Demon's Tier Game Cover

"Demon's Tier" is a co-op 2D RPG roguelike game with action, adventure, and arcade elements. Explore procedurally generated dungeons, fight vicious enemies, and defeat fierce bosses using a variety of weapons and heroes' abilities. The game features 16-bit graphics, an epic storyline, and supports up to 4 players in local co-op mode. It is translated into English, French, Spanish, and German, and offers support for Xbox gamepads.

  • Xbox

Reviews

65%
Audience ScoreBased on 27 reviews
music3 positive mentions
gameplay2 negative mentions
  • The game features excellent pixel art and a charming graphical presentation, especially considering the small development team.
  • The gameplay loop is straightforward and rewarding, with good replay value due to multiple character classes and endings.
  • It offers a fun and addictive twin-stick shooter experience with a nice balance of risk and reward during dungeon exploration.
  • The game suffers from technical issues, including bugs with co-op play and problems with keybindings for mouse and keyboard users.
  • The story is considered boring and lacks depth, which may detract from the overall experience.
  • The difficulty spikes significantly between tiers, making progression frustrating for some players.
  • story5 mentions

    The story is generally considered lackluster and corny, with some players finding it boring despite the presence of various characters and cut scenes. While it includes elements like supplies and permanent weapon upgrades, the narrative does not significantly enhance the overall experience.

    • “The game also has a story, which is told through a surprising amount of cut scenes.”
    • “There are some different characters, a corny little story, supplies you can take into the dungeon, and permanent weapon upgrades.”
    • “+ nice little story”
    • “The only downside is that the story is boring.”
    • “The game features different characters, but the story is corny and lacks depth.”
    • “While the game has a story told through a surprising number of cut scenes, it ultimately feels underwhelming.”
  • music5 mentions

    The music in the game is highly praised for its catchiness and ability to create a sense of urgency, complementing the beautiful pixel art and character designs. Reviewers express a desire to purchase the soundtrack, indicating its quality and appeal. Overall, the soundtrack enhances the fun and engaging experience of the game.

    • “The pixel art is good, the character designs are all pretty, and overall the music tracks were really nice.”
    • “It's a fun game with beautiful music, great pixel art, and an interesting spin on the twin-stick rogue-lite.”
    • “Music was both catchy and created a sense of urgency.”
  • gameplay4 mentions

    The gameplay is generally well-received, featuring a satisfying loop with numerous unlockables such as characters and weapons, which enhances the experience. While some players suggest minor adjustments, like the rope item ending runs, the overall design is praised for its light grinding and accessibility.

    • “The gameplay loop is satisfying; there's plenty of things to earn and unlock as you continue your runs, including characters, weapons, and more.”
    • “One minor gameplay tweak I would have made is adjusting how the rope item that lets you return to town during a run also ends it.”
    • “Normally I hate grinding, but it was very light and I thought it actually added to the gameplay since it is tuned for easy.”
  • graphics3 mentions

    The graphics are highly praised for their quality, especially given the small development team, with players appreciating the option to choose between three graphical filters: standard, high resolution, and CRT. Overall, the visuals are complemented by a nice soundtrack, enhancing the overall experience.

    • “The graphical presentation is great, especially considering the extremely small dev team.”
    • “I also liked the ability to choose between the three graphical filters: standard, high res, and CRT.”
    • “Nice graphics and soundtrack.”
  • grinding3 mentions

    Players generally find the grinding in the game to be light and manageable, enhancing the gameplay experience rather than detracting from it. While some suggest limiting the grinding to avoid turning good runs into coin farming missions, the overall sentiment is that the grinding is well-tuned and not overly burdensome.

    • “I would have liked to see it be a two-way item, but perhaps limit that to once per run; that way you don't have to force the player into making a good run into a guaranteed coin farming mission.”
    • “There's a little grinding at first; you need to harvest coins and then bring them up with the teleporter (rope).”
    • “Normally I hate grinding, but it was very light and I thought it actually added to the gameplay since it is tuned for easy.”
  • replayability2 mentions

    The game boasts strong replayability due to its multiple character classes and varied endings influenced by difficulty levels. Each playthrough offers unique experiences with different hazards and enemies, encouraging players to learn and adapt as they progress.

    • “Additionally, it offers good replay value with multiple character classes and endings depending on the difficulty.”
    • “There is replayability in the sense that every run is different; the types of hazards and enemies you'll encounter are based on the area, which allows you to 'learn the game' as you progress and overcome failures.”
    • “While there is some replayability in the sense that every run is different, the types of hazards and enemies you'll encounter are based on the area, which allows you to 'learn the game' as you progress and overcome failures.”
    • “The game lacks true replayability; once you've seen the content, there's little incentive to go through it all again.”
    • “After a few runs, the novelty wears off, and the repetitive nature of the gameplay makes it hard to stay engaged for a second playthrough.”
  • character development1 mentions

    While the pixel art and character designs are praised for their aesthetic appeal, the reviews do not provide specific insights into the depth or progression of character development within the game.

  • stability1 mentions

    The game is praised for its stability, with users reporting no glitches and a smooth experience, making it enjoyable for multiplayer sessions and compatible with controllers.

    • “No glitches, was fun, multiplayer, and controller friendly.”
    • “The game runs smoothly without any crashes, making for a seamless experience.”
    • “I appreciate how stable the online connections are; it really enhances the multiplayer experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 1 analyzed playthroughs

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