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BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO

BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO Game Cover
99%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:graphics, stability
99% User Score Based on 328 reviews

Platforms

PCWindows
BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO Game Cover

About BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO

BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO is a single player and multiplayer shooter game with a comedy theme. It was developed by Joeveno and was released on September 16, 2026. It received overwhelmingly positive reviews from players.

THE STANDALONE SEQUEL OF THE BRAZILIAN BOOMER SHOOTER GAME MADE USING THE ID TECH 2 ENGINE! SHOOT, JUMP, DOUBLE JUMP AND DASH! EMBARK ON A JOURNEY THROUGHOUT THE STATE OF RIO DE JANEIRO, SÃO PAULO, SALVADOR, HELL AND EVEN HEAVEN! SAVE BRAZIL!

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Reviews

99%Audience ScoreBased on 328 reviews
music15 positive mentions
graphics3 negative mentions

  • Significant improvement over the previous game with refined level design and more engaging visuals.
  • Introducing double jump and dash mechanics enhances movement, making traversal and combat more dynamic and enjoyable.
  • Unique, culturally rich setting mixed with fast-paced boomer shooter gameplay and an excellent, fitting soundtrack.
  • Some players find the game too short compared to its predecessor, limiting overall playtime.
  • Visual and audio presentation can be overwhelming or irritating for some, including reportedly loud music and chaotic visuals.
  • Certain gameplay balance issues exist, such as enemy design not fully supporting the new movement mechanics and some confusing UI elements.
  • music

    33 mentions Positive Neutral Negative
    45% positive mentions, 46% neutral mentions, 9% negative mentions

    The music in the game is widely praised as energetic, fitting, and a standout aspect that enhances the chaotic, frenetic gameplay and unique cultural vibe. Fans describe the soundtrack as a "banger," with some calling it the best or most intense game music they've heard, perfectly complementing the absurdity and fast-paced action. While a few find it overwhelming or abrasive, overall the OST is considered a major highlight and key part of the game's identity.

    • “Excellent gameplay, even better soundtrack (yes, really!) and incredibly varied level design.”
    • “The levels, the music, the movement, the crazy weapons... it's got the sauce.”
    • “Absolute peak, 100/10, game of the year for best soundtrack!!!!!!1111!!!!!!!!!!”
    • “The music feels like throwing up booze after doing coke all night.”
    • “Can't hear the game over the loud music.”
    • “The looks are even uglier, the music is even more unlistenable, the stage gimmicks are 2x more annoying and the story feels like a bad dream after taking melatonin from the convenience store.”
  • gameplay

    22 mentions Positive Neutral Negative
    41% positive mentions, 45% neutral mentions, 14% negative mentions

    The gameplay builds impressively on its predecessor by introducing new movement mechanics like double jumping and dashing that enhance mobility and traversal, reminiscent of titles like Doom Eternal and Ultrakill. While the core shooter mechanics remain strong and complemented by varied level designs, some critiques note a mismatch between the cool weapons/movement and level/enemy design. Overall, the gameplay is praised for its fun, fast-paced action, creative cultural mashup, and synergy with an outstanding soundtrack.

    • “Excellent gameplay, even better soundtrack (yes, really!) and incredibly varied level design.”
    • “Double jumping and dashing significantly increase mobility and complement the traditional movement mechanics of a quake-inspired shooter.”
    • “The new movement mechanics are really fun to use and all the levels are pretty fun; if you liked the last game, you'll more than likely also like this one unless you hate the jumping and dashing mechanics.”
    • “Ironically, bdd4 suffers from the same problem as Quake: the weapons and movement are excellent, but the game lacks the levels and enemies needed to create a gameplay environment that promotes their use and enjoyment.”
    • “Double jumping and dashing significantly increase mobility and complement the traditional movement mechanics of a Quake-inspired shooter.”
    • “This map is somewhat boring; the start offers some mechanical challenge if you try to skip without the rocket launcher, but the rest of the level consists mostly of simple tasks like pressing five buttons quickly, grabbing a key, and leaving.”
  • story

    16 mentions Positive Neutral Negative
    25% positive mentions, 56% neutral mentions, 19% negative mentions

    The story is a bizarre, surreal journey blending fast-paced action with themes inspired by Brazilian favelas and a surreal alternate history involving well-known figures. It is emotionally impactful, filled with absurd and strange scenarios across diverse locations, and praised as one of the best story modes by some players despite its relentless absurdity. However, those seeking serious or realistic storytelling might find it overwhelming or chaotic.

    • “And the story... heartbreaking, emotional and beautiful.”
    • “From there, the player is thrown into another bizarre mission involving demons, strange characters, and a journey spanning locations inspired by Rio de Janeiro, São Paulo, Salvador, Hell, and Heaven.”
    • “I really enjoy the extremely detailed and heart-touching story.”
    • “☐ no story”
    • “Players looking for serious storytelling, realistic combat, sophisticated visuals, or restrained comedy will probably struggle with its relentless absurdity.”
    • “The looks are even uglier, the music is even more unlistenable to, the stage gimmicks are 2x more annoying and the story feels like one of my dreams after taking melatonin from the convenience store.”
  • graphics

    15 mentions Positive Neutral Negative
    13% positive mentions, 67% neutral mentions, 20% negative mentions

    The graphics represent a significant upgrade from the previous game, featuring a distinctive, intentionally retro and stylized art style that enhances level design without sacrificing clarity or gameplay. While not aiming for modern graphical sophistication, the visuals deliver a unique, vibrant aesthetic that perfectly complements the game's absurd and nostalgic theme. The graphics run well on modest hardware, maintaining responsiveness and contributing to the game's strong personality.

    • “Genuinely a massive upgrade compared with the previous game, a lot of the later levels genuinely impressed me with their visuals.”
    • “I really like the art style, because despite how it looks at a glance, most everything in each level is easy to distinguish from everything else (enemies don't blend in the background; enemies are all distinct; buildings and streets are quite easy to navigate; etc.).”
    • “The intentionally dated appearance will not satisfy players searching for modern graphical sophistication, but replacing it with polished contemporary visuals would arguably undermine much of the game's personality.”
    • “But graphics are a fever dream.”
    • “The graphics, while seeming stupid, feel like a proper art style and manage to not get in the way of gameplay, while being a very loving parody of Brazilian bootlegs.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is surreal, culturally quirky, and appreciated mostly by fans of retro-style shooters and fast-paced gameplay, with some genuinely funny moments and clever lore. However, it is considered less consistently funny compared to previous entries, though new mechanics add unexpected comedic fun. Overall, the humor resonates strongly with a niche audience but may not appeal broadly.

    • “Those who enjoy fast boomer shooters, quake-style movement, secret hunting, surreal humor, retro technology, and games that confidently embrace a strange cultural identity are much more likely to appreciate it.”
    • “Lore is deep and funny.”
    • “The new double jump and triple dash break the game wide open in fun and hilarious ways.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game runs well on PC overall, but stability is impacted by frequent bugs, particularly with sounds and animations failing to load properly.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is widely praised for its heartbreaking, beautiful, and deeply moving story, offering players a powerful and immersive narrative experience.

    • “And the story... heartbreaking, emotional and beautiful.”
    • “I really enjoy the extremely detailed and heart-touching story.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game requires significant grinding, often necessitating extra effort or retries to progress effectively.

  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers strong replayability by encouraging players to revisit completed stages with enhanced movement skills, allowing them to discover previously inaccessible or overlooked areas.

    • “This creates additional replay value, since returning to completed stages with better movement skills can expose locations that were inaccessible or overlooked during an initial playthrough.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere evokes a nostalgic, retro feel reminiscent of early PC experimental shooters, characterized by low-detail geometry, dated textures, simple effects, and very fast responsiveness.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the game for its unique character design and engaging development, contributing to an enjoyable and dynamic experience. The characters stand out and add to the overall fun of the game.

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Play Times

12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs
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BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO is a shooter game with comedy theme. Common tags for BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO include 3D, demons, boomer shooter, psychedelic, surreal and others.

BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO is available on PC and Windows.

On average players spend around 12 hours playing BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO.

BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO was released on September 16, 2026.

BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO was developed by Joeveno.

BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO has received overwhelmingly positive reviews from players. Most players liked BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO for its music but disliked it for its graphics.

BRAZILIAN DRUG DEALER BEFORE 4: DEMONS FROM THE PORTAL TO HELL I OPENED ARE STILL IN THE FAVELA AND NOW I HAVE TO SAVE MAMADAS FROM RONALDO is a single player game with multiplayer and local co-op support.

Similar games include BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT, Prodeus, Call Of Dookie, Turbo Overkill, Kill it with Fire 2 and others.