- March 28, 2023
- Screwfly Studios
- 18h median play time
Deadnaut: Signal Lost
Platforms
About
In "Deadnaut: Signal Lost," a sci-fi horror turn-based roguelike, you play as the Handler, controlling a Deadnaut treasure hunter navigating hazardous environments and facing nightmarish creatures. With 5 playable suits, procedurally generated levels, and an atmospheric soundtrack, you must gain your Deadnaut's trust or use their puppeting software failsafe while collecting Sigils for lightweight meta progression. Remember, your Deadnaut is not your friend.











- Deeply atmospheric and immersive, with excellent sound design that enhances the gameplay experience.
- Offers a variety of paths and upgrades for gameplay, allowing players to approach challenges in multiple ways.
- Engaging and strategic gameplay that rewards careful planning and decision-making, making each run feel unique.
- Gameplay can become repetitive and lacks variety in levels and enemy types, leading to a sense of tedium over time.
- The difficulty balance is off, with some players finding it either too punishing or too easy, resulting in frustration.
- The story and lore feel disjointed and underdeveloped, leaving players wanting more context and depth.
story
76 mentions Positive Neutral NegativeThe game's story places players in the role of a distant commander controlling a "deadnaut" on perilous missions, but many find the narrative disjointed and lacking clarity, often conveyed through random log entries that fail to engage. While the atmosphere and strategic gameplay are praised, players express a desire for a more cohesive and fleshed-out storyline, as the current presentation leaves much to be desired and can feel repetitive. Overall, the mysterious elements of the story intrigue some, but the lack of a clear narrative structure detracts from the overall experience.
“The story is mysterious and makes you think.”
“I want to gush about this game - I already typed a page and a half about the multiple layers of strategy involved in missions (there are more than enemies to worry about, but if you're clever you can turn obstacles and enemies on each other!) but this is too long already.”
“Lots of cool equipment and weapons and abilities to use/unlock, and much like Duskers, the story is slowly revealed through the logs you discover as you go.”
“It puts its player in the seat of a distant commander figure in control of a deadnaut, a poor as-good-as-dead soul that gets sent on near-suicide missions for reasons I didn't quite catch.”
“Story is given in random tidbits gleaned from log entries that I quickly stopped reading, as they all seemed disjointed and unrelated to one another, possibly due to randomization.”
“Why doesn't the game start with an intro video explaining the story or even a text intro at the minimum? You literally have to look at the help menu for context.”