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DOOM

It's hard to imagine a better Doom game in 2016 than this exhilarating, darkly witty new take on id's classic.
89%Game Brain Score
story, music
stability, grinding
96% User Score Based on 111,318 reviews
Critic Score 88%Based on 65 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 5Playstation 5Playstation 4Playstation 4WindowsWindowsPlayStationPlayStationNintendo SwitchNintendo SwitchXbox Game PassXbox Game PassCloudCloudXbox OneXbox OneXbox Cloud GamingXbox Cloud GamingPhonePhoneTabletTabletSteam DeckSteam Deck

About

In DOOM , play as the lone DOOM Marine and fight off fierce demons invading a research facility on Mars. The game features fast-paced, first-person combat with impossibly destructive guns and various multiplayer modes. Use the DOOM SnapMap game editor to create, play, and share your own content.

DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
DOOM screenshot
+7

96%
Audience ScoreBased on 111,383 reviews
story3.7k positive mentions
stability504 negative mentions

  • The intense and dynamic heavy metal soundtrack enhances the fast-paced gameplay, creating an immersive and adrenaline-fueled experience.
  • The graphics are stunning and well-optimized, allowing the game to run smoothly on various hardware while maintaining high visual fidelity.
  • The gameplay is addictive and rewarding, with engaging mechanics like the 'glory kill' system and a focus on aggressive combat.
  • The game suffers from technical issues, including bugs and glitches that can disrupt gameplay and lead to frustration.
  • The story is minimal and often considered forgettable, serving primarily as a backdrop for the action rather than a compelling narrative.
  • Some players find the gameplay repetitive and grindy, particularly in relation to upgrades and collectibles, which can detract from the overall experience.
  • story
    12,228 mentions Positive Neutral Negative

    The story of "Doom (2016)" is generally described as straightforward and minimal, serving primarily as a backdrop for the game's intense action and combat. While some players appreciate the lore and world-building elements found in collectibles and codex entries, many agree that the narrative is not the main draw of the game, with most focusing on the exhilarating gameplay and demon-slaying mechanics. Overall, the story is seen as serviceable but not particularly memorable, allowing players to enjoy the fast-paced action without being bogged down by complex plotlines.

    • “The combat, the traversal, the secrets, the music... even the story was intriguing.”
    • “Holy shit, this game is amazing, the story of it is just pure gold, and the best part, it is insanely well optimized.”
    • “The story is refreshingly simple—you're the doom slayer, and demons have invaded mars.”
    • “The story is serviceable and doesn't overstay its welcome.”
    • “The story never unfolds into anything, huge set up for a sequel (Doom: Eternal) I haven't played it yet.”
    • “The story is there, but like at a metal concert: nobody is here for the lyrics.”
  • music
    12,099 mentions Positive Neutral Negative

    The music in "Doom (2016)" is widely praised for its intense and dynamic heavy metal soundtrack, composed by Mick Gordon, which perfectly complements the fast-paced, brutal gameplay. Reviewers highlight how the soundtrack enhances the overall experience, elevating the adrenaline during combat and creating a visceral atmosphere that immerses players in the action. Many players note that the music is not just a backdrop but an integral part of the gameplay, with its ability to adapt to the intensity of battles, making it a standout feature of the game.

    • “The fast-paced gameplay and soundtrack work perfectly together to give a uniquely exciting and violent experience.”
    • “Incredible metal soundtrack not only elevates the action but also oftentimes reacts to specific beats in combat, particularly during glory kills.”
    • “The soundtrack pumps you up and fits the chaos perfectly.”
    • “The music was way too quiet.”
    • “The problem here is that nothing can deviate too much from the inherent formula of mindless demon killing, and the player community is largely quite amateurish, and frankly makes mostly half-assed levels that aren't scripted properly, have music playing at the wrong times, or just fail to keep the game's repetitive gameplay flowing in a satisfying way.”
    • “The soundtrack is not just background noise—it's the heartbeat of the game, syncing perfectly with the relentless pace and madness of the action.”
  • gameplay
    12,040 mentions Positive Neutral Negative

    The gameplay of Doom (2016) is widely praised for its fast-paced, adrenaline-fueled action that emphasizes aggressive combat and fluid movement. Players appreciate the satisfying mechanics, including the "glory kill" system that rewards close-quarters combat, and the variety of weapons that enhance the overall experience. While some find the gameplay repetitive over time, the combination of engaging combat, stunning visuals, and a killer soundtrack creates a thrilling and immersive experience that resonates with both new players and long-time fans of the franchise.

    • “Doom is one of those games that doesn't try to do too many things--it picks a few gameplay dynamics to really focus on and do well, and it does those exceptionally well.”
    • “The fast-paced gameplay and soundtrack work perfectly together to give a uniquely exciting and violent experience.”
    • “The gameplay is pure fun, and honestly, it’s so addictive.”
    • “The gameplay is repetitive but that's Doom.”
    • “The gameplay loop is simple but effective.”
    • “The gameplay is fast-paced and full of action, it rewards people who play aggressively and keep moving around, I definitely recommend it.”
  • graphics
    9,125 mentions Positive Neutral Negative

    The graphics of Doom (2016) have received widespread acclaim for their stunning detail and vibrant aesthetics, effectively blending modern visuals with the classic feel of the original games. Players have noted the game's impressive optimization, allowing it to run smoothly even on lower-end hardware while maintaining high frame rates and visual fidelity. The combination of beautiful environments, dynamic lighting, and visceral animations enhances the overall gameplay experience, making it a standout title in the first-person shooter genre.

    • “Despite coming out almost a decade ago, its graphics are still fantastic.”
    • “The graphics are some of the best I've seen in a game from this era.”
    • “A stunning reboot, with gorgeous visuals and satisfying, fast-paced action.”
    • “The graphics are downright ugly, even if drawn well.”
    • “The graphics haven't aged a bit, and the gameplay is timeless.”
    • “The visual context of a hell-wrought game world is one thing, but the prominence of satanic icons in interface graphics is just cursed.”
  • optimization
    2,313 mentions Positive Neutral Negative

    The optimization of Doom (2016) has received widespread acclaim, with many players praising its ability to run smoothly on a variety of hardware, including older systems. The game utilizes the id Tech 6 engine and supports Vulkan, which significantly enhances performance, allowing for high frame rates even at maximum settings. While some users reported occasional performance dips or issues, the overall consensus is that Doom is one of the best-optimized AAA titles, providing a visually stunning experience without compromising gameplay fluidity.

    • “This is probably one of the most optimized modern games I've ever experienced.”
    • “The game is incredibly well optimized, and I can run it at ultra settings with a steady 60 fps on my mid-range PC.”
    • “Doom is a fantastic looking, well optimized, pure FPS with a great soundtrack.”
    • “It's very clearly not optimized and there are various places where something blocks your movement for no real reason.”
    • “Most unoptimized shit I've played, can't even play without shooting being disabled, every grenade throw breaks something, can't stream on Discord unless in windowed mode, don't buy unless you want to fight the bugs more than the actual enemies.”
    • “The game is so horrendously optimized it is unplayable.”
  • atmosphere
    1,236 mentions Positive Neutral Negative

    The atmosphere in Doom (2016) is widely praised for its immersive and intense qualities, effectively blending dark, gritty visuals with a heavy metal soundtrack that enhances the gameplay experience. Many players appreciate the game's ability to evoke a sense of nostalgia while maintaining a modern aesthetic, with environments that range from the hellish landscapes to the industrial settings of Mars, all contributing to a captivating atmosphere. However, some critics note that it lacks the horror elements and oppressive atmosphere found in Doom 3, leaning more towards fast-paced action and vibrant visuals.

    • “The atmosphere is second to none; Mick Gordon did an amazing job making the soundtrack, the campaign is great, etc. The perfect Doom game.”
    • “The environments are detailed and atmospheric, while the demon designs are grotesque in the best way possible.”
    • “The atmosphere, level design, kill animations, and gore are all extraordinary.”
    • “Some might consider this game as just 'mindless fun' but honestly, even though they're obviously correct, what makes this game special for me is the serious tone and disturbing atmosphere.”
    • “The gunplay is a real joy, more so that it is accompanied with a master's work of a soundtrack and a gritty atmosphere where the story and pacing is simple enough to make you want to spill more demon blood.”
    • “The atmosphere is intense, and you feel like an unstoppable badass the entire game.”
  • replayability
    1,066 mentions Positive Neutral Negative

    The replayability of Doom (2016) is generally regarded as high, with many players praising its engaging single-player campaign, numerous collectibles, and various difficulty levels that encourage multiple playthroughs. The addition of the SnapMap feature allows for user-generated content, further enhancing replay value. However, some players feel that the game lacks depth in multiplayer and that the campaign's linearity can limit replayability for those not interested in hunting for secrets or achievements. Overall, the game offers a satisfying experience with significant replay potential, especially for completionists and fans of the franchise.

    • “Needless to say, for 2 or so dollars on sale, you are getting more than your money's worth with great potential for replayability as well.”
    • “The extra challenges, upgrades, and secrets scattered throughout also provide a ton of replayability, which I love.”
    • “The campaign is designed for replayability, with multiple difficulty levels, hidden secrets, and collectibles encouraging players to revisit levels.”
    • “The game doesn’t have much replayability for me and it’s pretty short though.”
    • “Unfortunately, it has very very low replayability.”
    • “The single player is short but with replayability that extends the longevity of the game substantially.”
  • stability
    783 mentions Positive Neutral Negative

    The stability of the game has received mixed feedback from users. While many players report that it runs smoothly on various hardware configurations, including low-end PCs and the Steam Deck, a significant number of reviews highlight persistent bugs and glitches, such as freezing, crashes, and save file corruption. Overall, while the game is praised for its performance and graphics, the frequent technical issues detract from the experience for many players.

    • “The game runs great on my computer (RX 6400 low profile, i3 6100), I think I got ~180 fps on max graphics.”
    • “Great game, still holds up perfectly, runs great and looks amazing still on maxed out settings.”
    • “It's an absolute masterpiece: looks great, runs great, plays great and feels great.”
    • “Game is just a buggy mess.”
    • “The game is fucking broken every time I try to do the beginning of the end the screen glitches and I'm stuck looking up from the bottom of the map.”
    • “Great game but freezes after every game at the results lobby.”
  • humor
    643 mentions Positive Neutral Negative

    The humor in the game is a standout feature, blending dark, tongue-in-cheek comedy with over-the-top violence, resulting in a uniquely entertaining experience. Players appreciate the absurdity of the scenarios, the self-aware humor of the protagonist, and the amusing interactions with the game's lore and enemies. Overall, the game successfully balances its intense action with moments of levity, making it both fun and engaging.

    • “I think it's hilarious that the monsters are basically piñatas.”
    • “Remember: in hell, no one can hear you scream… because you’re too busy laughing maniacally while mowing down the hordes of the underworld.”
    • “The doom slayer’s disdain for protocol and corporate nonsense injects a layer of humor that contrasts beautifully with the dark, gritty setting.”
    • “After the first 50 demons you slay, it's not funny anymore to see a scripted animation of a demon face exploding; it just interrupts the pace of the game, which is already slow for an old-style FPS.”
    • “Not to mention that they pull off the 'we don't care about narratives in this video game because this game is very awesome!' joke when you start off the game (which is very on-the-nose and unfunny), yet they have a whole level dedicated to 15 minutes of exposition dumping that you can't skip at all; it adds nothing to its poor story too.”
    • “15 minutes of exposition dumping aside, why would they think making unskippable cutscenes was a great idea when they constantly shove unfunny gags in your face that are just there to say that this game focuses more on gameplay over story?”
  • grinding
    546 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players finding it tedious and repetitive, particularly in relation to upgrades, collectibles, and multiplayer achievements. While some appreciate the rewarding gameplay that comes from grinding, others feel it detracts from the overall experience, leading to frustration and a sense of monotony. Overall, players suggest that those who dislike grinding may want to approach the game with caution, as it often requires significant time investment to fully enjoy its content.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “No grinding, and mechanics aren't difficult to figure out.”
    • “As mentioned, both of these avenues of obtaining upgrades are frustrating at worst and tedious at best.”
    • “The gameplay is repetitive: enter arena, kill everything, tediously search for keys or collectibles, run down hallway, repeat ad nauseam.”
    • “The campaign is fun, if not a little grindy.”
  • emotional
    338 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag, with many players finding it to be a wholesome and nostalgic experience that evokes feelings of empowerment and joy, particularly through its fast-paced gameplay and engaging soundtrack. However, some reviews highlight a lack of deep emotional connection or narrative depth, suggesting that while the game is fun and exhilarating, it doesn't offer a compelling story or emotional investment. Overall, it seems to resonate well with those seeking a straightforward, action-packed experience rather than a profound emotional journey.

    • “It’s a true emotional journey.”
    • “The final 3 missions made me feel so empowered - I loved the power trip it gave me.”
    • “At times touching and heartbreaking, with a mellow, poignant soundtrack.”
    • “Boring story, repetitive and frankly a chore to play through.”
    • “Constantly pulls you out of the action for some boring story.”
    • “The gameplay is top, the action is fast-paced and the boring story is even beaten up by Doom Guy.”
  • monetization
    150 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed feedback, with many users praising the absence of microtransactions and DLC, highlighting that all upgrades and collectibles can be unlocked through gameplay. However, there is significant criticism regarding the presence of intrusive ads on the main menu, which detracts from the overall experience. Overall, players appreciate the focus on delivering a complete game without the typical monetization pitfalls seen in modern titles.

    • “It's worth mentioning that all upgrades and collectibles are unlockable just by playing the game, so no DLCs or microtransactions.”
    • “Truly a great game, one of the best FPS I have played, and it doesn't have microtransactions; you can unlock everything by just playing the game, which is so much fun.”
    • “No microtransactions, no season pass, no early access, no tricks, just simply a good game.”
    • “A particularly distasteful aspect of this game, I must declare, is the presence of those ghastly advertisements that besmirch the main menu.”
    • “Last but not least when you load the game up on the main menu you'll be treated to wonderful 'please buy this' ads on the right-hand side of the screen, one of which is to sign up for the Slay Club through Bethesda. Even after you do and it's on your account, the ad still stays there. You cannot make these go away, and this one takes the cake of what id and Bethesda have turned into.”
    • “This game, however, just felt like a cash grab on the Doom name.”
  • character development
    91 mentions Positive Neutral Negative

    Character development in the game is largely minimal, with many players noting that the focus is on fast-paced gameplay rather than deep storytelling or character arcs. While the character designs and animations are praised for their quality and creativity, the narrative elements are often described as secondary or even irrelevant, with players appreciating the lack of traditional character development in favor of pure action. Overall, the game is seen as a celebration of gameplay mechanics and visual design rather than a vehicle for character-driven storytelling.

    • “The character designs, level designs, it's just a great feeling.”
    • “Even with a more silent protagonist than Gordon Freeman himself, our beloved space marine shows just the right amount of character development.”
    • “Every aspect of this – from the character design, the sound, the score, the environments, the animations and even the ending credits – is crafted with such obvious love and care and I really hope the dev team are proud of themselves for what they’ve accomplished.”
    • “I guess if you like generic run and gun shooters which give zero shits about story, character development, interesting visuals or any video game developments this side of the millennium then this is the game for you.”
    • “The character development is questionable and the story progression is organic at best.”
    • “Doom does not fool about with any real story or character development.”

Buy DOOM

11h Median play time
23h Average play time
12h Main story
27h Completionist
6-20h Spent by most gamers
*Based on 333 analyzed playthroughs

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