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Deep Rock Galactic: Rogue Core Game Cover

About Deep Rock Galactic: Rogue Core

Deep Rock Galactic: Rogue Core is a single player and multiplayer shooter game with horror and science fiction themes. It was developed by Ghost Ship Games and was released on May 20, 2026. It received mostly positive reviews from players.

FAQ How is DRG: Rogue Core different from Deep Rock Galactic? The main difference is the roguelite game structure. In short, this means that you start each mission with only the most basic equipment, and you collect random upgrades, gear and abilities as you go. This makes for lots of variety in your build, and the potential for extremely powerful upgrades and synergies. In Rogue Core, the diff…

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Looking for games like Deep Rock Galactic: Rogue Core? Here are top shooter recommendations with a horror and science fiction focus, selected from player-similarity data — start with Deep Rock Galactic: Survivor, Witchfire or ANVIL.

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Reviews

70%Audience ScoreBased on 6,913 reviews
gameplay449 positive mentions
grinding108 negative mentions

  • Fun and satisfying gameplay loop blending Deep Rock Galactic combat with roguelike elements.
  • Diverse and unique classes with interesting abilities and synergies.
  • Developers are responsive and actively improving the game during early access.
  • Shared upgrade system and waiting for all teammates to upgrade causes frustration and wastes time.
  • Timer and resource scarcity can be overly punishing, making solo and random multiplayer experiences difficult.
  • Lack of content variety, repetitive missions, and underwhelming upgrades reduce replayability.
  • gameplay

    1,874 mentions Positive Neutral Negative
    24% positive mentions, 67% neutral mentions, 9% negative mentions

    The gameplay of Rogue Core offers a fast-paced, combat-focused roguelite experience built on Deep Rock Galactic’s core mechanics, featuring satisfying gunplay, unique classes, and an engaging upgrade system that requires teamwork. However, many reviews highlight issues such as the punishing and sometimes frustrating timer mechanic, the shared upgrade and negotiation system that disrupts flow and can cause team friction, limited gameplay variety, repetitive upgrade effects mostly consisting of minor stat boosts, and pacing interruptions from forced regrouping. While the core gameplay loop is solid and has potential, the game currently feels less polished and less rewarding compared to its predecessor, with a need for more impactful upgrades, better content variety, and smoother cooperative mechanics to fully realize its promise.

    • “New mechanics, guns, equipment, are all top notch, gameplay is still incredible.”
    • “The gunplay is great, movement feels good, getting lots of upgrades over the course of a mission is neat progression, working together feels meaningful and important, it has charm, the enhancements are nice bumps, very few bugs, the classes are all super unique from one another and feel special to use, and the gameplay loop generates excitement while making each run feel just fresh enough.”
    • “The gameplay loop is fun (it could use some more variety that is likely to come with future updates).”
    • “Stopping to mine exp detracts from the gameplay loop and pauses the action.”
    • “The gameplay is a shooting game that punishes you for engaging in combat - every second you spend fighting is a second wasted due to the oppressive timer mechanic that not-so-subtly nudges the player towards trudging down hallways, completing various mini chores for rewards, staring at upgrade screens, waiting for teammates, kiting enemies to conserve ammo; the drudgery goes on.”
    • “Having to stop and gather 4 random players for each upgrade completely breaks the flow of the gameplay and works against an already strict timer.”
  • story

    1,571 mentions Positive Neutral Negative
    8% positive mentions, 86% neutral mentions, 6% negative mentions

    The story aspect in Deep Rock Galactic: Rogue Core is generally seen as a darker, more serious continuation of the original game’s lore, focusing on elite mercenaries reclaiming lost facilities rather than miners exploring caves. However, many players miss the charm and personality of the original mission control and cooperative atmosphere, finding the new AI overseer Omega less engaging and the mission pacing stressful due to the strict timer and repetitive mission objectives. While the roguelite approach adds tension and challenge, the lack of mission variety and personalization in missions often leads to a repetitive and sometimes frustrating experience for players.

    • “It has new story and explores another part of the game that is interesting.”
    • “The game is extremely difficult off the rip, I'm struggling to clear difficulty 2 missions.”
    • “The tone is different, generally being more serious compared to the lightheartedness of Deep Rock Galactic, which fits the setting, story and greater difficulty.”
    • “Every mission feels the same to the point I start zoning out 10 minutes in.”
    • “The fact that every mission ends with a boss fight, and a difficult one at that, means that generally missions are pretty stressful in general.”
    • “The mission timer sucks, as everyone else has pointed out, and the game punishes you pretty hard if you run out of time by spawning invincible enemies that can just grab you and take you away.”
  • optimization

    201 mentions Positive Neutral Negative
    25% positive mentions, 54% neutral mentions, 21% negative mentions

    Optimization in the game is mixed, with many users reporting performance issues such as stuttering, frame drops, and poor optimization compared to the original Deep Rock Galactic, especially on lower-end PCs and the Steam Deck. While some players experience smooth gameplay and solid performance, others face significant problems during intense combat or multiplayer sessions, often attributing these to the switch to Unreal Engine 5. Overall, optimization is seen as a key area needing improvement, though it is expected to get better as the game progresses through early access.

    • “Game is optimized and takes up so little space.”
    • “It's also very well optimized for lower end hardware and is only 4 gigs.”
    • “The optimization is top-tier right out of the gate.”
    • “The game as it is now is just too unoptimized for people like me who can't afford to upgrade our hardware to the latest and greatest the market has to offer.”
    • “At the time of writing, the biggest issues I've run into are some significant performance drops and stuttering when compared to the original Deep Rock Galactic despite comparable visuals. I suspect this is due to the switch to Unreal Engine 5, which is notorious for such issues.”
    • “The performance is awful compared to Deep Rock Galactic, to the point where it consistently causes my PC to start overheating after just a few minutes of gameplay.”
  • graphics

    174 mentions Positive Neutral Negative
    18% positive mentions, 76% neutral mentions, 6% negative mentions

    The graphics of the game largely retain the Deep Rock Galactic (DRG) aesthetic but with a darker, more serious and tech-focused tone, showing some visual improvements yet remaining very similar to the original. While some players appreciate the refined visuals and consistent art style, many criticize performance issues, lack of graphical innovation, and occasional clunkiness, especially on lower-end hardware despite high settings. Overall, the visuals are competent but not revolutionary, with mixed feedback on how well they differentiate from DRG's distinctive charm.

    • “The graphics are great, it plays well, runs well, and the game feels polished.”
    • “Great game, I like the new enemy art style, the timer is an appreciated addition that can be tweaked and changed as needed with new additions of side objectives and options during runs.”
    • “Graphically, the visuals have been refined since Deep Rock Galactic, it's nice to look at.”
    • “However, I can't in good conscience recommend this game when my 5 year old PC can barely run the game at 20-30 fps while in 720p windowed mode with every graphics setting set to low and at 25% resolution scale.”
    • “At the time of writing, the biggest issues I've run into are some significant performance drops and stuttering when compared to the original Deep Rock Galactic despite its comparable visuals; I suspect this is due to the change to Unreal Engine 5, which is infamous in gaming circles for this exact reason.”
    • “Drg ran flawlessly in Unreal Engine 4, but Rogue Core makes my fans scream and my PC overheat while delivering no visible graphical improvement.”
  • humor

    124 mentions Positive Neutral Negative
    95% positive mentions, 0% neutral mentions, 5% negative mentions

    The humor in the game retains some charm and wit reminiscent of Deep Rock Galactic, featuring funny dwarven voice lines, amusing in-game actions like "working out for beer," and quirky character interactions. However, many players find the tone darker and humor more subdued or less clever, with some criticizing the dialogue as less funny or cringe-worthy. Overall, the humor is present but dialed back, leading to mixed reception—fans of the original’s lighthearted silliness may feel it’s lacking, while others appreciate the blend of humor with a more serious atmosphere.

    • “Working out for beer is hilarious and a great concept.”
    • “The humor is still there too: the dystopian workplace setting, the feeling of “us versus management,” the voice lines, and the small details on the ship.”
    • “Funny dwarf voicelines still exist, such as when you fall and your dwarf screams “keeps happeningggggggggggggggg!!!!””
    • “What I expected was "professional," more serious dwarves in a darker atmosphere (which was what they claimed when the teaser first came out). I played the closed alpha; what we got instead were unfunny reclaimers, talking about how much better being a miner would be and how the company sucks. Why would a group of supposed professionals, "best of the best," still talk about the company like that?”
    • “The voicelines are cringe and not funny.”
    • “He's not funny or charming.”
  • music

    111 mentions Positive Neutral Negative
    44% positive mentions, 51% neutral mentions, 5% negative mentions

    The music in the game is generally praised for its quality, fitting atmosphere, and energetic vibe, with many describing the soundtrack as a strong and integral part of the experience. However, some fans miss the previous game's composer and iconic tracks, feeling the new music is less memorable or lacks the same impact, while a few criticize certain tracks as generic or less engaging. Overall, the soundtrack and sound design are seen as solid and enjoyable, enhancing the game's tone and immersion despite some divided opinions on specific aspects.

    • “Now let me tell you about the soundtrack here, it's absolutely great. They nailed it in the first game and got it right here too. The new tracks are all great, especially the elevator call tracks.”
    • “The soundtrack/OST fits the atmosphere really well and is often hype.”
    • “The gunplay feels great, responsive and satisfying, the enemies are varied and well designed, the sound design and soundtrack are top notch, and the classes have engaging abilities that result in distinct playstyles.”
    • “The soundtrack, especially the jukebox, could really use some more character.”
    • “One thing though, I really miss the previous composer, Sophus Alf Agerbæk-Larsen, who made me fall in love with the atmosphere; new OST is kinda lacking in that regard.”
    • “The guns are good (but most of them are straight out of DRG), the soundtrack is unremarkable, the class abilities are clunky, upgrades range from number up to x bonus on Tuesday...”
  • grinding

    111 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    Grinding in the game is widely viewed as tedious and frustrating due to slow progression, repetitive tasks like mining for experience, and the need for constant coordination among players. The upgrade and perk systems are criticized as grind-heavy and unrewarding, with progression feeling slow and requiring frequent, dull mini-games and waiting periods. While some appreciate the roguelite elements, many find the overall gameplay loop and meta-progression monotonous, especially in solo or public play.

    • “You'll need a second life for grinding.”
    • “But it wasn't tedious.”
    • “Enemy visibility is low, making spotting enemies challenging but not tedious.”
    • “The builds and XP leave me a bit mixed; coming from DRG Survivor, I expected enemies to count towards XP progression during missions, but the whole mining for XP is a bit tedious.”
    • “Each run feels different - the gameplay loop for Deep Rock Galactic largely consisted of grinding mission after mission to unlock a new gun or item, then playing with that to grind mission after mission for the next gun.”
    • “Workbenches make you locate and then slow walk with a toolbox before you can use it, bio boosters make you do a hacking minigame, and mining expenite, the main way to get upgrades, is tedious since you have a very small carry capacity.”
  • stability

    97 mentions Positive Neutral Negative
    12% positive mentions, 3% neutral mentions, 85% negative mentions

    The game exhibits a mixed stability record, with many users reporting frequent bugs, freezes, crashes, and glitches impacting gameplay and performance, especially in multiplayer. However, some players experience smooth, stable runs with minimal issues, noting that the game feels relatively polished for early access. Overall, stability is a significant concern currently, with room for improvement expected as development continues.

    • “The game ran flawlessly for me, with no glitches or bugs, and basic controls were mostly intuitive.”
    • “While it's lacking a little polish here and there, it's stable, mostly bug free, and has a surprisingly addictive gameplay loop.”
    • “Obviously it is an early access game and will have lots of improvements, fixes, and additions over time; but I'm impressed that it is already so fun, polished, and bug free (at least in my experience).”
    • “It freezes every time I launch.”
    • “The game constantly freezes if I try to play solo mode or host a multiplayer lobby.”
    • “It keeps crashing in multiplayer, so I start playing solo mode and then it freezes in the perk selection screen.”
  • atmosphere

    68 mentions Positive Neutral Negative
    29% positive mentions, 67% neutral mentions, 4% negative mentions

    The atmosphere in Deep Rock Galactic: Rogue Core is divisive, with many noting it departs from the original’s relaxed and humorous tone in favor of a darker, more intense, and oppressive feel that enhances the sense of danger and urgency. While some players appreciate the grim, eerie mines, fitting soundtrack, and stronger horror elements, others feel it lacks the charm, camaraderie, and cohesive storytelling that defined the original game’s atmosphere. Overall, the new vibe is intentionally distinct, aiming for a more challenging, moody experience, though it may alienate fans seeking the classic Deep Rock Galactic ambiance.

    • “The strength of this game is primarily atmosphere.”
    • “The atmosphere, co-op chaos, gunplay, enemy pressure and “rock and stone” personality still come through.”
    • “The atmosphere, the sound design, and the overall aesthetic are spot-on.”
    • “There is no horror, nothing resembling a "dark" atmosphere, the structures lack anything substantial, it does not feel like we are deep into Hoxxes IV, there's no signs of anything happening aside from the core enemies.”
    • “Somehow game completely lost DRG atmosphere and charm that made original game so special.”
    • “The game doesn't recapture the slapstick fun of DRG, nor does it conjure up any intense, thick atmosphere, and so finds itself uncomfortably meandering in a bland worst-of-both-worlds.”
  • replayability

    65 mentions Positive Neutral Negative
    42% positive mentions, 53% neutral mentions, 5% negative mentions

    Replayability in the game is generally praised for its roguelike elements, unique classes, and fun, fast-paced gameplay that offers varied runs and teamwork dynamics. However, many reviews note the current lack of build variety, upgrade depth, and content diversity, which limits long-term engagement and causes replay value to diminish after a certain point. Despite these shortcomings, the game’s strong core mechanics and developer responsiveness suggest significant potential for enhanced replayability as more content and improvements are added.

    • “Focusing on being more of a horde shooter and less of a material gathering game has put a fast paced twist on the DRG series, and treating it as a rogue-like game gives great replayability.”
    • “Amazing spinoff with a ton of replayability built into it with fun combos and teamwork needed at every stage gives it a fresh spin on the Deep Rock formula.”
    • “It's a fantastic concept that makes replayability insanely fun, every run feels completely unique, and it will only get better as they add more content.”
    • “It lacks enough build variety to have the replayability of other roguelikes, and definitely needs more events and run-specific variances to make the game more engaging.”
    • “The game could use some more content and build variety/replayability for sure. The upgrades are generally simplistic and could be more exciting, and the negotiation system is difficult with random or inexperienced teammates in particular.”
    • “I've been enjoying the game for the most part but it personally needs a few improvements, namely less filler upgrades, and it needs more replayability overall. The meta progression is currently awful and slapping more reduced costs on merits won't solve the issue, not to mention how boring the perks system is. I'd much rather have a system that increases run variety or removes the class limits (which make searching for lobbies annoying if you just want to play one class) and have you unlock classes based on progression (even if it's something simple like completing a run, not winning, with the previous character).”
  • emotional

    27 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience of DRG: Rogue Core presents a stark contrast to the original Deep Rock Galactic's wholesome and camaraderie-filled atmosphere, instead delivering a darker, more stressful tone that many fans find off-putting and exhausting. While some players appreciate the sense of accomplishment after enduring high pressure, the game's poor balance, toxic community interactions, and departure from the original's welcoming spirit lead to frustration and emotional fatigue. Overall, the emotional reception is mixed, with nostalgia and disappointment coloring many users’ feelings toward the new direction.

    • “The best emotional reward comes after the greatest pressure you are able to endure.”
    • “- The ascension actually felt so awesome, it really made me feel like it was an accomplishment.”
    • “Ghost Ship Games completely nailed the emotional payoff.”
  • monetization

    16 mentions Positive Neutral Negative
    6% positive mentions, 6% neutral mentions, 88% negative mentions

    The monetization of the game is widely perceived as a cash grab, with concerns about rushed development, inconsistent identity, and misleading marketing that exploits the established fanbase. Despite no microtransactions, many feel the game lacks the charm of the original and mainly serves to capitalize on the brand rather than offer genuine value.

    • “No microtransactions.”
    • “At worst this is a cash grab.”
    • “At its core, it's simply not fun and feels like a cash grab.”
    • “I will keep a lookout but I just see this being another cash grab to bleed a fanbase dry until their trust in this IP dies and they stop spending money.”
  • character development

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Character development, particularly in terms of character designs, receives mixed reviews; some find the designs distinct and fitting the game's style, while others criticize them as bland, indistinguishable, or unappealing, which affects their desire to play certain classes. Voice acting is generally seen as appropriate, but overall, character design quality significantly impacts player engagement and enjoyment.

    • “It has character designs, weapons, a visual style, voice lines, exploration, levels and level generation, gameplay mechanics, all from Deep Rock Galactic.”
    • “The voice acting fits the world well, and the character design is consistent with the male dwarves; nothing about your gaming experience changes.”
    • “The character design feels distinct, although I didn't feel like I was missing out by not having a class on my team.”
    • “Because of that, I don’t even want to try some classes like Retcon or Falcon since I don’t like their character designs.”
    • “Everything from the character designs to the ship, from progression to game mechanics - it's bad, it's all bad. I can't really see anybody that played and loved DRG enjoying this game as is.”
    • “On top of armor regen, time limit removals, and actual life in the character designs, the game seems extremely poorly balanced against solo players.”
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Play Times

22h Median play time
262h Average play time
5-500h Spent by most gamers
*Based on 78 analyzed playthroughs
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Frequently Asked Questions

Deep Rock Galactic: Rogue Core is a shooter game with horror and science fiction themes. Common tags for Deep Rock Galactic: Rogue Core include first-person, roguelite, fast-paced, exploration, roguelike and others.

Deep Rock Galactic: Rogue Core is available on PC and Windows.

On average players spend around 262 hours playing Deep Rock Galactic: Rogue Core.

Deep Rock Galactic: Rogue Core was released on May 20, 2026.

Deep Rock Galactic: Rogue Core was developed by Ghost Ship Games.

Deep Rock Galactic: Rogue Core has received mostly positive reviews from players. Most players liked Deep Rock Galactic: Rogue Core for its gameplay but disliked it for its grinding.

Deep Rock Galactic: Rogue Core is a single player game with multiplayer and local co-op support.

Similar games include Deep Rock Galactic: Survivor, Witchfire, ANVIL, Hyper Light Breaker, FBC: Firebreak and others.