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"Painkiller: Black Edition" is a horror shooter game that offers both single-player and multi-player modes. With its marvelous visuals, wonderful soundtrack, and plenty of humor, the game provides an excellent atmosphere for players. The Black Edition includes the expansion pack "Battle Out of Hell," featuring 10 additional single-player levels and many new villains.

Painkiller: Black Edition screenshot
Painkiller: Black Edition screenshot
Painkiller: Black Edition screenshot
Painkiller: Black Edition screenshot
Painkiller: Black Edition screenshot

85%
Audience ScoreBased on 809 reviews
gameplay53 positive mentions
grinding15 negative mentions

  • Fast-paced, adrenaline-pumping gameplay with a variety of unique weapons.
  • Creative level design with diverse environments and enemy types.
  • Satisfying combat mechanics, including bunny hopping and a rewarding tarot card system.
  • Frequent crashes and technical issues, especially on modern systems.
  • Boss fights can be frustrating and poorly designed, often requiring specific strategies to defeat.
  • Repetitive gameplay loop with some levels feeling tedious and lacking variety.
  • gameplay
    198 mentions Positive Neutral Negative

    The gameplay of Painkiller is characterized by fast-paced, straightforward action reminiscent of classic first-person shooters like Doom and Serious Sam, featuring a simple loop of entering arenas, defeating waves of enemies, and moving on. While many players appreciate the unique movement mechanics and diverse weaponry, some criticize the gameplay for being repetitive and lacking depth, particularly in boss encounters. Overall, it offers an adrenaline-pumping experience that appeals to fans of old-school shooters, despite some technical flaws and a generic story.

    • “Very fun yet simple movement mechanics, nothing out there is quite like it.”
    • “Painkiller boasts fun bunny-hopping shooter gameplay, an armory of unique and satisfying weapons, and a fantastic variety of battlefields and enemies.”
    • “It's fast-paced, Quake-esque gameplay was thoroughly entertaining, and was made unique by the emphasis on killing absurd numbers of enemies.”
    • “The gameplay is simplistic and repetitive, though hours of fun can still be derived from the bombastic weaponry granted to the player.”
    • “The boss fights are terrible: most of them have some clunky mechanics to be discovered in order to kill the boss, and that's all.”
    • “The gameplay can get a bit repetitive after a while.”
  • story
    186 mentions Positive Neutral Negative

    The story of "Painkiller" is widely regarded as simplistic and poorly executed, often described as a generic backdrop for the game's action rather than a focal point. While some players find it entertaining in a "so bad it's good" way, most agree that it lacks depth and coherence, serving primarily to justify the relentless combat. Overall, the narrative is seen as a cliché vengeance tale that doesn't detract from the enjoyable gameplay, which is the main draw of the title.

    • “The plot is basically about one man who fights his way through the army of hell single-handedly to kill Satan and be reunited with his girlfriend.”
    • “The story is quite biblical if the original subtitle did give it away.”
    • “The story is small, shown only at the beginning and in between each chapter, much like an ode to the original Doom games.”
    • “The story is really lightweight, but the sheer variety of fun locations and enemies makes it a sight to behold.”
    • “The story is trash and the achievement level-up cards are so obtuse that they're not worth the bother.”
    • “The story is really present for lip service only; you're a hitman slaughtering demons to get into heaven.”
  • music
    178 mentions Positive Neutral Negative

    The music in the game is predominantly heavy metal, which many players find exhilarating and perfectly suited to the fast-paced, chaotic gameplay. While the soundtrack enhances the atmosphere and adds to the adrenaline rush during combat, some players note that it can become repetitive over extended play sessions. Overall, the combination of intense battle music and eerie ambient tracks creates a compelling audio experience that complements the game's action and horror elements.

    • “The heavy metal soundtrack perfectly complements the on-screen chaos, further immersing players in the frenetic world of Painkiller.”
    • “The soundtrack is a symphony of heavy metal and dark ambience that perfectly complements the non-stop action.”
    • “It's fast, brutal, satisfying throughout the entirety of the game with a killer metal soundtrack which puts many other games to shame.”
    • “The music is repetitive but rockin'.”
    • “If you don't like heavy metal, the soundtrack is constant so that may be a turn off.”
    • “I don't know if it's the nonsensical story, the subpar game length, or the honestly annoying heavy metal music that plays during every level.”
  • graphics
    116 mentions Positive Neutral Negative

    The graphics of the game, released in 2004, are generally considered to have aged surprisingly well, with many reviewers praising the atmospheric lighting, detailed textures, and varied environments that contribute to its gothic aesthetic. While some players note that the visuals are dated compared to modern standards, they still hold charm and appeal, particularly for fans of classic shooters. Overall, the game's graphics are seen as a strong point, enhancing the immersive experience despite some criticisms of inconsistency and outdated design principles.

    • “Despite its age, Painkiller's graphics hold up surprisingly well, with atmospheric lighting and detailed textures contributing to the game's eerie ambiance.”
    • “The graphics are pretty amazing for their time and hold up really well.”
    • “A fantastic old-school styled shooter with stunning graphics, amazing soundtrack, and outstanding art direction.”
    • “The graphics are starting to show their age, which may not appeal to players accustomed to more modern visuals.”
    • “However, the repetitive gameplay and outdated graphics may deter some players.”
    • “The graphics are laughable compared to the games of today, but that doesn't matter.”
  • atmosphere
    51 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its dark, immersive, and creepy environments, effectively blending gothic horror aesthetics with fast-paced action. Players appreciate the well-crafted levels, atmospheric sound design, and fitting soundtrack that enhance the overall experience, creating a unique and engaging ambiance throughout. Despite some criticisms regarding repetitiveness, the atmospheric variety and attention to detail in level design contribute to its status as a classic in the first-person shooter genre.

    • “The atmosphere is very solid and can, at times, be pretty creepy, even a bit scary.”
    • “This classic FPS combines fast-paced action with gothic horror aesthetics, immersing you in a dark, adrenaline-pumping journey through hauntingly atmospheric purgatory, armed with an array of devastating weapons.”
    • “The locations, the enemies, the weapons, and the music - it all creates a one-of-a-kind atmosphere.”
    • “From the first level, the dark atmosphere makes the game scary, but this atmosphere vanishes with light in some levels, although fortunately it doesn't affect gameplay.”
    • “Dark atmosphere in some levels does not exist.”
    • “Eeeeeeeeh, the game really shows its age; it tries to be Serious Sam but serious (excuse the pun), and with a dark atmosphere, to some extent it does work, but seeing as you are a one-man army, it loses its unique dark atmosphere quite quickly and becomes a repetitive FPS.”
  • humor
    25 mentions Positive Neutral Negative

    The humor in the game is characterized by its funny animations, voice acting, and absurd scenarios, often enhanced by ragdoll physics and over-the-top gore. Players appreciate the comedic elements in both the cutscenes and gameplay, with many finding the intentionally bad story and quirky character interactions to be entertaining. Overall, the humor is described as a mix of slapstick, irony, and dark comedy, contributing to a lighthearted experience despite the game's flaws.

    • “Funny animations in cinematics.”
    • “Funny voice acting.”
    • “The gore is abundant and the physics of the models are hilarious (dismembering, impaling, or simply blowing up your enemies).”
  • grinding
    16 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly due to the difficulty in accurately hitting enemies and the repetitive nature of collecting souls and searching for secret areas. While some enjoy the fast-paced action and variety, many feel that the gameplay can become monotonous, especially during 100% completion attempts or when navigating large levels filled with jumping puzzles. Overall, the grind can detract from the experience, making it feel more like a chore than an engaging challenge.

    • “The bosses also have attacks that are often difficult to dodge, and that combined with the tedious ways to damage them make them boring and frustrating.”
    • “Collecting the souls that enemies drop can get tedious.”
    • “Aside from its moderate glitchiness, the game's actually alright - if not grindy if you're going for a 100% playthrough.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game's replayability is highlighted by its addictive gameplay, diverse difficulty levels, and a unique tarot card system that enhances the experience. While many players appreciate the ability to revisit levels and unlock new challenges, some criticize the design choices that limit replay value, particularly in the context of shooters where single-player experiences can feel repetitive. Despite mixed opinions, several reviews rate the replayability highly, indicating a strong incentive for players to return.

    • “Very replayable, even after all these years!”
    • “The replay value is strong thanks to the simple yet brilliant tarot card system that rewards those most dedicated by granting a substantial advantage when playing on the higher difficulties.”
    • “This game has a lot of replay value; you can go back to any previous level and try to do better, or just focus on the ones you enjoy; there are secret rooms for those people who like searching for them; the cards function as an achievement system before PC games had those.”
    • “I would understand that playing on higher difficulty lets you play more levels, but each difficulty has one or two exclusive levels... this is a really bad design for replayability.”
    • “For what it is, it is not worth the ten dollars being charged; there is very little replay value in my opinion. Most of the time, you're going to be sitting at your computer with your finger on the mouse button and the other hand on the W key.”
    • “Shooters, multiplayer aside, tend to lack replayability, because single player in a shooter is effectively you against a bunch of easy bots.”
  • stability
    14 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting significant bugs and glitches, including issues with enemy and boss spawns, character movement, and occasional crashes that can lead to lost progress. While some users experienced minimal problems, the overall consensus highlights a need for patches and updates to address these persistent stability issues.

    • “Runs great, looks great, and is heaps of fun.”
    • “The game maintains a smooth performance even during intense action sequences.”
    • “I haven't experienced any crashes or bugs, which makes for a very stable gaming experience.”
    • “The game also glitches a ton, forgetting to spawn bridges, bosses, etc. as well as crashes.”
    • “Sometimes it glitches in ways that are not possible to spot (bosses not spawning when they're supposed to, weapons not being added to your inventory at the beginning of the level that are supposed to be added, etc.).”
    • “Hard to run, buggy, game-breaking glitches encountered.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for allowing smooth performance even on older systems, with some users achieving high frame rates at maximum settings. However, there are reports of microstuttering and significant frame drops, indicating that performance can be inconsistent. Despite its 2004 release, many players find it runs well on modern hardware.

    • “The levels are vast, the enemies are many, and I got it to run smoothly at 260fps in full HD with all the graphics settings maxed on my tired laptop: it should be able to run pretty well on almost any system.”
    • “The optimization in this game is phenomenal; you can run everything at ultra and won't have to worry about any frame drops.”
    • “A great fun, classic game that runs smoothly on current systems (I had Windows 7 64-bit).”
    • “There's lots of microstuttering and huge FPS drops.”
    • “It was originally released in 2004, so performance can sometimes be an issue.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization model is straightforward, featuring no microtransactions or ads, which allows for an uninterrupted gameplay experience. Players appreciate the absence of reload mechanics and the inability to sprint, suggesting a focus on strategic play rather than pay-to-win elements.

    • “There are no microtransactions, which makes the experience much more enjoyable.”
    • “I appreciate that the game doesn't rely on microtransactions to progress.”
    • “The absence of microtransactions allows for a fair and balanced gameplay experience.”
    • “The game is riddled with microtransactions that feel exploitative.”
    • “It's frustrating that you have to spend real money to unlock basic features.”
    • “The monetization model is heavily skewed towards pay-to-win mechanics.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a sense of confusion and frustration, as players navigate challenging mechanics that evoke a mix of anxiety and determination. The experience of overcoming obstacles, such as the hyperactive bridge, adds to the emotional intensity of gameplay.

Buy Painkiller: Black Edition

9h Median play time
20h Average play time
4-65h Spent by most gamers
*Based on 4 analyzed playthroughs

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