- November 14, 2020
- Maestro Cinetik
Cauldrons of War: Stalingrad
Platforms
About
"Cauldrons of War: Stalingrad" is a real-time tactics game set in the Eastern Front of World War II. Command German or elite Soviet forces in historic battles like the Battle of Stalingrad, with a focus on strategic decision-making and historical accuracy. The game features a campaign mode, skirmishes, and multiplayer, allowing you to test your tactical skills in various scenarios.











- Great follow-up to the previous Cauldrons of War game, offering improved gameplay and strategic depth.
- The game provides a unique and immersive operational simulation of the WWII Eastern Front, with a strong focus on historical accuracy.
- Players appreciate the challenging gameplay that requires strategic planning and resource management, making it rewarding for those who enjoy deep strategy games.
- The steep learning curve and clunky interface can be frustrating for newcomers, making the game less accessible.
- Many players find the command point system illogical and limiting, which detracts from the overall gameplay experience.
- Supply issues and preset operations can lead to a frustrating and sometimes unplayable experience, particularly for the Soviet side.
gameplay
5 mentions Positive Neutral NegativeThe gameplay is praised for its strategic depth and historical detail, particularly in its portrayal of the Battle of Stalingrad, offering an addictive turn-based experience with engaging "what if" scenarios. However, some users find the command point system illogical and certain mechanics unclear, though these issues become less noticeable over time. Overall, the game is seen as a strong improvement over its predecessor, balancing complexity with accessibility.
“This game ambitiously tackles the Battle of Stalingrad with historical detail and strategic gameplay.”
“A good follow-up to the first game with improved gameplay.”
“The developer has hit the nail on the head with his concept - addictive WWII turn-based gameplay (with lots of 'what if...' decisions) without being bogged down in micromanagement.”
“The command points really don't make much sense, as there's no historical or gameplay rationale for thinking you can only move two units per week.”
“Of course there are some unclear mechanics (and they should be hidden to make it an experience instead of a number game) and some interface issues, but you get used to it after a while and don't notice them anymore.”