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About Quake

Quake is a single player and multiplayer shooter game with horror, comedy, historical and science fiction themes. It was developed by Nightdive Studios and was released on August 3, 2007. It received very positive reviews from critics and overwhelmingly positive reviews from players.

Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996 and featured music composed by Trent Reznor and Nine Inch Nails. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.

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Reviews

96%Audience ScoreBased on 12,091 reviews
music393 positive mentions
stability31 negative mentions

  • The soundtrack composed by Trent Reznor is iconic and perfectly complements the game's dark, gothic, and Lovecraftian atmosphere, greatly enhancing the immersive experience.
  • Quake's fast-paced, skill-based gameplay with innovative movement, challenging AI, and strong level design remains engaging and influential decades after release.
  • The remastered version offers tasteful graphical enhancements, solid performance on modern hardware, excellent controller support, and extensive replayability through mods, expansions, and multiplayer modes.
  • Certain digital and remastered releases lack the original Trent Reznor soundtrack, significantly reducing the game's atmospheric impact unless fans apply patches.
  • The remaster and some expansions suffer from bugs, graphical glitches, crashes, and performance issues, especially on integrated graphics or lower-end PCs.
  • The single-player campaign has minimal story and character development, with later levels sometimes feeling tedious and overly long due to repetitive key hunting and grinding.
  • music

    1,817 mentions Positive Neutral Negative
    22% positive mentions, 75% neutral mentions, 3% negative mentions

    The music of Quake, composed by Trent Reznor of Nine Inch Nails, is widely praised for its dark, ambient, and industrial atmosphere that perfectly complements the game's gothic, Lovecraftian setting. The original soundtrack is considered iconic and essential to the full experience, though many digital releases initially lacked it, requiring fans to install patches or source ports to restore the music. Overall, the soundtrack is a standout feature that greatly enhances the eerie and immersive atmosphere, with expansions featuring different but well-received musical styles.

    • “The soundtrack, composed by Trent Reznor of Nine Inch Nails, is another area where my opinion differs from the general praise.”
    • “The soundtrack is sublime and the overall presentation still captivates the moodiness and sci-fi cosmic horror they were going for.”
    • “Trent Reznor's soundtrack is impeccable and sets the perfect mood.”
    • “The only problem with this version is that it does not include the latest patch and the soundtrack (if I recall properly) is missing, but there should be a fan patch on the community page.”
    • “The biggest concern though is that these old id software titles had the game music on the disc which you obviously don't get with the steam version. This means you play without music which is clearly not cool for a quake title.”
    • “The steam version does not have in-game music, though -- I would suggest looking up some guides to remedy that before diving in, as the music is essential to the game's atmosphere.”
  • graphics

    1,184 mentions Positive Neutral Negative
    22% positive mentions, 74% neutral mentions, 4% negative mentions

    Quake's graphics, groundbreaking for its 1996 release as the first fully 3D shooter, have understandably aged and appear primitive by modern standards. However, the game's distinctive dark, gothic, Lovecraftian art style and atmospheric design continue to impress and maintain a unique charm that many find immersive. Recent remasters enhance visuals with tasteful, optional upgrades like dynamic lighting and higher resolutions, improving clarity and performance while preserving the original aesthetic, making it accessible to both nostalgic players and newcomers despite some reported issues on integrated graphics.

    • “Quake's weapons are awesome, its enemies are scary, dangerous and downright iconic, and its art style has never looked better than in this remaster with its updated lighting effects.”
    • “The graphical updates and frame interpolation tastefully enhance the nightmarish atmosphere of the original game and its four expansions; all unified in a convenient package.”
    • “The nine inch nails soundtrack is finally back, the new graphics effects are subtle and tasteful, the new high poly models are so faithful to the original art style that I actually didn't notice they were on for a while, all of the original map packs are included including two done by machine games, multiplayer includes both local and online with crossplay support with consoles, and the icing on the cake is that the first add-on pack is Quake 64 as it was presented on the N64; colored lighting, blurry-ass 3-point texture filtering, lowered brush detail, and Aubrey Hodges' original score et al.”
    • “The last update breaks compatibility with Intel HD chipsets, and I don't always play Quake on my main PC with a modern graphics card.”
    • “The newest update crashes immediately at launch on my Intel 11th-gen integrated graphics (framework laptop 12) without tweaking the launch options to force D3D11, then it's riddled with glitchy textures and weird incorrect model warping once I do.”
    • “This port is pretty nice and well made, however if you are on a low-end PC and just so happened to also be on integrated graphics, this port will give you game breaking bugs like screen flickering, textures flashing like crazy, player, weapon and enemy models literally flying all over the place; it's just absolute chaos.”
  • gameplay

    946 mentions Positive Neutral Negative
    34% positive mentions, 64% neutral mentions, 2% negative mentions

    Quake's gameplay is widely praised for its fast-paced, skill-based, and fluid mechanics that have stood the test of time since its 1996 release. Its tightly designed levels, intense combat, and iconic weapons provide a thrilling and addictive experience that remains fresh and engaging for both new and veteran players. While graphics and some mechanics feel dated, the core gameplay—highlighted by innovative movement, challenging AI, and strong level design—continues to influence and set standards in the FPS genre.

    • “Most of all, the gameplay holds up well despite its age; it has stood the test of time.”
    • “Its movement and gameplay were way ahead of their time—and still feel absolutely phenomenal today.”
    • “The fast-paced gameplay and clever level design feel great.”
    • “The levels are bigger, have massive vertical and open spaces sometimes, the enemies are intelligently placed, all of which plays well with fast-paced gameplay of Quake, but the levels definitely feel too long and can get too complicated with the key-hunting and not remembering where the locked door was, once you find the key.”
    • “I find it baffling that Nightdive chose to replace Quake's hardest difficulty, Nightmare, with a completely different ruleset that was originally designed for a fan made gameplay mod (Copper, and only as it existed in 2021) while calling it the same thing.”
    • “Gameplay-wise, Quake is a tedious, linear run-and-gun set in an endless parade of largely identical brown hallways against the same five brown enemies (with a few exceptions, like the odd miniboss and the very rare "base" levels featuring soldiers and dogs, all similarly brown), in levels that offer no trace of setting, motivation, or purpose besides a playground to kill things on.”
  • story

    643 mentions Positive Neutral Negative
    15% positive mentions, 80% neutral mentions, 5% negative mentions

    Quake's story is minimal and serves mainly as a backdrop to the intense, fast-paced gameplay, delivered mostly through sparse text at episode ends and environmental cues. The narrative centers on the lone Ranger battling interdimensional Lovecraftian horrors and is simple, with little character development or cinematic storytelling, reflecting its 90s shooter roots. While mission packs and new expansions add more levels and some story content, the overall plot remains thin and largely secondary to the action and level design.

    • “You play as Ranger, a special forces marine armed to the teeth with weapons on a quest to hunt down a diabolical creature known as Shub-Niggurath in the base game campaign storyline to Quake, traveling through alternate dimensions in a medieval gothic horror setting, with over 5 expansions to the game "Dawn of the Machine" recently added to the roster expanding the storyline, just waiting to be unraveled.”
    • “Its the only set of missions that feel immersive and unique in tone, atmosphere and actually feels dread inducing... again... the audio work for the main campaign alone is 100% worth the full asking price of this version of the game.”
    • “Great environmental storytelling in a half-life-ish kind of way, like when you walk in on a squad of enforcers trying to fight a shambler.”
    • “The game still has more emphasis on something resembling a story than Doom does, but it’s all still delivered in text after finishing episodes and feels like a remnant of mostly discarded ideas, because it basically is.”
    • “As is usual for id software’s products during this era, the story clearly takes a backseat to the action; those seeking intricate writing or complex characters should look elsewhere.”
    • “The story and the gameplay are very similar, but with different settings, creatures and weapons.”
  • atmosphere

    611 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    Quake is widely praised for its uniquely dark, brooding, and immersive atmosphere that skillfully blends gothic, Lovecraftian, and sci-fi horror elements. Trent Reznor’s ambient, unsettling soundtrack significantly enhances the eerie, tense mood, making the game stand out even decades after its release. Despite dated visuals, its level design, soundscape, and overall tone create a chilling, gripping experience that remains unmatched by many modern shooters.

    • “Fast, brutal, atmospheric, and still feels flawless to play today.”
    • “Quake is a magical game in so many aspects: it has a creepy atmosphere with a riveting soundtrack by Nine Inch Nails, the levels are dripping with creepy supernatural gothic atmosphere, the enemy designs are gritty and brutal, and the explosions, guns, and sound effects are heaven to my ears every time I hear a shotgun blast or a grenade bouncing on the floor towards me; it fills me with a special kind of joy no other game seems to match!”
    • “The combination of finely tuned level layouts that lead you organically, the simplified but potent arsenal, the oppressive but well-balanced enemy roster, and the Lovecraftian dark fantasy atmosphere amplified by Trent Reznor's audio work combines to create an experience unlike any other.”
    • “I have owned this on Steam for years (since it's been on Steam) and played it without the OST which... while the game is great, it is really missing a core element of atmosphere and the overall complete experience without that industrial Reznor scream.”
    • “I haven't played far into the new levels yet but what I have played fits both Quake and looks modern, although the lack of a Trent Reznor soundtrack for those hurts the atmosphere a little.”
    • “There is also a distinct lack of a soundtrack for this release, which ruins the overall atmosphere.”
  • optimization

    107 mentions Positive Neutral Negative
    31% positive mentions, 51% neutral mentions, 18% negative mentions

    The game's optimization generally receives praise for running smoothly on modern hardware, including support for high frame rates and resolutions up to 4K, with excellent controller support and quick loading times. However, some users report stuttering, micro-stuttering, and occasional performance dips even on mid-range systems, often requiring tweaks like switching to Vulkan or DX11 renderers and adjusting settings such as disabling vsync or using console commands to improve stability. Overall, while the remaster offers enhanced graphics and solid performance, certain expansions and multiplayer features still suffer from optimization issues, making community source ports a recommended alternative for the best experience.

    • “A timeless classic, well optimized for modern controls.”
    • “The remastered version runs smoothly and offers enhanced graphics, improved performance, and various quality-of-life improvements.”
    • “Excellent port with original version option, excellent controller support, quality of life features, and excellent performance.”
    • “My biggest gripe with this remaster is that the performance is not always great, with stuttering being the most noticeable (and common) issue.”
    • “The remaster is awfully unoptimized to a point you need a gaming rig to run it properly, which is laughable considering this is Quake and it should be able to run on any garbage.”
    • “Only issue I have with the game is what seems like micro stuttering, very annoying because framerate has nothing to do with it; it'll stutter no matter how high the FPS is, which is very annoying and needs a fix.”
  • replayability

    64 mentions Positive Neutral Negative
    45% positive mentions, 50% neutral mentions, 5% negative mentions

    Quake offers exceptional replayability driven by its fast-paced core gameplay, well-designed levels, and abundant secrets, which appeal to both nostalgia fans and modern players. Its replay value is further enhanced by extensive mod support, expansions, and varied multiplayer modes, ensuring countless hours of engaging singleplayer, co-op, and competitive experiences. Speedrunning, achievements, and community-created content continue to keep the game fresh and endlessly enjoyable.

    • “Infinitely replayable thanks to mods available both in-game and from the Quake community over the years.”
    • “Combat feels perfect, and different combinations of monsters and level features call for entirely different approaches and weapons, creating a variety that makes this one of those infinitely replayable games.”
    • “Even at full price, this title offers dozens of hours of highly replayable gameplay in both singleplayer and multiplayer.”
    • “The game is a bit short though but has lots of replay value.”
    • “The client was released some time after Quake and was intended to make it more playable on low-speed internet modems back then.”
    • “Pro tip: download the Quake patch, it restores the music and makes the title much more playable.”
  • stability

    60 mentions Positive Neutral Negative
    47% positive mentions, 1% neutral mentions, 52% negative mentions

    The game runs well and is stable on most modern PCs and platforms, including Linux and Steam Deck, with good performance up to 4K. However, certain remastered or enhanced versions exhibit notable bugs, freezes, graphical glitches, and occasional crashes, especially on some systems or with certain launch settings. Despite some instability in updates and ports, the original version and community mods generally provide a smooth and playable experience.

    • “The game runs great, still has the original awesome ambient soundtrack, and generally does a good job of scaling up to modern hardware and resolutions.”
    • “Runs great, looks great, plays great, is loaded with all the features and content you could possibly want: add-on campaigns, newly developed campaigns, new horde mode, local multiplayer split screen, controller support, split-screen local multiplayer, and crossplay!”
    • “It is still great that you can run this on modern rigs on any OS flawlessly, which blew my mind and that is awesome (this game runs great, no FPS drops, fan patches make the game a lot more enjoyable).”
    • “But then they ChatGPT'd a surprise announcement of a new expansion to celebrate the 30th anniversary of Quake, and as a perfect example of then vs now, it's a vibe-coded buggy mess which completely broke the game for lots of players.”
    • “In theory I would have zero problem with Quake remaster being a different engine internally if it actually worked well, but I've found it to be extremely unplayably buggy.”
    • “Spent 3 hours troubleshooting the issue and out of exhaustion I went with Quake original from the launcher; out of 3 computers, it loaded flawlessly on one, was playable on a second with graphical glitches, and failed to launch completely on the third. But the original TCP/IP multiplayer worked right out of the box (at least for the two that would load the original game).”
  • humor

    51 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is often described as cheesy, quirky, and sometimes unintentionally funny, adding a lighthearted flavor to the creepy atmosphere and chaotic gameplay. Players appreciate the playful tone in flavor texts, enemy interactions, and nostalgic references, which enhance the overall experience despite some jokes falling flat or being simple. Overall, the humor contributes to the charm and enduring appeal of the game.

    • “There's only one real boss fight, and it's not challenging in the slightest, but the mazes are fun to navigate and the flavor text at the end of each section is funny in how cheesy it is.”
    • “If I should end with any positive note it is that it is funny and I like how the enemies start to fight each other if they accidentally hit one another.”
    • “Plus it has crossplay, which is great because my friend that I've been playing co-op with is more of a Switch guy and we probably wouldn't have been laughing our asses off blasting through this thing if not for that feature.”
  • grinding

    36 mentions Positive Neutral Negative
    3% positive mentions, 16% neutral mentions, 81% negative mentions

    Grinding in the game is often described as tedious and repetitive, with some levels and enemy encounters feeling like monotonous slogging rather than engaging challenges. While certain expansions and modded content improve pacing and exploration, many players find later stages and some puzzle sections unnecessarily drawn out, impacting overall enjoyment. However, the core gameplay retains a nostalgic charm with straightforward run-and-gun action that avoids modern grind-heavy mechanics.

    • “You'll need a second life for grinding.”
    • “The extra enemy count of this add-on makes it tedious to kill everyone, and I find myself running to the end whenever possible instead of fighting them because of the sheer size of the mobs I need to deal with.”
    • “Until you pass the first episode, it becomes the most annoying, tedious, and dumbest slog I have ever played in my life.”
  • emotional

    20 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game ranges from nostalgic joy, making players feel young again, to intense and immersive experiences that evoke strong feelings through its fast-paced, dreamlike gameplay and memorable moments. While the story itself is minimal and straightforward, the overall atmosphere and action create a compelling emotional journey, highlighted by heartfelt updates and a lasting legacy in multiplayer and modding communities.

    • “It sent me down on such a path of emotional turmoil that I made a solemn vow to never consume a drop of alcohol in my life.”
    • “Started out nice enough but soon turned into a maze-like fever dream which left us emotionally drained.”
    • “Every level is intense on an emotional and logical level, so no encounter is ever dull or boring.”
  • monetization

    19 mentions Positive Neutral Negative
    21% positive mentions, 26% neutral mentions, 53% negative mentions

    The game's monetization is widely praised for its absence of microtransactions, DLCs, and ads, focusing purely on core gameplay. Many users appreciate that the remaster stays true to the original experience without resorting to cash grabs or cosmetic sales. Overall, it is seen as a refreshing alternative to modern games overloaded with monetization tactics.

    • “What I love most is the absence of DLCs and microtransactions – it's all about the core gameplay.”
    • “No silly cosmetics or microtransactions.”
    • “It brings back memories to a time where first person shooters were primarily about fragging, not microtransactions and cosmetic items.”
    • “Not a cash grab?”
    • “When I saw the trailer, I was about to complain about yet another nostalgia-based cash grab, but wait... it is free!”
    • “They already did it for a 30 year old game, if they're willing to go that far back for a cash grab then no game in their inventory is safe.”
  • character development

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game offers minimal character development, with its single-player campaign lacking a deep narrative or story-driven elements. While the weapon and character designs are praised, players seeking rich character growth may find this aspect lacking.

    • “0% character development”
    • “Quake's single-player campaign lacks a deep narrative and character development, which may be a drawback for players seeking a more story-driven experience.”
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Critic Reviews

93%Critics’ scoreBased on 1 critic reviews
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Play Times

16h Median play time
76h Average play time
5h Main story
13h Completionist
5-50h Spent by most gamers
*Based on 23 analyzed playthroughs
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Frequently Asked Questions

Quake is a shooter game with horror, comedy, historical and science fiction themes. Common tags for Quake include science.

Quake is available on PC, Mac OS, Windows, Zeebo and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 13 hours to finish. On average players spend around 76 hours playing Quake.

Quake was released on August 3, 2007.

Quake was developed by Nightdive Studios.

Quake has received very positive reviews from players and very positive reviews from critics. Most players liked Quake for its music but disliked it for its stability.

Quake is a single player game with multiplayer and local co-op support.

Similar games include DOOM II, DOOM II, Return to Castle Wolfenstein, Blood™ Fresh Supply, Quake III Arena and others.