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The First Descendant

Free-to-Play or Pay-to-Win, is the question in this looter shooter.
The First Descendant Game Cover
59%Game Brain Score
story, gameplay
grinding, monetization
64% User Score Based on 50,205 reviews
Critic Score 54%Based on 12 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
The First Descendant Game Cover

About

The First Descendant is a single player and multiplayer role playing shooter game with a science fiction theme. It was developed by NEXON Games Co., Ltd. and was released on June 30, 2024. It received neutral reviews from critics and mostly positive reviews from players.

Download The First Descendant free at PlayStation Store, a next-gen, cross-platform, third-person looter-shooter powered by Unreal Engine 5.

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64%
Audience ScoreBased on 50,205 reviews
story1.9k positive mentions
grinding6.6k negative mentions

  • The game features stunning Unreal Engine 5 visuals with highly detailed character models, environments, and impressive visual effects, creating an immersive and captivating atmosphere.
  • Solid third-person shooting mechanics combined with diverse character abilities and cooperative multiplayer offer engaging and enjoyable gameplay.
  • Character designs are visually striking and unique, with strong customization options and memorable personalities, which significantly elevate the player experience.
  • The game suffers from extreme grind-heavy progression with repetitive missions, lengthy crafting and cooldowns, and low drop rates which create a tedious gameplay loop.
  • Severe optimization issues cause frequent crashes, stuttering, frame drops, and high hardware demands even on high-end PCs, negatively impacting playability.
  • Monetization is aggressive and predatory, with expensive microtransactions integrated into progression and cosmetics, which alienates many players and feels like a heavy-handed cash grab.
  • story
    12,340 mentions Positive Neutral Negative

    The story in "The First Descendant" starts off somewhat generic and lackluster, with many players describing it as forgettable, clichéd, and poorly executed, though it has moments of improvement and intriguing character arcs as the game progresses. While the campaign offers a basic narrative framework that ties into the gameplay loop, it often takes a backseat to repetitive mission design and grind-heavy progression, making the overall storytelling experience shallow and unengaging for many. Nonetheless, some fans appreciate the effort in character-specific quests and lore, finding encouragement in ongoing updates and expansions of the narrative, though a significant portion of players view the story as a weak point overshadowed by gameplay and monetization issues.

    • “Absolutely cinema, love the plot and the playthrough is a 10/10.”
    • “The story unfolds through a combination of cinematic cutscenes, immersive dialogue, and environmental storytelling, drawing players into a complex and intriguing universe. The narrative is filled with twists and turns, memorable characters, and epic moments that keep players invested in the story from start to finish. The game’s voice acting and dialogue are top-notch, further enhancing the storytelling experience and making every encounter feel impactful.”
    • “The mission design, levels, story, characters just screams Korean futuristic Unreal Engine style. The story is quite interesting, but it delivers it poorly – that's my only critique.”
    • “The story is a steaming pile of ... i don't mind bad writing if the game has other redeemable qualities but except for the visuals/cutscenes, everything is so poor, predictable or even unpredictably bad.”
    • “The grind is very tedious, youll be playing the same mission all day long to get what you want, and if you decide to cave in and buy your way through then i can only assume you are either well off or just dont pay bills because the rate on the premium currency is very much not worth your wallet.”
    • “One test to unlock a hero required over eight hours of replaying a single mission for a single drop, followed by a 16-hour real-time crafting wait—unless you pay to skip.”
  • gameplay
    8,207 mentions Positive Neutral Negative

    The gameplay of "The First Descendant" blends elements from games like Destiny and Warframe, featuring solid third-person shooting mechanics, diverse character abilities, and cooperative multiplayer that many find engaging and fun. However, it suffers from a highly repetitive and grind-heavy progression system, with lengthy crafting times and RNG-dependent loot drops that can feel tedious, especially in endgame content. While the core combat and movement are generally praised, issues such as unbalanced mechanics, poor mission variety, and heavy monetization detract from long-term enjoyment for many players.

    • “The first descendant offers engaging sci-fi action with stunning visuals and fast-paced gameplay, but it comes with some caveats.”
    • “The gameplay mechanics offer a glimpse of brilliance, with smooth controls and satisfying combat.”
    • “The game blends elements of third-person shooting, RPG mechanics, and cooperative play into a cohesive and engaging package.”
    • “The gameplay loop is tremendously grindy, the skins are expensive, and it has a ridiculous overly massive amount of resources to keep up with and long cooldowns/craft times. It really took all the fun out of it and feels like money milker mobile game kind of gameplay, but not as bad.”
    • “The average human life lasts roughly seventy to eighty years, which when translated into hours becomes a number large enough to make people feel comfortable wasting some of it on hobbies, relaxation, and games, yet somehow The First Descendant manages to take that enormous block of time and convert it into a slow mechanical ritual where the player repeatedly eliminates the same groups of enemies across the same arenas not for excitement or discovery but for microscopic fragments of materials that trickle into your inventory with the generosity of a leaking faucet. Because the real objective of the game is not fighting enemies but fighting the calendar itself, as every weapon, character, or meaningful piece of equipment exists behind a chain of grinding so long that it begins to resemble a part-time occupation, forcing you to collect components for hours, sometimes days, only to reach the next stage where the game politely informs you that you may now wait additional hours while the item is 'researching,' transforming what should be a fast-paced action experience into a bizarre factory simulator where your reward for grinding is the privilege of waiting even longer. Somewhere in the background sits the quiet alternative offered by the store page, glowing softly like a neon shortcut, gently suggesting that all of this suffering could disappear instantly if you were simply willing to exchange a small mountain of real money to unlock the same weapons, the same descendants, the same equipment that the game otherwise expects you to farm for what feels like a thousand hours of repetitive missions, turning the entire experience into a strange ultimatum where you either surrender vast portions of your free time to the endless cycle of farming identical enemies for microscopic rewards or open your wallet and skip the torture entirely. To complete the performance, the cosmetic system stands nearby like a final insult, offering the choice between walking around the battlefield dressed like a factory default mannequin or paying sums of money large enough to fund a modest grocery trip simply to look like one of the characters displayed in the promotional trailers. This creates a situation where the game technically contains exciting weapons, powerful descendants, and impressive gear but hides them behind a wall of grinding so tall that by the time you finally reach the point where the game becomes genuinely enjoyable, you have already sacrificed a measurable percentage of your actual lifespan just to get there.”
    • “All bosses have the exact same health gate mechanics with the floating balls. The only thing in this game that has variety is the colossuses. The gunplay is mediocre as well; both Warframe and Destiny have more satisfying and unique weapons with better shooting mechanics to back it up.”
  • grinding
    6,670 mentions Positive Neutral Negative

    The game is highly grindy, requiring players to repeatedly farm the same missions for low-percentage drop items to unlock and upgrade characters and weapons, often involving layered RNG systems and lengthy crafting times. While this extensive grinding can feel tedious and frustrating—sometimes to the point of discouragement—dedicated players and fans of the genre often find it rewarding and enjoyable, particularly when playing with friends, aided by ongoing quality-of-life improvements from the developers. However, the grind-heavy design and occasional inflated monetization push can be off-putting for casual players or those averse to repetitive farming.

    • “Pros: they listen to the playerbase and it shows in some of the newly implemented systems to ensure you aren't grinding for parts forever, like targeted farming which guarantees you the part after a while and advanced stabilizers which improve the drop rate for rarer items.”
    • “It isn't too grindy especially since the developers added a pity system for certain items.”
    • “Most of the weapon farms take a good amount of time but it's not tedious and when it's all said and done it's very satisfying.”
    • “The average human life lasts roughly seventy to eighty years, which when translated into hours becomes a number large enough to make people feel comfortable wasting some of it on hobbies, relaxation, and games, yet somehow the first descendant manages to take that enormous block of time and convert it into a slow mechanical ritual where the player repeatedly eliminates the same groups of enemies across the same arenas not for excitement or discovery but for microscopic fragments of materials that trickle into your inventory with the generosity of a leaking faucet, because the real objective of the game is not fighting enemies but fighting the calendar itself, as every weapon, character, or meaningful piece of equipment exists behind a chain of grinding so long that it begins to resemble a part time occupation, forcing you to collect components for hours, sometimes days, only to reach the next stage where the game politely informs you that you may now wait additional hours while the item is “researching,” transforming what should be a fast paced action experience into a bizarre factory simulator where your reward for grinding is the privilege of waiting even longer, and somewhere in the background sits the quiet alternative offered by the store page, glowing softly like a neon shortcut, gently suggesting that all of this suffering could disappear instantly if you were simply willing to exchange a small mountain of real money to unlock the same weapons, the same descendants, the same equipment that the game otherwise expects you to farm for what feels like a thousand hours of repetitive missions, turning the entire experience into a strange ultimatum where you either surrender vast portions of your free time to the endless cycle of farming identical enemies for microscopic rewards or open your wallet and skip the torture entirely, and to complete the performance the cosmetic system stands nearby like a final insult, offering the choice between walking around the battlefield dressed like a factory default mannequin or paying sums of money large enough to fund a modest grocery trip simply to look like one of the characters displayed in the promotional trailers, creating a situation where the game technically contains exciting weapons, powerful descendants, and impressive gear but hides them behind a wall of grinding so tall that by the time you finally reach the point where the game becomes genuinely enjoyable you have already sacrificed a measurable percentage of your actual lifespan just to get there.”
    • “Cons: too grindy - really small chance to get materials per missions, use those materials to have another small chance to get the items you are looking for, then use those materials and other resources that you have to spend more time to farm to make a couple parts, then use those parts to finally make something that you want descendants/weapons/ect.”
    • “Played when it first came out it looked amazing but as you play you find it took everything bad from destiny and warframe slapped it into one game and said here ya go have fun....oh and don't mind the issues just focus on the sexy and not on the bugs/crappy story/ammo issues/time waste/or the huge amount of money for one outfit that you may or may not be able to use on their ultimate for....of and farming their piece is nightmare fuel thanks to trashcan drop rates so better your luck is really good but then again its Nexon alot of their games have issues and they barely go in and fix them”
  • graphics
    3,661 mentions Positive Neutral Negative

    The game features stunning Unreal Engine 5 graphics with highly detailed character models, environments, and impressive visual effects that many find comparable or superior to titles like Warframe and Destiny 2. However, it suffers from poor optimization, resulting in frequent frame drops, stuttering, and high hardware demands even on high-end PCs, which detracts from the overall experience. While the visuals are broadly praised for their quality and aesthetic appeal, performance issues and locked or limited graphic settings frustrate many players.

    • “Visually stunning: built on Unreal Engine 5, the game features outstanding visuals, highly detailed character models, and impressive environmental effects.”
    • “The [unreal engine 5 visuals] look great and the world feels well built, with solid character designs and detailed environments throughout.”
    • “The world design and character visuals are stunning, everything looks top-tier. Huge respect to the dev team for such an engaging and beautiful experience.”
    • “Although I love the game's idea, mechanics, visuals and so on, the optimization leaves much to be desired. I completely fulfill more than the minimum specs and the game is still completely unplayable, reaching only 20 unstable fps on the lowest settings possible. This is my main issue. There's also small bugs even after all this time. Please Nexon, fix your game, because deep inside I love it.”
    • “Running on 32GB of RAM, 4080 Super and a Ryzen 9 7900x, and I'm getting stutter issues, lowered the frame rate, graphics, and tweaked more settings.”
    • “The latest update is 'graphically broken' and poorly optimized.”
  • monetization
    2,896 mentions Positive Neutral Negative

    The monetization of The First Descendant is widely criticized as aggressive, predatory, and overly expensive, with microtransactions deeply integrated into gameplay progression and customization, especially for cosmetics and character unlocks. While most content is technically obtainable through grinding, the grind is punishingly long and designed to encourage spending, with exorbitant prices that alienate many players. Comparisons to Warframe highlight that although the monetization model is similar, it is far less player-friendly here, contributing to a perception of the game as a heavy-handed cash grab detracting significantly from the overall experience.

    • “Absolutely the best looter-shooter I have ever played; regarding monetization, everything is farmable, monetization is just for convenience and does not serve as a barrier to progression.”
    • “Monetization is mostly cosmetic with optional microtransactions; everything important can be obtained through gameplay without spending money.”
    • “You can play entirely for free and purchase only in-game microtransactions for boosts and cosmetics; the battle pass is disliked but not necessary.”
    • “The monetization in this game is the worst I have ever seen, period.”
    • “The microtransactions are openly and shamelessly predatory, which is disgusting to me when comparing it to Warframe.”
    • “Monetization is incredibly predatory and excessively aggressive.”
  • optimization
    2,595 mentions Positive Neutral Negative

    The game suffers from widespread and severe optimization issues, including frequent stuttering, frame drops, crashes, and overheating even on high-end hardware, which significantly hinder gameplay and player retention. Although some updates have brought minor improvements, persistent poor performance, heavy CPU usage, and inefficient resource management make the experience frustrating and often unplayable. Despite impressive graphics and promising gameplay elements, the lack of effective optimization remains the game's biggest drawback and primary barrier to recommendation.

    • “The game looks good, and is well-optimized for the PC.”
    • “Visually stunning and well-optimized.”
    • “Great graphics, diverse content, fascinating storyline, stable performance make it an ideal choice for fans of action games and beautiful worlds.”
    • “The game is very poorly optimized, unplayable, more bugs than in the beta test, I am very disappointed with the game; you actually ignored the beta tester poll and you broke the game even more than it was in beta.”
    • “I've played for 2.1k hours perfectly fine, but after a PC cleanup and updates, it totally screwed up the first descendants' optimizations; support was unhelpful and the server is crap. The game destroys your PC; it's like smoking for PCs, poorly optimized, badly done and rushed.”
    • “Performance issues and massive stuttering with a good PC and settings turned down; constantly stuttering and freezing no matter what setting you change; game still crashes basically every 1-2 hours and desperately needs optimization.”
  • character development
    560 mentions Positive Neutral Negative

    The character development in the game is widely praised for its visually stunning, stylish, and unique designs, particularly the female characters, which many see as a major draw and standout feature. While character abilities and playstyles offer some variety and fun, the story and deeper character progression are often criticized as weak, inconsistent, or underdeveloped. Overall, strong character design elevates the experience, though many feel it largely compensates for shortcomings in narrative depth and gameplay innovation.

    • “The character development and the story progression are amazing; the game feels like a movie and the graphics are phenomenal. A lot of games need to take notes for these graphics and physics that the developers were able to pull off.”
    • “Character design and customization options are top-notch, allowing you to create a hero that feels uniquely yours.”
    • “The character designs are amazing, and they all have their own unique way of introductions, voices, and personalities.”
    • “The storyline fails to captivate, with weak character development and unconvincing dialogue.”
    • “Literally every aspect of this game is boring, the only thing worth mentioning is the character design.”
    • “Tldr: combat is slow and boring, movement is slow and boring, story is boring (then again I did start skipping through it so maybe it goes hard idk), and finally the character design is unoriginal in its entirety.”
  • stability
    465 mentions Positive Neutral Negative

    Stability is a major issue with this game, as numerous users report frequent freezes, crashes, micro-stutters, and performance hiccups even on high-end hardware. Common problems include game freezing during loading screens, combat, or menu navigation, with some cases causing full system freezes requiring hard restarts. While the game shows promise, its current state is plagued by pervasive bugs and optimization issues that severely hinder smooth gameplay and enjoyment.

    • “The game runs solid and is not buggy.”
    • “The game runs great, very responsive and I can play with high ultra settings and get 60fps with a 2080 Super and Ryzen 1800x.”
    • “Runs great, looks amazing, and plays like a combination of Warframe and Destiny.”
    • “Game is unplayable, even cut scenes freeze, mouse freezes, player freezes, fps unmanageable, public spaces gets 2 fps, absolute crap.”
    • “My only gripe with this game is the fact that you can't take screenshots on win11, the game freezes often upon tabbing out of the game, as well as a long initial load time.”
    • “Bro, I can't even get into the 'press enter' screen, because the game freezes when showing logos and then bricks my whole PC after waiting to try to get into the screen.”
  • music
    280 mentions Positive Neutral Negative

    The music in the game generally receives mixed reviews, with many players finding it ambient, forgettable, or repetitive, often blending into the background rather than standing out. However, some praise the soundtrack, particularly character-specific themes and certain tracks like the menu music or biolab level, for enhancing immersion and atmosphere. Overall, the soundtrack is considered decent but not memorable, making it suitable mostly as a background accompaniment during grinding sessions.

    • “The music in this game features several awesome compositions. The 'Luna's song' is especially notable; since its release, I couldn't stop hearing it daily at least once. Great respect to whoever made it.”
    • “Each character has their own theme music, and some of these tracks are absolute bangers. With the Season 3 update, the sound has been further improved, making the music experience even better.”
    • “The soundtrack perfectly complements the game's dystopian setting. The music is hauntingly beautiful, heightening tension during combat and evoking melancholy during quieter moments.”
    • “The soundtrack for this is the most bland, unoriginal, painfully mediocre OST that is devoid of even a speck of character or craftsmanship.”
    • “The music is corny, the voice acting is corny, and the lack of character customization in a generation when that comes standard in a game makes this a 3/10 at best.”
    • “The voice acting is bad, the music doesn't evoke anything from me or even match the pacing of the game, the guns don't have balls, your characters don't make sounds as they're running and walking, the environments don't have any ambiance; it's disturbingly dull and lifeless.”
  • humor
    217 mentions Positive Neutral Negative

    The game's humor is a mix of intentional cheekiness, quirky character interactions, and tongue-in-cheek dialogue, often delivering lighthearted fun alongside some absurd and sometimes unintentionally funny moments. Many players find amusement in its over-the-top designs, peculiar localization quirks, and the playful community interactions, though the humor occasionally clashes with inconsistent storytelling or bad writing. Overall, humor is a notable aspect that adds charm and entertainment, especially during cooperative play with friends.

    • “The localization is rarely off, and the voice acting is pretty good in both English and Korean, which surprised me. Most characters sound the same in both languages and have the same quirks, not just the same lines, and are done with the same quality and enthusiasm – I love hearing Bunny laughing and telling others to get out of her way, then getting hit and cursing, ahaha – though the lip sync really is best in the Korean version.”
    • “The game doesn’t take itself too seriously, with plenty of tongue-in-cheek humor and quirky dialogue.”
    • “From dodging booby traps to cracking jokes that are almost as old as the artifacts they're hunting, this game had me laughing and ducking for cover in equal measure.”
    • “Constantly disconnecting from the game is not funny.”
    • “This is not funny at all or entertaining.”
  • emotional
    117 mentions Positive Neutral Negative

    The emotional impact of the game is highly divisive; while some players find certain character arcs and cutscenes genuinely heartwarming and impactful, many criticize the story as boring, generic, and emotionally flat. The voice acting and narrative depth often fail to engage, with repetitive missions and grind detracting from any emotional investment. Overall, the game struggles to create lasting emotional connections despite moments of potential, leaving many players disappointed.

    • “What I mean by this is, you have characters who have prosthetic limbs. One of them even has a personal questline where she struggles to deal with having full four-limb prostheses. You get to see how it pains her, how she struggles to feel human because most of her body is mechanical. You get heartfelt conversations with people under her command telling her to remember she climbed to the rank she has not because of the prosthetic but who she is.”
    • “The cut scenes can be utterly heart wrenching and I'm totally invested in the fight between the descendants and the Vulgus.”
    • “What really stands out is how the game blends action with emotional depth, making you care about both the characters and the world.”
    • “I mostly pass out doing this boring story. I have played this game much back in beta and then now; the story progression is awful. You do like 3-4 same missions and keep repeating those for the next 1-2 hours to unlock a good cutscene (e.g. that Jeremy fight), but the problem is the same boring events you need to keep doing. I was already tired of it, but they keep giving those in each region.”
    • “On top of it being a pretty boring story with very forgettable characters, I, no joke, think this might be one of the worst campaigns in the history of live service games and maybe games as a whole.”
    • “Played a fair bit; gameplay is fun for the most part and I managed to complete the main campaign and a bit of hard mode, which is literally the same but harder with better rewards. Hoping the game becomes more innovative going forward because with a stale, boring story and a painful grind, the quests become old quick, as they are pretty much the same type of thing in every new battlefield you discover with the only difference being difficulty and bosses, although even some of the boss types are reused, like who is Greg and why are there so many clones of him?!”
  • replayability
    92 mentions Positive Neutral Negative

    Replayability is generally seen as a mixed yet redeeming aspect of the game, with many players praising the diverse character builds, grind-based progression, and replayable missions that encourage mastering different playstyles. However, criticisms focus on repetitive content, lack of meaningful endgame modes, and monotonous grinding that can diminish long-term engagement. Overall, while the game offers substantial replay value for fans of loot shooters and grind-heavy titles, improvements in content variety and endgame replayability could enhance its lasting appeal.

    • “As far as the replayability... 300 hours in so far... can't say that I have gotten bored or feel like there is nothing to do.”
    • “I constantly experimented with different builds and it made the replayability that much better.”
    • “This ensures plenty of replayability and incentive to grind for better gear and abilities.”
    • “It is clear the developers did not care to follow through with making a replayable game you can spend all day on.”
    • “This game on release felt lacking, has no replay value - all grinding after grinding, there is no feel of accomplishment.”
    • “Content drought lasts for months at a time and when they do release content, it's finished in 2 hours with little to no replayability.”
  • atmosphere
    50 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its immersive environments, detailed visuals, and complementary audio design that together create a captivating and nostalgic mood. However, some users find newer maps lacking in variety and engagement, with occasional issues like poor storytelling, repetitive assets, or a cold, uninspired vibe that detracts from the overall experience. Despite these mixed feelings, many appreciate the effort put into crafting distinct, atmospheric worlds that echo classics and enhance gameplay immersion.

    • “Amazing environments and atmosphere. The game features breath-taking launch maps with intricately sculpted levels and thoughtfully placed objects that create a rich design.”
    • “The attention to detail is evident in the intricate textures and dynamic lighting, creating an immersive atmosphere that draws players into its universe.”
    • “The environments are diverse and meticulously crafted, each with its own unique atmosphere that invites exploration.”
    • “The newer maps often feel large but empty, lacking atmosphere and variety.”
    • “The game also seems to lack in atmosphere.”
    • “Boring enemies, boring locations, non-existent atmosphere.”
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40h Median play time
403h Average play time
10-168h Spent by most gamers
*Based on 498 analyzed playthroughs
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Frequently Asked Questions

The First Descendant is a role playing shooter game with science fiction theme.

The First Descendant is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 403 hours playing The First Descendant.

The First Descendant was released on June 30, 2024.

The First Descendant was developed by NEXON Games Co., Ltd..

The First Descendant has received neutral reviews from players and neutral reviews from critics. Most players liked The First Descendant for its story but disliked it for its grinding.

The First Descendant is a single player game with multiplayer and local co-op support.

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