- April 22, 2024
- Monkey-With-a-Bomb
- 7h median play time
CONVRGENCE
Platforms
About
"CONVRGENCE is a single-player horror shooter with stellar gameplay and outstanding graphics, resembling an extraction shooter like Escape from Tarkov set in a procedurally generated Chernokamensk exclusion zone. At night, eerie monsters and your own fear transform the gameplay, and wise planning is essential to survive, scavenge, and extract. Despite some bugs, CONVRGENCE boasts a phenomenal atmosphere."
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- Great atmosphere and sense of presence, immersing players in a post-apocalyptic world.
- Fun gameplay mechanics, including a dog companion that can be commanded and adds to the experience.
- Solid foundation for a solo-developed game, showing potential for future updates and improvements.
- Poor AI and repetitive gameplay, leading to a lack of challenge and engagement.
- Limited content with only two maps currently available, making the experience feel shallow.
- Numerous bugs and performance issues, including tracking problems and disappearing items.
gameplay
164 mentions Positive Neutral NegativeThe gameplay of this early access title has received mixed reviews, with many players appreciating the core loop of looting and upgrading, but criticizing the poor AI and repetitive nature of missions. While the atmosphere and mechanics are praised, the overall execution feels shallow and lacks depth, leading to a sense of monotony. Players are hopeful for improvements as the developer continues to refine the game, but currently, the gameplay experience is seen as serviceable yet in need of significant enhancement.
“If you like metro-esque or stalker-esque atmosphere and gameplay, you will feel right at home.”
“The gameplay is excellent, the feeling of the weapons (even if it still lacks a little realism) is excellent.”
“I will say that the gameplay loop of going in, looting, shooting, and returning to sell your goods is pretty addictive.”
“Overall, locations will need additional content, or more locations need to be added, to help with the repetitive gameplay.”
“Large, mazelike maps and dumb, repetitive enemies (for the first map, at least) combined with simple quests (collect x items, find x story object, kill x enemy) make the core gameplay loop deeply uninspired - why would I want to do 4 raids that are all exactly the same so I can unlock a better gun and backpack?”
“The gameplay is currently the largest stumbling block, which, again, as an early access title, isn't unexpected.”