Cavity Busters
- January 1, 2021
- SpaceMyFriend
In "Cavity Busters" , play as Gummy The Soft and navigate through treacherous dental-themed levels filled with enemies and diseases. With 280 upgrades to collect, boss fights, and handcrafted rooms, each playthrough offers a new challenge. The skill-based combat and lack of permanent stat upgrades ensure a rewarding and difficult experience. Join the Discord for a community of rad people and updates on the game.
Reviews
- Cavity Busters offers a unique blend of mechanics, including wall-running and tooth throwing, which create a fresh and engaging gameplay experience reminiscent of Binding of Isaac and Enter the Gungeon.
- The game features a variety of unlockable upgrades and diseases that add depth and replayability, encouraging players to experiment with different strategies and playstyles.
- The art design and sound effects contribute to a bizarre yet enjoyable atmosphere, enhancing the overall experience of the chaotic bullet hell gameplay.
- The game suffers from technical issues, including crashes and audio glitches, which can disrupt gameplay and lead to frustration.
- Some players find the early game overwhelming due to the number of mechanics introduced at once, making it difficult to grasp the gameplay fully.
- Certain item descriptions can be unclear or nonsensical, leading to confusion about their effects and potentially impacting the player's strategy.
- gameplay46 mentions
- 33 % positive mentions
- 61 % neutral mentions
- 7 % negative mentions
The gameplay of Cavity Busters is characterized by its innovative mechanics, such as wall running and a variety of movement options that enhance combat fluidity and player expression. While the game presents a steep learning curve and can be overwhelming at first, it ultimately offers a rewarding and engaging experience with a rich array of customization and strategic elements. Players appreciate the blend of familiar roguelike elements with fresh ideas, making it a standout title in the genre.
“The mechanics are almost entirely original for the genre, though, and feel very satisfying to chain together.”
“Movement and combat mechanics have a high skill ceiling with a surprising amount of room for player expression for a twin-stick shooter.”
“Despite this game not being the easiest in terms of difficulty, I still found myself enjoying it a lot as I got used to the mechanics.”
“I warn you that this game is brutally unforgiving, and due to the large arsenal of mechanics straight out the gate, can almost be overwhelming at first.”
“Except I found the pacing to be terribly off, dropping a new player to so many mechanics with so much going on in early levels.”
“The learning curve at a base level is higher than most other action roguelites and it can take a while to get used to the unique mechanics.”
- graphics5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The graphics of the game feature a unique and often polarizing art style that some players may find off-putting, while others appreciate its creativity and charm. Despite occasional grittiness, the visuals complement the engaging gameplay mechanics, drawing comparisons to titles like "The Binding of Isaac" with its distinct thematic elements. Overall, the art style contributes to the game's replayability and appeal, particularly for fans of the bullet hell genre.
“Love the art style as well.”
“It's a good formula, with unique abilities and a very interesting art style and premise, of being a tooth and having wordplay, puns, abilities, and mechanics based off of it.”
“The art style may put some people off, as may the occasional grittiness, but it's all in the service of an immensely replayable and, in my opinion, underrated roguelike gem that should be added to any bullet hell fan's library, sale or no.”
“A grosser Binding of Isaac with a unique art style and modernized mechanics.”
- replayability3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game offers significant replayability, featuring numerous collectibles, unlockables, and modifiers that encourage players to return, despite some potential drawbacks like its art style and grindy elements. It is particularly recommended for fans of the roguelike and bullet hell genres.
“The art style may put some people off, as may the occasional grindiness, but it's all in the service of an immensely replayable and, in my opinion, underrated roguelike gem that should be added to any bullet hell fan's library, sale or no.”
“I have yet to beat it, but from all the collectibles, unlockables, and modifiers, this game seems to have plenty of replayability.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features a significant grinding element, with various motivators such as difficulty modifiers, a farming simulator for upgrades, and character unlocks that enhance replayability. While some players may find the grind tedious, it ultimately contributes to the game's depth and enjoyment, especially for fans of the roguelike and bullet hell genres. Additionally, a farming mechanic becomes available after completing the game, further extending the gameplay experience.
“The art style may put some people off, as may the occasional grindiness, but it's all in the service of an immensely replayable and, in my opinion, underrated roguelike gem that should be added to any bullet hell fan's library, sale or no.”
“Edit: I'm editing this 2 days after my initial review; I beat the game, and it has a whole farming mechanic after you beat the game once.”
- music3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music in the game is praised for its ability to enhance the bizarre action, with sound design that effectively complements gameplay through satisfying effects. While it shares similarities with the soundtrack of "The Binding of Isaac," it stands out with its unique mechanics and a rich, immersive atmosphere that contributes to the overall beauty of the experience.
“The music, the art, the mechanics, so many little tiny details that add up to a thing of real beauty here.”
“The sound design is great, with music suitably punctuating the bizarre action and the squelching and squishy sound effects providing satisfying feedback for attacks and movement.”
“It takes a very Isaac-like approach to the map generation, game flow, power curve, and soundtrack, but distinguishes itself with a dodgeroll, a different gimmick to aiming (must retrieve or recall your tooth before it can be thrown again), an extremely maximalist approach to secret rooms, and the interesting risk/reward of the diseases (items dropped by enemies with both positive and negative effects) and cures.”
“The music is repetitive and lacks variety, making it feel monotonous after a short while.”
“I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
“The audio design feels disconnected from the gameplay, failing to enhance the atmosphere or engage the player.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a blend of dark and absurd elements, including grotesque scenarios like teeth spitting and horrendous diseases, alongside quirky powers and nightmarish bosses. This eclectic mix appeals to fans of bizarre and offbeat humor, enhancing the overall experience.
“There's teeth spitting, horrendous diseases, weapons, powers to assimilate, characters to unlock, humor, nightmarish bosses, and a bit of everything you might love if you enjoy these types of games.”