- May 21, 2019
- Phoenix Labs
- 650h median play time
Dauntless
Platforms
About
Dauntless is a fantasy role-playing game that offers both single-player and multiplayer modes, with a focus on co-op gameplay. In the game, players become Slayers, tasked with hunting and defeating Behemoths, large monsters that have emerged after a cataclysmic event. Defeating Behemoths provides loot, which Slayers can use to craft and upgrade weapons and equipment for taking down even stronger foes.
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- The new weapon system introduces unique abilities and talents, making combat more engaging.
- The game is now available on Steam, providing easier access for new players.
- The graphics and UI have seen improvements, making the game visually appealing.
- The update has removed a significant amount of content, including weapon crafting and many weapons, leading to player frustration.
- Progression has been reset, causing veteran players to lose their hard-earned gear and builds.
- The introduction of paywalls for weapons and lootboxes has shifted the game towards a pay-to-win model.
gameplay
55 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with players enjoying the new questlines and mechanics but expressing frustration over the removal of core features and the introduction of a pay-to-win model. Many feel that the weapon swap mechanic is underwhelming and that the overall experience has become grindy and less engaging, particularly due to the lack of meaningful content and the cluttered user interface. While some appreciate the faster-paced gameplay and accessibility for new players, the consensus indicates a decline in the quality and enjoyment of the gameplay experience.
“I was enjoying going through the new questline and re-learning the mechanics.”
“The update introduces unique weapons with legendary abilities and talents, as well as a new weapon swapping mechanic that adds a strategic layer to combat.”
“Phoenix Labs has introduced a plethora of changes that not only refresh the gameplay mechanics but also make the game more accessible and enjoyable for both new and veteran players.”
“Oh and for those that were looking forward to the weapon swap mechanic, at least to me it feels very half-baked.”
“The game still possesses no challenge as awakening did not get rid of the infinite revive mechanic introduced by reforged, meaning there is no way to actually fail a hunt; there are never any stakes, only an increasingly annoying amount of time you have to wait before the auto-revive kicks in.”
“They reset all players' game progress to start new with more infuriating game mechanics that aren't found in any other monster hunting game.”