Skip to main content

Forgive Me Father

Forgive Me Father is a frantic and fun horror FPS packed full of twisted enemies, inventive weapons and just enough mystery to keep you hooked.
Forgive Me Father Game Cover
77%Game Brain Score
graphics, gameplay
optimization, grinding
84% User Score Based on 3,370 reviews
Critic Score 70%Based on 11 reviews

Platforms

Nintendo SwitchPCPlaystation 4Xbox OneXboxWindowsPlayStation
Forgive Me Father Game Cover

About

Forgive Me Father is a single player shooter game with horror and fantasy themes. It was developed by Byte Barrel and was released on April 7, 2022. It received mostly positive reviews from critics and positive reviews from players.

A dark retro horror FPS set in a comic book style world inspired by the novels of H.P. Lovecraft. As the only one with full senses, you begin a journey in search for answers and relief. How long can you last?

Skip User Reviews

84%
Audience ScoreBased on 3,370 reviews
graphics656 positive mentions
optimization21 negative mentions

  • Unique and stunning comic book art style that enhances the Lovecraftian atmosphere.
  • Fast, satisfying, and responsive gunplay with a variety of weapons and upgrade paths.
  • Challenging yet fair difficulty with well-designed bosses and diverse enemy types.
  • Some levels feature confusing or repetitive layouts, occasionally leading to frustrating backtracking and platforming.
  • Voice acting is often criticized as poor and detracts from immersion, especially for the journalist character.
  • Certain enemies can be bullet sponges, with some cheap enemy placements and difficulty spikes in later levels.
  • graphics
    1,165 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, hand-drawn comic book style that vividly captures a dark, Lovecraftian atmosphere, offering a standout aesthetic in the boomer shooter genre. While the art style is often described as stunning, stylish, and immersive, some reviewers note occasional issues such as inconsistent integration of 2D sprites with 3D environments, visual clutter during intense action, and performance optimization problems. Overall, the graphics are considered the game's strongest asset, significantly enhancing mood and immersion despite some gameplay and design shortcomings.

    • “The hand-drawn, comic-book aesthetic of Forgive Me Father is an absolute standout, capturing a dark, cosmic atmosphere that feels both visceral and polished.”
    • “The art style is very stylish and unique, but more importantly, it's clear—in the sense that you can always tell exactly what you're looking at.”
    • “The hand-drawn comic book art style oozes grim, pulpy charm, making every frantic gunfight feel like I'm sprinting through the fevered sketches of a madman.”
    • “The game’s visuals hinder access to enemies, not always deliberately.”
    • “The art style falls apart halfway through when the developers suddenly introduce 3D elements, resulting in aesthetic whiplash.”
    • “While the visuals are a highlight of the game, they kind of collapse the moment they start to move.”
  • gameplay
    825 mentions Positive Neutral Negative

    The gameplay delivers a fast-paced, classic boomer shooter experience with satisfying shooting mechanics, a variety of weapons, and light RPG-style upgrades that add some customization and replayability. While the combat is fluid and engaging, with a unique "madness" mechanic encouraging aggressive play, some players find the level design linear and repetitive, and platforming elements awkward or frustrating. Overall, the gameplay is solid and enjoyable, especially for fans of old-school FPS, but occasionally hampered by pacing issues, inconsistent difficulty spikes, and underdeveloped mechanics.

    • “The combat mechanics are exceptionally tight, and the "madness" system adds a layer of tactical depth that rewards a more methodical, analytical approach to each encounter.”
    • “The gameplay is fast, chaotic, and brutal—exactly what fans of old-school FPS crave—with tight strafing, explosive weapons, and relentless horde control that demands sharp reflexes and constant movement.”
    • “Fantastic game, really enjoy the Borderlands-like graphics and the Doom kind of gameplay; it combines a Lovecraftian theme, fantastic art style, and perfect boomer shooter style gameplay.”
    • “No environmental storytelling, no long directed passages or large open areas (at least in first ~3 levels), the design forces you to backtrack (in 90s it was caused by memory limits - devs tried hard to get more gameplay out of small level. The same BS 25% halfway through 21st century?!!), there are clusterf**k elements everywhere, sometimes with almost complete darkness.”
    • “Instead of getting that "doom" kind of gameplay where you'd blast through a bunch of monsters and have a good general idea of what you're doing and where you're meant to go, you got this weird mix of poor map/level design, weird platforming thrown in with odd puzzles to progress which just halts your progression due to again just getting bamboozled.”
    • “The game started well, it was fun, but by the end, the maps were so unoriginal, and the gameplay was repetitive and boring.”
  • story
    805 mentions Positive Neutral Negative

    The story in this game is generally considered minimal, fragmented, and somewhat generic, relying heavily on Lovecraftian tropes and optional lore pickups that many find confusing or irrelevant. While some appreciate the atmospheric and thematic elements alongside comic book-style cutscenes, most agree the narrative is poorly integrated, with weak writing and voice acting, making it more a backdrop to the gameplay than a compelling focus. Fans of the genre should expect a basic plot that supports the action rather than drives it, with many choosing to ignore the story entirely to focus on the shooter experience.

    • “Level design towards the second half becomes quite intricate and the game even has a cool story, which is not a given in this genre.”
    • “The story is simple to follow through the descent into madness, and while there are some different voice lines depending on which character you play plus a few changes to cutscenes, the core doesn’t change.”
    • “The game is splendid, not some low effort cash-in, the movement and feel of the weapons, levels and pacing, world-building and story, holy crap the art, and a super satisfying set of guns as a cherry on top.”
    • “The story is awkwardly fed to you through 'story interactions' scattered across levels, half of which are random unrelated content rather than actual plot development, making you second guess whether you should take some time to check them or not. The narrator during the cinematics does little to salvage this weak excuse for a story.”
    • “The story is choppy and the storytelling is disjointed, introduced first with a cutscene and then sprinkled about the map in incomprehensible little snippets of text.”
    • “The environmental storytelling is another mess, as it is near impossible to make sense of because of the sheer number of non-relevant content in objects and notes that need to be read to be considered a 'story element'.”
  • music
    664 mentions Positive Neutral Negative

    The music in this game is widely praised for its heavy metal and rock soundtrack that perfectly complements the fast-paced, intense combat, often drawing comparisons to iconic Doom soundtracks. It effectively heightens tension during battles and enhances the overall horror and adrenaline-fueled atmosphere, though some find the aggressive metal style occasionally at odds with the Lovecraftian setting and desired mood. Overall, the soundtrack is considered a standout feature that significantly boosts player immersion and enjoyment.

    • “The soundtrack is amazing and blends well with the gameplay.”
    • “The music is phenomenal; it's pumping soundtrack among the best features here, a good dose of rock-metal to get that adrenaline kick.”
    • “The soundtrack is absolutely dope, banging metal riffs that get the job done in making you feel hyped.”
    • “The heavy metal music in small cramped arenas is annoying and out of place, the voice acting is campy, almost condescending and disconnected from the game vibe, and it's hard to get used to the weird level design.”
    • “If i had a nickel for every time i picked up a key and got locked in a room while annoying enemies spawned to unremarkable heavy metal music, i might not feel so bad about spending money on this game.”
    • “My biggest complaint is that the metal music coming through the ambient music to disrupt the early 20th century flapper and Lovecraftian aesthetics is jarring.”
  • atmosphere
    241 mentions Positive Neutral Negative

    The atmosphere of "Forgive Me Father" is widely praised for its dark, Lovecraftian, comic-book art style that creates an immersive, eerie, and dread-filled experience, enhanced by a haunting and memorable soundtrack. While some critiques note that the fast-paced gameplay and certain audio choices, like heavy metal tracks, occasionally conflict with the horror mood, the overall ambiance—through visuals, sound design, and level environments—is seen as a standout strength that deeply engages fans of atmospheric shooters.

    • “The hand-drawn, comic-book aesthetic of Forgive Me Father is an absolute standout, capturing a dark, cosmic atmosphere that feels both visceral and polished.”
    • “Between the beautifully raunchy comic book style, the feel of the controls, the weapon selection, the Lovecraftian atmosphere, and the crushing and chilling soundtrack, I can't get enough of this game.”
    • “The hand-drawn, cell-shaded visuals make every level and enemy feel like pages torn from a dark graphic novel, and the atmosphere is both eerie and immersive.”
    • “Every story collectible, every line of dialogue spouted by your player character strips away any sort of interest or atmosphere that the art direction works so hard to cultivate.”
    • “The game entirely lacks atmosphere or sense of place.”
    • “While it's excellent on its own right, any semblance this game had of an atmosphere is destroyed by the industrial metal that accompanies the proceedings.”
  • optimization
    76 mentions Positive Neutral Negative

    Optimization is inconsistent, with early game running smoothly on various platforms but significant performance drops, stuttering, and frame dips occurring in later levels, especially on Steam Deck and mid-range PCs. Despite the game's simple graphics, it demands high GPU usage and often requires lowered settings to maintain stable framerates. While some players report good performance, others experience frequent issues including freezes, crashes, and poor optimization on Linux, making the experience frustrating near the end.

    • “Great game, my main complaint is that the second half of the game doesn't seem to be as optimized; I went from 144fps to 60-80fps on a 4090, and I wish the combat was a bit harder/more involved to encourage you to use your abilities more.”
    • “For the most part, the developers have worked things out despite a bit of performance issues.”
    • “Overall, FMF is well optimized, and has superb gameplay, complemented with the awesomely gruesome art style and character design.”
    • “The first two worlds run perfectly on Steam Deck at 60 fps, but starting with level 3-2 the game’s performance makes it unplayable.”
    • “Game has very high GPU usage even though it uses 2D sprites for all enemies, has very simple maps and reuses a lot of simple textures; it's not optimized at all.”
    • “Performance wise, the game is a dumpster fire.”
  • grinding
    64 mentions Positive Neutral Negative

    Grinding becomes a major issue in the late game, with many reviews highlighting tedious enemy spawns, bullet sponge enemies, and repetitive level design that overstays its welcome. Players often mention frustrating backtracking, poorly placed save points, and clunky platforming that detracts from enjoyment. While the combat and atmosphere are praised early on, the endgame feels overly long, repetitive, and grind-heavy, dampening the overall experience.

    • “Requires two playthroughs, but the game is short enough that it wasn't tedious.”
    • “You'll need a second life for grinding.”
    • “The level design takes a nosedive near the end: when the levels aren't grindy or a slog of enemy spam, they're unbelievably frustrating.”
    • “The last quarter of the game becomes a tedious combination of backtracking in maze-levels without a map, searching for keys/switches without a map, poorly executed platforming causing most deaths by falling, inconveniently located save points, and the obligatory chase by waves of acid/lava/flesh level.”
    • “Act 5 is a slog: it's long, tedious, and filled with many annoying enemies that can be fairly frustrating at times.”
    • “The last few levels get longer, more tedious, more annoying, and stingier with save points, leading to a frustrating grind.”
  • replayability
    61 mentions Positive Neutral Negative

    The game offers strong replayability through its two distinct playable characters with unique abilities, branching skill trees, weapon upgrades, multiple difficulty settings, and modes like new game+ and endless/horde. These features, combined with secrets, customization options, and varied gameplay styles, encourage multiple playthroughs and sustained player engagement. However, some note that despite these aspects, replay value may diminish after fully exploring both characters and modes.

    • “It balances its retro roots with deep, modern mechanical complexity, making it a highly replayable experience that demands your full attention.”
    • “There's a lot of replayability thanks to two playable characters, each of whom have their own abilities, and the secrets hidden throughout levels, the arsenal is pretty dope, and there's a lot of customization you can sink your teeth into thanks to the skill trees; depending on what you favor, you can simply upgrade your weapons to do more damage, or you can often apply exotic upgrades to them that change how they're used.”
    • “The game has replayability in the form of hunting for secrets, playing on different difficulties, two different characters, a simple skill tree that changes how weapons function, and an endless mode.”
    • “Additionally, while the game doesn't overstay its welcome, it also doesn't offer much in the way of replay value once you've beaten it.”
    • “I don't see much replayability after 10 hours though...”
    • “But I wouldn't really say the game gains much replay value just because of the 2 different characters.”
  • humor
    40 mentions Positive Neutral Negative

    The game incorporates a mix of dark, gritty, and campy humor, with many players enjoying its quirky, b-movie-style comedy and funny moments like voice lines and animations. However, the humor is divisive; while some find the voice acting and writing hilariously bad in an endearing way, others see it as awkward, cringe-worthy, or mismatched with the game's tone. Overall, the humor adds a unique charm but may not appeal to everyone.

    • “I believe this is fully intentional, but the internal monologue from the characters, particularly the journalist, is so funny that it transforms the tone into a B movie type of experience.”
    • “The mop of holy water, which is just fricken funny by the way, stuns enemies; the bible makes you invincible; amulet makes that current weapon have unlimited ammo for a short while.”
    • “It's both dark and gritty, but also weird and funny.”
    • “I guess to have her as comedic relief as some of her one liners are supposed to be funny but they just annoyed me.”
    • “It's not funny or charming.”
  • stability
    29 mentions Positive Neutral Negative

    Stability in the game is mixed, with many players experiencing bugs such as boss glitches, occasional freezes, soft locks, and graphical hiccups, though some report a mostly smooth, crash-free experience even on different platforms. Performance generally runs well without major issues, but certain gameplay sections and achievements may be prone to glitches. Overall, while bugs and glitches can disrupt immersion, they do not universally detract from gameplay enjoyment.

    • “The game runs great and doesn’t have the problem that many games have nowadays which is poor performance.”
    • “Completely bug free for my 11h playthrough.”
    • “Runs great on Steam Deck too, which is a must for me now.”
    • “It basically stutters and freezes every few seconds in combat sequences, ruining the whole experience.”
    • “The episode four boss is buggy; it either doesn't spawn or spawns but doesn't do anything—I had to keep reloading until it decided to work.”
    • “Awful level design, broken bosses (some will not even activate), glitches galore, and poorly placed pickups.”
  • character development
    8 mentions Positive Neutral Negative

    The game features creative and gruesome character designs that enhance its visceral horror atmosphere, though fast-paced gameplay limits close observation of characters. Despite being a retro-style FPS, it includes surprising depth in character development, including a development tree, which adds to the overall engagement and story immersion.

    • “Heck yeah, it's a great classic style first person shooter that ticks all the boxes: story, secret areas, even some character development which is surprising for the style of game. Can't wait for the production team to release their next adventure.”
    • “I like the approach to the character development tree.”
    • “I'm typically really worn out on Doom-style shooters but the story, gore, and just visceral horror in the character designs were so well done it hooked me in and I had to see it through to the end.”
  • emotional
    3 mentions Positive Neutral Negative

    The game's attempt to convey the protagonist's emotional decline is poorly executed, coming off as lazy and inept rather than impactful. While early segments show promise, the overall emotional experience deteriorates alongside the game's declining quality.

  • monetization
    1 mentions Positive Neutral Negative

    Users express frustration with the game's monetization, highlighting issues such as lack of weapon variety and absence of alternative firing modes, which diminish overall enjoyment.

Skip Critic Reviews
Skip Game Offers

Buy Forgive Me Father

9h Median play time
9h Average play time
5-12h Spent by most gamers
*Based on 17 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Forgive Me Father
Skip FAQs

Frequently Asked Questions

Forgive Me Father is a shooter game with horror and fantasy themes.

Forgive Me Father is available on Nintendo Switch, PC, PlayStation 4, Xbox One and others.

On average players spend around 9 hours playing Forgive Me Father.

Forgive Me Father was released on April 7, 2022.

Forgive Me Father was developed by Byte Barrel.

Forgive Me Father has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Forgive Me Father for its graphics but disliked it for its optimization.

Forgive Me Father is a single player game.

Similar games include Forgive Me Father 2, Hell Hunt , Project Warlock, Dread Templar, Warhammer 40,000: Boltgun and others.