- October 12, 2018
- KIRA
- 5h median play time
Lost in Vivo
Platforms
About
"Lost in Vivo" is a narrative-driven psychological horror game where you play as a detective investigating a series of mysterious disappearances. The game features a unique mechanic of switching between the real world and the "Vivo," a nightmarish alternate reality, to uncover the truth. Your choices and interactions in the game affect the outcome of the story, leading to multiple endings.
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- Incredible atmosphere and sound design that creates a constant sense of dread.
- Unique enemy designs and clever gameplay mechanics that keep players on edge.
- Multiple endings and hidden content provide great replayability.
- Combat can feel clunky and unbalanced, with some enemies being too easy to defeat.
- The story can be confusing and lacks depth, making it hard to connect with the protagonist.
- Some technical issues, such as screen tearing and bugs, can detract from the experience.
atmosphere
446 mentions Positive Neutral NegativeThe atmosphere in "Lost in Vivo" is widely praised for its oppressive, claustrophobic, and immersive qualities, drawing strong comparisons to classic horror titles like Silent Hill. Reviewers highlight the effective use of sound design, unsettling visuals, and a unique art style that enhances the game's psychological horror elements, creating a constant sense of dread without relying heavily on jump scares. While some critiques mention gameplay and design flaws, the overall consensus is that the atmosphere is a standout feature that captivates and terrifies players throughout the experience.
“The atmosphere created by the sound design, setting, and art direction instills a sense of fear and dread that is held on throughout the game.”
“The phenomenal atmosphere is enhanced by the clever use of lighting, terrifying enemies, and the claustrophobic feeling that the game successfully creates.”
“Lost in vivo is an atmospheric first-person horror game about trying to find your dog in the worst place imaginable.”
“The game tries so hard to be scary, and it immediately ruins the atmosphere with monsters who go through walls, dumb effects, and excessive attempts to make the player be scared.”
“There was no personality here, no scares, no atmosphere.”
“The atmosphere is thick and foreboding, making heavy use of underground locations that are filled with rustic metals and flesh.”