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DOOM

It's hard to imagine a better Doom game in 2016 than this exhilarating, darkly witty new take on id's classic.
DOOM Game Cover
88%Game Brain Score
story, music
stability, grinding
95% User Score Based on 115,377 reviews
Critic Score 90%Based on 40 reviews

Platforms

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DOOM Game Cover

About

DOOM is a single player and multiplayer casual shooter game with horror and science fiction themes. It was developed by id Software and was released on May 11, 2016. It received positive reviews from critics and overwhelmingly positive reviews from players.

In DOOM , play as the lone DOOM Marine and fight off fierce demons invading a research facility on Mars. The game features fast-paced, first-person combat with impossibly destructive guns and various multiplayer modes. Use the DOOM SnapMap game editor to create, play, and share your own content.

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95%
Audience ScoreBased on 115,377 reviews
story3.8k positive mentions
stability521 negative mentions

  • The gameplay is fast-paced and exhilarating, with satisfying gunplay and innovative mechanics that keep players engaged.
  • The graphics are stunning and well-optimized, providing a visually impressive experience even on lower-end hardware.
  • The heavy metal soundtrack enhances the gameplay, creating an immersive atmosphere that complements the intense action.
  • The story is simplistic and often overshadowed by the gameplay, with many players finding it uninteresting and predictable.
  • Some players experience technical issues, including glitches and crashes, which can detract from the overall enjoyment of the game.
  • The character development is minimal, leaving those seeking deeper narratives and character arcs feeling disappointed.
  • story
    12,555 mentions Positive Neutral Negative

    The story in "Doom (2016)" is generally described as simple and straightforward, serving primarily as a backdrop for the intense action and gameplay. While some players appreciate the minimalistic approach and find the lore engaging, many agree that the narrative is not the main draw of the game, often overshadowed by the fast-paced combat and visceral demon-slaying experience. Overall, the story is seen as adequate but not particularly memorable, with most players focusing on the exhilarating gameplay rather than the plot itself.

    • “The story is as good as it gets; it really draws you into the horror.”
    • “It's exciting, and you don't even need to read the lore to enjoy the game and story.”
    • “The story, the map design, and the weapons are just *chef's kiss*.”
    • “The story is short, and the gameplay doesn’t quite match Eternal’s intensity.”
    • “It's honestly just exhausting, uninteresting, and 20 hours of the same dumb shit with a dumb, predictable story and bad voice acting and writing.”
    • “The story is incredibly basic, it's very straightforward, there's not much going on, and the ending is just an ending.”
  • music
    12,533 mentions Positive Neutral Negative

    The music in "Doom (2016)" is widely praised as one of its standout features, with many reviewers highlighting the exceptional work of composer Mick Gordon. The heavy metal soundtrack not only enhances the adrenaline-fueled gameplay but also dynamically adapts to the action, creating an immersive experience that keeps players engaged and pumped throughout their demon-slaying journey. Overall, the soundtrack is considered a defining element of the game, elevating it to a must-play status for fans of both the genre and high-energy music.

    • “The music, the mechanics, the levels, the performance, and the whole experience come together beautifully.”
    • “The soundtrack is phenomenal and is really the crown jewel of this game.”
    • “The soundtrack perfectly matches the intensity, making every moment feel epic.”
    • “The music was so loud and overwhelming that I had to turn it off, which made the game feel less immersive.”
    • “The soundtrack is a bit repetitive and doesn't always match the intensity of the gameplay, which can be frustrating.”
    • “The music is decent but lacks the punch and memorability of the original Doom soundtracks.”
  • gameplay
    12,376 mentions Positive Neutral Negative

    The gameplay of Doom (2016) is widely praised for its fast-paced, adrenaline-fueled action that emphasizes aggressive combat and fluid movement mechanics. Players appreciate the satisfying gunplay, the innovative "glory kill" system that rewards close-quarters combat, and the overall design that encourages constant motion rather than hiding behind cover. While some find the gameplay repetitive over time, the combination of engaging mechanics, stunning graphics, and a killer soundtrack creates an exhilarating experience that resonates with both new players and long-time fans of the franchise.

    • “It's extremely well-crafted, with smooth gameplay that pulls you right into the world of Doom.”
    • “The gameplay is fast and has plenty of platforming, advanced movement, upgrading systems, challenges, secrets, and level design that faithfully recreate Doom with modern elements.”
    • “The gameplay makes you feel like the monster the Slayer is in the eyes of demons; unrelenting, overwhelming, and without mercy.”
    • “The gameplay loop is pretty much fast-paced shooting and dodging.”
    • “The gameplay is not unending combat, though.”
    • “The gameplay is full of drive, Mick Gordon's soundtrack is atmospheric and complements every level.”
  • graphics
    9,344 mentions Positive Neutral Negative

    The graphics of Doom (2016) have received widespread acclaim for their stunning detail and vibrant aesthetics, effectively blending modern visuals with the classic feel of the original series. Players have noted the game's impressive optimization, allowing it to run smoothly even on lower-end hardware while maintaining high frame rates and visual fidelity. Overall, the graphics contribute significantly to the immersive experience, enhancing the fast-paced, brutal gameplay that defines the Doom franchise.

    • “The graphics are stunning, bringing the brutal environments and monstrous enemies to life in a way that’s both captivating and horrifying.”
    • “The graphics are absolutely stunning, even years after its release, with every hellish landscape and demon encounter looking incredibly sharp and dynamic.”
    • “The graphics are phenomenal, and the game has some of the best optimization, allowing for smooth gameplay even on lower-end hardware.”
    • “The graphics are decent and if you just like to shoot and shoot and shoot (and shoot...) then I guess this game is for you.”
    • “The graphics are so low grade that there is no reason for the GPU to be taxed too heavily.”
    • “The graphics are a bit dated but that's par for a 2016 game.”
  • optimization
    2,353 mentions Positive Neutral Negative

    The optimization of Doom (2016) has received widespread acclaim, with many players noting its exceptional performance across a range of hardware configurations. The game runs smoothly even on lower-end systems, often achieving high frame rates at maximum settings, thanks in part to the implementation of the Vulkan API. While some users reported minor performance issues, the overall consensus is that it is one of the best-optimized AAA titles, providing a visually stunning experience without significant technical drawbacks.

    • “The graphics are outstanding, the character design and animations are state of the art, and all that was achieved with top-tier optimization; the game runs smooth and with high fps.”
    • “This game is incredibly well optimized, running fluidly even on mid-range systems.”
    • “The game is extremely well optimized and runs flawlessly on PC.”
    • “It's very clearly not optimized and there are various places where something blocks your movement for no real reason.”
    • “Most unoptimized shit I've played, can't even play without shooting being disabled, every grenade throw breaks something, can't stream on Discord unless in windowed mode, don't buy unless you want to fight the bugs more than the actual enemies.”
    • “I just wish the PC port was optimized better, that's about it.”
  • atmosphere
    1,304 mentions Positive Neutral Negative

    The atmosphere in Doom (2016) is widely praised for its immersive and intense qualities, blending dark, gritty visuals with a heavy metal soundtrack that enhances the gameplay experience. Players appreciate the detailed environments, from the industrial settings of Mars to the grotesque landscapes of Hell, which contribute to a visceral and adrenaline-pumping atmosphere. While some fans miss the horror elements of previous titles like Doom 3, many agree that the game's fast-paced action and atmospheric design successfully capture the essence of the Doom franchise.

    • “The atmosphere carries a grim, almost horror-like quality while still letting you rip and tear through hordes of demons.”
    • “The atmosphere is fantastic, all that Mars and Hell is so cool!”
    • “The sheer momentum of the gameplay, combined with the brutal combat and incredible atmosphere, makes this one of the most exhilarating FPS experiences I’ve ever had.”
    • “The atmosphere of the game is a lot like Doom 64 and Doom 3, the sound effects and the soundtrack are top notch.”
    • “The atmosphere created by slaying demons and hearing metal in the background is indescribable.”
    • “The atmosphere is so enveloping that I just get lost in the game for hours and hours.”
  • replayability
    1,083 mentions Positive Neutral Negative

    The replayability of Doom (2016) is generally regarded as high, with many players appreciating the game's short campaign length, which encourages multiple playthroughs. Features such as hidden collectibles, various difficulty levels, and the SnapMap editor for user-generated content significantly enhance replay value, making it appealing for completionists and those seeking new challenges. However, some players note that the multiplayer aspect lacks engagement, which may limit overall replayability for those who prioritize that mode.

    • “The extra challenges, upgrades, and secrets scattered throughout also provide a ton of replayability, which I love.”
    • “The campaign is designed for replayability, with multiple difficulty levels, hidden secrets, and collectibles encouraging players to revisit levels.”
    • “The arcade mode adds replay value as you can speedrun through the levels trying to achieve high scores.”
    • “The game doesn’t have much replayability for me and it’s pretty short though.”
    • “Unfortunately, it has very very low replayability.”
    • “The single player is short but with replayability that extends the longevity of the game substantially.”
  • stability
    805 mentions Positive Neutral Negative

    Overall, the stability of the game has received mixed feedback from users. While many players report that it runs smoothly on a variety of hardware, including older systems, a significant number have encountered persistent glitches, crashes, and freezing issues that can detract from the experience. Despite these problems, most agree that the game remains enjoyable, with many minor bugs not being game-breaking.

    • “The game runs great and looks amazing as well.”
    • “It runs great, looks great, feels great.”
    • “The graphics are beautiful, and the game runs great for me, no hiccups, no glitches, only one frame drop in my entire 3.7 hours I have put into this game so far.”
    • “Game has been buggy since day one for me.”
    • “The game is fucking broken every time I try to do the beginning of the end the screen glitches and I'm stuck looking up from the bottom of the map.”
    • “Game is just a buggy mess.”
  • humor
    663 mentions Positive Neutral Negative

    The humor in the game is characterized by its over-the-top violence and absurdity, often eliciting laughter through the juxtaposition of brutal gameplay and comedic elements. Players appreciate the dark, tongue-in-cheek humor woven into the narrative and character interactions, particularly the protagonist's indifference to the chaos around him. Overall, the game successfully blends fast-paced action with moments of levity, making it a hilariously enjoyable experience for many.

    • “By the end, I wasn’t just playing Doom—I was living my best chaotic, demon-slaying life in 4K, 120 FPS, and maximum mayhem, and I couldn’t stop laughing at how ridiculous, fast, and absolutely brutal it all was.”
    • “Remember: in hell, no one can hear you scream… because you’re too busy laughing maniacally while mowing down the hordes of the underworld.”
    • “The doom slayer’s disdain for protocol and corporate nonsense injects a layer of humor that contrasts beautifully with the dark, gritty setting.”
    • “After the first 50 demons you slay, it's not funny anymore to see a scripted animation of a demon face exploding; it just interrupts the pace of the game, which is already slow for an old-style FPS.”
    • “Not to mention that they pull off the 'we don't care about narratives in this video game because this game is very awesome!' joke when you start off the game (which is very on-the-nose and unfunny), yet they have a whole level dedicated to 15 minutes of exposition dumping that you can't skip at all; it adds nothing to its poor story.”
    • “15 minutes of exposition dumping aside, why would they think making unskippable cutscenes was a great idea when they constantly shove unfunny gags in your face that are just there to say that this game focuses more on gameplay over story?”
  • grinding
    574 mentions Positive Neutral Negative

    The reviews indicate that grinding in the game can be a mixed experience, with many players finding certain aspects tedious and repetitive, particularly in multiplayer achievements and collectible hunting. While some enjoy the challenge and the need to improve skills, others feel that the gameplay becomes monotonous, especially towards the end, with repetitive enemy encounters and backtracking for upgrades. Overall, the game offers rewarding action but can feel grindy and tedious at times, particularly for completionists.

    • “You can just get in and blast away, no tedious 'resource management' or tiresome 'world building.' I greatly enjoy the indie retro FPS revival, and this entry is like a high-budget version of one of those.”
    • “There's no grinding, and mechanics aren't difficult to figure out.”
    • “No side-quests, no grinding, no boring moments.”
    • “The game looks great but it doesn't look outstanding, the art style is a lot more horror-oriented than Doom Eternal and a lot more nutty and grindy in a similar vein to Doom 3.”
    • “The execution animations get very tedious/repetitive later in the game and could definitely be substituted with something quicker/more fluid.”
    • “The campaign is tedious as hell, but if you don't form at least some type of love/hate relationship like I did, I'd be surprised.”
  • emotional
    345 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of responses from players, with many expressing nostalgia and a sense of empowerment as they engage in its intense gameplay. While some appreciate the lack of a deep narrative, finding joy in the straightforward action and chaos, others yearn for more emotional depth and character development. Overall, the game is often described as a "wholesome" experience, providing fun and satisfaction without the burden of a heavy storyline, though it occasionally touches on deeper themes that resonate with players.

    • “It’s a true emotional journey.”
    • “The story is an emotional rollercoaster, and the ending will make you tear up, and make you wish for what could have been between Doomguy and his gun.”
    • “I cried when Vega died, the final big money shot on the end boss was deeply satisfying.”
    • “Boring story, repetitive and frankly a chore to play through.”
    • “Constantly pulls you out of the action for some boring story.”
    • “I wasn't too impressed with the tired and boring story.”
  • monetization
    152 mentions Positive Neutral Negative

    The monetization aspect of the game has received overwhelmingly positive feedback, with many users praising the absence of microtransactions, loot boxes, and DLCs, which are often seen as detrimental to gameplay. However, there are complaints about intrusive ads on the main menu, which detract from the overall experience. Overall, players appreciate the return to a more straightforward, enjoyable gaming experience without the typical monetization pitfalls of modern titles.

    • “No microtransactions, no loot boxes, just pure fun.”
    • “It's worth mentioning that all upgrades and collectibles are unlockable just by playing the game, so no DLCs or microtransactions.”
    • “DLC and microtransactions are something that the people at id Software avoid at all costs, and the result shows.”
    • “A particularly distasteful aspect of this game, I must declare, is the presence of those ghastly advertisements that besmirch the main menu.”
    • “Last but not least when you load the game up on the main menu you'll be treated to wonderful 'please buy this' ads on the right-hand side of the screen, one of which is to sign up for the Slay Club through Bethesda. Even after you do and it's on your account, the ad still stays there. You cannot make these go away, and this one takes the cake of what id and Bethesda have turned into.”
    • “Good gameplay, but forced updates make the final install over 71 GB and rising, and the entire game has turned into a DLC cash grab ($15 USD for 3 maps, a gun, and a demon which is already included in the install, just requires your money to unlock it).”
  • character development
    94 mentions Positive Neutral Negative

    Character development in the game is largely minimal, with many reviewers noting that the focus is on fast-paced gameplay rather than deep storytelling or character arcs. While the character designs and animations are praised for their quality and aesthetic appeal, the narrative and character progression are often described as secondary or even non-existent, aligning with the game's emphasis on action over exposition. Overall, players appreciate the visual and auditory elements but acknowledge that those seeking rich character development may be disappointed.

    • “The character designs, level designs, it's just a great feeling.”
    • “Even with a more silent protagonist than Gordon Freeman himself, our beloved space marine shows just the right amount of character development.”
    • “The music, character design, and art are all top-notch as well.”
    • “I guess if you like generic run and gun shooters which give zero shits about story, character development, interesting visuals or any video game developments this side of the millennium then this is the game for you.”
    • “My only real complaint with this game is the depth of the story and character design.”
    • “The character development is questionable and the story progression is organic at best.”
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11h Median play time
23h Average play time
12h Main story
27h Completionist
6-22h Spent by most gamers
*Based on 338 analyzed playthroughs
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Frequently Asked Questions

DOOM is a casual shooter game with horror and science fiction themes.

DOOM is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 12 hours, while the entire game is estimated to take about 27 hours to finish. On average players spend around 23 hours playing DOOM.

DOOM was released on May 11, 2016.

DOOM was developed by id Software.

DOOM has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

DOOM is a single player game with multiplayer and local co-op support.

Similar games include Doom Eternal, DOOM: The Dark Ages, Doom 3, Wolfenstein: The New Order, Trepang2 and others.