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CROWDED. FOLLOWED. Game Cover

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CROWDED. FOLLOWED. is a single player survival management game with horror, thriller and violence themes. It was developed by ferryliquid and was released on October 24, 2024. It received very positive reviews from players.

Full Game release on October 24th About You have the briefcase. Now it's after you. It's not going to stop. Be careful—it may take the form of someone else.Estimated playtime: 10 - 15minsHey everyone! We're back this year with an updated demo as well as a full game release date on October 24th! If you're interested, I would really appreciate it if you could add it to your wishlist on Steam :) …

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93%Audience ScoreBased on 226 reviews
gameplay14 positive mentions
optimization1 negative mentions

  • Unique and intense horror experience inspired by the film 'It Follows', successfully creating constant paranoia and anxiety.
  • Excellent atmospheric design with effective use of sound, music, and visuals that enhance immersion and tension.
  • Engaging gameplay mechanics including stamina management with an inhaler and chasing through crowded environments create a fresh take on the horror chase formula.
  • Very short game length with limited replayability and gameplay depth, leaving players wanting more content and story development.
  • Some technical and design issues such as a low field of view causing discomfort, occasional frustrating camera angles, and crowds spawning in unrealistic locations.
  • Monster design and behavior can be predictable and sometimes reduces tension, with the entity often being easy to locate despite its shape-shifting ability.
  • gameplay

    44 mentions Positive Neutral Negative

    The gameplay delivers an intense, anxiety-fueled experience centered on scavenger hunts and relentless chases in crowded environments, enhanced by a unique stamina mechanic requiring inhaler use. While praised for its atmospheric tension, sound design, and innovative mechanics that avoid cheap scares, some find it simplistic and repetitive with limited depth and only a few levels. Overall, it's a well-crafted, stressful horror chase game that excels in mood and originality despite its brevity and minimalist design.

    • “Incredible concept executed to perfection... the atmosphere and game mechanics are married perfectly to create one of the most intense thriller/horror experiences I have encountered in some time.”
    • “The gameplay is really simple: complete the task at hand (collecting coins to buy ticket, collect the right wristband for entry, and collect the security card) and leave the area without getting caught. These mechanics naturally create a nerve-wrecking experience.”
    • “It perfectly conveys the same sense of anxiety and paranoia that made the movie great, but also surprises the player with unique mechanics that not only differentiate it from the movie, giving it its own character, but also caught me completely off guard on more than one occasion!”
    • “The main mechanic of the game is that your stamina drains the more you run and you have to use your inhaler to restore stamina.”
    • “Regrettably, this is one of the few games I’ve felt compelled to refund, as the gameplay became repetitive after just 30 minutes.”
    • “The gameplay is mostly just being chased in a straight line, not much to it; I think the experience is mostly about the atmosphere and the stress it creates by using limited space in the environment.”
  • graphics

    29 mentions Positive Neutral Negative

    The game's retro, low-poly graphics and VHS-style filter effectively create a tense, oppressive atmosphere reminiscent of PS1-era horror, enhancing the feeling of unease and dread. While visually simple, the art style complements the gameplay by amplifying fear and immersion, with visuals and sound design working seamlessly together to deliver a unique and suspenseful horror experience. Some minor repetitiveness and occasional graphical clarity issues aside, the graphics are widely praised for their nostalgic charm and contribution to the game's intense mood.

    • “A short snacky horror game that uses its low-fi graphics very well to create a real sense of unease.”
    • “The visuals are great - they make the creature, whatever is after the briefcase, so much creepier; it really taps into the scary games of the early PS2/PS1 era graphically and it works so well.”
    • “Clever visuals and sound effects add to the palpable sense of fear, giving explosive close-ups when you look directly at the monster, and making stages feel dreadfully cloying, particularly when your foe draws close and the music starts to wane as a warning.”
    • “It's a good, short and scary game made with some old school graphics, but I can't recommend it since it performs so bad.”
    • “The long lady shapeshifter itself and the graphical changes made don't serve to make it scarier; in actual gameplay, it's astoundingly easy to tell which person is the monster before they even shift back.”
    • “Basically it follows as a videogame in PS1 era graphics and aesthetic.”
  • music

    23 mentions Positive Neutral Negative

    The music and sound design in this game receive widespread praise for their immersive, tension-building qualities and seamless integration with gameplay, notably how the soundtrack shifts dynamically when the monster is near. Reviewers highlight the atmospheric, dystopian soundtrack, including standout club music, as key to maintaining a constant sense of fear and anxiety, with several expressing a strong desire for an official soundtrack release or DLC. Overall, the audio experience is regarded as a crucial element that amplifies the game's unique and intense atmosphere.

    • “First off, I love the music and immersive atmospheric sounds, and how they all seamlessly transition into a distorted version when she gets near you.”
    • “This game builds tension and the fear of being followed in genuinely shocking ways, utilizing a wonderfully dystopian setting to help you feel small and constantly watched, sound design (and a kick ass soundtrack) to really keep you immersed in the world and the pure anxiety of the situation.”
    • “The music, visuals, sound design, level design, story are really well done, mainly the sound design I feel is fantastic as it feels exactly how each location is shown while at the same time it complements the gameplay as it's harder to hear the monster's footsteps.”
    • “Please make a soundtrack DLC or something and include tracks that randomly change back and forth.”
    • “Wish the game also had a soundtrack that can be bought or that came with the game.”
    • “In the full game, the shifter stands out even worse in the crowd even without the music cue.”
  • atmosphere

    21 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, tense, and unnerving qualities, expertly combining sound design, visuals, and innovative mechanics to create a unique and intense horror experience. Players highlight the effective use of music and environmental sounds, particularly in claustrophobic or crowded settings, which heightens the suspense and fear throughout. Overall, the atmosphere is considered a standout element that significantly enhances the game's chilling and thrilling impact.

    • “Incredible concept executed to perfection... the atmosphere and game mechanics are married perfectly to create one of the most intense thriller/horror experiences I have encountered in some time.”
    • “The game is exceptionally well-crafted in terms of atmosphere, featuring a very engaging story and a dark, immersive setting.”
    • “The great sound design and tight gameplay all work together with the oppressive atmosphere to leave you constantly looking over your shoulder even after you've closed the game.”
    • “The gameplay is mostly just being chased in a straight line, not much to it. I think the experience is mostly about the atmosphere and the stress it creates by using limited space in the environment.”
    • “Very cool idea and game, unfortunately it is kind of repetitive. I can see how well the developers made the game, love the graphics and the atmosphere, but I’ll be looking out for more games from them.”
    • “Uses nice sound and light design to create that creepy atmosphere just in time for Halloween.”
  • story

    20 mentions Positive Neutral Negative

    The story receives mixed feedback, with some praising its immersive atmosphere, engaging horror elements, and effective world-building, while others find it either minimal or lacking in depth. Many appreciate the added narrative tension and multiple endings, though some view the plot mainly as a framework for gameplay rather than a fully developed tale. Overall, the story enhances the game's mood and urgency but may leave players wanting more substantial storytelling.

    • “Massive shoutout to the world building in this game and the environmental storytelling.”
    • “This is a great story-driven game with a strong sense of urgency.”
    • “The game is exceptionally well-crafted in terms of atmosphere, featuring a very engaging story and a dark, immersive setting.”
    • “Story doesn't even make sense and it's boring.”
    • “The story isn't really much of a story, more a justification for the start of the game.”
    • “It feels like the plot was trying to use the mystery box trope but fails because you don't care about the world around the mystery.”
  • replayability

    4 mentions Positive Neutral Negative

    The game offers strong replayability primarily through its challenging difficulty levels, encouraging multiple playthroughs to improve performance. While some levels include random elements, these have minimal impact on overall replay value. Despite being short, the game remains engaging and worth revisiting.

    • “This game is pretty good, there is lots of replay value in the challenge aspect of the game.”
    • “Definitely check this game out, it's well made and has replayability if you want to beat it on certain difficulties.”
    • “Short game but very fun and definitely has replay value!”
  • emotional

    3 mentions Positive Neutral Negative

    The game evokes strong emotional responses, including fear, pressure, and tension, creating a consistently unsettling and immersive atmosphere that keeps players on edge throughout their experience.

    • “I screamed, I cried, I laughed.”
    • “All of this resource management made me feel constant pressure and fear throughout my playthrough!”
    • “It was creepy and it made me feel like I was never safe at any point.”
  • optimization

    1 mentions Positive Neutral Negative

    The game's optimization struggles notably in the final level, where performance drops due to a high number of entities, detracting from an otherwise excellent experience.

    • “There is an issue with performance in the last level (I assume due to the number of entities) and I find it really ruins the end of an otherwise brilliant game.”
  • grinding

    1 mentions Positive Neutral Negative

    Grinding in the game is time-consuming and requires significant effort, often necessitating multiple attempts or extended playtime to progress.

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CROWDED. FOLLOWED. is a survival management game with horror, thriller and violence themes.

CROWDED. FOLLOWED. is available on PC, Windows, Xbox and PlayStation.

CROWDED. FOLLOWED. was released on October 24, 2024.

CROWDED. FOLLOWED. was developed by ferryliquid.

CROWDED. FOLLOWED. has received very positive reviews from players. Most players liked CROWDED. FOLLOWED. for its gameplay but disliked it for its optimization.

CROWDED. FOLLOWED. is a single player game.

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