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Deep Rock Galactic: Rogue Core Game Cover

About Deep Rock Galactic: Rogue Core

Deep Rock Galactic: Rogue Core is a single player and multiplayer shooter game with horror and science fiction themes. It was developed by Ghost Ship Games and was released on May 20, 2026. It received mostly positive reviews from players.

DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite element means you start each mission with only the most basic equipment, and cooperatively build up powers, weapons and abilities as you go. Each run requires you to think on your feet and work with your team to put together the most powerful builds you can. THE COMPANY NEEDS YOU All deep mining…

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Looking for games like Deep Rock Galactic: Rogue Core? Here are top shooter recommendations with a horror and science fiction focus, selected from player-similarity data — start with Deep Rock Galactic: Survivor, Witchfire or Hyper Light Breaker.

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Reviews

71%Audience ScoreBased on 7,598 reviews
gameplay475 positive mentions
grinding113 negative mentions

  • Fun and engaging gameplay loop with varied builds and synergistic upgrades.
  • Distinct and enjoyable classes with unique abilities.
  • Developers are responsive, actively updating and improving the game.
  • Lacks mission variety and tends to feel repetitive with similar objectives each run.
  • Shared upgrade system leads to friction and requires good team communication; problematic with random teammates.
  • Weapon balancing and ammo economy issues make combat frustrating at times, especially solo.
  • gameplay

    1,987 mentions Positive Neutral Negative
    24% positive mentions, 67% neutral mentions, 9% negative mentions

    Deep Rock Galactic: Rogue Core presents a fast-paced, combat-focused roguelite experience built on the core mechanics of the original DRG, featuring satisfying gunplay and unique classes. However, many players find its gameplay loop hindered by the timer mechanic and shared upgrade system, which disrupt flow and teamwork, leading to frustration especially in public matches. While the core gameplay is solid and promising with room for growth, critiques often highlight a lack of meaningful upgrade variety, occasional pacing interruptions, and design choices that differ significantly from the original, making it best suited for players seeking a more intense, cooperative roguelite rather than a direct DRG sequel.

    • “I love the new guns, the faster gameplay, and a lot more freedom to evolve your characters.”
    • “The gameplay loop about improvising your build on the go and the more fast paced nature of the levels with timer makes the runs feel a lot shorter than they actually are.”
    • “The gameplay is fun and the progression feels pretty smooth for a roguelite.”
    • “I want to like this game and I've definitely tried to, but the core mechanics themselves are what hold it back, so I can't recommend it to anyone.”
    • “The roguelike aspects are neat, but are mostly inconsequential and are mostly "number go up", without any real impact on gameplay.”
    • “The gameplay loop is unbelievably boring.”
  • story

    1,665 mentions Positive Neutral Negative
    8% positive mentions, 86% neutral mentions, 6% negative mentions

    Players consistently highlight the lack of story and mission variety, with every mission essentially being a long, timed deep dive culminating in a boss fight, which quickly becomes repetitive and reduces exploration and strategic freedom. The replacement of the beloved Mission Control with an annoying AI named Omega is widely disliked, detracting from the game’s charm and individuality. While combat and class design receive some praise, the mission timer, shared upgrades, weapon randomness, and long mission lengths are frequent pain points that hinder pacing and enjoyment, especially for solo players.

    • “The missions last longer than the deep dives from the original, taking about 45-50 minutes for a full mission, with each stage about 12 minutes. This gives a satisfying sense of progression and challenge.”
    • “It's a roguelike that shoves all the guns in missions and you don't get any form of progression on them outside of missions. The gameplay loop keeps each run feeling fresh as you build your loadout on the fly through the mission.”
    • “During a mission, there is a timer that creates pressure to move quickly, but it adds meaningful risk and urgency to every decision. This mechanic forces you to prioritize objectives and work tightly with your team, making missions intense and rewarding.”
    • “There are no mission types, sans the final level determining the boss you will fight. A single mission would last ages, with a very repetitive loop.”
    • “Every mission feels the same to the point I start zoning out 10 minutes in. The moment the drop pod door opens, let us pick all of our gear and then just start the mission. I don't care that it makes less sense narratively, it would be less annoying.”
    • “Omega, the new mission control, is beyond annoying and I just can't stand hearing him already. The replacement for mission control is horrendous, berating and belittling, lacking charm and personality that the original mission control had.”
  • optimization

    224 mentions Positive Neutral Negative
    25% positive mentions, 53% neutral mentions, 22% negative mentions

    Optimization for the game is generally criticized, with many users reporting poor performance, frequent stuttering, crashes, and significant drops in frame rates even on high-end PCs, often attributed to Unreal Engine 5 implementation. While some players experience smooth gameplay and stable performance, especially on powerful hardware, others struggle with CPU bottlenecks, poor optimization on lower-end devices, and issues during intense combat scenarios. Although recognized as an early access title with room for improvement, optimization remains a key concern affecting the overall experience.

    • “There are currently some performance issues that make Rogue Core run worse than Deep Rock Galactic, though I'm sure over time the performance will get better as early access proceeds given Ghost Ship Games' track record with DRG (which is a pretty well optimized game).”
    • “The game runs well, is optimized, and a fair challenge.”
    • “Performance-wise I'm really impressed, with the jump to UE5 I was worried about this, but it runs like a dream.”
    • “Despite reaching minimum system requirements, the game is barely playable (~20 fps with spikes) due to poor CPU optimization.”
    • “Unfortunately all performance settings are almost exclusively for the GPU, which means even with absolute minimum graphics settings and a ridiculous resolution scale of 1%, reaching 60 fps simply isn't possible.”
    • “The performance is awful compared to Deep Rock Galactic, to the point where it consistently causes my PC to start overheating after just a few minutes of gameplay.”
  • graphics

    185 mentions Positive Neutral Negative
    19% positive mentions, 75% neutral mentions, 6% negative mentions

    The graphics in Deep Rock Galactic: Rogue Core largely retain the original game's distinctive low-poly, stylized aesthetic with some refinement and slightly improved visuals. While some praise the updated effects and weapon animations, others find the art style darker, less charming, or inconsistent with the original's tone, and many report performance issues and lack of optimization, especially compared to Deep Rock Galactic. Overall, the visuals are similar but not revolutionary, with mixed reception on artistic direction and technical performance.

    • “In fact, one of the biggest improvements this game makes from DRG is the visuals and new settings.”
    • “Definitely a go to game when you want action and fun, with new features and amazing graphics Rogue Core is one of my favorite games.”
    • “Graphically, the visuals have been refined since Deep Rock Galactic, it's nice to look at.”
    • “Unfortunately, all performance settings are almost exclusively for the GPU, which means even with absolute minimum graphics settings and a hilarious resolution scale of 1%, reaching 60 fps simply isn't possible.”
    • “However, I can't in good conscience recommend this game when my 5 year old PC can barely run the game at 20-30 fps while in 720p windowed mode with every graphics setting set to low and at 25% resolution scale.”
    • “It's 2026, this game shouldn't have Roblox graphics.”
  • humor

    131 mentions Positive Neutral Negative
    95% positive mentions, 0% neutral mentions, 5% negative mentions

    The game's humor retains much of the charm and camaraderie fans appreciated in Deep Rock Galactic, featuring amusing dwarves, quirky voice lines, and playful elements like workout-for-beer mechanics and funny weapon synergies. However, some players feel the humor is toned down or less effective, citing less memorable dialogue and a shift toward a darker, more serious tone that diminishes the lightheartedness and silliness of the original. Overall, while humor remains a positive aspect for many, it lacks the consistent wit and distinctive personality that defined its predecessor.

    • “It's hilarious how the game includes funny elements like the workout to get beer, which is a great concept and adds a humorous touch.”
    • “The humor is still there too: the dystopian workplace setting, the feeling of “us versus management,” the voice lines, and the small details on the ship.”
    • “Pros: gunplay, traversal, humor from Deep Rock Galactic are all here and pressing V to say rock & stone!”
    • “What I expected was "professional", more serious dwarves in a darker atmosphere (which was what they claimed when the teaser first came out). I played the closed alpha, but what we got instead were unfunny reclaimers, talking about how much better being a miner would be and how the company sucks. Why would a group of supposed professionals, the "best of the best," still complain about the company?”
    • “The voice lines are cringe and not funny.”
    • “He is not funny in a sarcastic way and he talks all the time.”
  • music

    123 mentions Positive Neutral Negative
    42% positive mentions, 54% neutral mentions, 4% negative mentions

    The music in the game receives mixed but generally positive feedback; while many praise the new soundtrack as fitting, high-quality, and impactful with excellent sound design, some fans feel it lacks the character, memorability, and intensity of the original Deep Rock Galactic OST. There is appreciation for the new tracks, ambient sounds, and audio balance, though a portion of users miss classic songs from the first game and desire more variety and volume options. Overall, the soundtrack is often described as a solid, sometimes "banger" addition that enhances atmosphere, though it may not fully meet the expectations set by its predecessor.

    • “The soundtrack absolutely slaps.”
    • “The soundtrack/OST fits the atmosphere really well and is often hype.”
    • “The gunplay feels great, responsive and satisfying, the enemies are varied and well designed, the sound design and soundtrack are top notch, and the classes have engaging abilities that result in distinct playstyles.”
    • “Bad OST, they copy-pasted most of the game from the first game, why not copy-paste the OST too?”
    • “Compare the trailer music for DRG 1 and RC, RC's new music doesn't come close to the original tracks.”
    • “The music selection really blows; it's so bad I mute it just to avoid hearing it, even if the other tracks are decent.”
  • grinding

    117 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    Grinding in this game is widely described as tedious, repetitive, and overly time-consuming, often involving monotonous tasks like collecting materials and coordinating upgrades with teammates. Many players find the meta-progression and upgrade systems grind-heavy with little reward, making solo play especially frustrating, while some acknowledge improvements over previous titles but still feel the difficulty and progression demands lean toward busywork rather than engaging challenge. Overall, grinding is a major pain point that detracts from enjoyment for many, with hopes it will be addressed in future updates.

    • “You'll need a second life for grinding, but it wasn't tedious.”
    • “Enemy visibility is low, making spotting enemies challenging but not tedious.”
    • “Enemy AI can break sometimes, and characters feel slow and sluggish, which affects the grinding experience.”
    • “Grinding mission is already stressful, don't force us to grind mini games to buy beers.”
    • “Meta progression is unnecessarily grindy and not fun.”
    • “Simply coordinating the entire team to huddle up for an upgrade is tedious, since there’s so many disparate goals, tasks, and playstyles.”
  • stability

    108 mentions Positive Neutral Negative
    11% positive mentions, 3% neutral mentions, 86% negative mentions

    The game exhibits frequent bugs, glitches, and freezes, especially during powerup selection and certain game modes, causing frustrating interruptions and unfair gameplay moments due to clipping enemies and terrain issues. While some players report stable performance and minimal bugs, many highlight persistent crashes, slowdowns, and unstable multiplayer experiences, reflecting its early access state with a need for significant polish and optimization improvements. Overall, stability is a notable weakness currently impacting enjoyment, though future updates may address these issues.

    • “The good thing about the game is that it's mostly bug free in my experience, which can't be said for a lot of early access games.”
    • “Obviously it is an early access game and will have lots of improvements, fixes, and additions over time; but I'm impressed that it is already so fun, polished, and bug free (at least in my experience).”
    • “While it's lacking a little polish here and there, it's stable, mostly bug free, and has a surprisingly addictive gameplay loop.”
    • “Every time you get a powerup, the entire game freezes for 30 to 120 seconds while you pick a power.”
    • “The game constantly freezes if I try to play solo mode or host a multiplayer lobby.”
    • “Buggy crashes end runs unfairly, which wouldn't feel as bad except runs take forever.”
  • atmosphere

    78 mentions Positive Neutral Negative
    28% positive mentions, 68% neutral mentions, 4% negative mentions

    The atmosphere of the game evokes a darker, more intense, and oppressive mood compared to the original Deep Rock Galactic, blending roguelike elements with a grittier tone. While some appreciate the creepy, immersive mines, sound design, and soundtrack that enhance tension and replayability, others feel it lacks the charm, humor, and lively camaraderie that defined the original, leading to a more shallow or disconnected experience. Overall, the shift toward a speedrun-like, high-pressure atmosphere divides players who either value the fresh, darker approach or miss the original's friendly, atmospheric essence.

    • “The caves, the dwarves, the equipment and the general atmosphere all carry the DNA of the original Deep Rock Galactic.”
    • “The atmosphere, co-op chaos, gunplay, enemy pressure and “rock and stone” personality still come through.”
    • “The atmosphere, the sound design, and the overall aesthetic are spot-on.”
    • “No, the atmosphere is very shallow, empty of life.”
    • “The atmosphere especially suffers the most in Rogue Core.”
    • “Somehow the game completely lost the DRG atmosphere and charm that made the original game so special.”
  • replayability

    69 mentions Positive Neutral Negative
    39% positive mentions, 57% neutral mentions, 4% negative mentions

    Replayability in this game is generally praised for its roguelike elements, unique classes, and fast-paced horde shooter twist, offering a fun, fresh take on the original Deep Rock Galactic formula. However, many players note that current limitations—such as lack of build variety, simplistic upgrades, and insufficient content—prevent it from sustaining long-term engagement, though improvements and additional content expected in future updates show strong potential for enhanced replay value. Overall, it remains enjoyable and replayable in its early access state, with a promising foundation for growth.

    • “Focusing on being more of a horde shooter and less of a material gathering game has put a fast-paced twist on the DRG series, and treating it as a rogue-like game gives great replayability.”
    • “Amazing spinoff with a ton of replayability built into it with fun combos and teamwork needed at every stage, giving it a fresh spin on the Deep Rock formula.”
    • “It's a fantastic concept that makes replayability insanely fun; every run feels completely unique, and it will only get better as they add more content.”
    • “It's not like it isn't enjoyable, but most of what's enjoyable about it is the stuff that was already present in regular old DRG, and it lacks the replay value or longevity of DRG once you're done unlocking stuff.”
    • “It lacks enough build variety to have the replayability of other roguelikes, and definitely needs more events/run-specific variances to make the game more engaging.”
    • “Now, boring upgrades contribute to predictable runs, which kills replay value, but more than that, the runs are too easy to predict for the following reasons.”
  • emotional

    30 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience of DRG: Rogue Core is conflicted, as it departs from the original Deep Rock Galactic's wholesome camaraderie toward a darker, more stressful tone that many find frustrating and less enjoyable. The introduction of mandatory quicktime events and a more toxic community atmosphere contrasts sharply with the original game's welcoming spirit, leading to feelings of exhaustion, disappointment, and emotional disconnect for longtime fans. While some appreciate the game’s challenge and moments of accomplishment, many players miss the original’s warmth and find the current setup detracts from the fun.

    • “The best emotional reward comes after the greatest pressure you are able to endure.”
    • “The ascension actually felt so awesome, it really made me feel like it was an accomplishment.”
    • “As a huge fan of the charismatic, 'leave no dwarf behind' energy of Deep Rock Galactic, I came into Rogue Core hoping to find that same welcoming and wholesome co-op experience.”
  • monetization

    15 mentions Positive Neutral Negative
    7% positive mentions, 6% neutral mentions, 87% negative mentions

    Users overwhelmingly view the game's monetization as a cash grab, criticizing its lack of microtransactions but suspecting it was rushed and marketed misleadingly to capitalize on the Deep Rock Galactic brand. Many feel the game lacks the original’s charm and appears designed more for profit than player enjoyment.

    • “No microtransactions.”
    • “At its core, it's simply not fun and feels like a cash grab.”
    • “If you have never played a Deep Rock game, just get the original; this one lacks all the love and charm of the first one and just seems like a cash grab.”
    • “Feels like a rushed cash grab with the brand.”
  • character development

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Character development in the game receives mixed feedback, with some users appreciating distinct character designs and voice acting that fit the world, while others criticize the designs as unappealing or insufficiently distinguishable, which affects their willingness to try certain classes. Overall, the impact of character development on gameplay experience appears limited, with some players feeling it doesn't significantly enhance team dynamics or immersion.

    • “The character design feels distinct, but I didn't feel like I was missing out not having a class on my team.”
    • “Because of that, I don't even want to try some classes like Retcon or Falcon since I don't like their character designs.”
    • “The voice acting fits the world well, and the character design is not out of place among the male dwarves; nothing about your gaming experience changes.”
    • “Because of that, I don’t even want to try some classes like Retcon or Falcon since I don’t like their character designs.”
    • “Everything from the character designs to the ship, from progression to game mechanics—it's bad, it's all bad. I can't really see anybody that played and loved DRG enjoying this game as is.”
    • “- Character design feels distinct but I didn't feel like I was missing out not having a class on my team.”
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Play Times

36h Median play time
286h Average play time
6-500h Spent by most gamers
*Based on 86 analyzed playthroughs
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Frequently Asked Questions

Deep Rock Galactic: Rogue Core is a shooter game with horror and science fiction themes. Common tags for Deep Rock Galactic: Rogue Core include first-person, roguelite, fast-paced, exploration, roguelike and others.

Deep Rock Galactic: Rogue Core is available on PC and Windows.

On average players spend around 286 hours playing Deep Rock Galactic: Rogue Core.

Deep Rock Galactic: Rogue Core was released on May 20, 2026.

Deep Rock Galactic: Rogue Core was developed by Ghost Ship Games.

Deep Rock Galactic: Rogue Core has received mostly positive reviews from players. Most players liked Deep Rock Galactic: Rogue Core for its gameplay but disliked it for its grinding.

Deep Rock Galactic: Rogue Core is a single player game with multiplayer and local co-op support.

Similar games include Deep Rock Galactic: Survivor, Witchfire, Hyper Light Breaker, FBC: Firebreak, ANVIL and others.