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Section 13

Blackout Protocol, despite being in early access, is already an incredibly fun game to play, with the caveat that you have two friends to play with or don’t mind playing with random strangers online. If you’re a solo player, you might want to look elsewhere.
Section 13 Game Cover
69%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, replayability
72% User Score Based on 390 reviews
Critic Score 63%Based on 4 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
Section 13 Game Cover

About Section 13

Section 13 is a single player and multiplayer survival shooter game with a thriller theme. It was developed by Ocean Drive Studio, Inc. and was released on May 26, 2025. It received mostly positive reviews from both critics and players.

Unravel a thrilling sci-fi mystery in this action-packed twin-stick roguelite shooter. Select your load-out, stack up temporary and persistent upgrades, and delve into the depths of a sinister, shifting, subterranean base in the midst of an interdimensional crisis.

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Games Like Section 13

Looking for games like Section 13? Here are top survival shooter recommendations with a thriller focus, selected from player-similarity data — start with Gatekeeper, Darksburg or The Spell Brigade.

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Reviews

72%Audience ScoreBased on 390 reviews
gameplay44 positive mentions
grinding13 negative mentions

  • Engaging twin-stick shooter gameplay with responsive, tight controls that provide satisfying combat moments.
  • Solid cooperative multiplayer experience that enhances replayability and tactical depth.
  • Interesting narrative elements, character development, and quality voice acting add charm and immersion to the game.
  • Limited content and map variety leading to repetitive gameplay after several runs, with only a few bosses present.
  • Poor weapon balance heavily favoring certain guns, reducing build variety and experimentation.
  • Several technical issues including bugs, occasional crashes, camera angle problems, and matchmaking difficulties; solo play notably harder and less rewarding than co-op.
  • gameplay

    121 mentions Positive Neutral Negative
    36% positive mentions, 58% neutral mentions, 6% negative mentions

    The gameplay of the game offers a solid, fast-paced run-and-gun roguelike experience with satisfying shooting mechanics and cooperative elements, though it suffers from repetitiveness, balance issues, and limited variety. While combat is generally responsive and enjoyable, problems like poor healing options, RNG-dependent mechanics, and frustrating difficulty spikes diminish long-term engagement. Improvements through content updates, better weapon rebalancing, and addressing bugs could greatly enhance the gameplay experience.

    • “The gameplay feels incredibly responsive, and the combat loop is genuinely satisfying.”
    • “In fact, I'd say that the way itemisation and perks interact is one of the best I've experienced, and the build mechanics work really, really well to provide a lot of viable options that still feel significantly different.”
    • “There are a lot of mechanics in the game that are based around coordinated team play, such as slower, more deliberate movement, meaningful and somewhat lengthy reloads, friendly fire and other mechanics such as swarming enemies that require your teammates to move together covering angles to literally light up sections of the map.”
    • “The 'fear' mechanic ends up being perpetual because the aforementioned locked rooms are also in the dark with no way to light it up without an unlockable portable light that relies on RNG drops and takes up your grenade slot—which seems to be the primary way to deal with hordes.”
    • “This is a huge problem for the higher levels where a sniper rifle can output 200+ damage a shot, but be utterly worthless for clearing mobs, which is the most important aspect of the gameplay.”
    • “No handful of abilities to use when you need them or to keep it fresh—just one boring one to start with—and it feels like they hold out too long and are stingy with upgrades, etc. Same thing over and over with no depth to the gameplay loop.”
  • story

    75 mentions Positive Neutral Negative
    20% positive mentions, 76% neutral mentions, 4% negative mentions

    The story is generally praised for its intriguing premise, engaging characters, and quality voice acting, adding meaningful depth to the roguelike gameplay without overwhelming it. However, some find certain character arcs forgettable or the plot’s conclusion unsatisfying, and story progression is limited in co-op mode, which can frustrate players seeking continuous narrative advancement. Overall, the narrative enriches the experience but remains secondary to the action, with mixed opinions on pacing and content depth.

    • “Very well-written story with lots of character development and backstory.”
    • “The story unfolds inside a heavily secured underground facility owned by s2p corporation, a shadowy organization responsible for researching and containing dangerous anomalies. As missions progress, fragments of information slowly reveal more about both the facility and the characters navigating its dangers.”
    • “Pleasantly surprised by how much story there was to uncover, how much and how high the quality of the voice acting was and how smooth the gameplay curve was.”
    • “Each character has a fairly forgettable story, and a couple of the characters are overtly evil.”
    • “Lack of story progression: why does co-op halt story progress? I've tried to join friends, but they often refuse because they want to actually move the plot forward.”
    • “By the end, 3/4 of the storylines go off the rails in a bad way, seemingly as the writers weren't sure how to wrap it up and so just wrote 'powerful shadow company' and 'quantum mechanics' in big letters and let that stand in for any sense of what the company and the characters are actually capable of.”
  • graphics

    31 mentions Positive Neutral Negative
    58% positive mentions, 32% neutral mentions, 10% negative mentions

    The game features a distinctive cel-shaded, anime-inspired art style that many find appealing and fitting for its comic book vibe, with generally solid and clean visuals. While graphics and character designs receive praise for their quality and atmosphere, some users note a need for more level variety, graphical fidelity improvements, and UI enhancements. Overall, the graphics are well-received but could benefit from added polish and diversity to better complement the gameplay and story.

    • “Section 13 features a cel-shaded art style for its character models, which fits the comic book vibe of the game.”
    • “Amazing visuals, great sound, unique camera perspective changes and a great rogue gameplay.”
    • “I really like this game, the mechanics are solid, the graphics are impressive, and the gameplay is truly engaging.”
    • “It has some flaws like unbalanced weapons (some are just way stronger than others), missing level variety and the anime-like art style clashing with the rest of the game but if it's on sale it's worth a buy.”
    • “The overly familiar aesthetic feels tired, and a grittier tone, akin to Resident Evil or 28 Days Later, would have added more flair.”
    • “Would like more graphical fidelity and for the UI to be more tightened up, or given more accessibility/UI options (ammo count under panic gauge).”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is extensive and often repetitive, with players needing to replay long levels multiple times to progress and improve their character through collected resources. While some find the grind rewarding and enjoy farming blueprints and upgrades, others criticize it for causing tedious, slow gameplay with bullet sponge enemies and unbalanced challenges that hinder fun. Overall, the grind-heavy progression can feel like a chore rather than an engaging aspect of the game.

    • “This is more grinding each level (which is long) and restarting every level until you can pass it while getting some blue chips for improved start.”
    • “This is too much grinding on the same map for my liking, and I have not seen other maps so far.”
    • “This would have been a nice game, but the three issues up top: boring repetitiveness, sp imbalance, and too-grindy progression makes the gameplay loop too much a chore and absolutely un-fun.”
  • replayability

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Replayability in this game is mixed; while cooperative play and customization add some variety, it offers limited bosses, weapon choices, and depth compared to other roguelites, resulting in a somewhat shallow experience. Some players appreciate the traditional roguelite grind and quick, challenging runs, but overall, the game falls short in delivering lasting replay value for its price.

    • “Customization also contributes heavily to replay value.”
    • “Cooperative play naturally enhances replayability because group dynamics constantly change how missions unfold.”
    • “Upgrades seem varied, and I was able to get to the first boss within a few hours and can see how the replayability comes from the traditional roguelite grind, through persistent upgrades & making a new build.”
    • “In a genre known for constant surprises and replayable depth — think Hades, where each run feels fresh — Section 13 comes up short.”
    • “With only two main bosses and one secret boss, the replayability falls far short of what most roguelite fans expect.”
    • “There is almost no replayability or variation.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 12% neutral mentions, 50% negative mentions

    Optimization is mixed, with generally smooth performance except for stuttering issues, especially on OLED screens and during solo play. The game is better optimized for 3-player co-op, offering a smoother experience and varied gameplay depending on team composition. Some performance complications tie into gameplay mechanics, enhancing atmosphere but occasionally affecting smoothness.

    • “Besides that one spot, I've no other performance issues - buttery smooth.”
    • “The game is definitely optimized for 3 player co-op - and co-op feels very fun as you can have different experience depending on your team composition.”
    • “Rising fear levels introduce additional complications that can directly interfere with performance, reinforcing the paranormal atmosphere while creating another layer of strategic decision-making.”
    • “Game plays like unoptimized garbage on OLED.”
    • “Stuttering as if going to crash.”
    • “This game is not optimized for solo play, and you as a solo player will be swarmed and killed by enemies into an endless cycle of death that isn't fun.”
  • atmosphere

    8 mentions Positive Neutral Negative
    63% positive mentions, 37% neutral mentions, 0% negative mentions

    The atmosphere of Section 13 is praised for its immersive blend of paranormal tension and corporate-horror elements, enhanced by clear visuals, unsettling enemy designs, and detailed lighting that evoke a high-tech yet unsafe facility. Players appreciate the game's atmospheric storytelling, cool graphics, and sound design, which together create a compelling and engaging environment that supports diverse play styles and repeated sessions. Even in early access, the game successfully delivers a distinctive and immersive ambiance.

    • “Rising fear levels introduce additional complications that can directly interfere with performance, reinforcing the paranormal atmosphere while creating another layer of strategic decision-making.”
    • “Enemy designs reinforce the unsettling corporate-horror atmosphere, while lighting and environmental details help establish a facility that feels both technologically advanced and deeply unsafe.”
    • “The 'party up' patch for "Section 13" and user reviews demonstrate that the game possesses five key strengths: support for diverse play styles, extensive content expansion, the fun of customization, user-focused improvement efforts, and an immersive atmosphere.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received, combining witty character dialogue and a funny setting that enhances the overall experience without overstaying its welcome. Players appreciate the creative and engaging story humor, as well as amusing in-game elements like audio logs and friendly fire moments.

    • “It's a fantastic little twin-stick shooter with pretty fast roguelite progression, super funny setting and character dialogue, reminiscent of Alien Swarm but with a bit less hardcore and more roguelike.”
    • “The story has a lot going for it to start; some genuine intrigue, decent humor that doesn't overstay its welcome, and characters I enjoyed.”
    • “The logs and audio logs in the game are informative and sometimes downright hilarious.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The music in the game is decent and provides a good atmospheric background but lacks dynamic adaptation to gameplay compared to titles like Doom. While the soundtrack complements the experience, it remains mostly ambient and occasionally has minor issues, such as combat music persisting unnaturally. Overall, it supports the mood without standing out significantly.

    • “The soundtrack doesn’t dynamically adapt to gameplay like in games such as Doom, where the music actively reacts to your performance.”
    • “Section 13’s music mostly sits in the background, effectively filling the silence.”
    • “The main menu music has a good atmosphere with a nice variety of tracks, enhancing the overall experience.”
    • “The soundtrack doesn’t really adapt dynamically to the gameplay the way games like Doom do, where the music actively reacts to your performance.”
    • “Section 13’s music mostly sits in the background, merely filling the silence without adding much to the experience.”
    • “An issue I encountered was an enemy spawning inside a wall, causing the combat music to blare continuously until the next loading screen.”
  • character development

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game features strong character development and well-crafted backstories, enhancing the storytelling. While the comic book–style character designs and cutscenes are appealing to many, some users feel the character design falls short in execution.

    • “Very well-written story with lots of character development and backstory.”
    • “Appealing comic book–style character designs and cutscenes.”
    • “Unfortunately, the character design doesn’t quite hit the mark (for me).”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game's stability is generally solid, with minor bugs that do not significantly impact gameplay. While some features may become buggy or unbalanced if updated or re-enabled, the current experience is mostly bug-free and reliable.

    • “It will be horribly buggy and unbalanced by the time it is re-enabled, and that is if you ever re-enable it at all because all we have is a promise.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game uniquely integrates emotional control into its survival mechanics, creating a tense and immersive experience. Players share their character's fear, heightened by close camera zoom and limited movement, making moments of relief feel impactful.

    • “This system helps separate Section 13 from more traditional action roguelites by making emotional control part of survival itself.”
    • “They are scared, and now so are you with your screen zoomed in and you can no longer push too far off without the zombies jumping you so quick, but just touching a bit of light and you can gasp some air back into your lungs like your character and go back to that normal top-down shooter with plenty of room to breathe.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Players feel the game lacks sufficient advertising to attract a larger audience and hope it evolves into a roguelike with ongoing content updates and replayability, similar to Gunfire Reborn.

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Play Times

11h Median play time
15h Average play time
8-25h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Section 13 is a survival shooter game with thriller theme. Common tags for Section 13 include indie, roguelite, isometric, action roguelike, supernatural and others.

Section 13 is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 15 hours playing Section 13.

Section 13 was released on May 26, 2025.

Section 13 was developed by Ocean Drive Studio, Inc..

Section 13 has received mostly positive reviews from both players and critics. Most players liked Section 13 for its gameplay but disliked it for its grinding.

Section 13 is a single player game with multiplayer and local co-op support.

Similar games include Gatekeeper, Darksburg, The Spell Brigade, ANVIL, Ravenswatch and others.