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Distant Star: Revenant Fleet

65%Game Brain Score
story, gameplay
grinding, stability
65% User Score Based on 474 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OS

About

"Distant Star: Revenant Fleet" is a tactical space strategy game where you build and command your own fleet of starships. Experience an engaging story in a procedurally generated universe, fighting against alien factions with unique strengths and weaknesses. Utilize strategic planning and real-time tactical decisions to survive and expand your territory.

Genres & Tags
Play Modes
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
Distant Star: Revenant Fleet screenshot
+9

65%
Audience ScoreBased on 474 reviews
story36 positive mentions
grinding10 negative mentions

  • The game combines elements of FTL and RTS, providing a unique gameplay experience with fleet management and tactical combat.
  • The graphics and sound design are praised for their quality, creating an immersive atmosphere.
  • The developers are actively engaging with the community and making improvements based on player feedback.
  • The game is considered overly difficult, with many players feeling overwhelmed by enemy encounters and lacking a proper difficulty balance.
  • There are complaints about repetitive missions and a lack of variety in gameplay, leading to a feeling of monotony.
  • The user interface and controls are criticized for being unintuitive and unresponsive, making gameplay frustrating at times.
  • story
    278 mentions Positive Neutral Negative

    The story in "Distant Star: Revenant Fleet" is generally considered straightforward and somewhat cliché, with many players noting its similarities to other titles like "Homeworld." While the game features a variety of missions and choices that can impact gameplay, the narrative lacks depth and replayability, often leading to repetitive scenarios. Some players appreciate the moral complexity of the quests, which challenge the notion of good versus evil, but overall, the storytelling is seen as needing more variety and engagement to enhance the gaming experience.

    • “The story is interesting and the events that unfold are really cool to read (even if a few may repeat themselves during a run).”
    • “The a'kari often resort to less than wholesome tactics to make their way through the game (as the necessity of their mission requires), but that will come with a moral weight to it, and if you become invested or put some time into thinking about the lore or backstory of the game, well, it may leave you wondering if you're actually playing for the right side.”
    • “The story's serviceable, and the world is presented with a workable amount of depth--I'm not expecting grand world-building here, and I didn't get it, but I did get a pleasant amount of insight into the universe.”
    • “Story is a bit lacklustre.”
    • “Poor Homeworld 2 clone, repetitive missions that get boring soon, with an incomplete plot at the end.”
    • “The story is pretty plain and basic; you can see very similar storylines in other games (like Homeworld). I didn't like it, but the developers made a good lore for the game itself, covering its basic story and making you feel like you're making real decisions throughout the game.”
  • gameplay
    140 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some players finding it fun and challenging, particularly praising the tactical spaceship combat and upgrade systems. However, many others criticize it for being repetitive, lacking depth, and overly simplistic, often comparing it unfavorably to similar titles like "FTL: Faster Than Light." Overall, while there are promising mechanics and visuals, the gameplay experience is marred by issues such as poor targeting, limited content, and a lack of engaging substance.

    • “The gameplay is really nice; it balances the RTS aspects well, and I feel as if I could be even more impressed in the future with what is to come!”
    • “Once you get these mechanics down, get the right equipment set up with your ships, recognize your ship abilities, and have the patience to keep going with this game, it's an absolute blast.”
    • “Nice tactical spaceship combat game, with simple but effective mechanics, a decently deep system of upgrades, ships you can recognize at a glance, and, um, void-shattering explosions.”
    • “Artwork, music, and theme are amazing, but that's it; there is no substance to gameplay.”
    • “The gameplay is a total drag.”
    • “But the gameplay is boring and unsatisfying.”
  • graphics
    100 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players appreciating the aesthetic quality, artwork, and smooth visuals, while others criticize them as mediocre or overly simplistic. Some users highlight the game's appealing art style and sound design, but feel that the graphics do not compensate for gameplay shortcomings. Overall, while the visuals are generally considered decent and fitting for the game's theme, they are often described as lacking depth and variety.

    • “The graphics are crisp and really work for the setting, although I got a lot of lag in the last few missions.”
    • “The visuals are stunning and the latest patch has really helped with the difficulty level (which is great!).”
    • “The graphics aren't quite Homeworld remastered, but nonetheless, they're definitely good enough to pass muster, presenting clearly defined racial ships for both the A'kari and the Orthani, along with a third set of ships for the neutral pirates.”
    • “The graphics are meh, the gameplay is meh, it's rinse and repeat gameplay.”
    • “The graphics, while polished for what they are, come across as very two-dimensional.”
    • “There is no 3D or 3D rendered or 2.5D graphics here.”
  • music
    62 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality and fitting themes, often drawing comparisons to the Homeworld soundtrack with its tribal and orchestral elements. However, many players find the soundtrack repetitive and lacking in variety, which detracts from the overall experience. While the music enhances the game's aesthetic, some reviewers noted that it can become grating over time and may not be enjoyable outside of gameplay.

    • “The music very much reminds me of Homeworld while being its own.”
    • “Great music and art direction.”
    • “Of specific mention is the soundtrack, which is really, really good.”
    • “Sound effects are average, but the musical score will put you to sleep.”
    • “Music transitions are awful.”
    • “I wish the soundtrack would be available as DLC to buy.”
  • replayability
    36 mentions Positive Neutral Negative

    Replayability in the game is a mixed bag; while some players appreciate the variety of ship classes and randomly generated sectors that offer potential for replay, many criticize the limited mission variety and lack of engaging abilities, leading to a perception of minimal replay value. The absence of mods and repetitive gameplay elements further detract from the overall experience, making it feel less compelling compared to similar titles like FTL. However, the game's early access status suggests that future updates could enhance its replayability.

    • “It's pretty straightforward, but the variety of ship classes helps with replayability. There are lots of solid combinations to play around with, I like the ship designs, and I really like the quests that reveal that you are not necessarily the good guys in this war.”
    • “The luck parts come from the randomly generated sectors, which makes for great replayability but gets frustrating when one of your ships has an ion leak and your shields constantly drain while in combat and you haven't found a place to repair in the last 5 jumps!”
    • “It is early access, though, so it's currently rather short. Replay value is there, though, due to its roguelike nature.”
    • “There seems to be no replay value at all since all abilities are boring as hell anyway and random events are either fight...or run, 90% of the time.”
    • “Boring missions, zero replay value.”
    • “Enjoyable, but limited mission variety means there isn't a lot of replay value.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its engaging graphics and excellent sound design, which effectively convey a unique and immersive universe. Players appreciate the dark, ambient soundtrack and overall aesthetic, although some note that repetitive missions can detract from the experience. Overall, the game's atmosphere is considered a standout feature, enhancing the rogue-like experience.

    • “The graphics are good for what they need to do, and the sound is excellent for conveying the atmosphere.”
    • “Great art and the soundtrack is nice dark atmospheric space ambient.”
    • “Really nice atmosphere, with surprisingly good music score for being such a small game.”
    • “Finding the exact same mission in two consecutive systems, and then again in the next sector, also ruined the atmosphere for me (it was an escort mission, for the curious).”
    • “- a more diverse soundtrack; it's interactive (which is great), but it's also really repetitive and gets in the way of the game's atmosphere and feeling.”
    • “Homeworld is a bit more of a stretch since it's basically a 2D space RTS when it comes to combat, but I have no problem with the comparison to Homeworld because of the atmosphere of the game.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and uninteresting, often feeling that it lacks engaging tactics and becomes a monotonous task of managing ships. Despite some attempts to introduce variety, such as unique ship features, the overall experience is marred by the repetitive nature of grinding, leading many to express frustration and a desire for more meaningful gameplay elements.

    • “Tedious and uninteresting.”
    • “Micro-managing ships around mines is not fun; it is boring and tedious.”
    • “Where FPS has actual tactics, this game just has grinding.”
  • stability
    8 mentions Positive Neutral Negative

    The stability of the game appears to be mixed, with some users reporting a smooth experience free of glitches and crashes, while others encounter significant UI bugs that hinder gameplay. Overall, the feedback suggests that while some players enjoy a stable experience, others face frustrating issues that impact their enjoyment.

    • “The game is so buggy that I frequently run into problems with the UI, which sometimes gets stuck at a dialog window or stops responding at the fleet upgrade window.”
    • “I will not discuss graphics and glitches at the moment because ...version 0.0.0.3 :)”
    • “I haven't found any glitches, but the way one of the ship types is named is rather redundant.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some users reporting pseudo-crashes, long load times, and stuttering during menu navigation. However, many also praise the overall performance and visual quality, noting that it exceeds expectations for an early access title, especially considering the amount of content available for the price.

    • “The performance and amount of content is good, and for that price, it's even better.”
    • “- Performance and overall appearance: great, no lags in the current version, and the overall quality is above average for an early access (I played a lot of them).”
    • “- Performance and overall appearance: great, no lags in the current version, and the overall quality is above average for an early access (I played a lot of them).”
    • “Pseudo-crashes, long load times, and stuttering when opening and closing menus.”
    • “Pseudo-crashes, long load times, and stuttering when opening and closing menus.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the moral dilemmas faced by players as they navigate the a'kari's questionable tactics, prompting reflection on the righteousness of their mission. However, some players find the overall experience lacking in engagement, with criticisms directed at the combat, mechanics, and story, which detracts from the emotional impact.

    • “The a'kari often resort to less than wholesome tactics to make their way through the game, as the necessity of their mission requires. This comes with a moral weight, and if you invest time into the lore or backstory, it may leave you wondering if you're actually playing for the right side.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is noted to be less prevalent than in FTL, with encounters reflecting a serious tone that aligns with the gravity of a tribe warfleet's mission, emphasizing the stakes involved rather than comedic elements.

Buy Distant Star: Revenant Fleet

9h Median play time
7h Average play time
6-10h Spent by most gamers
*Based on 14 analyzed playthroughs

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