"Super Mutant Alien Assault" is a challenging arcade-style platformer where you fend off alien attacks on a spaceship. With rapid fire levels and randomized objectives, enemies, and vending machines, each playthrough is unique. Unlock and master a variety of weapons, abilities, and perks to survive and save humanity across three galaxies.
The game features vibrant pixel art and engaging gameplay, making it visually appealing and fun to play.
There is a good variety of weapons and abilities that encourage players to adapt their strategies during gameplay.
Local co-op mode adds to the fun, allowing for shared experiences and chaotic gameplay with friends.
The game is short, with a limited number of levels and can feel repetitive after a few playthroughs.
The music, while energetic, is often described as aggressive and may not suit everyone's taste.
Technical issues, such as frame rate drops and lack of online multiplayer, detract from the overall experience.
gameplay
118 mentions Positive Neutral Negative
31%
66%
3%
The gameplay of the game is characterized by tight controls, challenging mechanics, and a dynamic experience that evolves as players master the systems. While some players find the complexity and tutorial unlocks frustrating, many appreciate the variety of weapons and enemy interactions that keep the gameplay engaging and encourage a "just one more game" mentality. Overall, it offers a polished arcade-style experience with a retro aesthetic, though technical issues and a lack of content depth may deter some players.
“The gameplay is tight, challenging, and intense.”
“Simple, yet stylish, a very well-crafted and polished arcade-style game with engaging gameplay.”
“Tight controls, a beautiful pixel art aesthetic, and intense and challenging gameplay make this a buy in my opinion.”
“Any criticism I have for this game mostly stems from a few technical issues - there's no Steam cloud saving support, its performance is weirdly bad for a 2D game, and if you dip below 60 fps, you'll notice that gameplay speed is tied to the framerate.”
“You get 'fake unlocks' of mechanics/features/modes by playing the tutorial which isn't that fun; I'd rather unlock more modes just by playing and achieving things or getting high scores, rather than it just happening for no reason or as part of a tutorial.”
“- needlessly complex with a lot of different objectives and machines every level, or a mix of them per level, which makes the gameplay unfocused and unintuitive.”
music
90 mentions Positive Neutral Negative
31%
60%
9%
The music in the game has received mixed reviews, with many players expressing a strong dislike for the aggressive dubstep soundtrack, describing it as overwhelming and mismatched to the gameplay. Conversely, some players appreciate the energetic and adrenaline-pumping qualities of the music, noting that it enhances the action and fits the game's theme well. Overall, the soundtrack seems to be a polarizing aspect, appealing primarily to fans of electronic music while alienating others.
“The music is my favorite aspect of the game because it really fits the action and theme of the game, but if you're not a fan of electro/dubstep music, I wouldn't recommend the game because this type of music is basically 100% of the soundtrack and without music, the game might feel pretty boring.”
“Colorful pixel graphics and a dubstep soundtrack that pumps your adrenaline - what do you need more?”
“Soundtrack is great, art is beyond amazing, I'm gonna be playing this all week.”
“The nondescript grimness of assault’s aesthetics and backdrops do it no favors...and its musical score is more scratchy than catchy.”
“Music does not match the gameplay or feeling; it is much faster and more intense, which the gameplay is not.”
“My ears started to bleed, so I muted the music completely.”
graphics
90 mentions Positive Neutral Negative
51%
45%
4%
The graphics of the game receive mixed reviews, with many praising the colorful pixel art style and retro aesthetic that evoke classic arcade visuals. However, some critics highlight issues such as locked resolution, small graphics, and a lack of depth in the visual design, labeling it as "soulless" and a "copout" for not utilizing more modern graphics. Overall, while the art style is appreciated by many, there are significant concerns regarding its execution and quality.
“The game has some really beautiful environments and the graphics are really well designed and laid out.”
“Colorful pixel graphics and a dubstep soundtrack that pumps your adrenaline - what do you need more?”
“The pixel art style is beyond awesome with the environments and the enemy designs being really cool.”
“The nondescript grimness of Assault’s aesthetics and backdrops do it no favors...and its musical score is more scratchy than catchy.”
“Controls can be customized, but the game resolution is locked and can't be changed or customized to improve the poor quality visuals.”
“A choice was made to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
story
37 mentions Positive Neutral Negative
8%
81%
11%
The game's story mode is notably short, often under 45 minutes, which some players appreciate as a strength, while others view it as a drawback. The narrative is described as barebones, serving primarily as a backdrop for gameplay rather than a focal point, with missions spread across three galaxies and a variety of objectives. While the story adds a nice touch, many players express a desire for deeper narrative elements and more content to enhance replayability.
“The story in the game is pretty barebones, and while I feel like it is there for the sake of it, it’s a nice addition nonetheless.”
“You can play either the endless mode, once you unlock it, or the 'story mode,' which is divided into 3 different galaxies, each corresponding to one of the 3 different fleets. Each galaxy consists of 4 levels, with the last level having a boss.”
“While the story wasn't needed, it was certainly a very nice addition to an already pretty good game.”
“The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game.”
“Straight to the point, no in-depth story here.”
“The story in the game is pretty barebones and while I feel like it is there for the sake of it, it’s a nice addition nonetheless.”
replayability
26 mentions Positive Neutral Negative
62%
26%
12%
Overall, the game exhibits strong replayability due to its randomized levels, various power-ups, and challenging gameplay that encourages multiple playthroughs. While some users note that certain aspects, like a short campaign or lack of additional modes, may limit replay value, many appreciate the depth and strategies available for repeated play. The inclusion of leaderboards and endless modes further enhances the game's replayability, making it appealing for players seeking ongoing challenges.
“The campaign is not very long, but due to the randomized levels (including weapon drops and special abilities), the game offers a high replayability.”
“Add in an endless mode that has a leaderboard, and you have a great game with some awesome graphics and tons of replayability.”
“All in all, a great well-polished explosive romp, with heaps of replay value.”
“To unlock the higher difficulties, you will have to play through the game without dying once (which I wasn't able to do), so people who want replay value will have a lot to go through.”
“The campaign is incredibly short and can take as little as fifteen minutes to complete, resulting in not much replay value due to a lack of additional modes.”
“The game can be overly frustrating when randomness fails; special abilities and defensive moves feel unnecessary, leading to a lack of depth and replayability.”
humor
6 mentions Positive Neutral Negative
100%
The humor in the game is highly praised, particularly when played with others, as friendly fire leads to hilarious interactions. The combination of quirky items and chaotic gameplay creates intense and funny moments that enhance the overall experience.
“I highly recommend playing it with someone else; friendly fire makes it hilarious.”
“Combined with the aforementioned abundance of strange and novel items, this feature makes for some intense and hilarious moments that really amplify the game's crazier side.”
“& very funny”
grinding
4 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be tedious and unfulfilling, as the roguelite mechanics do not align well with the game's pace. The slow drip feed of unlocks feels more like a hindrance, prolonging gameplay without enhancing the shallow combat and enemy variety, leading to repetitive and monotonous tasks.
“The roguelite formula doesn’t gel too well with the game’s pace, as the drip feed of unlocks does it no favors in complementing the rather shallow combat and enemy compositions, and only serves to prolong the runtime by gating new toys behind its tedious grinds.”
“You can sprint around the rock smashing it all you want, but at the end of the day, you're doing long tedious work and have to keep running around in circles to get the job done.”
optimization
2 mentions Positive Neutral Negative
100%
The game's optimization has been criticized for several technical issues, including a lack of Steam cloud saving support and poor performance for a 2D title. Additionally, players have noted that the gameplay speed is tied to the framerate, leading to noticeable issues when the frame rate drops below 60 fps.
“Any criticism I have for this game mostly stems from a few technical issues - there's no Steam Cloud saving support, its performance is weirdly bad for a 2D game, and if you dip below 60 fps, you'll notice that gameplay speed is tied to the framerate.”
emotional
2 mentions Positive Neutral Negative
100%
Users appreciate the emotional aspect of the game for its engaging narrative, noting that it avoids lengthy and tedious storylines, which helps maintain a strong emotional connection throughout the experience.