- October 4, 2020
- SmoothBrainDev
- 5h median play time
INCISION
Platforms
About
"Incision" is a horror shooter game with a single-player mode, showcasing brilliant game mechanics, stunning visuals, and an immersive soundtrack. Inspired by classic FPS games like Doom, Quake, and Blood, it promises a challenging, gory experience that requires skill and focus. Clearing forts filled with monsters while avoiding detection adds depth to the intense, merciless carnage.











- Incredible level design that captures the essence of classic boomer shooters while providing a unique aesthetic.
- Satisfying gunplay with a variety of weapons, each having distinct alt-fire modes that enhance combat strategy.
- Atmospheric soundtrack that complements the game's dark and gritty visuals, creating an immersive experience.
- Lack of a save system or checkpoints can lead to frustrating gameplay, especially during longer levels.
- Some enemies can be difficult to see against the dark and busy backgrounds, leading to unfair deaths.
- The game can feel overly punishing at times, with high damage output from enemies even on lower difficulties.
music
133 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim for its unique blend of industrial, techno, and metal influences, effectively enhancing the atmosphere and gameplay experience. Many reviewers noted the soundtrack's ability to adapt dynamically to in-game events, creating a visceral connection to the action. However, some players experienced occasional audio issues, such as music cutting out during critical moments, which detracted from the overall immersion.
“The soundtrack is phenomenal.”
“Outstanding soundtrack that fits the environment.”
“The music evolves as you progress through each level.”
“Only con is that in a few levels, notably e1m3 'blood totems', the music can cut out for an extended period of time until you trigger something, which can make the resulting fight kinda awkward.”
“Another con is the music for the beginning of the game, and just the beginning.”
“It also seems unfortunate that while sound is consistently and interestingly used within the game, there is generally no way to tell warning or notification sounds from the ambient noise or soundtrack.”