- October 4, 2020
- SmoothBrainDev
- 5h median play time
INCISION
Platforms
About
"Incision" is a horror shooter game with a single-player mode, showcasing brilliant game mechanics, stunning visuals, and an immersive soundtrack. Inspired by classic FPS games like Doom, Quake, and Blood, it promises a challenging, gory experience that requires skill and focus. Clearing forts filled with monsters while avoiding detection adds depth to the intense, merciless carnage.











- INCISION features a unique and brutal aesthetic that combines elements of body horror and industrial design, creating an immersive atmosphere.
- The gameplay is fast-paced and satisfying, with a variety of weapons that feel powerful and impactful, encouraging players to experiment with different combat styles.
- The level design is intricate and engaging, with plenty of secrets to discover, making exploration rewarding and enhancing the overall experience.
- The lack of a save system can be frustrating, as players must restart levels upon dying, which can lead to repetitive gameplay and loss of progress.
- Some players may find the game too dark, making it difficult to see enemies and navigate certain areas without relying heavily on the flashlight.
- The difficulty curve can be steep, especially for those unfamiliar with the genre, which may deter more casual players from fully enjoying the experience.
music
113 mentions Positive Neutral NegativeThe music in the game has received widespread acclaim for its unique and immersive industrial soundtrack, which effectively enhances the atmosphere and gameplay experience. Reviewers highlight its ability to transition dynamically with the action, creating a fitting backdrop that complements the game's themes of horror and intensity. While some found certain tracks less memorable, the overall consensus is that the soundtrack is a standout feature, contributing significantly to the game's appeal.
“The soundtrack is used so well here, not just heavy metal tracks that are tied into this genre, but there are also tense, almost horror-like sections where things go totally silent, really helps to build the mood per level and let you know when a tonal shift is coming.”
“You feel as though the soundtrack is bending around the very world you traverse, celebrating your victories in a deep swell of synths while instilling paranoia for what's to come with creeping ethereal tones.”
“The music evolves as you progress through each level.”
“Sometimes the sound pool gets filled and the minigun stops making some of its sounds while firing; other times, music outright stops, probably due to the way I moved into a music transition zone.”
“Another con is the music for the beginning of the game, and just the beginning.”
“Its difficult to discern the enemies from the environment, things are surprisingly dark, and the music is a little grating (which might be the point).”