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Cube World is a multiplayer open world role playing game with a fantasy theme. It was developed by Picroma and was released on September 30, 2019. It received mostly positive reviews from critics and negative reviews from players.

Cube World is a voxel-based adventure game with a focus on exploration and combat. Players can create their own unique characters, embark on quests, and discover exotic landscapes filled with creatures, treasures, and mysteries. With a variety of weapons, spells, and skills to choose from, Cube World offers a rich and immersive open-world experience.

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32%
Audience ScoreBased on 11,542 reviews
gameplay390 positive mentions
grinding555 negative mentions

  • Cube World features charming voxel art and engaging mechanics that create a whimsical and inviting atmosphere, enhancing exploration.
  • The game rewards curiosity and creativity with its focus on exploration, combat, and crafting, providing endless hours of gameplay fun.
  • The soothing and atmospheric soundtrack complements the game's aesthetic, contributing to an immersive experience.
  • The gameplay is repetitive and frustrating due to region-locking and a lack of meaningful progression, leading to a tedious experience.
  • Many players criticize the game for its lack of depth, coherence, and character development, making long-term engagement feel pointless.
  • The game suffers from significant performance issues, glitches, and bugs, which detract from the overall experience and make it feel unfinished.
  • gameplay
    1,715 mentions Positive Neutral Negative

    The gameplay of Cube World has received mixed reviews, with many players expressing disappointment over the significant changes from the alpha version. While the game features enjoyable mechanics and charming visuals, the new region-locking system and lack of a traditional progression model have led to a repetitive and frustrating gameplay loop, where players feel punished for exploring and must restart their progress in each new area. Overall, while some players find the game fun, especially in multiplayer, the consensus is that it lacks depth and meaningful progression, making it hard to recommend in its current state.

    • “Its focus on exploration, combat, and crafting makes it a game that rewards curiosity and creativity, while its charming voxel art and engaging mechanics keep players coming back for more.”
    • “This adds another layer of depth to the gameplay, making each adventure feel unique and personal.”
    • “Cubeworld is very engaging with many creatures, pets, landscapes, and NPCs to interact with, along with its freedom to free-roam and engage aimlessly, providing the platform for endless hours of gameplay fun and achievement.”
    • “So many mechanics that made Cube World special for me were removed or replaced with something that felt boring and lacks life and feeling.”
    • “The gameplay is boring and feels unfinished.”
    • “The core gameplay loop present in the alpha version had so much potential that I can find no excuse to justify destroying what could have been a great if not amazing game.”
  • story
    1,241 mentions Positive Neutral Negative

    The story aspect of Cube World has received significant criticism, with many players noting a lack of depth and coherence. The game features a quest system that often feels repetitive, with players frequently encountering the same types of quests across different regions, such as "kill this enemy" or "retrieve this item." Additionally, the absence of a central narrative or meaningful character progression, combined with the region-locking mechanic that resets gear and abilities, detracts from the overall experience, leaving many players feeling frustrated and unfulfilled.

    • “The story is excellent, the characters are excellent, the atmosphere is excellent and the world is excellent.”
    • “The quests and aesthetic are great; I just wish it was more scaled/fair so that we aren't constantly dying.”
    • “The quests are cool, but honestly using the cells of the area as a way to rein in random spawning of NPCs is lazy; just do it by measured distance from the center and have it tick to a certain distance and force respawn closer when the player walks too far afield to see them.”
    • “The game lacks story or objectives.”
    • “The quests are repetitive, flat, and boring.”
    • “There is no overarching story, and the lore has no impact on the gameplay.”
  • grinding
    563 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and unfulfilling due to the region-locked gear system. Players often feel that the effort put into grinding for equipment is wasted when they move to a new area, as their hard-earned gear becomes useless. While some enjoy the exploration and the challenge of starting over, the lack of meaningful progression and the repetitive nature of grinding have led to frustration among many users. Overall, the game is seen as excessively grindy, with little reward for the time invested.

    • “First of all, the game's concept about not farming much and actually going to complete a region by destroying a boss and getting an artifact is quite good and creative compared to other games where you endlessly farm. I would say I really miss a leveling feature where you can actually get stronger since the game's current state is all about going up in trees and killing the 3-star enemies even though you only have 1-star items on you that only tickle the enemies. Sometimes, you have to get help from powerful NPCs that can deal with the enemies you fight.”
    • “Item-based leveling system means no grinding.”
    • “I definitely would suggest trying the game if what you enjoy most about open-world RPGs is the exploring and not the grinding levels, as you will not find that here.”
    • “This makes grinding the game and leveling feel a bit meaningless, since there is no traditional XP system and the gear you worked for goes from OP to useless as soon as you finish fighting the area's boss.”
    • “The gameplay is tedious and repetitive, and even installing mods to fix the issues couldn't keep me playing this.”
    • “When you enter the new regions, you will very quickly notice that all the grinding and collecting items was worthless, because the items are 'region locked' and can only be used in that region until you find the same items in the new region.”
  • graphics
    345 mentions Positive Neutral Negative

    The graphics of Cube World are widely praised for their charming voxel art style, vibrant colors, and overall aesthetic appeal, which many players find reminiscent of classic titles like Minecraft. While the visuals are considered a strong point, contributing to a cozy and inviting atmosphere, some reviewers note that the game's graphical quality does not compensate for its gameplay shortcomings. Overall, the graphics are described as cute, colorful, and engaging, making exploration enjoyable despite criticisms of the game's depth and mechanics.

    • “While the world of Cube World may be simple and blocky in design, the vibrant and colorful aesthetic is one of the game’s biggest strengths.”
    • “The visuals are both charming and easy on the eyes, making the exploration feel lighthearted and fun.”
    • “The graphics are amazing and the art and design are great.”
    • “I was taken in by the concept and looked forward to playing the game even though it has rudimentary graphics and models.”
    • “This game's riddled with lots of graphical bugs and gameplay in my experience is more like a game prototype than a completed game.”
    • “Can't recommend the game in its current state, the only thing comparable to the old alpha cubeworld are the graphics; all the game mechanics are just pulled from a trash canister and directly imported into the game without any thought about balancing or fun.”
  • music
    251 mentions Positive Neutral Negative

    The music in Cube World has received widespread praise for its atmospheric and immersive qualities, with many players noting its ability to enhance the game's whimsical aesthetic. While the soundtrack is generally described as soothing and enjoyable, some users have pointed out that it can become repetitive over time, with a limited variety of tracks for different biomes. Overall, the music is considered a standout feature that significantly contributes to the game's charm and exploration experience.

    • “The soundtrack is soothing, atmospheric, and perfectly complements the game’s whimsical aesthetic.”
    • “The music is beautiful, and the graphics are timeless.”
    • “The game has a wonderful selection of music tracks to keep your journey entertaining!”
    • “It's the kind of music you'd put on in the background while doing literally anything other than playing the game.”
    • “Every song sounds the same with slight changes or one different instrument.”
    • “The music also gets really old really fast with the game having 3 short songs that seem to contain loops within themselves and like to only come up when you enter a village or collect an item or happen to be chased by a boss.”
  • monetization
    131 mentions Positive Neutral Negative

    The monetization aspect of the game has been overwhelmingly criticized by users, with many labeling it a "cash grab" due to perceived lack of content, broken promises, and abandonment by the developers. Reviewers express disappointment over the game's re-release, feeling it was a desperate attempt to capitalize on nostalgia without delivering meaningful updates or improvements. Overall, the sentiment is that the game prioritizes profit over player experience, leading to widespread dissatisfaction among the community.

    • “The Cube World trilogy - not so subtle, but at least it's not filled with microtransactions, so props to them.”
    • “Monetization aside, that's the only realistic endgame for that kind of system, without at least trying to innovate.”
    • “Wollay and Pixie, the community wants to love the game alongside you, but as soon as you add monetization to your passion project, you need to take the community into account instead of putting up a wall and blocking them out.”
    • “All of it felt like a cash grab, and I wish I could have refunded it after the updates.”
    • “This game was and still is nothing more than a cash grab.”
    • “After waiting 6 years for an update, it feels like a desperate cash grab after running low on money from the first release.”
  • replayability
    116 mentions Positive Neutral Negative

    The game's replayability is a contentious topic among players, with many expressing disappointment over the removal of meaningful progression systems and the introduction of region-locking, which some see as a forced method to extend gameplay. While a few players appreciate the potential for replayability through exploration and multiplayer experiences, the overall sentiment leans towards frustration, citing a lack of engaging content and repetitive gameplay that diminishes long-term enjoyment. Ultimately, many feel that the game fails to deliver on its promise of infinite replayability, leaving it feeling shallow and unfulfilling.

    • “This game has a massive potential, and I hope there are further updates from the dev to add new and interesting content to keep replayability up; it shouldn't be on the shoulders of the modding community to improve the game.”
    • “Region lock improves the replayability of the game immensely, making it possible to keep playing the game for many hours after your initial region has been completed.”
    • “I think what Wollay has done with this game is fantastic, opening up the end game to so many possibilities and infinite replayability!”
    • “Unfortunately, the core gameplay loop lacks any sort of long-term replayability.”
    • “Every significant mechanic that added replayability in the first game has been removed.”
    • “I cannot and will not recommend this game until its core gameplay changes heavily because in its current state it has absolutely no replay value beyond the initial 2-3 hours of your first region, and even then it does not feel too great to play.”
  • optimization
    75 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including crashes, stuttering, and low frame rates in certain areas. While some users noted improvements in the beta version compared to the alpha, others expressed frustration over the game's lack of optimization, particularly for lower-end systems. Overall, while there are instances of smooth performance, the consensus is that the game still requires substantial optimization and bug fixes to enhance the overall experience.

    • “Performance-wise, it is quite polished.”
    • “The beta release seems better optimized and seems to have much less issues; however, some of the larger quests with many particle effects can have lower frame rates.”
    • “The world generation is overwhelmingly good and literally infinite and super optimized (so no loading screens like in Minecraft), the biomes are super varied with their minibiomes and structures, and so on.”
    • “Severely unoptimized, they removed the normal RPG level system, the risk is nowhere near the rewards. All in all, I say don't buy it; I have 16 years of RPG game experience.”
    • “The game is poorly optimized, dropping to 1.5 seconds per frame in some areas.”
    • “The game won't even run; it's so poorly optimized that rendering new terrain can take minutes.”
  • humor
    59 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding enjoyment in its quirky moments and funny interactions, especially when playing with friends. While some appreciate the amusing dialogue and absurd situations, others feel that the humor has diminished since the alpha version, leading to frustration rather than laughter. Overall, the game's comedic elements can enhance the experience, but they are often overshadowed by criticisms of its current state and development choices.

    • “The game has a great vibe, unique and revolutionary look that was copied dozens of times by other games, some funny dialogue and a random map generation that's amazing, especially considering only one person works on it.”
    • “It's also funny to point out that if you've gotten a boat in one area and reach another region's border in the boat, it just disappears and you're forced to swim.”
    • “Honestly, I don't know what I'm doing, but it's fun. The constant exploration and trying not to die to everything is funny in its own way. I enjoy just casual gaming and this is it, man. Just running around without a single care, and that's by yourself. With friends, it's even better.”
    • “This game is like a not funny joke; strongly not recommended to buy this crap.”
    • “Kinda makes me sad, so I cry. It's not funny and not epic. The developer ran away because he can't handle it; then why release a game that was completely changed from the original and expect everyone to like it?”
    • “Not funny, didn't laugh.”
  • stability
    59 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous reports of glitches, bugs, and performance issues that significantly detract from the overall experience. Many users describe it as an unfinished and buggy mess, often comparing it unfavorably to its alpha version, which was perceived as more polished. While some players find enjoyment in the gameplay, the consensus is that the game requires substantial fixes and improvements before it can be considered stable or fully playable.

    • “Sure, the game runs great and it's got an excellent style.”
    • “In conclusion, this game has a lot of personality, it's really well developed, runs great, works nicely and looks amazing.”
    • “The gameplay is solid and the game runs great.”
    • “Decent little preview of what could have been, but in no way should people be buying this: it's buggy and has no direction, no plot or point.”
    • “An unfinished, unbalanced, grindy, bland, boring, and buggy mess.”
    • “Ultimately, Cube World is a frustrating, buggy mess.”
  • emotional
    51 mentions Positive Neutral Negative

    The emotional responses to the game are overwhelmingly negative, with many players expressing feelings of heartbreak and disappointment over its perceived decline from a promising alpha version to an underdeveloped final product. Users lament the loss of emotional connection and progression, feeling let down by the developers' choices and the game's current state, which they describe as a reflection of the developers' struggles. While some players find enjoyment in the game, the overall sentiment is marked by nostalgia and a sense of loss for what could have been.

    • “Made me cry.”
    • “I feel like this product is a direct reflection of the emotional rollercoaster that the developer went through in the years he worked on this product.”
    • “This whole situation is heartbreaking, as the alpha had incredible potential and it was all squandered by these nonsensical steps backward.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its enchanting soundtrack and charming visuals, which create a whimsical and immersive experience reminiscent of classic titles like "The Legend of Zelda." Players appreciate the diverse biomes and the intimate, cozy feel of the world, although some express concerns about coherence and repetitiveness in certain aspects. Overall, the game's atmosphere is considered a standout feature, enhancing exploration and engagement throughout the gameplay.

    • “The soundtrack is soothing, atmospheric, and perfectly complements the game’s whimsical aesthetic.”
    • “Beautiful looking game with an atmospheric, well-composed soundtrack enchanting your every activity, which simply leaves you in awe with how well everything works even on slower devices.”
    • “This game's atmosphere is amazing and rivals games like Minecraft and Terraria in how comfy it can be.”
    • “Balance is terrible, itemization is all over the place, music is repetitive, story is not there, atmosphere is incoherent, combat is shallow, traveling is both tedious and confusing.”
    • “Games of these types are fine but they are usually made with astonishing graphics or a specific setting or atmosphere.”
    • “Cubeworld's intimate atmosphere is something I've been going back to since the launch of the alpha.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game is largely criticized for its lack of depth and progression, with many players noting that character growth resets in new regions, rendering long-term development meaningless. There are no traditional mechanics like skill trees or experience levels, leading to a sense of stagnation despite enjoyable gameplay and charming character designs. Overall, the focus shifts more towards exploration and overcoming obstacles rather than meaningful character advancement.

    • “Character development, open world exploration, multiplayer dungeon crawling in a simple voxel environment.”
    • “Blend of open world exploration with a little bit of Zelda-like character development.”
    • “But the gameplay itself is great, character designs are charming, combat is simple but incredibly polished and satisfying, and what is there is really fun to do.”
    • “Instead of leveling up and growing stronger over time, everything resets whenever you enter a new region, making long-term character development feel pointless.”
    • “The original storyline lacked the depth and character development found in the movie adaptations.”
    • “There are no skill trees, no experience levels, no stat distribution, no character development outside of artifacts which only increase your movement speeds.”
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70%Critics’ scoreBased on 1 critic reviews
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10h Median play time
21h Average play time
5-20h Spent by most gamers
*Based on 180 analyzed playthroughs
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Cube World is a open world role playing game with fantasy theme.

Cube World is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 21 hours playing Cube World.

Cube World was released on September 30, 2019.

Cube World was developed by Picroma.

Cube World has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Cube World is a multiplayer game with local co-op support.

Similar games include Torchlight III, Roguelands, Dead Frontier 2, Wayfinder, Dungeon Defenders: Awakened and others.