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Little Nightmares 2

Little Nightmares II builds on the original's macabre formula of unsettling imagery and clever puzzles by crafting more diverse environments and expanding the player's toolset for solving and escaping tense situations.
Little Nightmares 2 Game Cover
88%Game Brain Score
story, gameplay
stability, grinding
93% User Score Based on 18,164 reviews
Critic Score 82%Based on 66 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCTabletXbox Game PassCloudPhoneXbox OneNVIDIA GeForce NOW
Little Nightmares 2 Game Cover

About

Little Nightmares 2 is a single player and multiplayer platformer game with horror, mystery, thriller and violence themes. It was developed by Tarsier Studios and was released on January 13, 2021. It received positive reviews from critics and very positive reviews from players.

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93%
Audience ScoreBased on 18,164 reviews
story1.8k positive mentions
stability262 negative mentions

  • Exceptional atmospheric horror with rich, immersive environments and haunting sound design that deeply engage players.
  • Strong emotional and silent storytelling through the dynamic relationship between protagonists Mono and Six, enhancing narrative depth.
  • Stunning graphics and art style, combined with a masterful soundtrack, create a unique and captivating aesthetic experience.
  • Clunky, inconsistent controls and frequent bugs disrupt gameplay, leading to frustrating trial-and-error sequences and immersion breaks.
  • Gameplay can feel disjointed, with varied mechanics lacking cohesive integration and some tedious, repetitive segments.
  • Limited replayability due to linear story progression and short length, with few incentives beyond collectibles and achievements.
  • story
    3,655 mentions Positive Neutral Negative

    Little Nightmares II delivers a haunting, atmospheric story told primarily through visual and environmental cues without dialogue, creating a richly immersive and emotionally resonant experience. The plot, though often vague and open to interpretation, features compelling characters, intriguing lore, and shocking twists that deepen the narrative connection to the first game, making it a masterful blend of suspense, mystery, and emotional storytelling. Despite some gameplay frustrations, the story remains the standout element, captivating players with its dark, unsettling world and unforgettable narrative.

    • “Little nightmares 2 is a masterpiece of atmospheric storytelling, blending haunting visuals, clever puzzles, and unforgettable moments of tension.”
    • “Little nightmares ii is a beautiful and creepy horror game with creative puzzles and a mysterious story.”
    • “The story unfolds through implication and symbolism — the influence of the signal tower, the eeriness of the static-filled televisions, and the way ordinary objects become ominous in the game’s perspective. This form of environmental storytelling invites interpretation, allowing players to draw meaning from visual cues, the behavior of enemies, and the shift in atmosphere from chapter to chapter.”
    • “The controls are so infuriating just get the first one this one is a long gimmick with barely any story.”
    • “It has a unique online map in the form of text-driven adventures that weave through the story.”
    • “Just really well done atmospheric vignettes and music to go along with and a story that is quite vague but not so vague that you don't care.”
  • gameplay
    2,163 mentions Positive Neutral Negative

    The gameplay of Little Nightmares II is an atmospheric blend of platforming, puzzle-solving, and stealth, enriched by the addition of cooperative mechanics with the companion character Six. While it expands on the original's mechanics with new interactive elements like combat and flashlight use, players frequently cite clunky controls, frustrating trial-and-error sequences, and inconsistent mechanics that can disrupt immersion. Despite these issues, its clever puzzles, tense encounters, and compelling integration of story and environment make the gameplay engaging and rewarding for fans of the genre.

    • “Little Nightmares II nails its mechanics by blending precise platforming, environmental puzzle design, and tension-driven traversal into a cohesive system that constantly keeps you on edge.”
    • “One of the most significant breakthroughs in Little Nightmares II is the introduction of two protagonists, Mono and Six, which brings a fresh and enriching dynamic to the gameplay. The cooperation between the two forms the heart of the gameplay, whether it's solving intricate environmental puzzles or escaping terrifying threats. These interactions not only add variety to the mechanics but also create a strong emotional bond between the characters, making players feel deeply connected to their struggle.”
    • “The gameplay in Little Nightmares II combines platforming, puzzle-solving, and stealth elements to create a tense, immersive experience. As the protagonist, Mono, you're accompanied by Six from the first game, and the dynamic between the two characters adds depth to the gameplay. The enemies, from faceless mannequins to twisted doctors, are a constant threat, and the stealth mechanics make every encounter feel tense and unpredictable. The game's world is both beautiful and terrifying, and the mechanics offer just the right balance of challenge and satisfaction.”
    • “The frustrating part of this game is that it almost feels like 4 different games combined into one, where each designer came up with one mechanic and had their little section of the game to implement. To have a cohesive game, in my humble opinion, they would build all of the mechanics together where you need to demonstrate mastery over each simultaneously, a la portal or antichamber.”
    • “That said, I found Little Nightmares II more frustrating and less enjoyable to play than I gather most of the players on here did; the game design relies very heavily on trial and error, and while most of the platforming is fairly straightforward, the fixed camera tends to make those parts that do require judging your position and the trajectory of your jumps in 3D space very aggravating (this also applies too frequently to the game's stealth and limited combat mechanics, where judging an enemy's line of sight or the range of your/their attacks can also become unnecessarily difficult).”
    • “The gameplay is simple but varied with a number of chapters adding some unique flavor to the experience. The second issue with gameplay is that (especially in the 2nd game) it attempts to do Uncharted style action sequences that in theory are thrilling, but in practice (unlike the Uncharted games) result in a lot of trial and error deaths.”
  • atmosphere
    1,920 mentions Positive Neutral Negative

    The atmosphere in Little Nightmares II is widely praised for its intense, immersive, and uniquely eerie quality, building on the original with richer, darker environments and haunting sound design that evoke a palpable sense of dread without relying on jump scares. The game's detailed art style, creepy monster designs, and carefully crafted audio-visual elements combine to create a disturbing yet captivating world that deeply engages players emotionally and visually. Despite some criticisms of gameplay and controls disrupting immersion, the atmosphere remains the standout feature, making it a must-play for fans of atmospheric horror.

    • “Little nightmares ii is a masterclass in atmospheric horror that successfully expands the scale of the original while maintaining its signature sense of vulnerability.”
    • “The atmosphere, the puzzles, the game play.”
    • “Little nightmares 2 truly is a masterclass of atmospheric horror games, it knows how to keep you on your toes, without relying on cheap jumpscares.”
    • “The whole thing totally ruins the atmosphere.”
    • “The atmosphere is felt softer, less creepy.”
    • “Bugs and clunky controls make the experience of this game completely unenjoyable; it ruins the atmosphere which is basically everything in the game.”
  • graphics
    1,910 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, atmospheric, and unique art style, which combines haunting, eerie, and sometimes grotesque visuals with intricate details and superb lighting effects, including enhancements like ray tracing. Reviewers highlight how the visuals effectively build a creepy, immersive world that enhances storytelling without dialogue, drawing strong comparisons to Tim Burton-style animation and stop-motion aesthetics. While some note minor glitches and occasional visual bugs, the overall graphical presentation remains a standout feature that significantly contributes to the game's engaging and unsettling atmosphere.

    • “The graphics are on a very high level, and the attention to detail is insane.”
    • “The art style is absolutely fantastic and adds so much to the overall mood.”
    • “From the very beginning, the game pulls you into its twisted world with stunning visuals, eerie environments, and sound design that’s unsettling in all the best ways.”
    • “This title essentially inherits all the flaws of its predecessor, and to this day still suffers from significant bugs in both gameplay and visuals.”
    • “Graphics are exactly like the first with weirdly, grossly and disturbingly warped parodies of people – think caricature artist drawing whilst on crack and having a seizure.”
    • “All of that plus an unoriginal artstyle of limbo meets coraline but edgier and uglier (most definitely not in a good way). Just when you fool yourself into thinking that you're having fun playing this lousy walking simulator, you will die to some awful enemy and have to get back to that same part with the slowest character in the history of video games, just to die the exact same way because of how poor the controls are.”
  • music
    1,154 mentions Positive Neutral Negative

    The music in Little Nightmares 2 is widely praised as haunting, eerie, and beautifully atmospheric, significantly enhancing the game's tension and emotional depth. Composed by Tobias Lilja, the soundtrack masterfully blends melancholy, suspense, and intensity, perfectly complementing the dark visuals and creepy environments. This immersive audio design is considered one of the standout features, with many reviewers calling it one of the best horror game soundtracks and noting its lasting impact beyond gameplay.

    • “The music deserves special praise—it doesn’t just accompany the gameplay; it enhances it, amplifying the tension and emotional weight of every moment.”
    • “The soundtrack perfectly complements the game's dark and melancholic tone, while the sound effects, from creaking floorboards to unsettling whispers, add layers of tension and atmosphere.”
    • “The music and sound design are nothing short of exceptional.”
    • “I think they should have added an option for turning the ingame music off.”
    • “Second, I felt there was a lack of music or suspense.”
    • “There were sections with no music that severely needed it and sections where there was music felt off-putting.”
  • emotional
    322 mentions Positive Neutral Negative

    Little Nightmares II delivers a deeply emotional, silent narrative that builds a strong bond between protagonist Mono and companion Six, creating a haunting and heart-wrenching experience. The game masterfully combines unsettling atmosphere, striking visuals, and an evocative soundtrack to evoke feelings of dread, sadness, and compassion, culminating in a shocking and unforgettable ending that has moved many players to tears. Overall, it’s praised for its unique emotional depth and impactful storytelling despite minimal dialogue.

    • “The world feels broader, the themes darker, and the emotional weight heavier, especially through the relationship between Mono and Six.”
    • “The relationship between Mono and Six adds an emotional depth to the game. The bond they develop as they face their fears together is both heartwarming and tragic, providing a compelling narrative that keeps players invested in their journey.”
    • “Little Nightmares II is a masterpiece of silent storytelling, level design, and emotional impact, using music and visuals masterfully to deliver an unforgettable experience.”
  • stability
    276 mentions Positive Neutral Negative

    The game is widely criticized for its numerous glitches and bugs that frequently disrupt gameplay, including invisible or missing items, character clipping, and softlocks requiring restarts from checkpoints or entire chapters. Controls are often described as clunky and buggy, especially during combat and complex maneuvers, leading to frustrating trial-and-error experiences. While some players report relatively minor issues or manageable glitches, the persistent and sometimes game-breaking instability significantly hampers the overall enjoyment and immersion.

    • “For one, I had a relatively bug-free experience: there was one instance where I had to retry from the last checkpoint because a script had not spawned the fuse required to continue; another time, I pressed the grab trigger but fell through my partner's hands and died, having to restart a chase sequence.”
    • “It generally runs great, including with ray tracing, even on the Steam Deck, and has beautiful visuals and sound design.”
    • “Ln2 also has fewer bugs than the first one; not saying it's 100% bug-free, but it does better this time.”
    • “In terms of overall gameplay, story and art - it's very good, but the entire experience gets ruined by wonky controls, inconsistent navigation (catching corners, falling off ledges when you aren't supposed to, etc.), and ever-present glitches.”
    • “Good game despite being very buggy (ran into several game stopping bugs where I either could not move or could not pick up an essential progression item) which I was willing to ignore, right up until the mannequin room - that section was so tedious and frustrating it made me just quit.”
    • “I can't believe this game released years ago and up until now (1/4/24), there's a truckload of game breaking bugs like, I kid you not, you can't progress the story type of in-game bugs (you need to restart the whole stage to get through some buggy parts of the level, worse you need to restart your whole progression). It ruins the storytelling which is nice btw and it's such a huge let down.”
  • grinding
    147 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and frustrating, often involving repetitive trial-and-error, clunky controls, and slow, imprecise mechanics that detract from the overall experience. Many find puzzles, combat, and certain sequences unnecessarily drawn out or repetitive, which diminishes immersion and enjoyment despite the strong atmosphere. While some appreciate the challenge, the consensus is that grinding feels more like a chore than a rewarding gameplay element.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes, but manageable.”
    • “One long, tedious grind.”
    • “Several gameplays are extremely tedious to finish, being forced to repeat them over 50 times.”
    • “Checkpoints are purposefully placed far apart whenever there’s a tedious part, forcing you to replay those sections constantly to inflate playtime.”
    • “Whether it's an issue with depth perception, or the controls acting in an unanticipated or incorrect way (like an attack bouncing off weird invisible geometry, or climbing controls not working intuitively), or random gotcha traps; the game feels like tedious trial and error with no stakes, robbing any sense of tension for any given scene.”
  • character development
    110 mentions Positive Neutral Negative

    Character development in the game is praised for its emotional depth and subtle storytelling, particularly in the dynamic between the protagonists Mono and Six. While some note limited direct character growth due to minimal dialogue, the rich, evocative atmosphere and unique, often disturbing character designs effectively convey personality and narrative. Overall, the sequel is seen as an improvement over the first, offering more nuanced character arcs alongside iconic and intricately crafted visuals.

    • “The emotional depth and character development, showcased through silent yet powerful storytelling, foster a sense of connection to Mono and Six as they confront their fears.”
    • “If like me, you enjoy wordless storytelling and character development then you'll love the tenuous relationship between Mono and Six as they make their way through seemingly abandoned buildings on their way to the mysterious signal tower.”
    • “I felt the character development was way better in this game compared to the first and the new villains in this game are really interesting just like the first game!”
    • “- The enemy character design is not nearly as disturbing or creepy as the first game.”
    • “- Very little character development.”
    • “Character development?”
  • replayability
    108 mentions Positive Neutral Negative

    Replayability in this game is generally considered low, with most players finding limited incentive to replay beyond collecting achievements, hats, or exploring lore. The linear storyline and short 4-8 hour length contribute to minimal replay value, making it primarily a one-time experience unless completionists seek collectibles. However, some appreciate the atmospheric appeal and minor secrets that offer modest replay enjoyment, especially when purchased at a discounted price.

    • “The hat collecting and the glitched remains were an amazing addition adding some replayability to the game as well.”
    • “Some pieces remain open to interpretation, which is exactly what makes this series so thrilling and replayable for fans.”
    • “This is the second time I'm playing this game, so for the replayability value, I'd say after a few months, it's fun to discover again, especially if you haven't collected all the achievements yet.”
    • “The game is quite short, 5-6 hours for most people, but lacks much replayability.”
    • “As with all games of this genre, there is no real replayability in this game, as the storyline is linear of course, so you're mainly paying for one (or two if you want to finish up achievements) playthrough which I don't think is worth 30 - 40 euros at its full price.”
    • “Camera angle is atrocious and the game has zero replayability.”
  • humor
    78 mentions Positive Neutral Negative

    The game's humor is often described as quirky and charming, with funny moments arising from character quirks, achievements, and unintended glitches that sometimes add a comedic layer despite occasional frustration. While some find the humor enhances the eerie atmosphere, others feel it can undercut tension or become repetitive, yet many appreciate the blend of dark, twisted humor within the suspenseful gameplay. Overall, humor is a notable aspect that adds a unique, sometimes lighthearted dimension to the horror experience.

    • “The achievements were actually funny to explore within the game.”
    • “The little hidden secrets and the things you can do that can be hilarious (like when trying to do achievements) make the game's experience a lot more fun to do over and over again.”
    • “I definitely recommend this game to anyone that likes horror, a captivating story, Junji Ito, etc. Never have I so quickly been scared and then laughed at some of the cute moments or funny death scenes.”
  • optimization
    69 mentions Positive Neutral Negative

    Optimization for the game is generally strong, delivering smooth performance with excellent visuals and balanced resource use, especially on mid-range PCs and controllers. However, some users report occasional stuttering during area transitions, minor bugs, and subpar keyboard/mouse controls that detract from the experience. Overall, while mostly well-optimized—particularly in the enhanced edition—performance issues like stuttering and control awkwardness persist for some players.

    • “It was actually my first time experiencing ray tracing in-game, and it looked great with no noticeable performance hit.”
    • “The optimization keeps everything balanced so that both visuals and performance shine equally well.”
    • “The enhanced edition is also very well optimized as I experienced no fps issues at all running it on ultra settings in 4k.”
    • “Unfortunately, the enhanced edition also came with a few bugs such as flickering or missing objects, stuttering, and even random Bluetooth controller disconnects.”
    • “The only performance issue I noticed is that whenever the game would load a new area for the first time it would stutter hard, sometimes for 2-3 seconds, then immediately jump back up to 60fps.”
    • “Controls are not optimized for PC at all and were much worse on the PC than the original.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization relies heavily on microtransactions and advertising, which some players view as a cash grab that detracts from the experience. Additionally, misleading promotion and spoiled content in trailers have caused frustration among users expecting a cooperative gameplay experience.

    • “Honestly, this feels somewhat like a cash grab.”
    • “Microtransactions - in-game purchases.”
    • “Probably more advertising.”
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7h Median play time
8h Average play time
6h Main story
9h Completionist
5-9h Spent by most gamers
*Based on 86 analyzed playthroughs
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Frequently Asked Questions

Little Nightmares 2 is a platformer game with horror, mystery, thriller and violence themes.

Little Nightmares 2 is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 9 hours to finish. On average players spend around 8 hours playing Little Nightmares 2.

Little Nightmares 2 was released on January 13, 2021.

Little Nightmares 2 was developed by Tarsier Studios.

Little Nightmares 2 has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Little Nightmares 2 is a single player game with multiplayer and local co-op support.

Similar games include Little Nightmares, Little Nightmares III, REANIMAL, Limbo, Ori and the Will of the Wisps and others.