Blood Card 2: Dark Mist
- April 16, 2021
- Pixel Cattle Games
- 50h median play time
In "Red Mist," a card game with roguelike and deckbuilder elements, your health is tied to the number of cards in your deck. Enemies appear in waves, and strategic planning is required to line up and defeat them. Three types of cards - attacks, skills, and curses - are at your disposal, with a focus on quick and desperate attacks to survive. Level up to add new cards and strengthen your deck against the evils of the mist.
Reviews
- The game features a unique mechanic where your deck serves as your health, adding a fresh twist to the deckbuilding genre.
- There are six distinct character classes, each with unique mechanics and playstyles, providing a lot of replayability.
- The gameplay is engaging and strategic, requiring players to carefully consider their moves and the order of enemy attacks.
- The game lacks polish in terms of graphics and user interface, which can detract from the overall experience.
- Some players find the complexity overwhelming, with too many mechanics to track, leading to a frustrating experience.
- There is a perceived lack of content and replayability after a few runs, as players may feel they have seen everything the game has to offer.
- gameplay70 mentions
- 24 % positive mentions
- 71 % neutral mentions
- 4 % negative mentions
The gameplay is characterized by its unique mechanics, particularly the innovative concept of using your deck as health, which adds depth and strategic variety to each run. Players appreciate the distinct playstyles of the six heroes, each with their own mechanics, allowing for diverse and engaging gameplay experiences. While the game offers a solid and enjoyable puzzle-like challenge, some reviewers note a lack of content and replayability after mastering the mechanics.
“Once you learn the mechanics and types of enemies, it is possible to create some truly overpowered decks.”
“The battle mechanics provide for a lot of fun; the classes are extremely unique and each feels quite original compared with other card battlers.”
“What this game does, it does well - and in a fashion very few deckbuilders have even attempted mechanically - while still feeling very well thought out in terms of mechanics and designs.”
“While it brings some very cool new things, it just does not have much else and has a fraction of the content, flavor, and mechanics of the first game.”
“After winning the game with each playable character, I don't see any reason to play again because the gameplay will be exactly the same.”
“I think there needs to be more scaling mechanics to encourage you to avoid keeping the same enemy alive forever.”
- replayability13 mentions
- 31 % positive mentions
- 46 % neutral mentions
- 23 % negative mentions
The reviews on replayability are mixed, with some players praising the variety in classes and gameplay mechanics that encourage multiple playthroughs, while others criticize the lack of depth and randomness, leading to a sense of tedium after initial runs. Many users report that while they can enjoy the game for a significant amount of time, the absence of meaningful progression or new content diminishes long-term replay value. Overall, the game offers some replayability, but it may not satisfy those seeking extensive longevity.
“The variety in classes and escalating ascension levels provide a lot of replayability.”
“Clever and replayable.”
“The presentation isn't great, but this gameplay is awesome with lots of replayability.”
“No replay value”
“If there were some more sense of advancement, more new cards that were achieved with levels, more levels to move up, or other improvements to add replay value, I'd give this another half point.”
“Not enough randomness/variability to add a lot of replayability.”
- story10 mentions
- 10 % positive mentions
- 50 % neutral mentions
- 40 % negative mentions
The game's story is largely absent, with players noting a lack of narrative depth and lore, which detracts from the overall experience. While the mechanics and class variety are praised, many reviewers express disappointment over the minimal storytelling elements, feeling that the game could benefit from a more cohesive narrative. Overall, the consensus is that the game prioritizes gameplay mechanics over story, leaving some players wanting more in terms of narrative engagement.
“I'm happy the devs didn't try to fit in a generic story to waste my time.”
“First, there is basically zero story or any explanation of what is going on; the events are all very minor things, mostly just a tiny bit of nonsense dialogue with a card or item pick.”
“There is just not as much replayability or content as I was hoping for; there is very little in the way of achievements, very little variety, and the lack of lore and story is disheartening.”
“It is not rare that card games detach themselves from any story, but here it feels like all the elements are there, but no attempt was even made to connect them.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game are described as minimalistic, with a gothic noir aesthetic that complements its haunting soundtrack. While some users appreciate the unique designs of cards and enemies, others note that the visuals lack animation and depth, making them feel simplistic. Overall, the game is visually appealing but could benefit from further enhancements in future installments.
“Though it still shares the same gothic noir aesthetic as the original and a haunting soundtrack that perfectly complements the theme and art.”
“It is a good looking game with a fun aesthetic; the cards and enemies are cool, there are a bunch of unique classes, and it has a no-nonsense simple UI and approach.”
“Similar to Slay the Spire, but with really pretty graphics.”
“The graphics and UI aren't great.”
“The weakness is mostly the visuals; it looks very card-like and has minimal animation.”
“Sure, the graphics are minimal, along with the music and sound effects, which I can see improving in part three.”
- music5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The music in the game is described as minimal yet fitting, with a haunting soundtrack that enhances the gothic noir aesthetic. While some users find the soundtracks basic, they appreciate the option to adjust music and effects volume in the settings. Overall, there is potential for improvement in future installments.
“Though it still shares the same gothic noir aesthetic as the original and a haunting soundtrack that perfectly complements the theme and art.”
“In the settings there’s options for resolution (full screen, full screen windowed), language (English, Chinese, Korean, and Russian), music and effects volume sliders.”
“The graphics are minimal, and the same goes for the music and sound effects, which I hope will improve in part three.”
“The music tracks are quite basic.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the grinding aspect, noting it can feel dull and repetitive, particularly when aiming for achievements like ranking up each class to level 10. While the game offers significant replayability, the grind may become tedious for those who dislike such gameplay.
“Especially for someone who hates dull and repetitive gameplay with little accomplishment, grinding for that 6 grinding achievement is frustrating.”
“There is a lot of replayability, but grinding to rank 10 on each class can become quite tedious.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find humor in the game's mechanics, particularly the contrast between upgrading cards in other games and the absence of this feature in "sts," leading to amusing moments of confusion when encountering merchants.
“...and the funny thing is - I got so used to upgrading my cards at the shop between floors in this game, that not having it available in STS just felt super weird each time I'd encounter the merchant.”