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STILL NOT DEAD

A love letter to classic gut-busting run and gun shooters from the 90s, Still Not Dead's has that spark that keeps you coming back for more.
STILL NOT DEAD Game Cover
77%Game Brain Score
gameplay, graphics
story, stability
76% User Score Based on 143 reviews
Critic Score 80%Based on 1 reviews

Platforms

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STILL NOT DEAD Game Cover

About

STILL NOT DEAD is a single player survival shooter game with a horror theme. It was developed by glovegames and was released on January 24, 2018. It received mostly positive reviews from both critics and players.

Action Roguelike FPS. Kill monsters, get cash, plan route, buy weapons, choose perks, destroy level, outrun death, unlock stuff, live again!

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76%
Audience ScoreBased on 143 reviews
gameplay9 positive mentions
stability3 negative mentions

  • The blessing/curse system adds depth and variety to gameplay, making each run feel unique.
  • Fast-paced action reminiscent of classic FPS games like Doom, with satisfying gunplay and a variety of weapons.
  • Procedurally generated maps and a good amount of replayability keep the game engaging for short bursts.
  • The game feels unfinished, with bugs such as mouse sensitivity issues and unclear mechanics that can frustrate players.
  • Limited enemy variety and repetitive gameplay can lead to boredom after a few runs.
  • The game is currently overpriced for its content, especially considering it still shows signs of being in early access.
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay is fast-paced and reminiscent of classic shooters like Doom, featuring a unique blessing/curse mechanic that adds depth to encounters. While some players find the mechanics derivative and the gameplay loop lacking in engagement, others appreciate the distinct enemy abilities and overall fun factor. However, issues with intuitiveness and balance have been noted, suggesting that while the game has potential, it may not fully resonate with all players.

    • “The gameplay is very good, fast-paced, and fun.”
    • “The music gets you hyped and the gameplay is fast-paced.”
    • “A well put together game that's a sort of doom-clone with roguelike gameplay.”
    • “I have a couple of issues with the gameplay loop.”
    • “Naturally, there is no story; there is you, demon enemies, green fields, some weapons, and the rest is just mechanics.”
    • “Bear in mind this game was released in 2018, and the developer wants $10 for it... the gameplay and graphics are worse than Wolfenstein 3D from 1991.”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players appreciating the pixel art style and its retro inspiration, while others criticize it as dull and reminiscent of outdated titles. Many feel that the graphics do not meet modern standards, detracting from the overall experience, despite a few praising the nostalgic aesthetic. Overall, the reception highlights a divide between those who enjoy the retro visuals and those who find them lacking.

    • “Love the music and sound effects, and the pixel graphics work well for the style.”
    • “A nice melding of ideas and visuals that creates a retro-inspired frantic shooter.”
    • “The music is absolutely amazing and the art style is fantastic retro-inspired awesomeness.”
    • “Not really a huge fan of the retro-like artwork for this game, but that's just my opinion.”
    • “Isn't really much going for this at all - the music is poor, graphics aren't that good even for a retro shooter and it all gets a bit tedious.”
    • “The graphics though really distract from the game (and others like it) and are a total eyesore.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its upbeat and engaging nature that enhances the gameplay experience. While some find it fun and adrenaline-inducing, others criticize the sound effects as weak and low-quality, detracting from overall immersion. Overall, the soundtrack is seen as a highlight, though it can become repetitive over time.

    • “The music is absolutely amazing and the art style is fantastic retro inspired awesomeness.”
    • “The soundtrack is great and gets you pumped, the game runs without issues and seeing the world turn dark when death appears really fills you with dread.”
    • “Neat little upgrade and downgrade system, really satisfying gunplay and a subtle undercurrent of inventory juggling anxiety and that awesome freakin' soundtrack ticks all the right boxes.”
    • “I disabled music completely and I still struggle to have enough situational awareness at all times.”
    • “Isn't really much going for this at all - the music is poor, graphics aren't that good even for a retro shooter and it all gets a bit tedious.”
    • “Also the gameplay with the repetitive music.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game's replayability is highlighted by its unique blessing/curse system, diverse weapons, and randomized levels, which encourage multiple playthroughs. While some players find it enjoyable for short sessions, others note a lack of depth that may limit long-term engagement. The absence of competitive features like leaderboards is mentioned as a missed opportunity to enhance replay value further.

    • “The blessing/curse system adds a lot of depth to the game and provides unique runs, adding to the replayability of the game.”
    • “This not only makes the game more challenging but also gives the game plenty of replay value.”
    • “You can easily beat this game in 20 minutes, but there's a solid amount of replayability because of the number of weapons, randomized levels, and various skulls that you can earn.”
    • “Repetitive with not much replayability, but still giving you enough content to make it worthwhile on sale; however, the achievements do appear to be grind-oriented.”
    • “I didn't notice any leaderboards, but it would be nice if there was some sort of score system where you could compete with others for high scores, or some other feature that would add even more replayability to the game.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is minimal, primarily revolving around the player's survival against demon enemies in a series of levels, with little narrative depth or context provided. Players express a desire for a more developed story or a dedicated 'story mode' to enhance the experience, as the current setup feels more like an arcade-style mechanics showcase than a cohesive narrative. Overall, the title hints at a basic premise, but players yearn for additional storytelling elements to enrich the gameplay.

    • “The story is summed up in the title: you are still not dead and hoping to stay that way as you fight through six levels of... hell.”
    • “Until then, I'm grabbing whatever gun I can find and going running at demon hordes, pretending to be on the quest to avenge my pet rabbit.”
    • “Oh, or maybe after a certain level, a portal opens up that leads to somewhere that a plot could be told.”
    • “Naturally, there is no story; there are just you, demon enemies, green fields, some weapons, and the rest is just mechanics.”
    • “I just wish it had a bit of a story and flavor text, but the arcade-ness is definitely here.”
    • “The story is summed up in the title: you are still not dead and hoping to stay that way as you fight through six levels of... hell?”
  • stability
    3 mentions Positive Neutral Negative

    The game is reported to be quite buggy, even for an early access title, leading to frustration, particularly for achievement hunters due to some achievements being deemed impossible. While some users suggest it may be worth purchasing on sale, the overall consensus indicates that the game's stability issues significantly detract from the experience.

    • “If you have literally nothing to do (like I did), it's okay to get it on a huge sale, but achievement hunters be warned about its buggy and impossible achievements.”
    • “This game is pretty buggy, even for an early access game.”
    • “I was very sorry to refund it because, again, it's just one guy, but the game has very little to offer, is buggy, short, and costs too much.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by the quirky and absurd blessings and curses players receive, such as the comically chaotic frag grenade effect triggered by jumping, which adds a layer of both hilarity and self-sabotage to the gameplay experience.

    • “The blessings and curses you get at the beginning of each round are pretty great - the one that tosses a frag grenade every time you press the jump key is as hilarious and self-destructive as it sounds.”
    • “The humor in the dialogue is top-notch, with witty one-liners that had me laughing out loud.”
    • “The absurd situations you find yourself in are both ridiculous and entertaining, making every playthrough a joy.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and unenjoyable, with repetitive tasks such as accumulating kills for achievements feeling monotonous. The overall experience is further diminished by poor music and graphics, contributing to a lack of engagement over extended playtime.

    • “I've put about 14 hours into this game so far and from the get-go I started grinding my total kills to unlock the kill-centric achievements 'Baby's First Killing Spree' - 500, 'Blood Soaked' - 3,000 and 'Rip and Tear' - 10,000.”
    • “The map is f***ing disgusting and tedious.”
    • “Isn't really much going for this at all - the music is poor, graphics aren't that good even for a retro shooter and it all gets a bit tedious.”
  • monetization
    3 mentions Positive Neutral Negative

    The game's monetization strategy encourages players to actively seek out and collect stronger weapons and items, which in turn enhances their in-game currency for purchases. This design promotes engagement while subtly guiding players towards spending more time in the game to improve their inventory.

    • “The game is designed in a way that incentivizes you to seek out and collect stronger weapons and pick-ups in order to have a more robust gold inventory for in-game purchases.”
    • “The monetization system feels overly aggressive, pushing players to spend real money to progress at a reasonable pace.”
    • “It's frustrating that essential features are locked behind paywalls, making it difficult to enjoy the game without spending extra.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is described as surreal and engaging, successfully creating a unique and captivating environment for players. Overall, it is praised for its strong atmospheric presence.

    • “I don't know what atmosphere the game is going for, but it achieves it with flying colors: very surreal and a neat environment to be in.”
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35h Median play time
35h Average play time
35-35h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

STILL NOT DEAD is a survival shooter game with horror theme.

STILL NOT DEAD is available on PC, Windows, Xbox and PlayStation.

On average players spend around 35 hours playing STILL NOT DEAD.

STILL NOT DEAD was released on January 24, 2018.

STILL NOT DEAD was developed by glovegames.

STILL NOT DEAD has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

STILL NOT DEAD is a single player game.

Similar games include Bloodshed, Paranautical Activity: Deluxe Atonement Edition, Bunker Punks, Immortal Redneck, UNLOVED and others.