of watching your friends die to a trap you've just set off. Having it be a more roguelike Zelda-style game isn't a bad thing; it just needs that little more polish!”
    • “The game offers different characters that can be unlocked as you progress, and the upgrade system gives more replayability, which is actually nice.”
    • “If replayable dungeons and character customization weren't enough, there's also building your town, upgrading and decorating your house, gardening and selling crops, fishing (a must for a Zelda-style game), and more.”
    • “It was fun for a playthrough, but doesn't have much replay value.”
    • “Good for about 15 hours or so, after that not much replay value.”
    • “- Dungeons are boring and heavily repetitive. There are just like 5 different rooms in every dungeon you run every time. Some rooms are even the same in every dungeon, just with different colors. Boss key rooms are also always the same. Procedurally generated? I haven't seen any roguelike doing this worse than this game. It makes absolutely no sense running a dungeon twice because you know all the rooms already, so replayability = 0.”
  • humor10 mentions

    The humor in the game is highlighted by its comedic co-op mechanics, such as the reaper class's revival abilities and the absurdity of defeating enemies with unconventional weapons like books. Players find joy in the game's quirky glitches and funny moments, although the frequency of these bugs can detract from the overall experience. Despite some frustrations, the game offers a lighthearted and entertaining atmosphere, especially when played with friends.

    • “The traps placement is top tier; that one time I survived the entire map with 1 HP and ended up dying to an arrow trap (R.I.P) was a funny way to die, but you learn the hard way.”
    • “Also, the co-op is comedic, and something about beating mobs to death with books for fun instead of using conventional methods is just hilarious.”
    • “Bought it on a whim because I saw two guys in my Discord playing it; spent the last two hours laughing my butt off from us testing to see how everything works.”
  • atmosphere5 mentions

    The atmosphere of the game is praised for its nostalgic and immersive qualities, enhanced by atmospheric music and charming graphics. Players appreciate the cohesive design that ties together the overworld and gameplay elements, contributing to an engaging experience. Overall, the developers have successfully created a captivating environment that complements the game's mechanics.

    • “Well, the devs clearly put forth effort into the game to make the atmosphere and puzzles.”
    • “Makes the atmosphere of the game so much more nostalgic.”
    • “The overworld submerses you into a well-tied-together atmosphere.”
    • “The developers clearly put forth effort into creating the atmosphere and puzzles.”
    • “The atmosphere of the game feels nostalgic.”
    • “The overworld immerses you in a well-integrated atmosphere.”
  • emotional3 mentions

    The emotional aspect of the game is enhanced by immersive music and sound design, which deeply engages players in the experience. However, the gameplay mechanics, such as the short-range sword and damage from touching enemies, can create a frustrating contrast to the emotional immersion.

    • “The immersive music and sounds made me feel completely engaged in each area.”
  • optimization2 mentions

    Overall, the game's optimization is considered solid, though some users have encountered bugs, particularly in single-player mode. As it is still early after release, there is hope that developers will address these issues to enhance performance.

    • “Solid performance.”
    • “While I ran into a few bugs when playing single mode, this is day one of its release, and I hope the developers will work out all the kinks to keep the game running smoothly.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
14hAverage play time
10-25hSpent by most gamers
*Based on 19 analyzed playthroughs

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