CONVRGENCE Game Cover
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"CONVRGENCE is a single-player horror shooter with stellar gameplay and outstanding graphics, resembling an extraction shooter like Escape from Tarkov set in a procedurally generated Chernokamensk exclusion zone. At night, eerie monsters and your own fear transform the gameplay, and wise planning is essential to survive, scavenge, and extract. Despite some bugs, CONVRGENCE boasts a phenomenal atmosphere."

Reviews

82%
Audience ScoreBased on 361 reviews
gameplay30 positive mentions
stability16 negative mentions
  • The game has a solid foundation with great atmosphere and immersive gameplay, reminiscent of titles like S.T.A.L.K.E.R. and Into the Radius.
  • The developer is actively engaging with the community and releasing updates, showing commitment to improving the game.
  • The dog companion adds a unique and enjoyable element to the gameplay, enhancing the overall experience.
  • The AI is underdeveloped and often feels non-existent, making encounters less challenging and engaging.
  • There are numerous bugs and performance issues that detract from the overall experience, including clipping and inventory management problems.
  • The game currently lacks variety in maps and loot, leading to repetitive gameplay and a feeling of emptiness.
  • gameplay64 mentions

    The gameplay in this early access title features a solid loop of exploration, looting, and upgrading, which many players find addictive despite its repetitive nature. While the mechanics, such as weapon handling and survival elements, are praised for their depth and immersion, the AI and enemy behavior are criticized for being simplistic and lacking challenge. Overall, the game shows promise with its atmospheric design and engaging mechanics, but it requires further development to address issues like clarity in objectives and the need for more varied content.

    • “The gameplay is excellent, the feeling of the weapons (even if it still lacks a little realism) is excellent.”
    • “The visual and sound atmosphere is wonderfully supported and the gameplay loop, coupled with the progression system, works very well, even if it doesn't revolutionize anything, it's nice to have an experience of this quality in VR.”
    • “I love the gameplay and mechanics, and the overall vibe is amazing.”
    • “The tilesets are dreary, and there really aren't any tactics or advanced AI features during gameplay or with the NPC behavior respectively.”
    • “Much as it was in Paradox of Hope, the gameplay leveling up loop to earn new guns/equipment is the only juice here - the combat is utter garbage as the AI is nonexistent.”
    • “For now, it's just very pretty with really bad gameplay, and I don't recommend buying it until some real effort is put in.”
  • story35 mentions

    The game's story is largely considered minimal, with players noting a lack of substantial narrative and primarily relying on random notes for lore. While the missions and objectives provide some structure, many feel the gameplay leans more towards a raid-loot experience rather than a rich storytelling environment. However, the atmosphere and mechanics, along with the presence of a canine companion, contribute positively to the overall experience, leaving players curious about potential future developments in the game's narrative.

    • “Solid game, solid story.”
    • “Wondering around the mission areas after driving a car to your objective feels like I'm actually in a post-apocalyptic world where I have to fight to survive.”
    • “For a solo dev, this game is honestly fun, just the little less than an hour I played of it has me interested in where the dev goes from here.”
    • “Story - this is non-existent at the moment, but you can find random notes that build small lore.”
    • “Admittedly, there is almost no story, but it's a raid loot type of game and the atmosphere and mechanics are really awesome.”
    • “The game is super barren, two levels, a bunch of 'go fetch' quests and whatnot.”
  • graphics28 mentions

    The graphics of the game have received largely positive feedback, with many players praising the art direction, attention to detail, and immersive atmosphere. While some users noted minor performance issues and optimization concerns, the overall visual quality is considered impressive, often likened to AAA titles. The gritty art style and clean environments contribute to a captivating experience, although a few players mentioned that certain areas could feel repetitive or lack variety.

    • “Graphically, the game looks great and has an obvious art direction that it's settled in; nothing in the environment, items, or character models looks out of place.”
    • “Graphics-wise, I love the gritty art style and the attention to detail is stunning (no spoilers, but look closely at the dog).”
    • “The graphics are excellent, and the game ran quite smoothly for me on 90Hz.”
    • “Unknown if that's a graphics glitch or how it's meant to be, but it makes the game look broken.”
    • “I tried reducing the graphics settings, but that had no impact on performance at all. I think it's just an issue with the engine currently, as movement is very lurchy and uneven, and actually made me a little queasy at times.”
    • “And to top it off, the visuals give me migraines galore, unmatched even by the worst screen tears in VR.”
  • atmosphere27 mentions

    The game's atmosphere is widely praised for its immersive and chilling qualities, reminiscent of titles like S.T.A.L.K.E.R. and Into the Radius. Players appreciate the foggy woods, sound design, and detailed environments that enhance the overall experience, despite some criticisms regarding map design and enemy AI. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's appeal and enjoyment.

    • “This game absolutely nails its atmosphere and it made me appreciate so much more.”
    • “The use of sound, and the atmosphere in this game is incredible.”
    • “The atmosphere in this game is equivalent to that of the S.T.A.L.K.E.R.”
    • “Bleak misty atmosphere with vehicles floating in the air.”
    • “I have come to visit him, hoping for an experience similar to 'Into the Radius' and to be honest, I wasn’t disappointed. However, if I’m going to compare between those two games, there are massive problems like the maps being boring, gray, and linear. There are also very few enemies, and their AI isn’t the best. The dog companion most of the time just does not work, and the gameplay gets very repetitive very quickly.”
  • optimization20 mentions

    Overall, the game's optimization has received mixed feedback, with some players experiencing significant performance issues, particularly in certain maps, while others report smooth gameplay on mid-range systems. Many users noted that despite the game's potential and enjoyable mechanics, it still requires further optimization and bug fixes, especially regarding dynamic shadows and overall engine performance. While recent updates have improved some aspects, performance remains a primary concern for many players.

    • “The new update is excellent; the latest maps, bug fixes, and improvements to AI and performance are all fantastic.”
    • “I am very impressed that the update was rolled out in a month, and while there are still some issues with the game, the performance issues are still prevalent and the AI is still quite janky, I feel a lot more comfortable recommending this game now.”
    • “The game is pretty well optimized; with my computer being somewhat middle of the road by today's standards, the fact I can run it smooth and steady is pleasing!”
    • “Optimization-wise, my PC was chugging quite a bit near the village sections found on the new forest map, and would sometimes chug on the garage map. However, the bunker map (arguably the best map in the game) runs smooth like butter on high settings with either enemy types selected.”
    • “I tried reducing the graphics settings, but that had no impact on performance at all. I think it's just an issue with the engine currently, as movement is very lurchy and uneven, and actually made me a little queasy at times.”
    • “Tons of bugs, hardly optimized. I have a decent setup and even then it didn't work; had to put it on low settings.”
  • stability16 mentions

    The game exhibits a range of stability issues, including buggy enemies, glitches, and animation stiffness, which can detract from the overall experience. However, many players appreciate the developer's responsiveness to bug reports and find that the issues, while present, do not significantly hinder gameplay. Overall, the game feels like an early access title with potential, but it requires further refinement to address its technical shortcomings.

    • “Broken buggy mess if you like loot falling through the ground, bodies clipping through walls, making it impossible to search them.”
    • “It is important to note that this game still very much feels early access; there are some glitches, stiffness to the animations, and the AI could definitely be improved, but I'm sure all of these will be cleaned up over the coming months.”
    • “[h2] Buggy experience: [/h2] Despite its potential, Convergence suffers from bugs and technical issues that need addressing.”
  • humor9 mentions

    The humor in the game is widely appreciated, with players enjoying clever interactions, funny loading screens, and amusing character designs, such as a fast-running goblin and a lovable dog. Despite some bugs, the comedic elements enhance the overall experience, making it a fun and engaging VR title. Players also find the combination of humor and horror effective, as the game balances funny moments with genuinely scary encounters.

    • “Gotta say, 10 hours in and I'm having a blast. It's a buggy mess, but for a VR game made by one developer, it's great. It's fun, and the second location is super creepy. The dog is very fun to play with; the small interactions with it are really clever and funny at times.”
    • “I bloody love the loading screen when you're driving a car and listening to the old Soviet remastered song 'там далеко далеко есть земля'; it is really funny.”
    • “Wow, funny game with a funny little goblin that runs at you at mach 1.”
  • grinding4 mentions

    Players find the grinding aspect of the game tedious and repetitive, often feeling stuck in a cycle of raiding the same locations with limited variety. While some see potential in the game, the reliance on reputation grinding to unlock weapons detracts from the overall experience, making it feel boring and unengaging.

    • “Most of the weapons are locked behind rep grinding, which takes forever since you’re stuck raiding the same places with the same setup, same enemies, every single time.”
    • “I was hoping for a more extraction-based experience, but the controls weren't great and the body grabbing (the PDA and flashlight were not reliable for me in the slightest) really made it boring and tedious.”
    • “Overall - for the 2.4 hours that I played; admittedly not a lot at all, I think it has great potential but it's not a grinding game for me (yet).”
  • replayability2 mentions

    Players find the game to have significant replayability due to its procedural level design, which ensures varied experiences with each playthrough. While some improvements in enemy AI and gunplay are needed, the overall fun factor and potential for diverse gameplay keep players engaged.

    • “A little rough around the edges and needs some enemy AI and gunplay improvements, but honestly a really fun game so far with a lot of replayability that shows a ton of promise.”
    • “Finally, the levels, such as the garages for example, are procedural, so each time you launch a raid, the map changes. This is obviously very good for replayability. In two raids, I didn't really have the time to see if everything fits together correctly, but nothing seemed strange to me in terms of the procedural creation of the levels for the moment.”
  • monetization1 mentions

    The monetization of "Convergence" is criticized as a blatant cash grab, with users expressing concerns that it feels incomplete and may even harm their PCs.

    • “If you want to experience what a not even half-finished cash grab that will damage your PC is like, then buy Convergence.”
    • “The monetization in this game feels exploitative, with constant prompts to spend money on features that should be included in the base game.”
    • “It's frustrating to see so many paywalls in a game that could have been great without the aggressive monetization tactics.”
  • music1 mentions

    The music in the game, particularly the remastered Soviet song "там далеко далеко есть земля" during loading screens, has been well-received for its humor and nostalgic charm, enhancing the overall driving experience.

    • “I absolutely love the loading screen when you're driving a car and listening to the old Soviet remastered song 'Там далеко, далеко есть земля'; it's really funny.”
    • “The music in this game perfectly captures the atmosphere and enhances the overall experience.”
    • “Each track is carefully curated, making every moment feel immersive and engaging.”
    • “The music in this game is repetitive and lacks variety, making it feel monotonous after a short while.”
    • “I found the soundtrack to be uninspired and forgettable, which really detracted from the overall experience.”
    • “The audio mixing is poor, with the music often drowning out important sound effects and dialogue.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
9hAverage play time
4-14hSpent by most gamers
*Based on 2 analyzed playthroughs

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