Demon's Tier Game Cover

Thosgar, a hated king, attracted by the sorceress & demonic rituals, was consumed by his hatred & a fearsome urges, he then turned into a dark & diabolical being. Destroying almost all of humanity & flooding the world of monsters. All this was remembered as legend until peace returned eventually... A Thousand years later, a mysterious pit has appeared in the village after a huge earthquake where a…

  • Xbox

Reviews

76%
Audience ScoreBased on 40 reviews
story4 positive mentions
grinding6 negative mentions
  • The game features excellent pixel art and a charming graphical presentation, especially considering the small development team.
  • It offers a straightforward and rewarding gameplay loop with good replay value, multiple character classes, and different endings based on difficulty.
  • The controls are smooth and the combat feels satisfying, making it enjoyable to play through the dungeons.
  • The game suffers from a lack of polish, including issues with UI and keybindings, particularly for mouse and keyboard users.
  • The story is considered boring and lacks depth, which may detract from the overall experience.
  • Some players find the difficulty progression inconsistent, with a significant jump between tiers that can be frustrating.
  • story8 mentions

    The story has received mixed reviews, with some players finding it boring and corny, while others appreciate the presence of different characters and the overall narrative. Despite its shortcomings, the story is noted to have some enjoyable elements, such as the inclusion of supplies and permanent weapon upgrades.

    • “+ nice little story”
    • “Only downside is the story is boring.”
    • “There are some different characters, a corny little story, supplies you can take into the dungeon, and permanent weapon upgrades.”
    • “Only downside is the story is boring.”
  • grinding6 mentions

    Players generally find the grinding in the game to be light and manageable, enhancing the overall gameplay experience rather than detracting from it. While some express a desire for more balanced mechanics to avoid forced coin farming, the initial grinding for coins is seen as a minor and enjoyable aspect of the game.

    • “There's a little grinding at first; you need to harvest coins and then bring them up with the teleporter (rope).”
    • “I would have liked to see it be a 2-way item, but perhaps limit that to once per run; that way you don't have to force the player into making a good run into a guaranteed coin farming mission.”
    • “Normally hate grinding, but it was very light, and I thought it actually added to the gameplay since it is tuned for easy.”
  • music6 mentions

    The music in the game is highly praised, with players describing it as beautiful and enjoyable, complementing the overall experience. Many expressed a desire to purchase the soundtrack if it were available at a reasonable price. Overall, the music contributes significantly to the game's appeal alongside its pixel art and gameplay.

    • “It's a fun game with beautiful music, great pixel art, an interesting spin on the twin-stick rogue-lite.”
    • “I would buy the soundtrack if it were available on Steam, if cheap or on sale.”
    • “The pixel art is good, the character designs are all pretty, and overall the music tracks were really nice.”
  • graphics4 mentions

    The graphics are highly praised for their quality, especially given the small development team behind the game. Players appreciate the option to choose from three graphical filters: standard, high resolution, and CRT, enhancing the visual experience.

    • “The graphical presentation is great, especially considering the extremely small dev team.”
    • “I also liked the ability to choose between the three graphical filters: standard, high resolution, and CRT.”
    • “The graphical presentation is impressive, particularly given the limited size of the development team.”
  • replayability4 mentions

    The game boasts strong replayability due to its multiple character classes and varied endings influenced by difficulty levels. Each playthrough offers unique challenges, as the hazards and enemies encountered are area-specific, encouraging players to learn and adapt through repeated attempts.

    • “Additionally, it offers good replay value with multiple character classes and endings depending on the difficulty.”
    • “So while there is replayability in the sense that every run is different, the types of hazards and enemies you'll encounter are based on the area, which allows you to 'learn the game' as you progress and overcome failures.”
    • “While there is some replayability in the sense that every run is different, the types of hazards and enemies you'll encounter are based on the area, which allows you to 'learn the game' as you progress and overcome failures.”
    • “The game lacks true replayability because once you've mastered the areas, the challenge diminishes significantly, making subsequent runs feel repetitive.”
    • “After a few playthroughs, the game becomes predictable, and the excitement of discovering new challenges fades away.”
  • gameplay4 mentions

    Gameplay is generally well-received, with players appreciating the light grinding mechanics that enhance the experience, though some suggest minor adjustments, such as changing the functionality of the rope item that ends runs when used. Overall, the game is designed for an easy and enjoyable experience.

    • “One minor gameplay tweak I would have made is adjusting how the rope item that lets you return to town during a run also ends it.”
    • “Normally hate grinding, but it was very light and I thought it actually added to the gameplay since it is tuned for easy.”
  • character development2 mentions

    The reviews highlight that while the pixel art and character designs are visually appealing, there is no specific mention of character development, suggesting that this aspect may not be a focal point in the game.

  • stability2 mentions

    Overall, users report a stable experience with no glitches, highlighting the game's fun factor and its compatibility with multiplayer and controller use.

    • “No glitches, was fun, multiplayer and controller friendly.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 2 analyzed playthroughs

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