- May 18, 2016
- Misfits Attic
- 10h median play time
Duskers
I grew attached to Duskers through fuzzy, real-time surveillance footage
Platforms
About
"Duskers is a single-player Horror Strategy game with a good story, exceptional gameplay, and dense atmosphere. As a drone operator, you explore derelict spaceships using only remote microphones, motion sensors, and a command line interface to survive and uncover the universe's fate. Scavenge for upgrades, evade dangerous creatures, and adapt to broken equipment to piece together how the universe became a graveyard."
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- Unique and immersive gameplay that combines strategy and horror elements.
- Atmospheric design that effectively conveys a sense of isolation and dread.
- Engaging command-line interface that adds depth and challenge to the experience.
- High difficulty level can be frustrating, especially for new players.
- Randomness in enemy encounters and resource availability can lead to unfair situations.
- Lack of a clear ending or progression can make the game feel repetitive over time.
story
780 mentions Positive Neutral NegativeThe game's story is primarily conveyed through fragmented logs and clues that players must piece together, creating an atmosphere of mystery and exploration. While the narrative hints at humanity's downfall and engages players' curiosity, many reviewers express frustration over its unfinished nature and lack of a conclusive ending, leading to a sense of repetitiveness. Overall, the storytelling is immersive and intriguing, but it suffers from disjointed elements and a need for more structured progression.
“The fragmented storytelling through scavenged logs and clues hints at humanity's downfall, engaging your curiosity and encouraging deeper engagement with the game world.”
“Amazing immersion and replayability; every playthrough reveals more of the story.”
“The story is delivered via text communications retrieved when exploring these wrecks.”
“Definitely hampered by its unfinished story - don't play this game if you actually want an ending (very sadly)!”
“The story 'progression' is gathered at such a crawl too, it doesn't feel worth doing whatever you would consider finishing this game as.”
“But the story seems hinted at but then you realize there isn't one, and the game feels repetitive after a day or two.”