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Cube World is a voxel-based adventure game with a focus on exploration and combat. Players can create their own unique characters, embark on quests, and discover exotic landscapes filled with creatures, treasures, and mysteries. With a variety of weapons, spells, and skills to choose from, Cube World offers a rich and immersive open-world experience.

Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
Cube World screenshot
+3

33%
Audience ScoreBased on 11,487 reviews
gameplay386 positive mentions
grinding558 negative mentions

  • The charming voxel art style and vibrant colors create an appealing atmosphere that enhances exploration.
  • The game offers engaging mechanics with a focus on exploration, combat, and crafting, rewarding curiosity and creativity.
  • The soothing and atmospheric soundtrack effectively complements the whimsical aesthetic of the game.
  • The gameplay feels repetitive and lacks meaningful progression, with region-locked gear leading to a frustrating experience.
  • The game is criticized for being unfinished and buggy, with numerous performance issues that detract from the overall experience.
  • Character development is shallow, with no traditional leveling system, making long-term growth feel pointless.
  • gameplay
    1,712 mentions Positive Neutral Negative

    The gameplay of Cube World has received mixed reviews, with many players expressing disappointment over significant changes from the alpha version. The core gameplay loop, which now revolves around region-locked gear and artifacts, has been criticized for being repetitive and lacking meaningful progression, as players often find themselves starting over in new areas with diminished rewards. While some appreciate the exploration and combat mechanics, the overall sentiment is that the game feels unfinished and fails to deliver the depth and engagement expected from an RPG, leading to a frustrating experience for both new and returning players.

    • “Its focus on exploration, combat, and crafting makes it a game that rewards curiosity and creativity, while its charming voxel art and engaging mechanics keep players coming back for more.”
    • “Cubeworld is very engaging with many creatures, pets, landscapes, and NPCs to interact with, along with its freedom to free-roam and engage aimlessly, providing the platform for endless hours of gameplay fun and achievement.”
    • “The core gameplay loop is fun but the region-based equipment feels half-baked.”
    • “Gameplay loop is crap.”
    • “They dropped the game suddenly after almost 6 years of silence, only to drop a half-baked game with terribly reworked adventuring mechanics.”
    • “The gameplay is boring and it feels unfinished.”
  • story
    1,245 mentions Positive Neutral Negative

    The story aspect of Cube World has received significant criticism, with many players noting a lack of depth and coherence. The game features a repetitive quest system that often boils down to "fetch quests" or "kill this enemy," with little variation across different regions. Players feel that the absence of a meaningful overarching narrative, combined with the region-locked progression system that resets gear and abilities, detracts from the overall experience, leaving them feeling unfulfilled and frustrated.

    • “The quests and map offer clear enough milestones to work towards, but I felt entirely free to just explore and do content in whatever order I wanted.”
    • “A lot of times I will speak to someone and they will add a quest to the map for an item to get or someone to save, or even just a rumor they heard, and it feels very dynamic, not just 'oh here's a quest, check it off, here's your reward.'”
    • “The quests are good, but I would do a few more quests that are different or a long quest that are with several and a story; that would be a cool idea.”
    • “The lack of depth in the story leaves players filling in the blanks, which isn't necessarily a bad thing.”
    • “The game lacks story or objectives.”
    • “The quests are repetitive, flat, and boring.”
  • grinding
    566 mentions Positive Neutral Negative

    The grinding aspect of Cube World has received mixed reviews, with many players finding it excessively tedious and unfulfilling. The game's region-locked gear system means that players must repeatedly grind for equipment in each new area, rendering previous efforts largely pointless. While some enjoy the exploration and the challenge of starting over, the lack of a traditional leveling system and the minimal rewards for grinding have left many feeling frustrated and disappointed with the overall progression experience.

    • “First of all, the game's concept about not farming much and actually going to complete a region by destroying a boss and getting an artifact is quite good and creative compared to other games where you endlessly farm. I would say I really miss a leveling feature where you can actually get stronger since the game's current state is all about going up in trees and killing the 3-star enemies even though you only have 1-star items.”
    • “Item-based leveling system means no grinding.”
    • “I definitely would suggest trying the game if what you enjoy most about open-world RPGs is the exploring and not the grinding levels, as you will not find that here.”
    • “This makes grinding the game and leveling feel a bit meaningless, since there is no traditional XP system and the gear you worked for goes from OP to useless as soon as you finish fighting the area's boss.”
    • “The bad thing is a grinding system; all your power is missing after playing in a new area.”
    • “When you enter the new regions, you will very quickly notice that all the grinding and collecting items was worthless, because the items are region-locked and can only be used in that region until you find the same items in the new region.”
  • graphics
    345 mentions Positive Neutral Negative

    The graphics of Cube World are widely praised for their charming voxel art style, vibrant colors, and overall aesthetic appeal, which many players find delightful and reminiscent of Minecraft. While the visuals are considered a strong point, some reviewers note that the game's graphics alone cannot compensate for its perceived lack of depth and engaging gameplay. Overall, the graphics contribute positively to the game's atmosphere, making exploration enjoyable despite criticisms of other gameplay elements.

    • “While the world of Cube World may be simple and blocky in design, the vibrant and colorful aesthetic is one of the game’s biggest strengths.”
    • “The visuals are both charming and easy on the eyes, making the exploration feel lighthearted and fun.”
    • “The graphics are amazing and the art and design is great.”
    • “1/10, it's got a modest execution with decent graphics and a pretty world to look at, but has no depth to any of its content or systems, lacks an actual development team, and at best is a cash grab from someone who had a lot of ideas but perhaps just didn't have any time to execute them.”
    • “I was taken in by the concept and looked forward to playing the game even though it has rudimentary graphics and models.”
    • “Despite an initially captivating voxel aesthetic, the game falls short of delivering an engaging and satisfying adventure.”
  • music
    251 mentions Positive Neutral Negative

    The music in Cube World has received widespread praise for its soothing and atmospheric qualities, effectively enhancing the game's whimsical aesthetic and diverse biomes. While many players appreciate the soundtrack's charm and immersive nature, some have noted that it can become repetitive over extended play sessions, with a desire for more variety in tracks. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's appeal despite some criticisms regarding its repetitiveness.

    • “The soundtrack is soothing, atmospheric, and perfectly complements the game’s whimsical aesthetic.”
    • “The music is fantastic and the visuals are superb.”
    • “The game has a wonderful selection of music tracks to keep your journey entertaining!”
    • “The music, while not sounding bad at first, starts giving you a headache after around 30 minutes.”
    • “Every song sounds the same with slight changes or one different instrument.”
    • “The music also gets really old really fast with the game having three short songs that seem to contain loops within themselves.”
  • monetization
    132 mentions Positive Neutral Negative

    The monetization aspect of the game has been overwhelmingly criticized by users, who describe it as a blatant cash grab with minimal effort put into development and a lack of promised features. Many reviewers express disappointment over the game's perceived abandonment by its developers, suggesting that the release was primarily aimed at generating quick revenue rather than delivering a quality gaming experience. Overall, the sentiment is that the game exploits nostalgia for financial gain, leaving players feeling misled and dissatisfied.

    • “The Cube World trilogy - not so subtle, but at least it's not filled with microtransactions, so props to them.”
    • “Monetization aside, that's the only realistic endgame for that kind of system, without at least trying to innovate.”
    • “Wollay and Pixie, the community wants to love the game alongside you, but as soon as you add monetization to your passion project, you need to take the community into account instead of putting up a wall and blocking them out.”
    • “All of it felt like a cash grab, and I wish I could have refunded it after the updates.”
    • “This game was and still is nothing more than a cash grab.”
    • “After waiting 6 years for an update, it feels like a desperate cash grab after running low on money from the first release.”
  • replayability
    116 mentions Positive Neutral Negative

    The game's replayability is a contentious topic among players, with many expressing disappointment over the removal of meaningful progression systems and the introduction of region-locking, which some see as a forced method to extend gameplay. While a few players appreciate the potential for replayability through exploration and multiplayer experiences, the overall sentiment leans towards frustration due to repetitive mechanics and a lack of engaging content, leading to a perception of limited long-term replay value. Ultimately, the game seems to struggle with balancing replayability and player enjoyment, leaving many feeling that it falls short of its promises.

    • “Cubeworld is a very replayable game, especially with friends, as there are various things to do within the game itself, from quests to bosses to dungeons or just messing around.”
    • “This is for sure a different game than the original alpha that was released, however it is still incredibly fun, especially with friends and has a ton of replayability.”
    • “Region lock improves the replayability of the game immensely, making it possible to keep playing the game for many hours after your initial region has been completed.”
    • “This meant after a while there was no challenge and no replayability.”
    • “Every significant mechanic that added replayability in the first game has been removed.”
    • “I cannot and will not recommend this game until its core gameplay changes heavily because in its current state it has absolutely no replay value beyond the initial 2-3 hours of your first region, and even then it does not feel too great to play.”
  • optimization
    75 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including crashes, stuttering, and low frame rates, particularly in areas with complex graphics. While some users noted improvements over the alpha version, others expressed disappointment with the current state, citing a lack of optimization for lower-end systems and the need for further updates. Overall, while the game runs smoothly on some high-end PCs, many players feel it still requires substantial work to address its optimization shortcomings.

    • “Performance-wise, it is quite polished.”
    • “The beta release seems better optimized and seems to have much less issues; however, some of the larger quests with many particle effects can have lower frame rates.”
    • “The world generation is overwhelmingly good and literally infinite and super optimized (so no loading screens like in Minecraft), the biomes are super varied with their minibiomes and structures, and so on.”
    • “Severely unoptimized, they removed the normal RPG level system, the risk is nowhere near the rewards. All in all, I say don't buy it; I have 16 years of RPG game experience.”
    • “The game is poorly optimized, dropping to 1.5 seconds per frame in some areas.”
    • “The game won't even run; it's so poorly optimized that rendering new terrain can take minutes.”
  • stability
    60 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous reports of glitches, bugs, and performance issues that significantly detract from the overall experience. While some players find enjoyment in the gameplay, many agree that the game feels unfinished and lacks polish, making it frustrating and often unplayable. Overall, it is recommended to wait for further updates and fixes before diving in, as the current state is described as a "buggy mess."

    • “Sure, the game runs great and it's got an excellent style.”
    • “In conclusion, this game has a lot of personality, it's really well developed, runs great, works nicely and looks amazing.”
    • “The gameplay is solid and the game runs great.”
    • “Decent little preview of what could have been, but in no way should people be buying this: it's buggy and has no direction, no plot or point.”
    • “An unfinished, unbalanced, grindy, bland, boring, and buggy mess.”
    • “Ultimately, Cube World is a frustrating, buggy mess.”
  • humor
    59 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding joy in its quirky dialogue, absurd situations, and the camaraderie of playing with friends, leading to memorable and funny moments. However, others express disappointment, feeling that the humor has diminished over time and that the game lacks the charm it once had, often resorting to laughing at its flaws rather than with it. Overall, while the game can provide laughs, especially in a multiplayer setting, many players feel it has lost its original comedic appeal.

    • “It's also funny to point out that if you've gotten a boat in one area and reach another region's border in the boat, it just disappears and you're forced to swim.”
    • “The only funny moment I had was leading a slime from inside the sewer up into a town and watching as just like me all the NPCs couldn't inflict more than 0.1 damage to it, at least they were just as hopelessly outmatched as me.”
    • “Honestly, I don't know what I'm doing, but it's fun; the constant exploration and trying not to die to everything is funny in its own way. I enjoy just casual gaming and this is it, man, just running around without a single care, and that's by yourself. With friends, it's even better.”
    • “This game is like a not funny joke; strongly not recommended to buy this crap.”
    • “Kinda makes me sad, so I cry. It's not funny and not epic. The developer ran away because he can't handle it; then why release a game that was completely changed from the original and expect everyone to like it?”
    • “Not funny, didn't laugh.”
  • emotional
    52 mentions Positive Neutral Negative

    The emotional responses to the game are overwhelmingly negative, with many players expressing feelings of heartbreak and disappointment over its development and current state. Reviewers lament the loss of the game's original charm and potential, often reflecting on their nostalgic connections to earlier versions, while some find the current gameplay lacking in emotional engagement and progression. Despite a few positive experiences, the overall sentiment suggests a deep emotional investment that has been met with frustration and sadness due to perceived abandonment by the developers.

    • “Made me cry.”
    • “I feel like this product is a direct reflection of the emotional rollercoaster that the developer went through in the years he worked on this product.”
    • “This whole situation is heartbreaking, as the alpha had incredible potential and it was all squandered by these nonsensical steps backward.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its enchanting soundtrack and charming visuals, which create a whimsical and immersive experience reminiscent of classic titles like "The Legend of Zelda." Players appreciate the diverse biomes and the lively world, although some express concerns about coherence and depth in gameplay. Overall, the game's atmosphere is considered a significant highlight, contributing to its appeal and enjoyment.

    • “The soundtrack is soothing, atmospheric, and perfectly complements the game’s whimsical aesthetic.”
    • “Beautiful looking game with an atmospheric, well-composed soundtrack enchanting your every activity, which simply leaves you in awe with how well everything works even on slower devices.”
    • “This game's atmosphere is amazing and rivals games like Minecraft and Terraria in how comfy it can be.”
    • “Balance is terrible, itemization is all over the place, music is repetitive, story is not there, atmosphere is incoherent, combat is shallow, traveling is both tedious and confusing.”
    • “Games of these types are fine but they are usually made with astonishing graphics or a specific setting or atmosphere.”
    • “Cubeworld's intimate atmosphere is something I've been going back to since the launch of the alpha.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game is largely criticized for its lack of depth and progression, with many players noting that character growth resets with each new region, rendering long-term development meaningless. There are no traditional mechanics like skill trees or experience levels, leading to a sense of stagnation despite enjoyable gameplay and charming character designs. Overall, the focus shifts more towards exploration and overcoming obstacles rather than meaningful character advancement.

    • “Character development, open world exploration, multiplayer dungeon crawling in a simple voxel environment.”
    • “Blend of open world exploration with a little bit of Zelda-like character development.”
    • “But the gameplay itself is great, character designs are charming, combat is simple but incredibly polished and satisfying, and what is there is really fun to do.”
    • “Instead of leveling up and growing stronger over time, everything resets whenever you enter a new region, making long-term character development feel pointless.”
    • “The original storyline lacked the depth and character development found in the movie adaptations.”
    • “There are no skill trees, no experience levels, no stat distribution, no character development outside of artifacts which only increase your movement speeds.”

70%Critics’ scoreBased on 1 critic reviews

Buy Cube World

10h Median play time
21h Average play time
5-20h Spent by most gamers
*Based on 177 analyzed playthroughs

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This game contains adult content