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DUSK

Overall, DUSK is a devilishly good game. It will frustrate you, yes, but that’s the point. The game wants you to claw at victory and feel as though you’ve actually accomplished something when you obtain it.
DUSK Game Cover
94%Game Brain Score
music, gameplay
grinding, stability
97% User Score Based on 19,303 reviews
Critic Score 88%Based on 20 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCCloudMac OSPlaystation 4Xbox Cloud GamingXboxSteam DeckWindows
DUSK Game Cover

About

DUSK is a single player shooter game. It was developed by David Szymanski and was released on December 10, 2018. It received positive reviews from critics and overwhelmingly positive reviews from players.

Unapologetic retro action from start to finish.

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97%
Audience ScoreBased on 19,303 reviews
music1.6k positive mentions
grinding37 negative mentions

  • Dusk features a distinctive retro low-poly art style with excellent lighting and strong atmosphere enhancing gameplay clarity, evoking nostalgia effectively.
  • The gameplay is fast-paced, fluid, and satisfying, blending classic 90s shooter mechanics with modern polish and innovative elements, offering thrilling combat and exploration.
  • The soundtrack by Andrew Hulshult is highly praised, dynamically complementing the game's mood with industrial metal and ambient tracks that enhance both intensity and horror atmosphere.
  • The intentionally low-poly graphics divide players, with some finding them outdated, overly pixelated, or visually unappealing despite customization options.
  • Certain aspects of gameplay, such as grinding, tedious key-hunting, and some level designs, become repetitive and frustrating, detracting from the overall experience.
  • The story is minimalist and sometimes confusing, lacking depth and traditional narrative elements, which may weaken player engagement with the plot.
  • music
    2,927 mentions Positive Neutral Negative

    The music in the game, composed by Andrew Hulshult, is widely praised as one of its standout features, delivering a powerful blend of atmospheric ambience and adrenaline-pumping industrial metal that perfectly complements both exploration and intense combat. The dynamic soundtrack shifts seamlessly from eerie, spooky tones to headbanging riffs during battles, significantly enhancing the game's horror atmosphere and fast-paced gameplay. Overall, the soundtrack is considered exceptional, often compared favorably to renowned works like Doom 2016, and is highly recommended even as a standalone listening experience.

    • “The soundtrack, composed by Andrew Hulshult, is a love letter to the heavy metal and industrial music of the '90s, perfectly complementing the frenetic action on-screen and enhancing the overall experience.”
    • “The music perfectly accompanies the game's two moods and constantly shifts between eeriness and aggression, delivering a truly memorable aural experience and one of my all-time favorite video game soundtracks.”
    • “Andrew Hulshult brings a banging soundtrack with industrial metal songs that provide adrenaline rushes fitting the combat and eerie ambient tracks that build atmosphere, making the soundtrack a definitive highlight and elevating the entire gameplay experience.”
    • “The music is boringly generic metal made to please gamer dads.”
    • “I heard almost no OST during my time of playing, and when it played, it wasn’t that good either.”
    • “Oh no, the music choice, specifically the doom 2016 styled EDM pretending to be heavy metal that plays during the action, is extremely out of place and is already dated.”
  • gameplay
    2,321 mentions Positive Neutral Negative

    The gameplay of Dusk is fast-paced, fluid, and highly satisfying, blending classic 90s shooter mechanics from games like Quake, Doom, and Blood with modern polish and innovative elements such as bunny hopping, sliding, and environmental interactions. It emphasizes skill, reflexes, and exploration, featuring tightly designed levels filled with secrets, varied enemies, and a responsive arsenal that keeps combat engaging and rewarding. Overall, Dusk delivers a thrilling, adrenaline-fueled experience that successfully modernizes retro shooter gameplay while maintaining a nostalgic aesthetic and atmosphere.

    • “Gameplay is great, with fun weapons, cool and sometimes challenging enemies, and some neat mechanics reminiscent of older FPS games, such as powerups and rocket jumping.”
    • “From the moment you pick up the controls, Dusk delivers a relentless adrenaline rush that perfectly balances nostalgia with modern polish, making it a must-play for fans of old-school FPS gameplay as well as newcomers seeking a visceral and challenging shooter experience.”
    • “The gameplay is fast, fluid, satisfying and very violent.”
    • “The one with cool retro ads that were promising old-school gameplay with breakneck speeds? The real gameplay is monotonous as hell and slow.”
    • “The gameplay is too simple and repetitive, it lacks meaningful depth and tends to get boring quickly.”
    • “The game contains many unnecessary mechanics (seriously, what's the point of rolling?), boring enemies/AI, extremely simple/underpowered weapons, maze-like maps that are worse than doom 1/2's, and an artstyle that screams hipster.”
  • graphics
    1,856 mentions Positive Neutral Negative

    Dusk features intentionally retro, low-poly graphics inspired by 90s shooters like Quake and Blood, creating a distinctive and immersive aesthetic that blends nostalgia with a dark, horror-themed atmosphere. While its visuals may initially divide players, the game offers extensive customization options—including a free HD pack—to tailor the look from pixelated old-school to a more modern feel without compromising performance. Overall, the graphics are praised for enhancing the game's atmosphere and readability, proving that strong art direction and level design can triumph over graphical fidelity.

    • “Visually, dusk adopts a deliberately pixelated, low-poly aesthetic reminiscent of early 3D shooters but enhanced with modern lighting and effects. This art style not only evokes nostalgia but also enhances gameplay clarity, allowing players to easily spot enemies and navigate the environment.”
    • “Despite the chunky looks, dusk proves that low-poly truly can be an art style with its legitimately impressive visuals. The graphics are a great throwback to the Quake 1 era with some modern touches added, perfectly fitting the atmosphere of the game.”
    • “The graphics perfectly capture the feel of early polygonal shooters, showing a level of care and artistic skill that is genuinely beautiful. Coupled with excellent lighting and strong art direction, the visuals provide clarity and a compelling atmosphere that draws players into the world of dusk.”
    • “One problem with the game is, while it emulates the late 90's graphic style pretty well, it forgot the late 90's graphic style was hot garbage.”
    • “The graphics are awful and very low poly.”
    • “I realize this is a remaster that is close to the 20+ year old original, but damn, the graphics are just hideous even with fixes and graphic enhancers!”
  • atmosphere
    1,476 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised as exceptional, masterfully blending horror, dread, and retro aesthetics to create a thick, immersive, and often genuinely terrifying experience. Complemented by a dynamic and fitting soundtrack, as well as detailed level design and sound effects, the ambiance enhances the sense of danger and mystery throughout, making it a standout feature that rivals and even surpasses classic shooters. Overall, the game excels in crafting a unique, eerie, and memorable atmosphere that deeply engages players.

    • “The atmosphere is phenomenal and genuinely terrifying at times.”
    • “The atmosphere for this game is second to none.”
    • “The atmosphere in dusk is thick enough to cut with a chainsaw, bleeding evil and foreboding air from every orifice.”
    • “One of the best and flawless throwback FPS games I've played so far in case of both level design and atmosphere.”
    • “It also needs to be said that some of the levels are very badly designed, and frustrate rather than generate a spooky atmosphere.”
    • “Non existent music, unimpressive Minecraft-like graphics, failed horror atmosphere.”
  • story
    1,118 mentions Positive Neutral Negative

    The story in "Dusk" is minimalist and largely conveyed through environmental storytelling, subtle cues, and atmospheric level design rather than explicit narration or cutscenes. It features a dark, often Lovecraftian horror theme involving cults and eldritch forces, which gradually unfolds across three episodes, adding intrigue without overshadowing the fast-paced gameplay. While some find the narrative sparse or confusing, many praise its effectiveness in enhancing immersion and complementing the game's intense action and haunting atmosphere.

    • “The storytelling is delivered through environmental cues, cryptic messages, and atmospheric elements that encourage players to piece together the narrative as they progress. This subtle approach to storytelling enhances the overall immersion and keeps players engaged throughout their journey.”
    • “Dusk's story takes place over three chapters in one over-arching campaign, traveling from a farm taken over by a cult to a run-down city host to a zombie military to a multi-dimension spanning cathedral dedicated to a god mad with power.”
    • “Finally i decided to look up that particular mission on youtube and see where the red card is, it turns out i missed a button in one of the rooms that i had to press to open up one of the doors which lead to the key card.”
    • “The story is confusing to follow.”
    • “Not a lot of explanation of the backstory.”
    • “Also, the last few levels of episode 3 are very lackluster compared to the absolutely stellar preceding ones; they appear to be serving the story, which is barely there, and tease a plot twist, which isn't there.”
  • humor
    210 mentions Positive Neutral Negative

    The game balances dark, often creepy horror elements with a consistently quirky and self-aware sense of humor, featuring silly boss fights, humorous easter eggs, and playful mechanics like throwing soap at enemies or doing flips. Its humor is described as off-kilter, dorky, and nostalgic, blending well with the fast-paced, retro shooter gameplay without undermining the atmosphere. Overall, the humor is widely praised for adding charm, making the intense action more enjoyable and memorable.

    • “Has funny parts like silly boss fights, and the visual look of the monsters and levels gives it a funny horror feeling, making it more silly and enjoyable than if it were serious and gritty.”
    • “The gameplay takes itself seriously, but the game doesn't take itself too seriously (easter eggs and little bits of humor throughout), making for a game that's actually, you know, fun.”
    • “All of the humor (and secrets) in dusk feel like the kind of stuff you would get out of a game that authentically came out in the era that it's trying to emulate, and I think that's pretty neat.”
    • “The themes are edgy similar to games like Blood, but the art style is intentionally bad in an unfunny way.”
    • “I've been jump-scared by rats seven times now, and it's not funny.”
    • “I felt that the humor improved as the game progressed, but due to my lack of wisdom, I find the game 'not funny at all.'”
  • replayability
    175 mentions Positive Neutral Negative

    "Dusk" offers extensive replayability through its fast-paced gameplay, numerous secrets, multiple difficulty levels, and varied challenges such as time trials and endless modes. The game's modding support and active community further extend its lifespan, making it highly engaging for shooter fans. While the campaign is relatively short, the combination of exploration, achievement hunting, and creative approaches ensures a rewarding replay experience.

    • “The modding community has embraced Dusk, creating everything from new levels to total conversions, extending the game's lifespan and making it endlessly replayable.”
    • “The game also brings a lot of replay value to the table such as the arena mode where you kill endless hordes of enemies, the countless amount of secrets there are to discover, and even the workshop bringing in custom, user-made levels for you to play.”
    • “Tight controls, dripping with atmosphere, tons of replayability; a no brainer recommendation to anyone who enjoys the genre, or well-made games in general.”
    • “The only thing lacking in this game is replayability and a few bugs; well worth a good $20.”
    • “I think it's fun the first time but I couldn't get a lot of replay value out of it.”
    • “There's no replay value!”
  • optimization
    74 mentions Positive Neutral Negative

    Overall, the game is highly praised for its optimization, running smoothly even on lower-end and older hardware with consistently high frame rates and responsive controls. While most users report excellent and stable performance, a few note occasional stuttering or minor issues on less powerful systems or certain levels, often resolved by patches. The extensive graphical options and low system requirements make it well-suited for a wide range of setups, ensuring an enjoyable, fluid experience reminiscent of classic retro shooters.

    • “Beginning with the performance which is insanely good for a Unity game, smooth movement and satisfying gunplay, to the story which has a lot of personality and keeps you engaged in the twisty and complex level design they pulled off.”
    • “Performance is the key differentiator: the original Doom was capped at 35 fps, whereas Dusk embraces and really shines at super-high refresh rates (I played at 120 fps).”
    • “The game runs smoothly even on low end devices and the combat is fast as all hell, and the level design is like nothing I've experienced before, and can be anything from a classic hillbilly cabin to psychedelic horror madness.”
  • grinding
    61 mentions Positive Neutral Negative

    Grinding in the game is generally seen as tedious and repetitive, especially in later levels where navigation, combat, and key-hunting become a chore. While some find occasional grinding enjoyable for fun or achievement hunting, many feel it interrupts the game’s fast-paced and thrilling gunplay. Overall, grinding detracts from the experience, requiring multiple attempts and close familiarity with maps, leading to a sense of monotony despite the game’s initial appeal.

    • “Superb graphics, cool gameplay loop, and not too tedious finding keycards and the like.”
    • “At first, it's just what you'd expect from a game like this, although it isn't tedious in the slightest; however, as you progress to about halfway through the game, dusk decides to change things up a little.”
    • “Dusk is the FPS as it was meant to be played: no lootboxes, no random drops, no grinding to unlock weapons.”
    • “Dusk's strong opening somewhat fizzles out by the end of episode 1, with episode 2 slowly wearing you down as its combat encounters and level design become more tedious.”
    • “Playing on Duskmare is tedious, especially if you're not savescumming, and requires you to become intimately familiar with the maps.”
    • “Really poor sound effects, boring spongey enemies, basic weapons, tedious key-hunting levels.”
  • stability
    55 mentions Positive Neutral Negative

    The game's stability is generally praised, with most users experiencing smooth performance, minimal glitches, and rare crashes across various hardware, including low-end systems and Linux. While single-player mode is mostly bug-free and polished, some note minor graphical glitches and occasional freezes, and the multiplayer is described as somewhat buggy and less active. Overall, it offers a stable and enjoyable experience, especially compared to many modern AAA titles.

    • “Runs great on low end hardware (Intel 4600 iGPU), and it also works flawlessly on Linux.”
    • “The game is super simple to get into, runs great, and the server setup is very quick and snappy.”
    • “Virtually bug free as of this review.”
    • “The game is kinda buggy as well and does not run well on newer systems.”
    • “And modding support/the SDK feels a little underbaked, with the moddable version being made on an older version of the game and has had a couple of strangely buggy moments and a general lack of polish compared to the main product, which is very disappointing.”
    • “After loading it freezes for a few seconds, and after my first session it just crashed™ loading the third level.”
  • emotional
    52 mentions Positive Neutral Negative

    Players widely praise the game for evoking strong nostalgia and making them feel like kids discovering classic FPS titles, blending empowerment with moments of genuine fear and tension. The intense, fast-paced action paired with an atmospheric soundtrack creates an emotionally charged experience, though some find the chaotic gameplay and gravity mechanics disorienting or motion sickness-inducing. Overall, it is celebrated as a heartfelt, thrilling tribute to old-school shooters that deeply resonates with fans.

    • “This game makes me feel now, the way Doom made me feel as a kid.”
    • “Movement and gameplay is fluid, exploration is encouraged, and there aren't a lot of other games out there that made me feel powerful and terrified at the same time.”
    • “This game is a heartfelt, passionate, dirty, smutty love letter to the history of the FPS genre, and you should really give it a buy, as the nostalgia and tight gameplay will hit resonance frequency within anyone and everyone who plays it.”
  • monetization
    26 mentions Positive Neutral Negative

    The game's monetization approach is highly praised for avoiding common modern pitfalls like microtransactions, lootboxes, and pay-to-win elements, instead delivering a pure, nostalgia-driven experience without exploitative practices. It is regarded as a genuine homage to classic 90's shooters, standing out as a quality title rather than a cash grab. Overall, reviewers appreciate its focus on gameplay over monetization gimmicks, contributing to its strong positive reception.

    • “Dusk should get a GOTY award, with various enemies to fight against, a soundtrack that you can bang your head to for hours at a time, no microtransactions of the sort, really good art design, options to optimize your game to your liking, levels that have really cool gimmicks, superb gunplay, & much more to offer such as Dusk multiplayer.”
    • “No loadouts, no experience system, no microtransactions, nothing.”
    • “No lootboxes or other microtransactions, no other modern AAA game nonsense, multiplayer mode, an upcoming co-op mode and amazing boss fights.”
    • “Dusk is another bland, soul-less, cash grab that tries to appeal to fans of older shooters but only succeeds by being barely functional.”
    • “Overall I don't know how dedicated these guys are about making a proper game, but this feels like a cash grab trying to not look like one.”
    • “Some games push microtransactions for OP weapons, some have over the top balanced gameplay.”
  • character development
    8 mentions Positive Neutral Negative

    The game features strong and distinctive character designs that effectively enhance its horror atmosphere, with well-crafted enemies that are easily identifiable and functional. However, it lacks deep, layered character development and traditional story-driven sequences. Overall, the focus is on visual and functional design rather than narrative depth.

    • “The character design is well-created; along with its atmosphere, they can confidently claim their game as a horror game.”
    • “The roster of enemies also deserves praise; every enemy has some interesting function and the character designs are brilliant.”
    • “If you are looking for a single player story game with layered character development and scripted story-sequences with dialog, you will not find it here.”
    • “☐ has depth and character development.”
    • “Character designs were purposefully chunky, polygonal and crude; however, they read really well and you will instantly know how to deal with each monster type the second you see them.”
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10h Median play time
21h Average play time
7-18h Spent by most gamers
*Based on 25 analyzed playthroughs
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Frequently Asked Questions

DUSK is a shooter game.

DUSK is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 21 hours playing DUSK.

DUSK was released on December 10, 2018.

DUSK was developed by David Szymanski.

DUSK has received positive reviews from players and positive reviews from critics. Most players liked this game for its music but disliked it for its grinding.

DUSK is a single player game.

Similar games include Killer Clowns (2016), AMID EVIL, CULTIC, Prodeus, Ion Fury and others.