Cavity Busters Game Cover

In "Cavity Busters" , play as Gummy The Soft and navigate through treacherous dental-themed levels filled with enemies and diseases. With 280 upgrades to collect, boss fights, and handcrafted rooms, each playthrough offers a new challenge. The skill-based combat and lack of permanent stat upgrades ensure a rewarding and difficult experience. Join the Discord for a community of rad people and updates on the game.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

94%
Audience ScoreBased on 142 reviews
gameplay30 positive mentions
replayability2 negative mentions
  • Cavity Busters offers a unique and engaging gameplay experience with innovative mechanics like wall-running, tooth throwing, and a risk/reward disease system that keeps each run fresh and exciting.
  • The game features a fast-paced, chaotic combat style reminiscent of popular roguelikes like Binding of Isaac and Enter the Gungeon, while also introducing its own identity and charm.
  • With a variety of unlockable characters, items, and secrets, along with regular updates from a responsive developer, Cavity Busters has high replayability and a lot of content to explore.
  • The game suffers from technical issues such as crashes, freezing, and bugs that can disrupt gameplay and lead to frustrating experiences, especially with the lack of automatic save points.
  • New players may find the steep learning curve and overwhelming number of mechanics in the early game to be off-putting, making it difficult to enjoy the experience right away.
  • Some players have reported issues with item descriptions being unclear or misleading, which can lead to unexpected consequences during runs.
  • gameplay92 mentions

    The gameplay of "Cavity Busters" is characterized by its innovative mechanics, such as wall running and a fluid combat system that combines various movement options, making it both challenging and rewarding. While the game offers a steep learning curve and can initially overwhelm players with its complexity, it ultimately provides a satisfying and engaging experience with a high skill ceiling and numerous customization options. Overall, it stands out in the roguelike genre for its unique mechanics and fun gameplay loop, appealing to fans of bullet hell and action games alike.

    • “The mechanics are almost entirely original for the genre, and feel very satisfying to chain together.”
    • “With a ton of interesting movement (wall run, superjump) and exploration mechanics, Cavity Busters offers up a lot of fun ideas attached to a chaotic and messy (both in a good way!) twin-stick roguelite chassis.”
    • “Despite this game not being the easiest in terms of difficulty, I still found myself enjoying it a lot as I got used to the mechanics.”
    • “I warn you that this game is brutally unforgiving, and due to the large arsenal of mechanics straight out the gate, can almost be overwhelming at first.”
    • “Except I found the pacing to be terribly off, dropping a new player to so many mechanics with so much going on in early levels.”
    • “- Too much of a bullet hell to my taste -> expected more of a roguelike, avoiding is the core gameplay, which isn't interesting to me -> constant rolling, wall running, and jumping.”
  • graphics10 mentions

    The graphics of the game feature a unique and quirky art style that may not appeal to everyone, with some describing it as "not the easiest on the eyes." However, this distinctive aesthetic complements the game's engaging mechanics and replayability, drawing comparisons to titles like "The Binding of Isaac." Overall, while opinions on the visuals are mixed, they contribute to the game's charm and thematic premise.

    • “Love the art style as well.”
    • “It's a good formula, with unique abilities and a very interesting art style and premise, of being a tooth and having wordplay, puns, abilities, and mechanics based off of it.”
    • “The art style may put some people off, as may the occasional grittiness.”
    • “A grosser Binding of Isaac with a unique art style and modernized mechanics.”
  • replayability6 mentions

    The game is praised for its high replayability, attributed to its numerous collectibles, unlockables, and modifiers, making it a worthwhile addition for fans of the roguelike and bullet hell genres. Despite some potential drawbacks like the art style and grindiness, players find the experience engaging enough to warrant multiple playthroughs.

    • “The art style may put some people off, as may the occasional grindiness, but it's all in the service of an immensely replayable and, in my opinion, underrated roguelike gem that should be added to any bullet hell fan's library, sale or no.”
    • “I have yet to beat it, but from all the collectibles, unlockables, and modifiers, this game seems to have plenty of replayability.”
  • grinding6 mentions

    The game features a significant amount of grinding, particularly through its farming mechanics and character unlocks, which can be both a motivator and a potential drawback for players. While some may find the grind tedious, it ultimately contributes to the game's replayability and depth, making it a worthwhile experience for fans of the genre. Overall, the grind is seen as a necessary element that enhances the game's charm and longevity.

    • “The art style may put some people off, as may the occasional grindiness, but it's all in the service of an immensely replayable and, in my opinion, underrated roguelike gem that should be added to any bullet hell fan's library, sale or no.”
    • “Edit: I'm editing this 2 days after my initial review; I beat the game, and it has a whole farming mechanic after you beat the game once.”
    • “The grindiness can be a turn-off for some players, making the experience feel repetitive and tedious at times.”
  • music6 mentions

    The music and sound design in the game are highly praised, with the soundtrack effectively enhancing the bizarre action and providing satisfying audio feedback for gameplay mechanics. The overall aesthetic, including music, art, and intricate details, contributes to a beautifully crafted experience that stands out while drawing inspiration from similar titles.

    • “The music, the art, the mechanics, so many little tiny details that add up to a thing of real beauty here.”
    • “The sound design is great, with music suitably punctuating the bizarre action and the squelching and squishy sound effects providing satisfying feedback for attacks and movement.”
    • “It takes a very Isaac-like approach to the map generation, game flow, power curve, and soundtrack, but distinguishes itself with a dodgeroll, a different gimmick to aiming (must retrieve or recall your tooth before it can be thrown again), an extremely maximalist approach to secret rooms, and the interesting risk/reward of the diseases (items dropped by enemies with both positive and negative effects) and cures.”
  • humor2 mentions

    The humor in the game is characterized by a blend of dark and absurd elements, including grotesque imagery like teeth spitting and horrendous diseases, alongside quirky powers and characters. This mix creates a unique comedic tone that appeals to fans of bizarre and nightmarish themes.

    • “There's teeth spitting, horrendous diseases, weapons, powers to assimilate, characters to unlock, humor, nightmarish bosses, a bit of everything you might love if you are into these types of games.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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