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Herald of Havoc Game Cover

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Herald of Havoc is a single player shooter game with fantasy, medieval, historical, violence and others themes. It was developed by Zeldars Zone and was released on June 25, 2023. It received overwhelmingly positive reviews from players.

Herald of Havoc is an FPS that merges the fast-paced gameplay of the 90's era shooters, with the crazy capabilities of what can be done today. Destroy hundreds of enemies with a crazy arsenal that includes classics weapons as well as things like Power-fists, ChainShotgun, Ultra Cannon, and more.

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97%
Audience ScoreBased on 206 reviews
gameplay23 positive mentions
stability3 negative mentions

  • Fast, dynamic, and satisfying gunplay with excellent weapon variety and impactful secondary fire modes.
  • Well-designed levels that provide diverse combat scenarios, engaging enemy placements, and rewarding exploration with secrets.
  • Smooth and fluid movement mechanics reminiscent of classic shooters, combined with challenging and balanced enemy encounters.
  • Short overall campaign length, which may feel insufficient at full price without frequent discounts.
  • Visuals and art style are simple and sometimes uninspired, lacking memorable world-building or atmospheric detail.
  • Some technical issues including occasional bugs, imperfect AI behavior, and minor control and performance quirks.
  • gameplay
    65 mentions Positive Neutral Negative

    Herald of Havoc delivers fast-paced, fluid, and dynamic FPS gameplay that expertly blends classic '90s shooter mechanics with modern design improvements. The combat is intense and satisfying, featuring diverse enemies and creative weaponry, while level design and pacing evolve positively throughout the game. Though the visuals are minimal and some design elements, like arena encounters and parkour, can feel repetitive or frustrating, the core gameplay remains highly engaging and enjoyable.

    • “Gameplay in Herald of Havoc centers around high-intensity combat against a diverse array of enemies, ranging from heavily armed soldiers to mythic creatures like minotaurs and massive mechanical constructs.”
    • “► Gameplay delivers smooth, fast-paced, 3D strafe-based FPS combat reminiscent of early Doom/Quake games with a good mix of organic and scripted elements so the action is almost never dull.”
    • “The gameplay feels challenging but fair, with a nice roster of enemies with unique behaviors that keep you on your toes and make you approach combat situations a bit more strategically.”
    • “This is largely due to a design decision that comes about halfway through episode 2 to focus more on huge enemy hordes that leave less room for smarter, more rock-paper-scissors based gameplay that happened earlier on.”
    • “The biggest downside is the level design; in most cases it's just... not really there, but it doesn't detract from the core gameplay of mowing down enemy hordes too much.”
    • “The maps at the start of the game aren't particularly interesting to navigate, and the architecture has the level of complexity you'd see in classic Doom more so than in something like Quake, despite the game clearly going for a gameplay style reminiscent of the latter.”
  • graphics
    47 mentions Positive Neutral Negative

    The graphics of the game feature a stylized, retro-inspired aesthetic blending sci-fi and fantasy with minimalist, low-poly visuals that prioritize clarity and fast-paced action over detailed artistry. While some players find the visuals clean, simple, and occasionally uninspiring or generic, others appreciate their consistency and the way they complement gameplay without overwhelming it. Overall, the graphics support clear gameplay and evoke classic shooters, though they lack innovation or memorable detail for some reviewers.

    • “Visually, Herald of Havoc employs a stylized aesthetic that blends sci-fi, fantasy, and retro shooter sensibilities.”
    • “The graphics in "Herald of Havoc" are simple yet effective, providing a clear and legible visual experience.”
    • “Graphics-wise it's the simple classic Quake engine look despite it being in Unity, so props for capturing the look. Looks good for the style they're going for; the weapon models and enemy models are well done, although the weapons could look more unique. The only department lacking is the animations, with many enemy death animations being the same and some movement animations looking a bit stiff.”
    • “The graphics are the only thing holding this back as a sharper style could have made this something all around excellent.”
    • “I'm not sure how big the dev team is but I don't think they had enough resources/time to put into the graphics, so the result is that everything looks simple but almost nothing looks beautiful to the eye.”
    • “The game's graphics are pretty lackluster, even if it's retro.”
  • music
    28 mentions Positive Neutral Negative

    The game's music is widely praised for its energetic, electronic-heavy metal soundtrack that amplifies combat intensity and fits well with the retro FPS style. Weapon and enemy sound effects are generally satisfying and enhance immersion, though some find the music occasionally generic or requiring volume adjustments to balance with sound effects. Overall, the soundtrack and audio design contribute significantly to the adrenaline-pumping and atmospheric experience.

    • “High-energy music tracks keep players on edge, amplifying the intensity of combat, while weapon and enemy sound effects are crisp, satisfying, and responsive.”
    • “This combination of music, environmental sound, and effects creates a rich auditory landscape that enhances both the adrenaline rush and strategic awareness required to excel.”
    • “The soundtrack is amazing, featuring styles from each of the three Quake games it's riffing on.”
    • “The music is forgettable.”
    • “Weapon sound effects could have been punchier, and you need to turn the music way down to even hear them.”
    • “Soundtracks (most of them are generic).”
  • story
    21 mentions Positive Neutral Negative

    The story is minimal and straightforward, serving mainly as basic backstory rather than a key element of the game. Players and reviewers note that the focus is on fast-paced gameplay and action, with little to no narrative depth or meaningful plot development. Overall, the story is considered non-essential and quite simple, typical of old-school FPS titles.

    • “It takes the tried and true flow chart of gameplay > story > graphics and made one of the most enjoyable single player experiences I've had in a while.”
    • “Sometimes it’s even an extremely endearing story or clever ways of story-telling.”
    • “The story of Herald of Havoc is straightforward: an enemy army has invaded and conquered your homeland using advanced technology and superior weaponry.”
    • “Yeah, the guns are fun to use, the enemies are satisfying to mow down, and the levels are pretty unique in some regards; however, you're pretty much paying almost 20 bucks for just that, as the storyline is almost non-existent from what I've learned.”
    • “You will not get any sense of a story, or meaningful enemy variety here.”
    • “There is no connection between them, nor is there a story.”
  • replayability
    11 mentions Positive Neutral Negative

    The game offers solid replayability primarily through its survival/endless mode and challenge difficulties, providing hours of enjoyment for players who enjoy mastering mechanics and improving scores. However, the main campaign is short and highly scripted, limiting reasons to replay the core levels. Overall, replay value is strongest in modes focused on endurance and skill mastery rather than the story-driven content.

    • “It's a really fun, lightweight shooter with excellent movement tech, a great selection of weapons, and hours of replayability.”
    • “Beyond the main campaign, the inclusion of a survival mode adds considerable replayability, letting players test their endurance against increasingly difficult hordes and compete for high scores, appealing to those who thrive on mastery and repetition.”
    • “It's a nice addition that provides endless replayability and a great way to test your skills and strategies against increasingly difficult hordes.”
    • “Could have been better: graphics/art design don't leave much of an impression, the emphasis on setpiece level design means there isn't much replayability.”
    • “ Replayability - as levels are scripted there are minimal reasons to replay levels.”
    • “Doesn't have much replay value outside of the endless mode.”
  • optimization
    10 mentions Positive Neutral Negative

    The game is well-optimized, delivering smooth performance even with large numbers of enemies on screen, often maintaining high FPS above 200. Minor performance dips occur only during extreme enemy spawns but are brief and do not significantly impact gameplay. Overall, the optimization supports a smooth, responsive experience typical of classic hoard-style FPS games.

    • “The basic shotgun is accurate, the game runs smoothly with 50+ enemies on screen, and you find secrets by paying attention to oddities instead of wallhumping.”
    • “Performance seemed acceptable - the FPS drops when there's like 80 enemies spawning at once, but the dips never lasted too long and were always caused by large amounts of enemies and not badly optimized levels or particle effects.”
    • “ Optimization - high FPS of 200+ experienced during every level/wave played.”
    • “Edit: I've managed to fix the performance issues by disabling V-Sync.”
    • “Minor hitches in performance.”
    • “Performance seemed acceptable - the FPS drops when there are about 80 enemies spawning at once, but the dips never lasted too long and were always caused by large amounts of enemies, not badly optimized levels or particle effects.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere is generally praised for its nostalgic 90s metal and techno rock vibe, solid encounter design, and well-crafted, sometimes abstract levels that evoke classic shooters. However, some criticism points to a generic, unpolished feel in visuals that can detract from the overall ambiance.

    • “The weapon selection and sheer number of enemies on screen at times really set the game apart and the levels are well-designed and even atmospheric despite the simplicity of the graphics.”
    • “Some levels remind me of the more abstract arenas from Quake 3 (intentional comparison to a legend), some are bona fide atmospheric and the encounter design itself is solid.”
    • “Atmospheric multi-track music.”
    • “From the screenshots and videos, it looks incredibly generic, unpolished, and lacking in atmosphere.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is mixed, with some users experiencing bugs and issues such as inconsistent controls and buggy strafing, while others report it running smoothly without glitches. Controller support may also be problematic on certain devices like the ROG Ally.

    • “The game ran incredibly well, and there were no glitches or bugs.”
    • “The game is fun but a little buggy and controller support a bit off on the rog ally.”
    • “The game is a bit buggy and inconsistent.”
    • “Buggy strafe direction changing.”
  • humor
    1 mentions Positive Neutral Negative

    The humor is described as charming, adding a delightful and enjoyable tone to the overall experience.

    • “Incredible combat, rewarding exploration, a charming sense of humor, and exhilarating movement system.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization is minimal and unobtrusive, with ads appearing only for a single weapon, ensuring a largely ad-free experience.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding is considered tedious due to the difficulty of certain weapons, like the rocket launcher, which can easily cause self-damage and disrupt progress, especially in endless mode.

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4h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Herald of Havoc is a shooter game with fantasy, medieval, historical, violence and others themes.

Herald of Havoc is available on PC and Windows.

On average players spend around 4 hours playing Herald of Havoc.

Herald of Havoc was released on June 25, 2023.

Herald of Havoc was developed by Zeldars Zone.

Herald of Havoc has received overwhelmingly positive reviews from players. Most players liked Herald of Havoc for its gameplay but disliked it for its story.

Herald of Havoc is a single player game.

Similar games include Hell Hunt , Dread Templar, AMID EVIL, Prodeus, CULTIC and others.