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FBC: Firebreak

FBC: Firebreak has plenty of potential, but feels like early access in its current state. Remedy's patented surrealism, the core gameplay, and class synergy are high notes in particular; however the game is let down by a lack of content and technical issues. Hopefully, over time, FBC Firebreak can live up to its potential.
FBC: Firebreak Game Cover
66%Game Brain Score
story, gameplay
grinding, stability
68% User Score Based on 1,598 reviews
Critic Score 63%Based on 7 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStation
FBC: Firebreak Game Cover

About

FBC: Firebreak is a multiplayer shooter game with fantasy and science fiction themes. It was developed by Remedy Entertainment and was released on June 17, 2025. It received mostly positive reviews from both critics and players.

Its Time to Clean House

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68%
Audience ScoreBased on 1,598 reviews
story98 positive mentions
grinding56 negative mentions

  • The game features a unique setting in the Control universe, providing a fresh experience for fans.
  • Gameplay is fun and engaging, especially when played with friends, with a solid gunplay and interesting mechanics.
  • The developers are responsive to feedback and have made improvements since launch, showing commitment to enhancing the game.
  • The game suffers from a lack of content, with only a few missions and limited enemy variety, leading to repetitive gameplay.
  • There is no in-game voice or text chat, making communication with teammates difficult, especially in a cooperative setting.
  • Performance issues and bugs, including connection problems and inconsistent hit registration, detract from the overall experience.
  • story
    748 mentions Positive Neutral Negative

    The game's story aspect has received mixed reviews, with many players expressing disappointment over the lack of depth and narrative engagement. While the setting in the "Oldest House" offers potential for intriguing storytelling, the missions often feel repetitive and disconnected from the rich lore of the Control universe, leading to a perception of shallow gameplay. Players have noted that the missions primarily consist of mundane tasks with minimal narrative context, resulting in a lack of meaningful character development and story-driven experiences typical of Remedy's previous titles.

    • “Being a part of another story from the oldest house is a blessing.”
    • “The story in FBC is self-contained, although with many references, but these are just bonuses for those familiar with the universe.”
    • “I might be biased because I am a huge fan of Control and the Remedyverse in general, but I really enjoy the missions and the worldbuilding around them!”
    • “The game has a total of six missions (about the length of 20-30 minutes tops) and you will burn through them quickly.”
    • “Without an actual story, the game is just a waste of time.”
    • “It's only disappointing because it doesn't have enough to it, there's barely any storytelling or worldbuilding for a Remedy game, and also it had bad onboarding at launch for a multiplayer game.”
  • gameplay
    485 mentions Positive Neutral Negative

    The gameplay of "Firebreak" has received mixed reviews, with many players noting its fun core mechanics and cooperative elements, particularly when played with friends. However, criticisms highlight a lack of content, repetitive objectives, and insufficient explanations of game mechanics, leading to a frustrating experience for new players. While the shooting mechanics and class synergies are praised, the overall gameplay loop can feel tedious and unbalanced, with many players expressing a desire for more variety and depth in future updates.

    • “The gameplay is addicting, but the core idea is to play it with friends.”
    • “The core gameplay is fun, and the gunplay and weapons feel good to use.”
    • “The gameplay loop is solid and the vibe is unmatched.”
    • “The gameplay itself is mediocre at best; the gunplay feels awkward and the missions I played ranged from kind of boring to confusing.”
    • “The gameplay loop feels repetitive very quickly, with missions and objectives blending together instead of building tension or atmosphere.”
    • “The gameplay is repetitive and uninspired, filled with dull objectives like powering generators or fixing turbines, all while fighting wave after wave of enemies.”
  • optimization
    79 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with many players reporting significant performance issues, including low frame rates and stuttering, even on high-end hardware. While some users noted improvements after updates, others described the game as poorly optimized and buggy, leading to an inconsistent experience. A few players did report satisfactory performance, indicating that optimization may vary depending on the system used.

    • “Performance-wise, optimization is near perfect — even on mid-range systems, the game runs smoothly with stable frame rates and minimal bugs, which is rare these days.”
    • “A promising shooter with strong visuals, tight gunplay, and flawless optimization, held back by weak enemy design and uninspired missions.”
    • “The game is otherwise beautiful to look at with a very unique remedy-esque style, lovely effects, great animation, and otherwise great performance.”
    • “Performance is a mess!”
    • “Cannot recommend at the price point, had a heap of performance issues, framerates absolutely tank to the point of near unplayability especially when lots of enemies spawn, even on lowest graphics settings, seemed to be a GPU memory leak or something, as it was fine at first, but as I kept playing it got worse and worse.”
    • “Optimization is pretty bad too, 120fps with jaggy frame times, constantly at 88% GPU usage and 20% CPU usage with 9800x3d+4070ti super.. just get Helldivers 2 or Darktide, they have their own problems but content or core gameplay is not one of them.”
  • graphics
    77 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the unique art style and impressive visuals, while others criticize performance issues and subpar optimization that lead to significant frame rate drops. Many players appreciate the aesthetic connection to the Control universe, but note that graphical bugs and cluttered visuals can detract from the overall experience. Overall, while the game has potential with its visuals, it suffers from technical shortcomings that impact gameplay.

    • “The game has fantastic visuals and runs near perfect; I never experienced any sort of noticeable hiccups or slowdowns in all my time playing.”
    • “Beautiful graphics in a familiar setting (assuming you've played Control) from a different perspective.”
    • “The visuals are beautiful, especially in levels like the furnace, and there is enough content to keep me personally going as I enjoy the gameplay overall.”
    • “Gunplay sucks, graphics are bad, and performance is complete crap even on powerful hardware.”
    • “I spent over 20 minutes just lowering my graphics settings trying to get the hitching to stop, only to discover after a reboot that nothing worked.”
    • “Cannot recommend at the price point; had a heap of performance issues, framerates absolutely tank to the point of near unplayability, especially when lots of enemies spawn, even on the lowest graphics settings.”
  • replayability
    67 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag. While some players appreciate the fun gameplay and potential for varied loadouts and progression systems, many criticize the limited number of missions and static level designs, leading to a lack of long-term engagement. Recent updates introducing new modes and randomization have improved replay value, but many still feel that more content is needed to justify the game's price and enhance replayability.

    • “The gameplay is really fun and the base structure for replayability is there; they just need to capitalize on that.”
    • “Between the classes, weapons, missions, and randomization, there's plenty of replayability. As it stands right now, there's easily 20+ hours of enjoyment here, especially with friends.”
    • “The more randomized levels make the game infinitely replayable compared to at launch, where when you played a level, that was all it was ever going to be.”
    • “Linear levels with no replayability.”
    • “There are only 6 levels, and while they are very good, they are not very replayable because there is one scenario per level; there aren't different objectives for each level.”
    • “The missions are pretty fun, and there are quite a lot of variations between each of the levels, but there are only 5 of them and they aren’t that replayable because of how static the levels feel.”
  • grinding
    57 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly in the early stages where missions lack variety and require excessive time investment for upgrades and cosmetics. While some appreciate the challenge and potential for enjoyment once the grind is overcome, others criticize the monotony and inefficiency of the gameplay loop, leading to a frustrating experience. Overall, the consensus suggests that while grinding is a common feature in such games, it can detract from the overall enjoyment if not balanced with engaging content.

    • “No more grinding for hours on end for that new warbond anymore, which was a huge relief for me, as someone who previously went crazy grinding super credits.”
    • “The new system makes grinding feel rewarding and less tedious, allowing me to enjoy the game without feeling overwhelmed.”
    • “I appreciate how the game balances grinding with meaningful rewards, making each session feel productive and engaging.”
    • “The initial feels are that of Half-Life mixed with hobos with jobs, and it gave a promise of having a storyline but that quickly exited game chat and was replaced with a few grindy maps that are great for time sinks but won't give any real satisfaction of having completed anything of value other than a few perks for grinding the same maps on a higher difficulty.”
    • “The trailer is actively lying to you; you want the cool items and the cool fights the trailer showcases, better be ready to invest hours of tedious missions with no enemy variety before the fun actually starts, cleverly hidden behind hours of tedious gameplay so you pass that refund window.”
    • “The gameplay loop is repetitive and quickly becomes tedious.”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is a mix of dry workplace banter and absurdity, often contrasting with its horror elements, which some players find refreshing and entertaining. While the dialogue and quirky character interactions can elicit laughs, opinions vary on the effectiveness of the humor, with some feeling it falls flat compared to previous titles. Overall, the chaotic gameplay and funny voice lines contribute to a lighthearted experience, especially when played with friends.

    • “Characters exchange dry humor and workplace banter even as reality fractures around them, lending the game a slightly absurd edge that contrasts with the oppressive horror elements and helps sustain its multiplayer-friendly identity.”
    • “I absolutely adore just about everything in it, whether it be the badass soundtrack that increases in intensity the higher your difficulty level, the hilariously casual and everyday voice lines from the 'volunteer' player characters, the synergies with the three crisis kits and status effects, and, of course, the banter between Jerry and Hank in the menus.”
    • “Every time I launch a garden gnome into a horde of enemies and flee from the lightning storm it waddles back to me with, I'm laughing my ass off even as my friends ask why I stood so close to it again.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the soundtrack for its intensity and fitting atmosphere, particularly during high-stakes moments, while others criticize it for being repetitive and often inaudible during gameplay. Many feel that the lack of engaging audio throughout most of the game detracts from the overall experience, leaving it feeling empty and uninspired. Despite some enjoyable tracks and moments, the general consensus is that the music could be more dynamic and impactful to enhance immersion.

    • “The music is very fun (I love the transition from the extraction music to the calm echoed guitar riffs in the after-action report).”
    • “Absolutely love this game and its soundtrack; if you want to have some fun with friends and feel the heat (pun intended), you should pick up this game.”
    • “The big and bold FBC level intros and their fonts put me right back into the building; the voice acting has been welcoming more than distracting, the soundtrack fits.”
    • “The gameplay loop is as boring as the background music riff loop.”
    • “The exit music that happens every time you exit a level is just horrible, and when horde waves come through, there is no audio indicator that this is happening to really amp you up for things getting serious.”
    • “I can't stress enough how the lack of music drags the experience down.”
  • stability
    34 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent bugs and glitches that impact gameplay, such as animation freezes and matchmaking issues. While some players have noted that the game runs well on various systems, including the Steam Deck, the overall experience is marred by performance problems and a lack of content, leading to a frustrating new player experience. Despite these issues, many players still find enjoyment in the game, suggesting that it has potential if future updates address the stability problems.

    • “The game itself runs great, whether on my laptop or a beefy rig, which is nice to see in an age of poor optimization.”
    • “Runs great on Steam Deck.”
    • “It runs great on Deck!”
    • “Game is unbelievably buggy.”
    • “All of that said the game is quite buggy right now and just has a horrible new player experience.”
    • “They don't have good enough net code and/or server coverage to support the players, as it's very buggy and jumpy at times.”
  • monetization
    30 mentions Positive Neutral Negative

    Overall, the monetization strategy of the game has received mixed feedback. While many players appreciate the absence of aggressive microtransactions and loot boxes, viewing it as a refreshing change from typical cash grabs, some critics argue that the game's lack of ongoing content and marketing may undermine its long-term success. The monetization model is generally seen as fair, with some players expressing satisfaction with the cosmetic DLC and grind-based progression.

    • “It isn't your traditional 'live service' game, either: while there won't be a steady stream of new content each month, it also doesn't have any microtransactions.”
    • “But it's far from deserving the mostly negative reviews it got when it first came out; it didn't launch broken and it wasn't loaded with the microtransactions we all claim to hate.”
    • “The monetization is fair, art is good.”
    • “After I realized that you needed a few solo player rounds to get queued with people, and in that time you would bypass the two-hour limit on Steam refunds, I decided that this was just a cash grab.”
    • “Unfortunately, this Left 4 Dead spin-off was a quick cash grab that was fun to play with friends for maybe 10 hours and only had non-repeating content for 7 of those hours.”
    • “It's sad, and following the roadmap, it was either a cash grab from Remedy, or a bad team working on a pretty good concept.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The atmosphere of the game is frequently praised for its strong ties to Remedy's signature style, evoking the eerie and mysterious vibes of titles like Control and Alan Wake. While the aesthetic and atmospheric design are notable, many reviewers feel that the overall experience lacks depth and coherence, often feeling repetitive and generic in gameplay. Despite these criticisms, the game's atmosphere remains a highlight, offering a visually engaging and immersive environment that fans of Remedy's universe will appreciate.

    • “The only thing this game does right is the atmosphere.”
    • “Visually and atmospherically, Firebreak remains unmistakably Remedy’s work.”
    • “The game captures the atmosphere of the Federal Bureau of Control well; it's mysterious, strange in places, and the distinctive architectural style works great.”
    • “Unfortunately, atmosphere alone can’t carry a co-op shooter.”
    • “However, there is enough atmosphere in this game to crush a can.”
    • “The enemies are cool when you see them the first time but they don't change; the atmosphere is the only break I will give the game. It is really something else and just has an SCP kind of vibe to it, and I love some of the voice lines that show what kind of life the firebreakers are living.”
  • emotional
    5 mentions Positive Neutral Negative

    Players express a mix of humor and emotional engagement with the game, highlighting moments of laughter and frustration. Despite some gameplay limitations, there is a strong belief in the developers' commitment to creating a heartfelt experience, suggesting that with further refinement, the game could resonate more deeply with players.

    • “And Remedy have proven time and time again that they want to make a genuinely heartfelt experience for their players, so I trust them to take this game to a level where it can really stand on its own.”
    • “Now understanding that the game would entirely revolve around hitting the floor and walls for 15 seconds every minute or so (because the piggy bank is on a cooldown) while being interrupted here and there by the video game equivalent of waves of mosquitos with water guns, I laughed, I cried, then left my PC as is to get something to eat (without pausing the game, not that it's possible anyways, because modern games have to be online only, even when you play solo).”
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5h Median play time
7h Average play time
2-10h Spent by most gamers
*Based on 25 analyzed playthroughs
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Frequently Asked Questions

FBC: Firebreak is a shooter game with fantasy and science fiction themes.

FBC: Firebreak is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 7 hours playing FBC: Firebreak.

FBC: Firebreak was released on June 17, 2025.

FBC: Firebreak was developed by Remedy Entertainment.

FBC: Firebreak has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

FBC: Firebreak is a multiplayer game with local co-op support.

Similar games include Aliens: Fireteam, Killsquad, Ripout, Second Extinction, Back 4 Blood and others.