- May 19, 2020
- Atmos Games, LLC
- 5h median play time
Neversong
Platforms
About
"Neversong" is a hauntingly beautiful game that follows the journey of Peet, a young boy who awakens from a coma to find himself in a twisted, nightmarish version of his once familiar town. As Peet, players must uncover the mysterious circumstances behind their comatose state and the whereabouts of their friend, Wren, who was last seen at the heart of the disturbance. Through exploration, puzzle-solving, and gripping narrative, "Neversong" delves into themes of loss, friendship, and redemption in a captivating adventure.
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- Atmospheric and touching experience that serves as a great spiritual successor to Coma.
- Beautiful art style and soundtrack that enhance the emotional storytelling.
- Engaging puzzles and fun boss fights that keep the gameplay interesting.
- Can be easy to forget where to go next, leading to potential frustration.
- Some controls and mechanics, like jumping off a skateboard, can be tricky to execute.
- Many achievements are easy to miss or unavailable on the first playthrough, reducing replay value.
story
555 mentions Positive Neutral NegativeThe story of "Neversong" is a central highlight, praised for its emotional depth, unique narrative style, and engaging characters, often described as both whimsical and dark. While some players found the plot disjointed or confusing at times, many appreciated the rich atmosphere and the way the story unfolds through gameplay, with a mix of humor and poignant themes surrounding childhood trauma and loss. Overall, the game is recommended for those who value narrative-driven experiences, despite its relatively short playtime and occasional gameplay shortcomings.
“The story is a memorable one and something that is an extremely strong emotional motivator that manages to maintain that initial impact that it has on the player from start to finish.”
“Neversong is a beautifully designed piece of art with an incredible soundtrack and a meaningful story that includes humor, tragedy, friendship, and adventure.”
“The story is deep enough and leaves space for some personal retrospective.”
“The story felt very disjointed, and I wasn't sure what I was following until the end parts of the game.”
“The game's narrative never really dives deeper into the meat and bones of the story, which also only ends up making it a frustratingly surface-level experience.”
“The story is barely cohesive and just kind of a letdown, which is an issue for a game that is mostly an interactive narrative.”