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Dauntless

Mick Fraser: "The variety of bosses is strong and the combat/reward loop is wonderfully addictive. If nothing else, the fact that every Behemoth, armour set and weapon can be unlocked without spending a penny makes it well worth checking out."
Dauntless Game Cover
46%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, monetization
18% User Score Based on 1,316 reviews
Critic Score 77%Based on 26 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Dauntless Game Cover

About

Dauntless is a single player and multiplayer hack and slash game with a fantasy theme. It was developed by Phoenix Labs and was released on May 21, 2019. It received mostly positive reviews from critics and negative reviews from players.

Includes: 1x Arcslayer Great Axe Skin 1x Supply Pack 1x Primus Purple Armour Dye Discover a shattered world, forge powerful weapons, and hunt the ferocious behemoths threatening our survival.

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18%Audience ScoreBased on 1,316 reviews
gameplay33 positive mentions
grinding119 negative mentions

  • Core combat mechanics remain fun and satisfying with diverse weapon types and abilities.
  • Free-to-play model offering solid co-op monster hunting experience.
  • Cross-platform play and regular content updates in earlier phases enhanced community engagement.
  • Recent major update removed weapon crafting and most weapons, locking new weapons behind paywalls leading to a heavily grindy and pay-to-win model.
  • Player progression was reset, wiping hundreds to thousands of hours of player investment with little compensation.
  • Game suffers from numerous bugs, poor optimization on PC/Steam, server instability, and frustrating user interface changes.
  • gameplay

    182 mentions Positive Neutral Negative

    The gameplay offers a core monster-hunting loop with satisfying combat and weapon variety that initially attracted many players; however, recent major updates have gutted key mechanics like crafting and progression systems, introduced grind-heavy and pay-to-win elements, and made controls clunky or inconsistent. While some find the core combat fun and accessible, especially for newcomers, many veteran players feel the gameplay experience has been hollowed out, overly monetized, and destabilized by frequent reworks that remove long-standing features and lock essential content behind paywalls.

    • “The gameplay of this game compared to Monster Hunter is far quicker, weapons had tons of unique special attacks, and it was honestly a blast to just pick up and play.”
    • “In spite of the great many changes and countless reworks over the years, the core 'feel' of the gameplay remained largely unchanged - it featured 7 distinct and easy to pick up weapon archetypes, and a myriad of boss monsters (called 'behemoths') that you and up to 5 other players could square off against, often 2 at a time.”
    • “The game’s accessibility shines with its free-to-play model, cross-platform compatibility, and intuitive mechanics that cater to both newcomers and seasoned gamers.”
    • “The combat, specifically movement and weapon combo system is much more clunky than prior to the update which was very much the core of the gameplay.”
    • “They completely threw out any semblance of gameplay loop, there is literally no reason to play this game after the update, there is no progression.”
    • “Worst of all, this game (which used to have monetization only through cosmetics) has now begun selling weapons/items that directly affect gameplay.”
  • grinding

    121 mentions Positive Neutral Negative

    Grinding in the game is a heavily debated and polarizing aspect; while some players enjoy the rewarding grind and social hunting experience, many criticize recent updates for drastically increasing grind time, removing previously earned progress, and introducing pay-to-win elements that lock essential weapons and upgrades behind costly paywalls or tedious grinding. Veteran players express frustration over reset progression and lost gear, feeling disrespected after investing hundreds or thousands of hours, while others acknowledge the grind as typical for the genre but note it has become far more tedious and less rewarding. Overall, grinding now feels more punishing, repetitive, and monetized, turning a once satisfying progression system into a frustrating barrier for many.

    • “I knew something was wrong with the game's future when the season passes started to repeat themselves and it seemed that they gave up on new cosmetics and focused on making money through people grinding to pay for old content passes so new players had a chance at old rare armor.”
    • “The new update was the biggest piece of crap there has ever been on the entire gaming community; it's entirely unnecessary and completely ruined the game. They erased everyone's progress, turning an incredibly good game into a grindy, terrible game no one wants to play right now.”
    • “I had my doubts about the update the moment they announced changes to the weapon system and cells, but it was much worse than I could have imagined. They wiped 5+ years of progress in a single update: lost access to behemoth weapons crafted and spent hours grinding for, got only one basic weapon of each type, which must be bought with tokens you earn slowly or pay money for, making grinding absurd and paywalls abundant.”
  • monetization

    92 mentions Positive Neutral Negative

    The monetization in the game has drastically shifted from a player-friendly model to an aggressive, predatory cash grab, with many core gameplay elements like weapon acquisition now locked behind paywalls, lootboxes, and costly battle passes. This shift has alienated longtime players, degraded progression systems, and prioritized profit over fun, turning what was once an engaging free-to-play experience into a frustrating pay-to-win grind loaded with disappointing updates and removed features.

    • “It's a shame that Dauntless' previous, extremely player-friendly monetization was likely not profitable, but a lot of that is due to poor advertisement and lack of meaningful updates.”
    • “They're making efforts to adjust monetization and lost progress for veterans.”
    • “If the monetization wasn't this predatory now, I honestly would recommend this game because in fact it's still really fun and the gameplay's still engaging.”
    • “The weapon crafting is gone and in its place are microtransactions, lootboxes, and battlepasses.”
    • “Years of progress have been wiped out, meaningful build diversity has been obliterated, and the game has been shoved into a monetization-heavy grindfest that spits in the face of veteran players and newcomers alike.”
    • “The game is bad, it was okay as a free to play Monster Hunter, now it's just a horrible buggy mess with pay to win elements and quick cash grab schemes; for example, three weapons cost $60, and obtaining them requires either four months of farming or buying them with real money.”
  • story

    90 mentions Positive Neutral Negative

    The game's story aspect is widely criticized for lacking meaningful narrative and cohesive progression, with many players feeling the quests are repetitive, uninspired, and disconnected from the core monster-hunting experience. Frequent resets, removal of player progress, and a shift toward pay-to-win elements have further diminished story engagement, leaving the experience feeling shallow and frustrating for both new and veteran players. Overall, the story is seen as an afterthought that fails to motivate or enrich gameplay.

    • “The game looks the same, the game sounds the same, the game's monsters have the same mechanics, but quests and weapon systems have changed and I think it's a really, really good thing.”
    • “Armor crafting, weapon and armor upgrading, and content you can run easily unlocked by following quest line.”
    • “Having the weapons behind quest completion helps me as a player to complete missions.”
    • “The bosses are too plain and boring, quests are boring as well and the hub is empty of players.”
    • “Main story is insultingly bad but they will make you walk from NPC to NPC for irrelevant dialogue anyway.”
    • “Quests are scattered all over the hub, and any sense of story is lost in banal mush.”
  • optimization

    47 mentions Positive Neutral Negative

    Optimization for the game has sharply declined following recent updates, resulting in severe performance drops, frequent lag, crashes, and low FPS even on high-end hardware. While earlier versions ran smoothly with stable FPS at max settings, the current state is plagued by poor optimization, bugs, and a degraded user experience across all platforms. Many users report frustration with unplayable performance, making the game feel like a heavily monetized, poorly optimized product.

    • “+ Great optimization (game ran at stable 144 fps on max graphics settings on RTX 3070 with zero framerate drops and no screen tearing).”
    • “The amount of fun I have using the rebranded weapons is insane, my performance on awakening release was 60 to 90 fps constantly, and after this update on the 19th I'm deadlocked on 120 fps.”
    • “I'm not saying that these things didn't happen to people, I'm just saying that as one of the people that didn't get to crash once, lag or have issues with the game performance, I have enjoyed my stay.”
    • “I can't change the resolution of the game no matter what I do, and having it installed makes the Windows taskbar take up half the screen. I don't know how a game can be this horribly optimized and still be available for download. I've tried six different "fixes" from Reddit and YouTube and none of them work. Until this is fixed, which I doubt ever will be given this game is a decade old and still runs this way in 2025, it gets a 0/10 because it's unplayable. Absolutely disgusting.”
    • “Terrible update that ruined the game by locking progression behind loot boxes instead of playing the game and UE5 is heavily unoptimized. Half-assed update; graphics look worse, performance is worse, and lots of bugs around.”
    • “100% and that's not all, the game's performance has nosedived so drastically that I can't even get a stable 30fps when I was getting 150-180 before.”
  • graphics

    44 mentions Positive Neutral Negative

    The graphics of the game feature a vibrant, cartoonish art style that is distinct and appealing to many, with smooth performance and good optimization on high-end systems. However, the transition to Unreal Engine 5 brought mixed reactions, including performance issues, graphical downgrades, bugs, and a less polished visual experience compared to previous versions. While some appreciate the fresh aesthetics and new monster designs, others feel the graphics have worsened and become overly cluttered or less crisp on certain platforms.

    • “The art style is vibrant and distinct, bringing the shattered isles and its ferocious creatures to life.”
    • “Great optimization: the game ran at a stable 144 fps on max graphics settings on an RTX 3070 with zero framerate drops and no screen tearing.”
    • “The art style is fantastic and up until the release of awakening, the gameplay has been enjoyable for a live service game in the monster hunter genre.”
    • “The servers are littered with kids who don't have the $30 for mhw, and the art style is horrific; it's as if you took Fortnite and made it look even worse somehow.”
    • “Terrible update that ruined the game by locking progression behind loot boxes instead of playing the game. UE5 is heavily unoptimized, half-assed update; graphics look worse, performance is worse, and lots of bugs around.”
    • “Not only does the game look worse in certain aspects but now runs worse and they've managed to introduce a number of new graphical bugs because of it.”
  • stability

    28 mentions Positive Neutral Negative

    The game suffers from persistent bugs, glitches, frequent crashes, lag, and poor optimization, which severely impact playability and frustrate both new and veteran players. Recent updates have worsened stability, introducing additional performance issues and broken features, leading to widespread dissatisfaction with its current state. Overall, the game is widely regarded as a buggy, unstable experience.

    • “Genuinely, I don't know what went wrong with this game. It's a buggy mess where you can't go one session without experiencing some kind of connection issue or something dumb like a Shrowd tail not having animations, so you can't even hit it for the part break.”
    • “The game as it stands now feels just as buggy as it did back then. Only now they took away long-time players' weapons and builds they worked so hard for, slapped some of those same weapons behind a paywall, and added lootboxes on top.”
    • “The 'awakening' update's poor implementation alone is enough to write it off as a failure: frame drops, extreme lag, new and returning bugs, and many core features broken or buggy.”
  • emotional

    8 mentions Positive Neutral Negative

    Players express a deep emotional attachment to the game, reminiscing about the friendships formed and countless hours of enjoyment. However, many feel heartbroken and disappointed by the game's current state, describing recent changes as damaging and leading to a loss of passion and trust. This emotional turmoil underscores the game's lost potential and the impact of its decline on loyal fans.

    • “I played this a lot over 5 years ago, and now seeing it gone is kind of heartbreaking. I had everything maxed out, but I'll never forget the friends I made along the way and all the fun I had playing this on my Switch and PC.”
    • “The 800+ hours I've sunk into this game and the countless fun I've had just made this update that much more heartbreaking.”
    • “I love both Dauntless and Monster Hunter with equal amounts of passion, and I'm already so emotionally invested in both.”
  • music

    5 mentions Positive Neutral Negative

    The game's music is generally praised for being bright, colorful, and gorgeous, contributing positively to the overall experience. However, some users criticize the sound mixing, noting that dialogue is often drowned out by music and sound effects. Despite these audio issues, the soundtrack remains a standout aspect.

    • “It's bright, colorful, and has some decent soundtracks as well.”
    • “I cannot recommend the game enough due to both how nice it looks, the weapon variety and the gorgeous soundtrack.”
    • “The game features a gorgeous soundtrack that complements its bright and colorful visuals.”
    • “Bad sound mixing; dialogue volume is too low and drowned out by the music and background sound effects.”
    • “I hope someone makes a funny AI song about how bad the update is.”
    • “Sadly, they ruined this game completely, removing the core aspects of hunting behemoths and using the materials from them to upgrade your armor and gear was one of the worst things they could do.”
  • humor

    5 mentions Positive Neutral Negative

    Users find humor in the game’s quirky or frustrating updates, often highlighting amusing shortcomings and ironic moments, like limited rewards or awkward changes, which provide unexpected comic relief amidst their gaming experience.

    • “Instead of another 'they ruined a good game turning it into unplayable trash,' I'll just share some funny experience I had in Dauntless a long time ago.”
    • “I hope someone makes a funny AI song about how bad the update is.”
    • “Hahaha, very funny Dauntless, you got us.”
  • replayability

    3 mentions Positive Neutral Negative

    Replayability is widely criticized as nonexistent due to tedious grind and restrictive paywalls, with the removal of key features like reforging eliminating the previous endgame loop that supported long-term engagement.

    • “The replayability is nonexistent, and the grind is stupid tedious.”
    • “I don't reconsider its replayability, not to mention it has a lot of paywalls now.”
  • character development

    1 mentions Positive Neutral Negative

    Character development received criticism mainly focused on the unattractive design and armor of the female characters, detracting from the overall appeal.

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450h Median play time
508h Average play time
192h Main story
86h Completionist
296-780h Spent by most gamers
*Based on 19 analyzed playthroughs
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Frequently Asked Questions

Dauntless is a hack and slash game with fantasy theme.

Dauntless is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 192 hours, while the entire game is estimated to take about 86 hours to finish. On average players spend around 508 hours playing Dauntless.

Dauntless was released on May 21, 2019.

Dauntless was developed by Phoenix Labs.

Dauntless has received negative reviews from players. Most players liked Dauntless for its gameplay but disliked it for its grinding.

Dauntless is a single player game with multiplayer and local co-op support.

Similar games include SMITE 2, The First Descendant, Phantasy Star Online 2 New Genesis, KurtzPel, New World: Aeternum and others.