BLOODKILL
- May 3, 2024
- SLAM AWAY GAMES
Special Offer About the GameBRUTAL First Person Shooter focused on action, gore and driving metal music. Kill hordes of evil monsters, find secrets, master bunny hopping, and tear enemies apart with powerful guns! 9 guns at your disposal, each one can be enhanced by exploring levels and finding enhanced ammo. 17 enemy types waiting for you on 5 different levels. Conquer 3 unique bosses in a…
Reviews
- The game offers a fun and addictive experience reminiscent of classic FPS titles like Doom and Serious Sam.
- Gameplay is fluid with extreme violence, making it perfect for players looking for fast-paced carnage.
- The weapons feel meaty and destructive, and the enemy variety, while not extensive, adds to the chaotic fun.
- Level design is often confusing and maze-like, with bland textures that detract from the overall experience.
- The game suffers from repetitive monster spawns and environmental damage that can feel punishing and unfun.
- Graphics and visuals are inconsistent, with some elements appearing outdated and lacking polish.
- gameplay12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The gameplay is characterized by a mix of solid gunplay and punishing mechanics, reminiscent of seventh-generation first-person shooters, featuring arena-style combat with monsters that have unique attributes. While it offers about four hours of playtime across five levels, some players feel it relies on outdated mechanics and stock assets, though it can be enjoyable for quick, action-packed sessions. Overall, the experience is a blend of fun and frustration, appealing to those who appreciate classic FPS elements.
“Some of the monsters have additional mechanics, like armor or mandatory weak spots.”
“This has actual gameplay of the seventh generation of FPS games — arenas with monsters teleported into them, and the gunplay is solid.”
“I don't feel like this game, in its current state, does that, and clutches on to certain outdated mechanics.”
“There are about four hours of gameplay, and five big levels assembled from stock assets.”
“Graphics are both good and bad, gameplay is punishing, but fun.”
- graphics10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The graphics of the game evoke a nostalgic feel reminiscent of the original Doom, but they are generally considered mediocre and unlikely to win any awards. While the visuals and level design may be basic, they are deemed acceptable for the game's price, with some players appreciating the shooting and gore elements. Overall, the graphics receive mixed reviews, balancing between retro charm and a lack of polish.
“Shooting, gore, and music are great; level design and visuals are not so great but fine enough for the price.”
“The wall graphics and the general game feel likely will remind you of the original Doom.”
“Graphically, it won't win any awards, and the map layouts may seem basic, but occasionally follow the John Romero school of map design, and will loop back onto themselves.”
“Your only choices are spunkgurgleweewees and disgusting fake faux-retro maga graphics clones of spunkgurgleweewees sold under the pretense of 'old school'.”
- music10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The music in the game is described as overkill-esque metal, which some players find passable but not particularly engaging, leading them to prefer external soundtracks like Doom's "Rip and Tear." Overall, it receives low ratings, with some players suggesting that turning off the in-game music enhances the experience. While the music is noted as decent, it does not significantly elevate the gameplay or story, which are criticized.
“Shooting, gore, and music are great; level design and visuals are not so great but fine enough for the price.”
“Music is overkill-esque metal type stuff, perfectly passable.”
“Music is overkill-esque metal type stuff, perfectly passable, but being a death metal fan, I might turn it off and listen to Butchered at Birth for the rest of my playthrough.”
“Music is 2/10.”
“If you're going to play this game, I highly recommend turning off the in-game music and turning on the Doom 'Rip and Tear' soundtrack; it makes it a tad more enjoyable.”
- story6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's story is virtually non-existent, with players emphasizing that it lacks any meaningful narrative or depth. It is described as a straightforward, gory shooter focused on gameplay rather than storytelling, leading to a consensus that the story aspect receives a score of 0/10.
“Game play 6/10 because of Doom... story 0/10 because there is none. If you're going to play this game, I highly recommend turning off the in-game music and turning on the Doom 'Rip and Tear' soundtrack; it makes it a tad more enjoyable.”
“And well, it doesn't matter since there's no story anyway.”
“Don't expect astounding miracles of level design, jaw-dropping architecture, or a story. This is a simpler gory shooter where you get to kill monsters, minus all the BS, bloat, and fluff infesting modern games of this type.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players express frustration with the grinding mechanics in modern first-person shooters, feeling overwhelmed by excessive ammo farming, complex upgrade systems, and the need for constant micromanagement. Many long for the simplicity of classic FPS games, which they believe offer a more enjoyable and straightforward experience without the burdens of modern gaming intricacies.
“I'm sick of the ridiculous ammo farming and endless multiple upgrading paths, micro-managing every minutiae, and needing to check a map just to find a place to insert some dumb crystal that I can't even remember or care what it improves.”
“Modern first-person shooters seem geared towards 8-year-olds with the reflexes of Jedi knights and OCD, which makes the grinding feel tedious and unnecessary.”
“The constant grinding for resources and upgrades takes away from the enjoyment of the game, making it feel more like a chore than a fun experience.”