- January 26, 2021
- JellySnow Studio
- 9h median play time
Metal Unit
Platforms
About
"Metal Unit is a single-player Sci-Fi Role Playing Game with a tragic story of human survivors battling monsters and machines to reclaim their planet. As Joanna, wear the powerful M-Unit suit and get revenge on your traitorous sister. Experience action-packed battles, diverse environments, and a wide range of weapons in this grind-heavy game with sensational replayability and a wonderful soundtrack."
- Engaging combat system with a variety of weapons and abilities that allows for different playstyles.
- Charming pixel art and enjoyable character designs, particularly the main character and mecha aesthetics.
- Decent replay value with a mastery system that encourages experimentation with different weapons and gear.
- The story is convoluted and poorly executed, with many plot points left unresolved and lacking depth.
- Some gameplay mechanics, such as dodging and enemy hitboxes, feel inconsistent and can lead to frustrating experiences.
- The game can become repetitive due to limited enemy variety and static level design, which may detract from long-term enjoyment.
story
604 mentions Positive Neutral NegativeThe story of the game has received mixed reviews, with many players finding it confusing, disjointed, and lacking depth. While some appreciate its intriguing premise and character writing, others criticize it for being poorly executed, with unresolved plot threads and an unsatisfying ending. Overall, the narrative seems to struggle between being a compelling story and a roguelike experience, leaving players divided on its effectiveness.
“A damn good roguelite with an entertaining story.”
“The main story is amazing, it gets really emotional at times.”
“Great story, fun and fast-paced gameplay, superb music, beautiful art.”
“The story is an absolute train wreck but the actual gameplay is solid.”
“The plot felt rushed, I didn't have nearly enough time to spend in the game to get invested in this story and setup.”
“Numerous plot threads are started that are left unresolved, when they could have stuck to simplicity instead.”