Shovel Knight Dig Game Cover
Shovel Knight Dig is beautiful with great music and fits right into the franchise, even though it switches things up from the 2D platformer we are used to. It is an incredibly addictive game that is full of replayability!
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"Shovel Knight Dig" is a fast-paced platforming game where players dig deep into the earth in a quest to uncover relics and treasures. As the titular Shovel Knight, players will face off against enemies and bosses in frenetic side-scrolling combat while avoiding treacherous traps and hazards. With procedurally generated levels, each playthrough offers a unique challenge.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox Series X|S
  • Mobile Platform
  • Play​Station
  • Xbox

Reviews

76%
Audience ScoreBased on 501 reviews
gameplay50 positive mentions
replayability5 negative mentions
  • The visuals and soundtrack are stunning, maintaining the charm of the original Shovel Knight.
  • Gameplay is fun and addictive, with a solid mix of platforming and roguelike elements.
  • The character designs and interactions are charming, adding depth to the game.
  • The game is relatively short, with many players completing it in just a few hours.
  • There is a lack of meaningful progression and permanent upgrades, making replayability feel limited.
  • Some design choices, such as the automatic shovel drop and camera angles, can lead to frustrating and unfair deaths.
  • gameplay135 mentions

    The gameplay of "Shovel Knight Dig" has received mixed reviews, with many praising its tight controls, engaging mechanics, and the nostalgic feel of the original "Shovel Knight." However, some players noted issues with level design, camera implementation, and the balance of roguelike elements, which can lead to frustration. Overall, while the game successfully translates the beloved platforming mechanics into a roguelike format, it falls short in certain areas, leaving players with a sense of both enjoyment and disappointment.

    • “The original Shovel Knight was, gameplay-wise, meticulously crafted to be an amazing experience where the player is in control with regards to the mechanics of the game.”
    • “Shovel Knight Dig is a wonderful melding of the mechanics and feel of Shovel Knight and the ever-evolving roguelite genre.”
    • “The gameplay is fun, the soundtrack is great, and the art is fantastic.”
    • “However, from a gameplay perspective, this title falls far short.”
    • “While the core mechanic is solid, it has some issues; the camera isn't well implemented and the generated levels lack excitement.”
    • “The procedurally generated environment completely botches your sense of progression and doesn't properly introduce you to level-specific mechanics, burdened thoroughly by a poorly aimed camera and the complete inability to process your surroundings without an instant threat of death.”
  • music126 mentions

    The music in the game has received widespread acclaim, with many reviewers praising Jake Kaufman's soundtrack as outstanding and a highlight of the experience. While some noted that it may not reach the iconic status of the original Shovel Knight tracks, the overall quality and catchiness of the music remain impressive, enhancing the game's vibrant atmosphere. The combination of beautiful pixel art and a fantastic soundtrack contributes significantly to the game's appeal, making it a treat for fans of the series.

    • “The music is fantastic as always, courtesy of Jake Kaufman, who really lets loose here and it slaps.”
    • “The music and presentation are absolutely top notch.”
    • “The soundtrack is really good too.”
    • “The game just feels incredibly unresponsive and unfinished control-wise; again, the graphics are eye candy and the music goes so hard, but actually playing the game is such a chore.”
    • “I will say the graphics and music are great, but this is a total letdown for fans of Shovel Knight or anyone looking for a roguelike fix after Rogue Legacy 2.”
    • “And for that price, it's not worth it; a very shallow roguelike, it has some issues with the controls and the camera battles against you at times. Shovel Knight controls weird, it feels more clunky than the original game, the music and visual design are very, very good.”
  • graphics80 mentions

    The graphics of "Shovel Knight Dig" have received widespread acclaim for their beautiful 16-bit aesthetic, which is seen as a natural evolution from the original game's 8-bit style. Reviewers highlight the stunning visuals, charming character designs, and vibrant level themes, all complemented by an outstanding soundtrack. While some note a slight lack of polish compared to previous titles, the overall presentation is considered top-notch, showcasing the developers' commitment to quality.

    • “The graphics are stunning and the music is amazing.”
    • “The visuals and music are amazing; you can really tell the developers put a lot of love and effort into this game.”
    • “The art style and soundtrack are incredible and full of character; character movement and digging feel as they should.”
    • “The graphics style is interesting, but lacks a bit of the polish of both the original and Pocket Dungeon.”
    • “While the plot, graphics, lore, and gameplay aren't as good as the absolutely spectacular Shovel Knight: Treasure Trove, that's an impossibly high mark to hit.”
    • “Ultimately, as much as I love the art style, the music, and the storytelling style of the Shovel Knight games, this one ultimately wasn't for me.”
  • story56 mentions

    The story in the game has received mixed reviews, with many players feeling it lacks depth and engagement compared to previous titles in the series. While some appreciate its whimsical charm and connection to the broader lore, others criticize the repetitive dialogue and underdeveloped character motivations, leading to a sense of disappointment regarding its overall narrative experience. Overall, the story is seen as serviceable but ultimately an afterthought, overshadowed by the gameplay mechanics.

    • “I also appreciate how the story hints at larger stakes while still having plenty of its usual carefree/goofy charms, like how the bosses will often appear at your camp after you beat them.”
    • “The story, while relatively simple, is charming all the same, with a simple goal to retrieve your stolen money from the dastardly Drill Knight, with it clearly leading into the original Treasure Trove package should you face the true ending, something I recommend anyone do, especially thanks to recent improvements to lighten the stress of getting it.”
    • “Great game that expands the Shovel Knight & Shield Knight story a bit more.”
    • “The story feels like an afterthought and the dialogue is just serviceable; expect to read the exchange between the main character and the first few bosses over and over because nobody bothered to write more than a few sentences of pre-fight dialogue, but the game doesn't skip these lines either, so you have to mash through it every time.”
    • “The plot is okay, but there is far too much dialogue within the actual run, dialogue that, to me, was not even that interesting. I understood the general gist of the plot seconds after I started playing; I really didn't need to read or skip through the same dialogue boxes over and over.”
    • “This game is meant to be a prequel, but it barely explains the character motivations, there's little to no character development, and their personalities are just not very well explored; the story itself feels kind of bland, unlike the previous titles.”
  • replayability27 mentions

    Overall, the game's replayability is a mixed bag; while some players appreciate the unique runs and charm, many criticize the lack of meaningful unlockables and post-game content, leading to a perception of limited replay value. Despite its roguelike mechanics, which typically enhance replayability, several reviews highlight that the game feels short and lacks the depth found in other titles of the genre. Consequently, while there are moments of enjoyment, the consensus suggests that the game may not offer enough incentive for repeated playthroughs, especially at its price point.

    • “The sprite work is fabulous and the control scheme seems to be the same as the original Shovel Knight; there is plenty of replayability even after you complete most of the game.”
    • “Excellent roguelike platformer with tons of replayability and charm.”
    • “The hand-crafted setpieces mixed around by RNG gives this game a lot of replay value.”
    • “And with that, we begin to see the issue with this game, the replay value is minimal.”
    • “Very short with no replayability.”
    • “This wouldn't be a big deal if there was a lot of post-game replayability that has been a staple of roguelike games, but there is basically none.”
  • grinding15 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, often feeling that the effort required to unlock items and achieve the true ending does not provide sufficient rewards. Many express disappointment that the game lacks meaningful progression, with high costs for upgrades leading to prolonged grinding sessions that detract from enjoyment. Overall, the grinding experience is seen as overly pressured and lacking in payoff, making it less appealing compared to other roguelite titles.

    • “You'll need a second life for grinding.”
    • “Grinding for gems doesn't seem worth your time, since you have no direct progression by unlocking items.”
    • “The true ending itself is very cryptic, tedious, and stupidly frustrating to get, and it can be really frustrating having a run go bad 3/4ths of the way in because of a small mistake.”
    • “Unlocking new items feels unnecessarily grindy for how little they add to the game, and the constantly scaling prices for accessories and relic keys feel more discouraging than anything.”
  • stability8 mentions

    The game's stability has received mixed feedback, with some players reporting significant glitches and soft-locks that hinder gameplay, particularly during critical runs. While a few users noted improvements and fewer bugs compared to the initial launch, others still experienced frustrating issues that affected their overall experience. Overall, while some players found the game to run smoothly, the presence of persistent glitches remains a concern for many.

    • “The game looks great, runs smoothly, has a fantastic soundtrack, and offers enough content to keep you entertained for hours.”
    • “I experienced no crashes or bugs during my playthrough, which made for a seamless gaming experience.”
    • “The stability of the game is impressive; I could focus on the gameplay without worrying about technical issues.”
    • “It's very glitchy, to the point that you will probably have several runs that glitches prevent you from completing.”
    • “While I haven't noticed as many bugs and soft-locks as other users (which hopefully means they've been fixed), I did have a true-end run or two messed up by some glitches involving the items needed to get said ending.”
    • “There are some glitches that can soft lock your game.”
  • humor7 mentions

    The humor in the game is described as both funny and creative, featuring a mix of goofy and entertaining writing that enhances the overall experience. While some players appreciate the humor as charming and addictive, others feel certain elements may come off as cheap shots rather than genuinely funny moments. Overall, the game's humor contributes positively to its addictive gameplay and engaging character interactions.

    • “Very addictive game and funny!!!”
    • “The characters are still very funny.”
    • “The writing is also funny, creative, entertaining.”
  • character development7 mentions

    Character development in the game is a mixed bag; while it features impressive character designs and animations that enhance the visual experience, many players feel that the narrative lacks depth, with insufficient exploration of character motivations and personalities. Some titles in the genre successfully incorporate ongoing character development and variety in builds, but this particular game falls short in providing a compelling story or character growth, leaving it feeling somewhat bland compared to its predecessors. Overall, the aesthetic appeal is strong, but the character development does not meet the expectations set by other games in the series.

    • “Most roguelites extend replayability with lots of variety in character builds, giving the player permanent upgrades that can be set against increasing challenges, and ongoing character development.”
    • “The loop is inherently satisfying; the character design for the new knights is some of the best in the series.”
    • “Loved it! The character designs are cute, and the animations and colors are beautiful.”
    • “This game is meant to be a prequel, but it barely explains the character motivations, there's little to no character development, and their personalities are just not very well explored (especially Shovel and Shield); the story in itself feels kind of bland, unlike the previous titles.”
    • “Most roguelites extend replayability with lots of variety in character builds, giving the player permanent upgrades that can be set against increasing challenges, and ongoing character development. This game does not achieve that.”
    • “While the character designs are cute, the lack of depth in character development leaves much to be desired.”
  • emotional4 mentions

    The emotional aspect of the game is described as a powerful and intense experience, evoking a wide range of feelings from heart-wrenching to euphoric. Players highlight the profound connection between characters, particularly the dynamic between Shovel Knight and Shield Knight, which adds depth and warmth to the narrative. The music, especially tracks like "Who Needs Honor," further enhances the emotional impact, leaving players feeling deeply moved and engaged.

    • “I guess it's because of how difficult it is, but hardly any game made me feel excited for a good ending this much.”
    • “The dialogue and dynamic between Shovel Knight and Shield Knight is really wholesome and cute, making me always look forward to seeing her appear on the surface.”
    • “"Who Needs Honor" made me cry listening to it for the first time, and it's the best track I've heard in an OST for a long time.”
  • optimization2 mentions

    The game's mobile optimization results in a zoomed-in view that restricts visibility and complicates gameplay, as enemies can attack from off-screen. While it runs well on the Steam Deck with minor stuttering, some players feel the price is high given these optimization issues.

    • “The screen optimized for mobile devices makes this game feel too zoomed in; enemies will hit you from off-screen with little chance to react, and the tiny viewing area limits level complexity.”
    • “I'm playing it on Steam Deck, and it is running well aside from a bit of stuttering. I feel like the price is a little steep, though.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

39hMedian play time
32hAverage play time
18-46hSpent by most gamers
*Based on 2 analyzed playthroughs

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