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BUTCHER

Butcher is a triumphant ode to id Software’s classic shooters, but still forges its own path. Just be careful not to slip on all the blood it spills.
BUTCHER Game Cover
83%Game Brain Score
graphics, gameplay
grinding, optimization
87% User Score Based on 853 reviews
Critic Score 76%Based on 4 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
BUTCHER Game Cover

About

BUTCHER is a single player arcade shooter game with a science fiction theme. It was developed by Transhuman Design and was released on October 5, 2016. It received mostly positive reviews from critics and positive reviews from players.

Butcher is a fast-paced 2D shooter game and a blood-soaked love letter to the early 90s. As a cyborg programmed to eradicate the last remains of humanity, your sole purpose is to well... annihilate anything that moves. So grab your weapon of choice (from chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more. And i…

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87%
Audience ScoreBased on 853 reviews
graphics66 positive mentions
grinding10 negative mentions

  • Intense and brutal gameplay that keeps players engaged with fast-paced action.
  • Great pixel art and a killer soundtrack that enhance the overall atmosphere.
  • Challenging difficulty that rewards skill and mastery, making victories feel satisfying.
  • Visuals can be too pixelated and muddy, making it hard to distinguish enemies from the background.
  • Lack of checkpoints can lead to frustration, as dying means restarting the entire level.
  • Some players may find the difficulty overwhelming, especially on higher settings.
  • graphics
    192 mentions Positive Neutral Negative

    The graphics of the game are a divisive topic among players, with many praising its retro pixel art style and gritty aesthetic that evokes nostalgia for classic shooters like Doom and Quake. However, some users criticize the visuals for being overly pixelated and difficult to discern during gameplay, leading to confusion in identifying enemies and actions. Overall, while the art style is appreciated for its detail and atmosphere, it may hinder gameplay clarity for some players.

    • “Visually, Butcher is a striking homage to retro pixel art aesthetics, drenched in a grimy, dystopian atmosphere.”
    • “The graphics feature detailed pixelated environments that feel both nostalgic and unsettling, with dark industrial backdrops stained by blood and littered with debris and corpses.”
    • “The unique graphical style is pleasant to watch and the soundtrack complements the atmosphere excellently.”
    • “Graphics can get hard on your eyes; sometimes the game is straight up too visually intensive.”
    • “The ugly pixel graphics (seriously, hire an artist, stop making games that look bad on purpose, it's not 'style', it's 'lazy') make the mediocre gameplay much worse, as they're muddy and poorly defined even for pixel graphics.”
    • “Game is hard which I liked about the demo, but unfortunately the graphical style, with the addition of all effects, makes everything impossible to see.”
  • gameplay
    157 mentions Positive Neutral Negative

    The gameplay of Butcher is characterized by its fast-paced, brutally challenging mechanics that reward mastery and precision, reminiscent of classic shooters like Doom and Quake. Players engage in a relentless cycle of combat, utilizing various weapons and learning enemy patterns, while the game's gritty pixel art and intense soundtrack enhance the overall experience. However, the high difficulty and repetitive nature may deter some players, making it a title best suited for those who appreciate a punishing, retro-inspired challenge.

    • “Gameplay in Butcher is deceptively simple in concept but brutally demanding in execution.”
    • “The game rewards mastery of its mechanics, encouraging players to optimize weapon usage, learn enemy patterns, and execute chain kills to survive the merciless onslaught.”
    • “The gameplay is fast-paced and satisfying, thanks in part to the great visual and auditory feedback when shooting enemies, with blood, guts, and gibs splattering every which way and painting the walls, floors, and ceilings red.”
    • “The game can be tedious and repetitive because of the gameplay loop.”
    • “The gameplay is difficult, but in the 'I'll just do this over and over until I learn where everything is/comes from' kind of way.”
    • “The ugly pixel graphics make the mediocre gameplay much worse, as they're muddy and poorly defined even for pixel graphics.”
  • music
    150 mentions Positive Neutral Negative

    The music in the game has been widely praised for its dark, industrial soundtrack that perfectly complements the intense gameplay and gritty visuals. Reviewers noted that the soundtrack enhances the overall atmosphere, driving the fast-paced action and adding to the game's immersive experience. Many players found the music to be a standout feature, with some even recommending it for standalone listening, while others compared it favorably to classic titles like Doom and Quake.

    • “A pounding industrial soundtrack drives the relentless pace, infusing each level with urgency and intensity.”
    • “It combines precise gameplay, striking pixel art, and a pounding soundtrack to create a cohesive and immersive package that is sure to resonate with players craving a retro-inspired challenge.”
    • “The beautifully animated, gritty pixel art and the pumping but not overwhelming industrial soundtrack fit together perfectly.”
    • “The final boss is literally a giant metal-spiked construct and the accompanying music isn't metal?”
    • “Fast, bloody, difficult... but it is impossible to play it for more than ten minutes, at first, because the surroundings and music depress you, and besides, there is no more intense gameplay in my memory.”
    • “I would recommend this to people who enjoyed Hotline Miami, but I recommend turning off the in-game music and listening to your own house music instead; the music in this game sets the tone well enough but wasn't as good as the music in Hotline Miami at keeping me 'in the zone' instead of rage-quitting.”
  • story
    46 mentions Positive Neutral Negative

    The game's story is largely non-existent, with players thrown into chaotic gameplay without much narrative context or dialogue. While the premise involves a futuristic killer tasked with exterminating humanity, the focus remains on fast-paced action rather than storytelling, reminiscent of classic shooters like Doom. Overall, the minimal plot serves primarily to support the game's brutal and gory gameplay rather than to engage players in a deeper narrative.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story is driven by visuals around the player and completely fits a Doom aesthetic.”
    • “You're sent to a dystopian version of Earth with one mission and one mission only: exterminate all remaining life on the planet.”
    • “In reality, there's no story in this game; it just drops you into the chaos and lets you figure stuff out yourself. I don't think there's even any dialogue or story explanation whatsoever.”
    • “The graphics and setting of the game are amazing, but the story is so stupid and overdone that I don't have interest in playing.”
    • “There's hardly a plot in the game.”
  • atmosphere
    39 mentions Positive Neutral Negative

    The atmosphere of "Butcher" is consistently described as dark, gritty, and oppressive, effectively utilizing retro pixel art and a heavy, visceral soundtrack to enhance its dystopian setting. Reviewers appreciate the game's striking visuals, muted color palette, and over-the-top gore, which collectively create a haunting and immersive experience reminiscent of industrial horror. The combination of sound design, level aesthetics, and thematic elements contributes to a compelling atmosphere that resonates deeply with players.

    • “Visually, Butcher is a striking homage to retro pixel art aesthetics, drenched in a grimy, dystopian atmosphere.”
    • “The sound design, and beautiful visceral soundtrack, combined with the visuals make for a very convincing and horrific atmosphere.”
    • “The atmosphere is dark and gritty, and the soundtrack hits hard.”
    • “The atmosphere itself is heavy with ill omens, the very air is pregnant with the threat of violence, and open rooms lie still, silently waiting to be interrupted by screaming.”
    • “Overall it adds to the filthy, disturbing atmosphere, as if you were thrown in a futuristic but rusty meat grinder.”
  • replayability
    22 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while it offers some challenge and achievements that can entice players to return, many reviewers note that the gameplay can feel repetitive and lacks variety, which may deter extended play. The inclusion of a level editor and community-created content provides additional replay value, but the overall experience is relatively short, with most players completing it in around 4 to 6 hours. For those seeking a challenge, the game does present opportunities for replay through harder difficulties and personal goals, but the lack of dynamic elements may limit its long-term appeal.

    • “Though it is a short game, it makes up for its replay value.”
    • “In addition, the game comes with many achievements and challenges to overcome which adds a ton of replayability.”
    • “Thankfully, an in-game level editor allows the ability to construct your own levels, and play other player-created levels at your leisure, which gives the game a hearty boost to its replayability.”
    • “It quickly feels repetitive and doesn't offer enough variety to replay, and I doubt I'll continue playing after completion due to the low replayability, but this doesn't stand in the way of making it a fun experience.”
    • “While workshop support might extend replayability even further, the community for it is, unfortunately, lacking.”
    • “The difficulty level is welcome, however the game could really use some dynamic elements and variation in the fights (more enemies would be good) instead of memorizing all the traps and spawns to add to replay value.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is described as fast-paced and often dark, with players enjoying unexpected comedic moments triggered by gameplay mechanics, such as spamming buttons. While some find the humor to be crude and off-color, others appreciate the clever sound design and funny achievements that enhance the overall experience. Despite its violent themes, many reviewers note that the game manages to deliver a humorous experience amidst the chaos.

    • “Also, great sense of humor, theme, and sound effects.”
    • “Despite a lot of death and failure, a funny experience.”
    • “To step it a notch further, it also goes for ballsy attitude and crude humor.”
  • grinding
    11 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often leading to frustration rather than enjoyment. While mastery can be rewarding, the lack of variety in stage design and the necessity to restart levels after dying contribute to a sense of monotony. Overall, the grinding experience is seen as a significant drawback, overshadowing the game's violent appeal and industrial soundtrack.

    • “You'll need a second life for grinding.”
    • “The game can be tedious and repetitive because of the gameplay loop.”
    • “I call it tedious, annoying, and ultimately a waste of time.”
    • “It makes the game tedious to play and I no longer enjoy it as I feel my inability to beat certain encounters is due to the lack of control offered by the game rather than my reflexes.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, describing feelings of exhilaration and carefree joy, particularly when using the wimpy DLC that alleviates frustration. The game's intense and gory moments evoke a mix of excitement and discomfort, highlighting its unique ability to elicit deep emotional responses. Overall, it stands out as a rare experience that resonates on a personal level, making players feel both liberated and engaged.

    • “Beating this game made me feel the exact way the achievement that popped made me feel.”
    • “So I played for about 40 minutes, and all of it was spent with the wimpy DLC. The game feels like ecstasy or something—I've never had it, but it's so great that I feel light-headed, like I can't be hurt by anything. This is the first game in years, even decades, that has made me feel so carefree. It's incredible that they added that wimpy DLC because I get frustrated when dying a lot in games. It's not that I suck; it's just that the effort of trying not to frustrates me. But this is just great, and it's so gory too—when your enemies get crushed by a platform, the blood flies everywhere.”
    • “I think initially I got stuck on a section with an instant death trap, and it made me feel like this game was harder than it actually was.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with users noting that it is primarily designed for keyboard and mouse on PC, leaving the Steam Deck experience lacking. While the visuals are praised, there are concerns about its performance on low-spec systems and the potential frustration for console gamers expecting a seamless controller setup.

    • “It looks cool and edgy; it's very well optimized. As a premise, it should be something I enjoy.”
    • “This might put off console gamers who expect to just be able to pick up a pad and play with an already optimized control setup.”
    • “I guess the PC version is really only made for keyboard and mouse, and it's not optimized for the Steam Deck.”
    • “This might put off console gamers who expect to just be able to pick up a controller and play with an already optimized control setup.”
    • “Could be better optimized for low-spec systems.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game's stability is generally good, with no major game-breaking glitches reported. However, some users have experienced occasional freezing and minor glitches, particularly in challenging modes, such as getting snagged on ledges.

    • “A fun game with minimalist graphics, but it freezes sometimes.”
    • “The only glitches I have encountered (which have been noticed while playing 'Impossible' mode) are that there are times when the player will get snagged while dropping from or jumping up to a solid ledge.”
  • character development
    1 mentions Positive Neutral Negative

    Reviews indicate that character development in the game is lacking, with suggestions that improved character designs and a closer camera perspective could enhance the overall experience and enjoyment.

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3h Median play time
7h Average play time
2-16h Spent by most gamers
*Based on 3 analyzed playthroughs
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BUTCHER is a arcade shooter game with science fiction theme.

BUTCHER is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 7 hours playing BUTCHER.

BUTCHER was released on October 5, 2016.

BUTCHER was developed by Transhuman Design.

BUTCHER has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its grinding.

BUTCHER is a single player game.

Similar games include INCISION, Valfaris, Ruiner, DESYNC, Akane and others.