- January 21, 2015
- brainseal
Dark Quest
Platforms
About
In Dark Quest, players become a barbarian hero on a mission to destroy an evil sorcerer's dungeon and bring peace to the land of Darkwood. Explore mazes, discover hidden doors, and battle hordes of enemies in this turn-based fantasy role-playing adventure. The sorcerer will test your limits with his twisted games of death, adding an extra layer of challenge to your quest.









- Captures the nostalgic feel of classic board games like HeroQuest, providing a simple and fun dungeon crawling experience.
- Easy to pick up and play, making it accessible for both newcomers to turn-based games and fans of tabletop RPGs.
- Offers a casual gaming experience with quick turn-based gameplay, allowing for short play sessions.
- Lacks depth and complexity, with simple mechanics and a very basic story that may not engage players looking for a more substantial experience.
- The user interface is clunky and unintuitive, leading to frustrating gameplay moments and confusion over item management.
- Repetitive gameplay with limited content, as the game is short and lacks replayability, making it feel like a missed opportunity for more engaging design.
story
58 mentions Positive Neutral NegativeThe story in "Dark Quest" is largely criticized for being minimal and lacking depth, often described as a simple premise of stopping an evil wizard with little narrative development or character progression. Players note that the dialogue is repetitive and poorly written, with many aspects feeling like a shallow homage to classic board games like Hero Quest rather than a fully realized narrative experience. Overall, while some enjoy the nostalgic gameplay, the story is considered a weak point, offering little engagement beyond basic mission objectives.
“Dark Quest really feels like doing a cute little one-shot D&D adventure.”
“This game will look familiar to anyone who has played the 1989 Hero Quest board game.”
“In the end, I actually had some fun with Dark Quest because it was a take on a good game design, and it reminded me of the fun times I had playing the original Hero Quest board game as a kid.”
“There really is no story, just stop the evil wizard who is threatening the village, and a few text bubbles when meeting some bosses and such.”
“Dull non-existing story, bad graphics, ugly UI, no depth on anything, no character progression, no items or gear, repetitive as hell; sorry but this game is rubbish.”
“- story is toilet paper thin; it's basically 'kill bad wizard...for reasons'.”