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Big Walk

If you have a group of agreeable friends with strong internet connections, plenty of time to spare, and a commitment to see the game through, Big Walk could be highly memorable. We’re hoping for a sequel with Gameshare support that’s a little more of an exploration puzzle-solving adventure, and a little less walking simulator. The former was our highlight, and once the “walker-talker” novelty wears off, they’re what will make the game endure as a showcase of its best.
Big Walk Game Cover
92%Game Brain Score
Most mentioned positive aspects:emotional, gameplay
Most mentioned negative aspects:optimization, grinding
96% User Score Based on 28,237 reviews
Critic Score 70%Based on 1 reviews

Platforms

Nintendo SwitchPCPlaystation 5Mac OSSteam DeckWindowsPlayStationNintendo Switch 2
Big Walk Game Cover

About Big Walk

Big Walk is a single player and multiplayer open world puzzle game with mystery and comedy themes. It was developed by House House and was released on August 4, 2026. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.

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Games Like Big Walk

Looking for games like Big Walk? Here are top open world puzzle recommendations with a mystery and comedy focus, selected from player-similarity data — start with LEGO Voyagers, Outer Wilds or It Takes Two.

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Reviews

96%Audience ScoreBased on 28,237 reviews
emotional1.1k positive mentions
optimization53 negative mentions

  • The game delivers a deeply emotional and touching multiplayer experience, fostering genuine bonding and nostalgia among friends.
  • Beautiful, immersive Australian bushland setting combined with outstanding sound design and music that enhance the calming atmosphere and cooperative gameplay.
  • Unique cooperative puzzle and exploration mechanics emphasizing communication and teamwork, with charming, expressive character designs adding warmth and fun.
  • Gameplay pacing is slow and tedious, especially during late stages, with slow travel, clunky platforming, and repetitive grinding detracting from enjoyment.
  • Performance and optimization issues across many systems cause crashes, freezes, and stuttering, impacting multiplayer stability and overall smoothness.
  • Limited replayability due to static maps and puzzles, reliance on specific group dynamics, and lack of solo play or a traditional storyline, leading to mixed lasting appeal.
  • emotional

    1,101 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional aspect profoundly resonates with players, unexpectedly evoking tears and deep feelings of connection, especially during its heartfelt endings. It fosters genuine bonding, nostalgia, and appreciation among friends through its wholesome, simple cooperative gameplay and memorable shared moments. Many describe it as one of the most touching and emotionally impactful multiplayer experiences they've ever had.

    • “The ending to this game is so beautifully written and pieced together to create the final moment so emotionally powerful that I have to share this with as many people as I can.”
    • “Legitimately one of the most introspective and emotional games created, truly something special, no other way to describe it.”
    • “The remarkable sequence snaps House House’s excellent game in place, elevating a carefree multiplayer adventure into one of the most emotionally affecting experiences I’ve ever had with a video game.”
  • gameplay

    984 mentions Positive Neutral Negative
    32% positive mentions, 64% neutral mentions, 4% negative mentions

    The gameplay of Big Walk is a unique, cooperative puzzle and exploration experience centered around communication, teamwork, and emergent social interaction among friends. It features intuitive mechanics with puzzles scaling based on group size, immersive proximity voice chat, and a leisurely pace that emphasizes connection over fast action. While some players find the walking and platforming mechanics clunky and pacing slow, the thoughtful design of puzzles and communication-driven gameplay creates rewarding, memorable moments, especially when played with a dedicated group.

    • “The gameplay is puzzle and exploration centered, with heavy emphasis on creative communication to do both.”
    • “Every single item, mechanic, and puzzle is built around an overarching theme of freedom and fun.”
    • “The mechanics introduce exciting new ways to communicate, and the gradual introduction of new items and mechanics rewards players just enough to help them out, but still leave them with a challenge.”
    • “Unfortunately, a lot of the general gameplay experience doesn't feel as polished as it should be, especially considering the price of €18.99.”
    • “Travel around the island is excruciatingly slow - which is alright for the first 10 hours of gameplay but becomes incredibly tedious once you've completed the 4 towers and are only really missing 5-8 bulbs (some of which have objectives located on opposite ends of the map).”
    • “The gameplay experience becomes: walk for a bit, lag behind because of the awful platforming and inability to modulate your speed, lose communication, become lost, wander around, find a puzzle requiring three or more people, reconnect with your friends, tell them about the puzzle, walk all the way back to them, walk all the way to the puzzle, solve it in three seconds, then walk all the way to where you put the key (which you can't do by yourself, by the way) rinse and repeat.”
  • music

    884 mentions Positive Neutral Negative
    42% positive mentions, 57% neutral mentions, 1% negative mentions

    The game's music and sound design are widely praised for their beautiful, immersive, and relaxing qualities, often enhancing the emotional and social experience of playing with friends. The soundtrack, featuring unique, sometimes a cappella tracks, complements the game's serene environments and puzzles, making music discovery a rewarding part of exploration. However, many users note the lack of separate volume controls for music, voice chat, and sound effects, which can cause issues with balancing audio levels during multiplayer sessions.

    • “The soundtrack is one of my favorite soundtracks of all time, next to games like Nier Replicant, Earthbound, Hollow Knight, Majora's Mask, etc. The acapella tracks fit the theme of communication perfectly; the theme song 'Jumping Voices' is one of the most beautiful songs I've ever heard, and the base game has so many amazing songs expressing different feelings.”
    • “The sound design and music are absolute gems, with the music creating a soothing, peaceful atmosphere that beautifully complements the gameplay and scenery. The soundtrack made the ending of the game even more impactful and enhanced the overall experience.”
    • “The music and sound design are incredible; the soundtrack is thoughtfully crafted and perfectly suits the tone and pacing of the game. Carrying the in-game radio to listen to the soundtrack during play is a must, and the beautiful ambient sounds and music make exploring and solving puzzles deeply immersive and emotionally moving.”
    • “Currently, one slider controls every sound in the game, which is a big issue with the game's music. I have to turn the slider all the way up for everything else to be loud enough, but this makes the music way too loud.”
    • “The music tends to drown out everyone's voices especially if the person talking is holding the radio.”
    • “The voice volume needs to be separated from game audio as the game and its music were so loud at some points I just couldn't hear anyone speaking.”
  • humor

    696 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is described as natural, subtle, and emergent, arising mainly from player interactions, communication challenges, and cooperative puzzle solving with friends. Players frequently experience genuine laughter, funny mishaps, and charming moments of goofiness and frustration that create memorable, heartfelt bonding experiences. Overall, the humor enhances the relaxed, social, and emotionally touching atmosphere without relying on forced jokes or slapstick, making it a standout feature of the cooperative gameplay.

    • “After finishing the game with a group of three, I can say that this 13 hour journey, filled with countless hilarious moments, came to a truly beautiful and emotional end.”
    • “After everything we'd gone through together, all the frustration, victories, getting separated, getting lost, finding each other again, and laughing at complete nonsense, those last few moments suddenly gave the whole experience so much more weight.”
    • “Every corner of this world is filled with funny moments, random banter and guaranteed laughs between you and your friends, even the empty spaces between the puzzles.”
  • graphics

    620 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The game features a unique and charming art style blending realistic Australian environments with colorful, cartoonish characters and puzzle structures, resulting in visually striking and memorable aesthetics. While the graphics are praised for their beauty, atmosphere, lighting, and sound design, many users report significant performance and optimization issues, especially on lower-end PCs, due to limited graphics settings and high hardware demands. Despite these challenges, the visuals effectively enhance immersion and social experiences, making the game a visually delightful and cozy cooperative adventure.

    • “The graphics are fantastic and the blending of realistic environment with cartoonish puzzles is absolutely a world-class lesson in level design.”
    • “The visuals are absolutely beautiful, with several screenshot-worthy moments.”
    • “The graphics are incredible, the detail is on point, and the render distance is wild.”
    • “Also, as the host, I did crash a few times and had to lower the graphic settings (even though I have a really good PC and specs).”
    • “I love this game and I play it on my Switch 2, I bought it on my PC so I could get the achievements and so my brother could play with me and my friend, the problem is that the lowest graphics settings keep crashing my game (my PC is old but can run most games), and I don't want to play with the blurry screen that the lowest resolution gives me.”
    • “Performance wise, definitely quite a bit heavy, had to turn to medium settings (no individual graphic toggles) and set to 80% render to reach 4K at a high refresh rate despite the game not really being all that graphically impressive.”
  • atmosphere

    318 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The game's atmosphere is widely praised for its captivating, serene, and immersive quality, skillfully blending beautiful visuals, authentic sound design, and a distinctive Australian bushland setting. It creates a calming, communal experience that enhances cooperative puzzle-solving and fosters meaningful social interactions among friends. Many highlight the harmonious fusion of environment, music, and gameplay that invites slow exploration and deep presence, making the atmosphere a core strength and standout feature of the game.

    • “Beyond the core gameplay loop is an incredible level of attention to detail and a profoundly welcoming and contemplative atmosphere.”
    • “The environment, the music, the puzzles, the atmosphere, and the experience with friends all blend together so well that this game has definitely made it into my top co-op games.”
    • “The sound design is on another level — every little sound adds so much to the atmosphere and makes the world feel alive.”
    • “This game is a slog, no music, barely any atmosphere, comes off as attempting to be anti-brainrot and brings friends together but is just boring.”
    • “I tried this game, it is well made in terms of gameplay mechanics and atmosphere but I just can't recommend it.”
    • “Now that I've finished the game, I will say that while the ending is very grand in style and atmosphere, I found the puzzles and gameplay throughout the finale to be a tad lackluster.”
  • story

    277 mentions Positive Neutral Negative
    21% positive mentions, 72% neutral mentions, 7% negative mentions

    The game intentionally lacks a traditional or linear storyline, instead emphasizing emergent, player-driven narratives built through cooperative exploration, puzzle-solving, and shared moments with friends. Many reviewers found the emotional depth and thematic resonance arise from these interactions and subtle environmental storytelling rather than explicit plot, making the "story" a personal journey centered on communication, togetherness, and the experiences crafted along the way. Despite minimal direct narrative, the game's ending and atmosphere deliver a surprisingly poignant and memorable emotional impact.

    • “The ending ties everything around, the concepts of opted-in fantasy, collaborative storytelling and communication, into one of the most intentful narrative experiences I’ve ever had.”
    • “It’s not a story in words or one that holds your hand. It’s a story of all the little choices, conscious or not, that you make along your adventure to feed the fantasy of this strange world, and it repays you in the most beautiful, challenging, heart-wrenching and human way.”
    • “This game is a story that you get to tell, and everyone's story is different.”
    • “There is no big storyline constantly pushing you forward and no main goal that you are rushing towards.”
    • “The end of the game is rather anticlimactic in the traditional sense as there is no story, no tension, and no rising action.”
    • “No main story no real objectives you just do mundane tasks and walk.”
  • optimization

    244 mentions Positive Neutral Negative
    18% positive mentions, 60% neutral mentions, 22% negative mentions

    The game’s optimization is widely criticized for causing frequent frame drops, stuttering, and high CPU/GPU usage even on mid- to high-end systems, making stable performance difficult without lowering settings significantly. While some users report smooth gameplay on well-optimized setups, overall the game struggles with inefficiencies, especially given its simplistic visuals, and would benefit from further patches to improve performance and stability.

    • “The game is extremely optimized for its visuals, runs amazingly well on my MacBook (M5 Pro, highest settings, around 75 fps).”
    • “Seriously impressive optimization from the devs. Overall, it's a genuinely fun time and really nice to bond with friends—resulting in some big memories, big laughs, and (let's be honest) a healthy dose of big frustrations from time to time as well.”
    • “I found my machine able to run this at a stable frame rate and performance, which is incredibly refreshing in an age where every game seems to force consumers to buy the latest tech to run their inflated tech demos.”
    • “Somehow the game is terribly optimized; I've constantly had frame drops and screen freezes.”
    • “The game is poorly optimized at times, requiring you to run it at the lowest quality. If that doesn't ruin the fun, it's a great game for a night with your online friends.”
    • “The only downside is the performance can be a bit low.”
  • replayability

    163 mentions Positive Neutral Negative
    21% positive mentions, 69% neutral mentions, 10% negative mentions

    Replayability in this game is generally seen as limited due to static maps and puzzles that remain largely the same after completion, reducing incentive for repeated solo play. However, many players find enhanced replay value when playing with different groups or varying player counts, as puzzles adapt and social dynamics shift, offering fresh cooperative experiences. Overall, it is praised as a memorable one-time or occasional group experience rather than a game with extensive long-term replayability.

    • “Gameplay wise, creative puzzles with player-driven objectives give this game a lot of replayability if you play with different sets of friends.”
    • “Many of the puzzles would completely change depending on the number of players, so there's a lot of replayability, too.”
    • “The gameplay is half-puzzle and half-collect-a-thon, and the puzzles are outstanding at acting on what they intend to do; puzzles scale with the amount of players you have, so my first playthrough with 3 people will have entirely different puzzles than a gameplay with 4 or 5 or 12 people, which brings up huge replay value.”
    • “It doesn't achieve what it wants to which I assume is connecting online friends, there's little to no replayability, and worst of all, it can't be played solo.”
    • “The map is not procedurally generated so it's got no replay value, there's no challenge or threat of death, no difficulty; it's a game you can only play once.”
    • “Look, I really wanted to like this game; I followed it for a long time before release and I'm disappointed. The game says it's open world but it's not really—you get a football field sized map to walk around. The puzzles mainly depend on how dumb your friends are and how many people are in the game; if someone leaves, you're pretty much soft locked. You have to have a group that can go hours just walking and talking. 90% of the game is that. Splitting up does not work because most puzzles need at least two people, and you can't even choose your own color by yourself. The game launched without a voice slider, despite being teased for over a year. The only 'replay value' is how many people you play with and who you play with. Absolute friendslop.”
  • grinding

    160 mentions Positive Neutral Negative
    2% positive mentions, 2% neutral mentions, 96% negative mentions

    Grinding in the game is characterized by slow, often tedious traversal and repetitive or time-consuming puzzles, especially in later stages or for 100% completion. While many players find the pacing and some puzzles frustratingly drawn-out, this tedium is sometimes seen as a deliberate design choice to encourage camaraderie and cooperative problem-solving with friends. Overall, grinding can detract from the experience for some, but it also fosters memorable social interactions that many players appreciate.

    • “You'll need a second life for grinding.”
    • “Enough toys/tools to make the walking between puzzle areas not tedious.”
    • “The puzzles aren't tedious and the style is uniquely charming.”
    • “Travel around the island is excruciatingly slow - which is alright for the first 10 hours of gameplay but becomes incredibly tedious once you've completed the 4 towers and are only really missing 5-8 bulbs (some of which have objectives located on opposite ends of the map).”
    • “The game is tedious by design, some of the puzzles intentionally separate players across the map and the coordinate puzzles were particularly tedious, but I think if you have friends that are willing to literally walk the extra mile to play a game with you, you have something really special, this game highlights that and I found it very beautiful.”
    • “You quickly struggle to feel like the goals you accomplish have meaning, with most rewards simply being means of getting around the map to avoid the incredibly boring and tedious navigating through the map that the game is obsessed with.”
  • stability

    44 mentions Positive Neutral Negative
    41% positive mentions, 2% neutral mentions, 57% negative mentions

    Stability varies widely across platforms and setups: while many users report smooth performance with minimal bugs on high-end PCs, Macs, and even some Linux configurations, others experience frequent freezes, glitches, audio issues, and optimization problems causing stutters and desyncs. Common complaints include buggy terrain collisions, voice chat malfunctions, and occasional crashes, impacting multiplayer stability and progression. Overall, the game is generally stable on well-equipped systems but still requires improvements in bug fixing and optimization for broader consistency.

    • “The game wasn't really buggy at all. On my first playthrough, my group accidentally sequence broke it by getting into an unintended area with the power of teamwork, but it didn't break anything.”
    • “Runs great at medium graphics on my nearly 10-year-old computer.”
    • “The world is stunning and runs great on lower powered systems, pretty much equally to my high-end system.”
    • “The only major flaw this game has is that it is pretty buggy right now (not laggy), and trying to even get into the same lobby as your friend can be hard because the game usually just doesn't let you for no good reason.”
    • “I like the game, but I can't play it for more than 10 minutes before it freezes.”
    • “We were also experiencing performance issues in form of stutters or freezes that just caused a bunch of desync or whole lobby freezes that made it basically unplayable for everyone.”
  • character development

    31 mentions Positive Neutral Negative
    35% positive mentions, 65% neutral mentions, 0% negative mentions

    The character development is praised for its charming, whimsical, and minimalist designs that are highly expressive and customizable, enhancing player engagement and social interaction. These simple yet lively characters perfectly complement the game’s environment and puzzles, creating a cozy, playful, and immersive experience. Overall, the character design is considered a standout feature that adds joy, humor, and warmth throughout gameplay.

    • “The character design was our favourite part, despite how minimalist they are, the developers have done an excellent job making them very expressive, allowing you to wave, cheer, point, and even dance with your loved ones with ease, which makes the non-verbal puzzles a fun and adorable experience.”
    • “The simple character designs have so much life to them and bring a lot of joy with their silly animations and sounds when playing.”
    • “Genuinely such a cozy and fun experience; it's the closest I've ever seen a game come to spending time with people in real life, achieved with character designs that look like stacks of ice cream given life (in a good way).”
  • monetization

    18 mentions Positive Neutral Negative
    11% positive mentions, 6% neutral mentions, 83% negative mentions

    The game features no microtransactions, DLC, or battle passes, focusing instead on unique puzzle-solving and social interaction in a simple, low-pressure environment. However, many users feel the advertising oversells the social and exploratory aspects, creating expectations of a rich shared experience that the actual gameplay does not fully deliver, leading some to view it as a misleading cash grab despite its lack of traditional monetization.

    • “No battlepasses, no DLC, no microtransactions. Most of the game is you asking 'Can I ...?' and then the answer is usually yes. It is a simple game where you don't even realize you are learning ways to solve puzzles just by goofing around. The puzzles are very unique, making full use of the in-game voice function and emotes. It is a joy to play with friends, and probably one of the most unique games I have played in a long time.”
    • “Microtransactions.”
    • “It is the apotheosis of a friend slop cash grab.”
    • “The reviews are a testimony to the power of advertising; something is sold to you as a social platform, and people are giving it positive reviews for such. The actual game aspect is awful.”
    • “Overall, if this was a game that just dropped with a couple of threads on social media instead of pumped ads like 'it took them 6 years to make such masterpiece, new genre of gaming, friendslop killer, GOTY, etc.' on every big gaming account all over my feeds, it could've been something to spend your free time with your friends.”
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Play Times

8h Median play time
10h Average play time
3-17h Spent by most gamers
*Based on 96 analyzed playthroughs
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Frequently Asked Questions

Big Walk is a open world puzzle game with mystery and comedy themes. Common tags for Big Walk include co-op campaign, first-person, indie, exploration, relaxing and others.

Big Walk is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.

On average players spend around 10 hours playing Big Walk.

Big Walk was released on August 4, 2026.

Big Walk was developed by House House.

Big Walk has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Big Walk for its emotional but disliked it for its optimization.

Big Walk is a single player game with multiplayer and local co-op support.

Similar games include LEGO Voyagers, Outer Wilds, It Takes Two, We Were Here Forever, A Short Hike and others.