- August 20, 2020
- Ayrton Sato
Charge Kid
Platforms
About
Charge Kid is a challenging puzzle platformer where each jump is a puzzle, requiring experimentation, creativity, and precision. With tight controls and fluid movement, players must use limited resources to make each jump, exploring multiple solutions to progress. Charge Kid is open source under the MIT license, available on Steam and Nintendo Switch, and started as a submission for gmtk2019 game jam.
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- The game features satisfying movement mechanics and visually appealing art, making it a joy to play.
- It offers a challenging mix of puzzles and platforming that encourages creative problem-solving and exploration.
- The controls are responsive and the game provides a rewarding experience as players progress through its intricate levels.
- The game can be very difficult, especially for newcomers, which may lead to frustration.
- Some players found the introduction of mechanics to be poorly timed, causing confusion early in the game.
- The music and sound assets are considered the weakest part of the game, lacking in quality compared to other elements.
gameplay
12 mentions Positive Neutral NegativeThe gameplay features unique mechanics that require some time to master, making it a compelling puzzle platformer with charming visuals. However, players have noted issues with the introduction of these mechanics, as some key elements are not explained until later levels, leading to potential confusion and frustration. Overall, while the mechanics are easy to grasp, the complexity of the level design can pose challenges.
“The mechanics are fairly unique and definitely take a minute to get used to.”
“Great puzzle platformer with cute, clear art and some cool mechanics.”
“Mechanics are easy to understand but levels are crafted complexly.”
“I do have an issue with the way mechanics are introduced - I got stuck on level 3, and by pressing buttons at random, I stumbled on a key mechanic.”
“However, this mechanic is not officially introduced until level 5!”
“Mechanics are easy to understand, but levels are crafted complexly.”