CRUX
- March 5, 2024
- Blackout Softworks sh.p.k.
CRUX is a single-player arena shooter roguelike where you fight as a cultist warrior against hordes of demons across 13 arenas in 5 worlds. Each arena offers unique boss fights and the blood gods grant you magic abilities to customize your gameplay, with over 100 abilities to choose from. Surviving the hordes and defeating the bosses allows you to progress through the trials of the CRUX.
Reviews
- The gameplay is fast-paced and dynamic, providing a thrilling experience with responsive controls and a solid weapon system.
- The game features a diverse set of perks and enemies, allowing for unique playstyles and replayability.
- The developer shows dedication by actively listening to player feedback and implementing changes, enhancing the overall experience.
- There are significant issues with mouse sensitivity that can disrupt gameplay, particularly in an FPS context.
- The graphics and level design are lacking, with environments feeling disconnected and poorly constructed, leading to a less immersive experience.
- Audio balance is problematic, with sound effects cutting off prematurely and needing a cleanup pass.
- gameplay11 mentions
- 27 % positive mentions
- 64 % neutral mentions
- 9 % negative mentions
The gameplay is widely praised for its solid mechanics, dynamic and fast-paced action, and responsive controls, making each playthrough exciting and unpredictable. Players appreciate the diverse levels and enemies, noting that the gameplay excels in comparison to others in the genre, with a strong emphasis on enjoyment over graphics. Overall, the gameplay is considered brilliant and a key strength of the game, promising continued improvement over time.
“The game's dynamic gameplay, responsive controls, and seamless blend of rogue-like elements make each playthrough exciting and unpredictable.”
“Recently picked up the game, and its fast-paced gameplay is amazing to see in indie games.”
“Overall, the gameplay rivals many games of this genre, and will undoubtedly continue to get better as time goes on!”
“Although the game is lacking in some areas, I think that the gameplay more than makes up for everything.”
- graphics5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The graphics in Crux are generally considered subpar, with many reviewers noting that they do not stand out and have been critiqued frequently. However, the consensus is that the game's strength lies in its gameplay rather than its visuals, encouraging players not to let the graphics deter them from experiencing the game.
“Do not let graphics stop you from trying this game!”
“Crux's graphics are not the best in any way, shape, or form, and I have critiqued them on many occasions.”
“In my honest opinion, the game's focus is not on the graphics but rather on the gameplay, and as established above, the gameplay is absolutely brilliant.”
“Next on the list are the visuals.”
- music5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The music in the game is highly praised for its ability to enhance the gaming experience, with each arena featuring unique tracks that perfectly match the gameplay tempo. Players find themselves immersed in the soundtrack, often humming the tunes or attempting to play them on instruments, highlighting its catchy and memorable quality.
“The background music gets you in the mood.”
“The sound effects in Crux are pretty good, but the music, on the other hand, is an absolute banger.”
“The music fits really well with the tempo of the gameplay, with each arena having its own track.”
“I can't tell you how many times I've caught myself humming this game soundtrack, or trying to play parts of it on my guitar.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users generally find the game to have high replayability, which is considered a significant advantage.
“It looks to be very replayable, which is a big plus.”
“The game offers so many different paths and choices that I can't wait to play it again.”
“Each playthrough feels unique, making me eager to explore new strategies and outcomes.”