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Bramble: The Mountain King

When old folklore goes from pleasant and charming to downright unnerving.
Bramble: The Mountain King Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:grinding, replayability
94% User Score Based on 3,841 reviews
Critic Score 77%Based on 11 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Bramble: The Mountain King Game Cover

About Bramble: The Mountain King

Bramble: The Mountain King is a single player survival platformer game with horror, fantasy, dark fantasy and violence themes. It was developed by Dimfrost Studio and was released on April 27, 2023. It received mostly positive reviews from critics and very positive reviews from players.

Bramble The Mountain King takes you on a gripping and unsettling journey through stunning environments. Take on the role of Olle, a young boy setting off to rescue his sister, kidnapped by a dreaded troll. Not everything in Bramble is exactly how it seems - in this strange land with creatures big and small, you must be careful when to approach and when to hide. Many hungry and spiteful beasts l…

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Looking for games like Bramble: The Mountain King? Here are top survival platformer recommendations with a horror, fantasy, dark fantasy and violence focus, selected from player-similarity data — start with Little Nightmares, Planet of Lana or South of Midnight.

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Reviews

94%Audience ScoreBased on 3,841 reviews
story980 positive mentions
grinding49 negative mentions

  • Stunning visuals and immersive graphics richly depict Nordic folklore and create a captivating dark fairy tale world.
  • Excellent soundtrack and sound design significantly enhance the haunting atmosphere and emotional storytelling.
  • Engaging narrative with memorable boss fights and well-crafted characters, delivering a unique blend of beauty, horror, and folklore.
  • Clunky and imprecise controls combined with fixed camera angles sometimes lead to frustrating platforming and combat.
  • Relatively short game length with limited gameplay depth, making some parts feel repetitive or lacking challenge.
  • Occasional bugs and performance issues affecting experience on certain platforms, alongside some pacing and story cohesion criticisms.
  • story

    1,811 mentions Positive Neutral Negative
    54% positive mentions, 44% neutral mentions, 2% negative mentions

    The story in "Bramble: The Mountain King" is widely praised for its dark, immersive, and emotionally gripping narrative inspired by Scandinavian folklore and fairy tales. It masterfully balances whimsy with grim and gruesome themes, enriched by evocative narration, beautiful visuals, and haunting music, creating a compelling atmosphere that deeply engages players. While the plot is generally linear and sometimes criticized for being disjointed or brief, the storytelling's unique presentation and rich lore make it a standout aspect that sustains player interest throughout the game.

    • “The story is beautifully told, the graphics are great and I thought the overall game has been well thought out.”
    • “Bramble blends stunning visuals, emotional storytelling, and eerie creature design into a short but powerful adventure.”
    • “Absolutely beautiful game with stunning visuals, an incredible atmosphere, and a fascinating story that kept me hooked from beginning to end.”
    • “The plot is disjointed and contrived.”
    • “The plot is nonsensical and contrived; things happen just so things happen.”
    • “To me it seems the original plot of the story kept changing because the creators of the game kept getting more cool ideas and kept squeezing it all together into this small game which ended up making the game's plot very confusing.”
  • graphics

    884 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The game boasts stunning, atmospheric graphics that beautifully capture a dark Nordic fairy tale aesthetic, blending whimsical visuals with gruesome, haunting elements. Its detailed environments, art style, and cinematic camera work consistently receive high praise for immersing players in the folklore-inspired world, though some note occasional graphical glitches and clunky character animations. While performance issues and limited graphical settings exist, especially on less powerful hardware, the visuals remain the standout feature that elevates the overall experience despite simpler gameplay.

    • “The amazing graphics make the nordic wilderness feel alive, shifting perfectly from a whimsical fairytale to a grim nightmare.”
    • “The game is absolutely beautiful and nails that dark nordic fairy-tale atmosphere and aesthetic perfectly.”
    • “The visuals are stunning—whimsical and grotesque in equal measure—pulling you into a world that feels ancient, magical, and deeply unsettling.”
    • “Very bad graphics on Steam Deck, which is surprising given the basic graphics and mechanics, and floaty and late movement; the character is slow and floaty, yet the game still introduces combat!”
    • “Once I set the recommended visuals at the beginning of the game I could not go back and change them, so I could not increase the brightness, and changing my monitor settings did not help.”
    • “The graphics of our main character and many parts of the environment fall short for a modern game, especially one released only 2 years ago.”
  • music

    877 mentions Positive Neutral Negative
    65% positive mentions, 35% neutral mentions, 0% negative mentions

    The game's music is widely praised for its haunting, evocative, and atmospheric qualities, perfectly complementing the dark Nordic folklore-inspired world and emotional narrative. The soundtrack features a memorable blend of folk, classical, and ambient pieces, including a highly acclaimed final boss theme remix of Edvard Grieg's "In the Hall of the Mountain King," which many players found to enhance the immersive experience significantly. Overall, the music is considered a standout element that elevates the game's mood, storytelling, and emotional impact.

    • “The soundtrack is nothing short of breathtaking, with a hauntingly beautiful score that perfectly captures the game's atmosphere.”
    • “The orchestral masterpiece, including the mesmerizing 'In the Hall of the Mountain King' by Edvard Grieg, added depth and intensity to the climactic end boss fight, where the music elevated the epicness to new heights.”
    • “The music and sound design are particular highlights; the soundtrack is phenomenal, perfectly fitting into the Nordic/Swedish aesthetic and conveying intense emotions during every scene.”
    • “But then you come to the big boss fight at the end and the song is played just fine, gets muted weirdly every time you die so it's a bit jarring but then you win!”
    • “This is not a narrative game; it's a (poorly) interactive art book with a soundtrack.”
    • “While the game is beautiful and the music is solid, I experienced more annoyance than anything else.”
  • gameplay

    812 mentions Positive Neutral Negative
    28% positive mentions, 63% neutral mentions, 9% negative mentions

    Bramble: The Mountain King's gameplay offers simple, linear platforming, light puzzles, stealth, and occasional boss fights, drawing clear inspiration from games like Little Nightmares and Inside. While its mechanics effectively support the game's strong narrative and atmospheric immersion, many players find the controls clunky, camera angles frustrating, and difficulty spikes, particularly in boss fights, somewhat tedious. Overall, the gameplay is accessible and varied enough to maintain interest but is often described as lacking depth, polish, and challenge, appealing primarily to those who prioritize story and ambiance over complex or refined mechanics.

    • “The gameplay experience masterfully blends atmospheric exploration with light platforming and puzzle-solving, punctuated by incredibly tense boss encounters.”
    • “The gameplay mechanics are intuitive, allowing players to fully immerse themselves in the story without feeling overwhelmed.”
    • “The movement, platforming, and boss encounters evoke the spirit of classic adventure-platformers, where precision and timing matter more than complex mechanics.”
    • “Frustrating mechanics: controlling your character feels floaty and imprecise.”
    • “Besides the aesthetic nuance, you can’t help but wonder if Bramble offers anything more besides the same tired mechanics regurgitated time and time again?”
    • “The gameplay is janky, the controls are imprecise, and I encountered several bugs in a campaign that lasts only four hours.”
  • atmosphere

    507 mentions Positive Neutral Negative
    67% positive mentions, 32% neutral mentions, 1% negative mentions

    The atmosphere in "Bramble: The Mountain King" is widely praised for its dark Nordic fairy-tale aesthetic, haunting sound design, and immersive storytelling that create a deeply unsettling and captivating experience. Reviewers highlight the effective contrast between whimsical and sinister tones, with richly detailed environments and a compelling narrative that strongly complement the game's moody, eerie ambiance. While the gameplay has been criticized as simplistic or clunky, the exceptional atmosphere remains the game's standout feature and primary draw.

    • “Bramble: the Mountain King is one of those rare indie titles that immediately captures your attention with its atmosphere and keeps it through a captivating mix of storytelling, sound, and visual artistry.”
    • “Absolutely beautiful game with stunning visuals, an incredible atmosphere, and a fascinating story that kept me hooked from beginning to end.”
    • “The haunting audio tracks and atmospheric creaks build incredible tension.”
    • “When the mechanism is terrible, the developers should have stuck to atmosphere and narrative rather than the immature, time-consuming combats that require responsive movement, which the game doesn’t have, at least on the Steam Deck.”
    • “The atmosphere is really meh; they try to create a dark and creepy atmosphere, but for me, it misses the mark.”
    • “Bramble was clearly inspired by Little Nightmares, but I must say I found it a bit less successful in both gameplay execution (lack of Little Nightmares polish) and atmosphere.”
  • emotional

    150 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of "Bramble: The Mountain King" is deeply praised for its haunting soundtrack, touching Nordic folklore narrative, and the heartfelt sibling relationship at its core. Players describe it as a beautifully dark, immersive, and cinematic experience that seamlessly blends wholesome moments with intense horror and heartbreaking themes, evoking strong emotional investment and sometimes tears. The game's powerful storytelling, atmosphere, and art create a unique, emotionally resonant journey that lingers long after playing.

    • “What truly elevates the emotional vibe is the haunting soundtrack, which perfectly captures the desperation of a boy trying to save his sister.”
    • “The emotional connection to the protagonist's mission to rescue their sister is palpable, ensuring you remain invested in the outcome from start to finish.”
    • “All the tragedy in this game with the victims of the plague, King Nils losing both his wife and son due to unpredictable circumstances, and the baby scene which broke me down to tears, ended with a hopeful message to keep finding the light even under the worst circumstances.”
  • grinding

    58 mentions Positive Neutral Negative
    5% positive mentions, 11% neutral mentions, 84% negative mentions

    Grinding in the game is widely described as tedious and frustrating, with boss fights relying heavily on precise timing that often leads to repetitive retries. Clunky controls and slow movement exacerbate the sense of monotony, making certain sections feel drawn out and infuriating rather than engaging. While some players appreciate the challenge, many find the gameplay mechanics and pacing hinder overall enjoyment.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Most offensive of all, immediately upon coming out of a scene where I've just jumped a lot to try to minimize the tedious walking, now it's a scene where for no reason the ability to sprint, jump, or even walk at the normal pace has been taken away. Now the character insists on slowly limping for the distance of this room.”
    • “Once I saw a setting I want to move on with the story, not retry 20 times because after the second time there is zero fun and zero new story to be had, just tedious and frustrating repetition.”
    • “So add this to action, time pressure, time, and 'dangerous' activities (all together) and rather than being exciting and tense, it becomes tedious as you die over and over while trying to both determine the necessary sequence to get the character to go the right way, and also manage to operate your left hand in a contorted series of maneuvers to accomplish that.”
  • replayability

    46 mentions Positive Neutral Negative
    9% positive mentions, 67% neutral mentions, 24% negative mentions

    The game is largely a one-time experience with minimal replayability, primarily limited to achievement hunting and collecting missed items. While its short length and linear design reduce incentives to replay, some players appreciate revisiting the folklore details and hidden content. Overall, replay value is low, making it better suited for a single playthrough rather than multiple revisits.

    • “The gameplay is spectacular and incredibly replayable.”
    • “Its focus on folklore offers moderate replay value for those wishing to absorb all the details.”
    • “Still, with so many details, hidden easter eggs, and collectibles, there is replay value.”
    • “I completed the game in 4 hours and I'd say the game has basically no replayability unless I wanted to show it to someone.”
    • “Considering the content inside the game, I don't think it's worth $30 since the game can be completed within a few hours and doesn't have a lot of replayability, but I definitely think it's worth a play.”
    • “If you greatly enjoyed playing Limbo, Inside, or Little Nightmares then perhaps buy this on a deep sale ($5-$10 at most) for a one time brief playthrough, as I do not see any replayability in this game and frankly, I do not think this game will stand the test of time.”
  • character development

    34 mentions Positive Neutral Negative
    68% positive mentions, 23% neutral mentions, 9% negative mentions

    Character development in the game is subtle but meaningful, particularly through the protagonist Olle's journey, conveyed more through narration and atmosphere than direct dialogue. While the game excels in unique, haunting, and beautifully crafted character designs that enhance the story and setting, some players wished for more vocal lines to deepen character connection. Overall, the character design, paired with strong art direction and lore, provides an engaging and emotionally impactful experience despite limited traditional character development.

    • “The journey as Ole was heartwrenching and an amazing show of pacing and character development through horrific scenes.”
    • “Good story and great character development, boss fights are fun and the atmosphere in the more tense scenes builds well without feeling too stressful for a first-time playthrough.”
    • “I don't want to spoil it, but I will say that while the characters don't really talk, instead some NPCs have their dialogue described by the narrator, they give a good amount of character development to Olle, our protagonist, which needs to be experienced from start till end.”
    • “This game isn't huge on character development, but the ones that they presented, both good and bad, are well designed.”
    • “It is still good as such, but I would have wanted to hear more of his lines or something to provide more character development.”
    • “I know this appears to be a narrative-driven game, but the real highlights to me were the character designs, directing, level design, and boss battles.”
  • optimization

    32 mentions Positive Neutral Negative
    31% positive mentions, 41% neutral mentions, 28% negative mentions

    Optimization reviews are mixed: while some users report smooth, stable performance with high-end PCs and praise the lack of stuttering or crashes, others highlight poor optimization on lower-end hardware and devices like the Steam Deck, with frequent frame drops and inconsistent FPS. The game runs best on powerful PCs, and performance issues are more noticeable on Linux and less powerful systems.

    • “The game's performance was solid throughout with no bugs or crashes, providing a rock solid experience from start to finish.”
    • “Performance wise, it ran at 4K 120fps on epic settings on a high-end PC, even when using DLDSR to go to 2.25x, it stayed above 60fps.”
    • “From a technical standpoint, the game is very well optimized at max settings with no shader compilation stutters common to most recent 3D UE4 games.”
    • “Sadly, the game is quite unoptimized and requires at least a RTX 2060 laptop GPU for decent graphics.”
    • “First of all, the game runs like garbage on the Steam Deck, is not optimized at all, and does not support ultrawide resolutions properly, with clunky controls.”
    • “Also, the game is not optimized well at all; even with a good graphics card, your PC fans will run like a jet engine.”
  • stability

    30 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game's stability is inconsistent, with many users reporting bugs such as control issues, camera unresponsiveness, graphical glitches, and occasional freezing—especially on the Steam Deck near the endgame. While some players experienced smooth performance with no major issues, others found these bugs disruptive enough to affect gameplay and immersion. Overall, stability is a notable downside despite the game's strengths in story and aesthetics.

    • “Game runs great and I didn't have any bugs.”
    • “It runs great as well, on my 1080 Ti it usually stayed over 80fps, always smooth with no hitches.”
    • “It also runs great on Steam Deck and is the perfect length to finish over a couple of evenings.”
    • “Legit a buggy mess, inconsistent barriers and hit boxes just make the game plain not fun.”
    • “Starting off, if you're planning on playing it exclusively on Steam Deck, please be aware that the game gets stuck/freezes up and you won't be able to advance beyond the tower that you climb to reach Pestel (towards end game).”
    • “It was buggy in that when I would die and auto restart from the most recent checkpoint, certain features like camera movement with my character or interactive items would not work, so I would have to go to the in-game menu to 'restart from checkpoint' as a kind of hard reset.”
  • humor

    18 mentions Positive Neutral Negative
    89% positive mentions, 5% neutral mentions, 6% negative mentions

    The humor in the game is a blend of whimsical, dark, and morbid comedy that often elicits strong laughter, especially through funny deaths, ragdoll physics, and absurd enemy behaviors. It balances well with suspense and horror, creating moments that are both entertaining and amusingly jarring. Overall, the humor adds a unique charm and enhances the engaging, multifaceted experience.

    • “I'm dying laughing at so many parts that are supposed to be a traumatic experience for the protagonist.”
    • “Deaths are hilarious, you get covered from head to toe in blood which makes you shinier because of the porcelain-like textures on the character models, but walking through it has the same sound as when you're making hamburger patties with your bare hands.”
    • “The brutality is simultaneously funny, when you go ragdolling off screen or are cleaved in half, and sad.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The game includes in-app purchases, such as downloadable content available after the initial purchase. This adds extra content but may affect the overall experience for some players.

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Play Times

5h Median play time
5h Average play time
5h Main story
7h Completionist
4-6h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Bramble: The Mountain King is a survival platformer game with horror, fantasy, dark fantasy and violence themes. Common tags for Bramble: The Mountain King include indie, linear, exploration, gaming, emotional and others.

Bramble: The Mountain King is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 7 hours to finish. On average players spend around 5 hours playing Bramble: The Mountain King.

Bramble: The Mountain King was released on April 27, 2023.

Bramble: The Mountain King was developed by Dimfrost Studio.

Bramble: The Mountain King has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Bramble: The Mountain King for its story but disliked it for its grinding.

Bramble: The Mountain King is a single player game.

Similar games include Little Nightmares, Planet of Lana, South of Midnight, The Midnight Walk, Little Nightmares 2 and others.