STILL NOT DEAD
- August 4, 2018
- glovegames
- 35h median play time
Still Not Dead is essentially DOOM + NUCLEAR THRONE.. .. progress through the 6 stages of hell, outrunning death himself and collecting various weaponry and items to survive. Between stages choose blessings and curses to form your playstyle and adapt to each semi-random run. Survive and unlock new skill skulls to ramp up the challenge in the way you choose. Still Not Dead combines frantic action …
Reviews
- Fast-paced gameplay reminiscent of classic FPS games like DOOM, providing a nostalgic experience.
- The blessing and curse system adds depth and variety to each run, enhancing replayability.
- Destructible environments and a diverse range of weapons contribute to an engaging and chaotic gameplay experience.
- The game feels unfinished and buggy, with issues like unresponsive controls and broken achievements.
- Lack of enemy variety and repetitive level design can lead to a monotonous experience after a short time.
- Mouse sensitivity and control customization options are limited, making gameplay frustrating for some players.
- gameplay36 mentions
- 25 % positive mentions
- 67 % neutral mentions
- 8 % negative mentions
The gameplay is characterized by fast-paced, challenging mechanics reminiscent of classic shooters like Doom, featuring a unique blessing/curse system that adds depth to encounters. While some players find the gameplay loop engaging and fun, others criticize it for being derivative and lacking intuitive elements, leading to mixed feelings about its overall execution. Despite these issues, the distinct enemy mechanics and smooth controls contribute to an enjoyable experience for many players.
“The gameplay is very good, fast-paced, and fun.”
“It's a fun, addicting shooter with elements that mix up gameplay in a nice way.”
“This early access game is already in a very solid state thanks to the tried and true gameplay of older shooters like the original Doom, as well as a conscientious and compelling game design.”
“I have a couple of issues with the gameplay loop.”
“It's just that this game is not my cup of tea when it comes to some of its mechanics.”
“Bear in mind this game was released in 2018, and the developer wants $10 for it... the gameplay and graphics are worse than Wolfenstein 3D from 1991.”
- graphics27 mentions
- 22 % positive mentions
- 67 % neutral mentions
- 11 % negative mentions
The graphics of the game have received mixed reviews, with some players appreciating the retro pixel art style reminiscent of classic shooters like Doom, while others criticize it as dull and lacking in quality, comparing it unfavorably to much older titles. Many feel that the graphics detract from the overall experience, with some expressing fatigue over the trend of indie games opting for simplistic, retro aesthetics. Overall, the visuals evoke nostalgia for some, but leave others wanting more in terms of quality and innovation.
“I was drawn to the art style and gameplay when I saw this in early access, thinking: this will be like a rogue-lite Doom/build engine game nostalgia with some character.”
“A nice melding of ideas and visuals that creates a retro-inspired frantic shooter.”
“The music is absolutely amazing and the art style is fantastic retro-inspired awesomeness.”
“Not really a huge fan of the retro-like artwork for this game, but that's just my opinion.”
“Isn't really much going for this at all - the music is poor, graphics aren't that good even for a retro shooter and it all gets a bit tedious.”
“The graphics though really distract from the game (and others like it) and are a total eyesore.”
- music26 mentions
- 62 % positive mentions
- 27 % neutral mentions
- 12 % negative mentions
The music in the game receives mixed reviews, with many praising the soundtrack as energetic and fitting for the gameplay, enhancing the sense of urgency and excitement. However, some players criticize the overall sound design, noting that other audio elements feel weak or low quality compared to the music. While the soundtrack is often described as fun and nostalgic, its repetitiveness can detract from the overall experience for some players.
“The soundtrack is killer.”
“The music gets you hyped and the gameplay is fast-paced.”
“The music is absolutely amazing and the art style is fantastic retro-inspired awesomeness.”
“I disabled music completely and I still struggle to have enough situational awareness at all times.”
“Isn't really much going for this at all - the music is poor, graphics aren't that good even for a retro shooter and it all gets a bit tedious.”
“Also the gameplay with the repetitive music.”
- replayability10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
Overall, the game offers a mixed experience in terms of replayability. While many players appreciate the depth added by the blessing/curse system, randomized levels, and diverse weapons, some find it repetitive and lacking in long-term engagement. The potential for unique runs and challenges provides a solid foundation for replayability, but additional features like leaderboards could enhance the experience further.
“The blessing/curse system adds a lot of depth to the game and provides unique runs, adding to the replayability of the game.”
“This not only makes the game more challenging but also gives the game plenty of replay value.”
“You can easily beat this game in 20 minutes, but there's a solid amount of replayability because of the number of weapons, randomized levels, and various skulls that you can earn.”
“Repetitive with not much replayability, but still giving you enough content to make it worthwhile on sale; however, the achievements do appear to be grind-oriented.”
“I didn't notice any leaderboards, but it would be nice if there was some sort of score system where you could compete with others for high scores, or some other feature that would add even more replayability to the game.”
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's story is minimal, primarily revolving around the player's survival against demon enemies in a series of levels, with little narrative depth or context provided. Players express a desire for a more developed story or a dedicated 'story mode' to enhance the experience, as the current setup feels more like an arcade-style mechanics showcase than a cohesive narrative. Overall, the title hints at a basic premise, but players yearn for additional storytelling elements to enrich the gameplay.
“The story is summed up in the title: you are still not dead and hoping to stay that way as you fight through six levels of... hell.”
“Until then, I'm grabbing whatever gun I can find and going running at demon hordes, pretending to be on the quest to avenge my pet rabbit.”
“Oh, or maybe after a certain level, a portal opens up that leads to somewhere that a plot could be told.”
“Naturally, there is no story; there are just you, demon enemies, green fields, some weapons, and the rest is just mechanics.”
“I just wish it had a bit of a story and flavor text, but the arcade-ness is definitely here.”
“The story is summed up in the title: you are still not dead and hoping to stay that way as you fight through six levels of... hell?”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to be quite buggy, even for an early access title, leading to frustration, particularly for achievement hunters due to some achievements being nearly impossible to unlock. While some users suggest it may be worth purchasing on sale, the overall consensus indicates significant stability issues that detract from the experience.
“If you have literally nothing to do (like I did), it's okay to get it on a huge sale, but achievement hunters be warned for its buggy and impossible achievements.”
“This game is pretty buggy, even for an early access game.”
“I was very sorry to refund it because, again, it's just one guy, but the game has very little to offer, is buggy, short, and costs too much.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and unenjoyable, with poor music and graphics contributing to a lackluster experience. Achievements tied to kill counts require significant grinding, which many reviewers feel detracts from the overall enjoyment of the game.
“I've put about 14 hours into this game so far and from the get-go I started grinding my total kills to unlock the kill-centric achievements 'Baby's First Killing Spree' - 500, 'Blood Soaked' - 3,000 and 'Rip and Tear' - 10,000.”
“The map is f***ing disgusting and tedious.”
“Isn't really much going for this at all - the music is poor, graphics aren't that good even for a retro shooter and it all gets a bit tedious.”
- atmosphere2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's atmosphere is described as surreal and engaging, successfully creating a unique and immersive environment that resonates well with players.
“I don't know what atmosphere the game is going for, but it achieves it with flying colors: very surreal and a neat environment to be in.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the absurdity of certain mechanics, such as a blessing that causes a frag grenade to be thrown every time the jump key is pressed, resulting in both comedic and chaotic gameplay moments.
“The blessings and curses you get at the beginning of each round are pretty great - the one that tosses a frag grenade every time you press the jump key is as hilarious and self-destructive as it sounds.”
“The humor in the dialogue is top-notch, with witty one-liners that had me laughing out loud.”
“The absurdity of the situations you find yourself in is both unexpected and hilarious, making every playthrough a unique comedy experience.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's monetization strategy encourages players to actively seek out and collect stronger weapons and items, which in turn enhances their in-game currency for purchases. This design promotes engagement while subtly guiding players towards spending more within the game.
“The game is designed in a way that incentivizes you to seek out and collect stronger weapons and pick-ups in order to have a more robust gold inventory for in-game purchases.”