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Chimera Game Cover

About

MAKE YOUR ESCAPEPlay as an ancient Chimera locked within a subterranean tower in this rogue-lite dungeon crawler. Battle through floors of powerful creatures on your ascent from the ancient prison. GRAFT YOUR WAY TO POWERTake the powers from your enemies by grafting their limbs to use unique abilities. Use trinkets to create a variety of builds and become an unstoppable force. Unlock relics from …

Chimera screenshot
Chimera screenshot
Chimera screenshot
Chimera screenshot
Chimera screenshot
Chimera screenshot
Chimera screenshot

89%
Audience ScoreBased on 38 reviews
gameplay8 positive mentions
replayability1 negative mentions

  • The game features a fun and engaging gameplay loop with a unique grafting system that allows for diverse builds and abilities.
  • Character design and art style are cute and well-executed, contributing to the game's charm.
  • The game is challenging yet rewarding, with each run feeling different due to randomized elements and unique enemy encounters.
  • Animations and hitboxes are inconsistent, leading to frustrating moments where attacks do not connect as expected.
  • Some enemies lack clear telegraphs for their attacks, making it difficult to anticipate and avoid damage.
  • The game has minor bugs and issues, such as problems with dialogue skipping and collision boundaries, which can disrupt the experience.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun and fluid mechanics, particularly the innovative grafting system that allows for dynamic ability swapping. Players appreciate the engaging gameplay loop and build diversity, although some note that the user interface could use improvement, it does not significantly hinder the overall experience. As a roguelike, the game facilitates easy restarts, enhancing the enjoyment of the core gameplay.

    • “The core gameplay itself functions quite exceptionally and is fluid once you become familiar with it.”
    • “Gameplay loop is pretty fun and the grafting system is really neat to swap out abilities on the fly.”
    • “Fun mechanics, good build diversity.”
    • “The UI needs some work, but it doesn't get in the way of gameplay.”
  • graphics
    10 mentions Positive Neutral Negative

    Overall, the graphics received mixed feedback, with several users expressing a desire for better alignment between the graphics and the game's art style. While some appreciated the clean graphics and art style, others felt that the graphics fell short of expectations.

    • “Clean graphics and art style, and some catchy music.”
    • “Clean graphics and art style, and some catchy music.”
    • “Clean graphics and art style, and some catchy music.”
    • “If the game's graphics matched the art style, I think I would like it more as well.”
    • “The graphics are... not so much.”
    • “If the game's graphics matched the art style, I think I would like it more as well.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally praised for being catchy and enjoyable, enhancing the overall experience. However, some players feel that the boss music loops too quickly, detracting from the intensity of the battles, and suggest incorporating additional instrumental elements to improve the flow.

    • “Clean graphics and art style, and some catchy music.”
    • “Bosses are fun, music is bumpin.”
    • “Firstly, the music is great, but the boss music in particular feels like it's way too short of a loop. It actually caught me off guard that I noticed the song ending and starting so soon into a fight. I feel like an easy way to fix this would be to add in the little instrumental flourishes heard in the out of combat music to fill the empty space.”
  • replayability
    4 mentions Positive Neutral Negative

    Reviewers note that while the game features a compelling character, its replayability is hindered by design choices, such as the placement of room exits, which can make navigation cumbersome. This aspect is particularly crucial for roguelikes, where quick decision-making enhances the overall experience.

    • “It's minor, but important for replayability (which is what roguelikes/lites are all about), that the exits for each room are close to each other so I can decide at a glance where to go instead of having to trek back down the room until I can find the second door before I can make my decision.”
  • story
    4 mentions Positive Neutral Negative

    The game features intriguing lore scattered throughout various rooms, suggesting a deeper narrative, though some players find it challenging to stay engaged with the overall story beyond specific elements like the "mi bone room."

    • “Some intriguing lore drops can be found randomly around different rooms, which hint towards a deeper story.”
    • “I haven't really kept up with the story aside from my bone room.”
    • “Some intriguing lore drops can be found randomly around different rooms which hint towards a deeper story.”
  • stability
    4 mentions Positive Neutral Negative

    The game exhibits notable stability issues, with players frequently encountering bugs that lead to softlocks and loss of interaction, particularly during boss encounters. These glitches can result in characters freezing in place while still being able to move, significantly impacting the gameplay experience.

    • “It's a little bit buggy - I once somehow softlocked myself into the menu with none of the buttons working properly, and I got trapped outside the collision boundary of a room once.”
    • “I caught the same bug 3 times on Scolopendra, the first boss - the character loses the ability to interact with the outside world in any way, freezes in his idle pose, although he is able to move.”
  • humor
    4 mentions Positive Neutral Negative

    Players appreciate the humor in the game, particularly through the quirky design of characters and items, such as the amusingly random limbs and the entertaining raven companion. However, there is a desire for more player agency, specifically the option to skip dialogues that may not resonate with everyone. Overall, the humor adds a lighthearted touch to the gameplay experience.

    • “The rooms are random, so it's fun to get lucky after constantly being unlucky. The bosses are fun to fight, the raven is funny and your best pal, and the different limbs you can get with the different variations are so random and wonky looking that it makes it more fun to play around.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is praised for its cute design, but there are concerns that certain limitations prevent it from reaching its full potential.

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