Deep Space Salvage Crew VR Game Cover
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A first-person procedural VR roguelike shooter, set in deep space. Find old wrecks adrift in space, board them and fight your way to the bridge to claim the salvage rights.

  • PC
  • Windows

Reviews

43%
Audience ScoreBased on 19 reviews
gameplay3 positive mentions
grinding3 negative mentions
  • The game has a fun and satisfying gameplay loop, allowing players to salvage ships and engage in combat with robots.
  • Graphics have a unique retro aesthetic, reminiscent of 70s and 80s sci-fi films, and the environments are well-designed.
  • The upgrade system for both the player's ship and weapons adds depth and encourages exploration.
  • Frequent technical issues, including bugs that require restarts and overheating problems on certain VR devices.
  • The looting mechanics can feel tedious and repetitive, with many players finding the cabinet opening simulator aspect unengaging.
  • Sound design is lacking, with some players noting that the music and ambient sounds feel like placeholders and disrupt immersion.
  • story6 mentions

    Users express a desire for a more developed story and NPC interactions, as the current gameplay feels like a standard run-and-gun experience in space. However, some players appreciate the emergent storytelling that arises from the rogue-lite mechanics while exploring abandoned ships. Overall, the narrative aspect appears to be lacking, with hopes for future enhancements.

    • “The rogue-lite gameplay creates great emergent storytelling as you make your way through these abandoned ships, not really knowing what you might find.”
    • “Hopefully the game will get some form of story or NPCs to interact with; otherwise, it is just a standard run and gun in space.”
  • gameplay5 mentions

    Gameplay is characterized by a fun and satisfying loop, enhanced by rogue-lite elements that foster emergent storytelling in exploration. While weapon mechanics can feel awkward at times, they remain manageable and contribute to an enjoyable overall experience. Players appreciate the engaging atmosphere and the unpredictability of discovering new elements within the game.

    • “It has a fun and satisfying gameplay loop.”
    • “Only played 1.4 hours so far, but I'm really enjoying the gameplay mechanics and overall atmosphere!”
    • “The rogue-lite gameplay creates great emergent storytelling as you make your way through these abandoned ships, not really knowing what you might find.”
    • “The weapon mechanics are a bit awkward but manageable depending on the weapon you choose.”
  • graphics3 mentions

    The graphics feature a well-executed cartoonish style that enhances target visibility and environmental immersion, reminiscent of retro 80s and 90s aesthetics, similar to the look of classic shows like Power Rangers. Overall, the unique graphic design is well-received and adds to the game's charm.

    • “Graphics are cartoonish but done well enough so that you don't have problems identifying targets and being surrounded by the scenery.”
    • “I do enjoy the graphics; it's kind of like a retro 90s space aesthetic, reminiscent of the Power Rangers.”
    • “Has a retro 80s feel, and I like the graphic style.”
    • “The graphics are cartoonish, which can be off-putting for those expecting a more realistic style.”
    • “While the graphics are colorful, they lack the detail and depth that would enhance the overall experience.”
    • “The visual design feels outdated, making it hard to immerse myself in the game world.”
  • music3 mentions

    The music in the game is minimal, with only subtle tones for loot pickups and generic battle music during engagements, which some players feel disrupts the atmosphere of the derelict ships. Overall, the music is described as neither particularly good nor bad, but its impact on gameplay is limited.

    • “Loot pickups emit a small tone, and engagements get 'battle music,' which somewhat disrupts the flow of how these derelict ships present themselves.”
    • “The music in encounters is neither good nor bad.”
    • “There was no sound in my game at all, so I can't comment on the music or effects in that regard.”
    • “Loot pickups emit a small tone, and engagements get 'battle music,' which disrupts the flow of how these derelict ships present themselves.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised for its tense and immersive qualities, effectively capturing the essence of a deep space salvage crew within 80's style industrial spaceships. Players appreciate the combination of engaging gameplay mechanics and a compelling setting that enhances the overall experience.

    • “Only played 1.4 hours so far, but I'm really enjoying the gameplay mechanics and overall atmosphere!”
    • “Deep Space Salvage Crew is a really tense and atmospheric dungeon crawler set inside 80's style industrial spaceships.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and boring, particularly due to the overwhelming number of cabinets to interact with.

    • “It's seriously tedious and boring when there are as many cabinets as there are.”
    • “The grinding feels endless and lacks any real reward, making it a chore rather than a challenge.”
    • “I find myself doing the same repetitive tasks over and over, which makes the game feel more like a job than fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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