- December 8, 2014
- Screwfly Studios
Deadnaut
Platforms
About
Deadnaut is a single-player Horror Real Time Strategy game with a good plot and atmospheric visuals. Assemble and manage a team of Deadnauts to explore derelict ships of dead civilizations, with unique missions and enemies in every game. Create backstories, adjust skills, and maintain team relationships to increase chances of survival.
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- Incredibly atmospheric and immersive, capturing the essence of sci-fi horror.
- Deep character customization and unique gameplay mechanics that encourage strategic planning.
- Randomly generated missions and enemies provide a fresh experience with each playthrough.
- Heavy reliance on RNG can lead to frustrating and unfair scenarios, making progress feel impossible at times.
- The user interface is confusing and poorly designed, detracting from the overall experience.
- Campaigns are short, with only four missions, leaving players wanting more content and variety.
story
182 mentions Positive Neutral NegativeThe game's story is minimalistic and largely revolves around a four-mission campaign where players control a salvage team navigating procedurally generated challenges. While the ship logs and alien descriptions provide some narrative depth, the overall experience feels repetitive and lacks a cohesive plot, leaving players to create their own stories through gameplay. The randomness of missions and crew dynamics adds tension, but many players find the lack of a more developed storyline disappointing.
“The ship logs, the overarching story, the alien descriptions, the enemy characteristics, and the lengthy descriptions for all of the above, are quite well done.”
“The game does a great job making you feel like a remote mission planner.. you feel very distant and disconnected from the life and death struggle of your deadnauts on a strange alien ship.”
“Yet, at the same time, you become more and more attached to these sensor blips on your screen after each (usually harrowing) mission.”
“All of the ship's crew logs are randomly generated, and ultimately this game has no story to uncover, just get through the four levels until you reach the game over screen.”
“There was no closure to this storyline, just me making money, spending that money on better gear, and going on a harder mission thereafter for more money (rinse and repeat).”
“At its current state, it feels rather minimalistic, and after a few missions, it gets rather repetitive.”