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Big Walk

A joyous jaunt through a gentle world full of thoughtfully-designed puzzles.
Big Walk Game Cover
92%Game Brain Score
Most mentioned positive aspects:emotional, gameplay
Most mentioned negative aspects:optimization, grinding
96% User Score Based on 24,314 reviews
Critic Score 86%Based on 7 reviews

Platforms

Nintendo SwitchPCPlaystation 5Mac OSSteam DeckWindowsPlayStationNintendo Switch 2
Big Walk Game Cover

About Big Walk

Big Walk is a single player and multiplayer open world puzzle game with mystery and comedy themes. It was developed by House House and was released on August 4, 2026. It received positive reviews from critics and overwhelmingly positive reviews from players.

Hang out and get lost with close friends in a big world. A cooperative online walker-talker from the creators of Untitled Goose Game.

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Games Like Big Walk

Looking for games like Big Walk? Here are top open world puzzle recommendations with a mystery and comedy focus, selected from player-similarity data — start with LEGO Voyagers, Outer Wilds or A Short Hike.

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Reviews

96%Audience ScoreBased on 24,314 reviews
emotional907 positive mentions
optimization47 negative mentions

  • The game offers a genuinely hilarious and memorable cooperative multiplayer experience driven by communication challenges, emergent humor, and teamwork.
  • The atmosphere is immersive, calming, and charming, featuring beautiful Australian-inspired visuals, a transcendent soundtrack, and excellent sound design that enhances social and exploratory gameplay.
  • Puzzles strike a great balance of challenge and fun, scaling with group size and fostering creative problem-solving that builds camaraderie and emotional connection among players.
  • The walking and movement mechanics are frequently criticized as clunky, slow, and tedious, often causing frustration and disrupting the pacing of gameplay.
  • Performance and optimization issues are common, including unstable framerates, technical bugs, multiplayer connectivity problems, and lack of fine-grained graphics/audio controls.
  • Replayability is limited due to fixed puzzles and static maps, making the game primarily a one-time emotional journey best enjoyed with a consistent group, while also suffering from misleading advertising about its social features.
  • emotional

    907 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers an unexpectedly profound emotional experience, especially in its heartfelt and bittersweet endings, which have moved many players to tears. Its unique cooperative gameplay fosters deep connections and genuine camaraderie among friends, creating memorable, wholesome moments that resonate long after play. Overall, it is praised as a touching, joyful, and emotionally rewarding journey that strengthens friendships and evokes feelings of nostalgia, warmth, and togetherness.

    • “This game is a beautifully crafted cooperative experience and I highly recommend it if you have a group of friends willing to put a few sessions into it; the puzzles were enjoyable throughout and the endings made me emotional as they make you reflect on things.”
    • “Without giving spoilers, the final mission earnestly made me feel like a child again, experiencing unfettered wonder and satisfied melancholy as the curtains came to a close.”
    • “The remarkable sequence snaps House House’s excellent game in place, elevating a carefree multiplayer adventure into one of the most emotionally affecting experiences I’ve ever had with a video game.”
  • gameplay

    877 mentions Positive Neutral Negative
    32% positive mentions, 65% neutral mentions, 3% negative mentions

    The gameplay of Big Walk centers around cooperative puzzle-solving, communication, and exploration within a large open world, emphasizing teamwork and shared experiences with friends. While the mechanics are simple, intuitive, and uniquely designed to foster genuine social interaction—often through limited communication channels and inventive puzzle challenges—the walking and movement controls receive criticism for being clunky and slow. Overall, the game offers a refreshingly meditative and rewarding gameplay loop that thrives on collaboration and emergent moments rather than fast-paced action or complex mechanics.

    • “The game offers unique, communication-centred gameplay full of a broad assortment of thought-provoking puzzles, an intriguing micro-narrative, a charming aesthetic that mixes realism with geometric shapes and block colours, and immersive sound design, not to mention a heap of accessibility options and a brief but comprehensive tutorial area.”
    • “Every aspect of the game is expertly designed to create engaging and positive emergent gameplay where you and your friends come together to not only solve the puzzles the game sets out for you, but to problem solve challenges you face traversing the map along the way.”
    • “The cooperative mechanics force you to actually communicate, and the puzzles hit that perfect sweet spot between challenging and satisfying.”
    • “For a game built around walking and talking, both mechanics feel underbaked.”
    • “The walking mechanics make things even worse.”
    • “The gameplay experience becomes: walk for a bit, lag behind because of the awful platforming and inability to modulate your speed, lose communication, become lost, wander around, find a puzzle requiring three or more people, reconnect with your friends, tell them about the puzzle, walk all the way back to them, walk all the way to the puzzle, solve it in three seconds, then walk all the way to where you put the key (which you can't do by yourself, by the way) rinse and repeat.”
  • music

    775 mentions Positive Neutral Negative
    42% positive mentions, 57% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its beautiful, calming, and immersive soundtrack that perfectly complements the relaxing atmosphere and cooperative gameplay. Players love discovering and carrying the in-game radio to enjoy a variety of unique, often acapella or nature-integrated tracks, which enhance the emotional and social experience. However, many note the lack of separate volume controls for music, sound effects, and voice chat causes issues with audio balance, sometimes making it hard to hear friends over loud music.

    • “The soundtrack is one of my favorite soundtracks of all time, next to games like Nier Replicant, Earthbound, Hollow Knight, Majora’s Mask, etc. Many of the tracks are a cappella songs because of the theme of communication. The theme song for the game, 'Jumping Voices,' is one of the most beautiful songs I've ever heard, and the base game has many amazing songs that range across different feelings.”
    • “The music radio you encounter throughout the world has enough variety and spice to match whatever vibe you're going for, which I love.”
    • “The soundtrack is transcendent and really helps you get lost in the world even when you get lost.”
    • “The music and use of spatial audio with it are just brilliant.”
    • “The voice volume needs to be separated from game audio as the game and its music were so loud at some points I just couldn't hear anyone speaking.”
    • “Only one slider controls your friend's volume, music volume, sound effect volume, background noise volume etc. There is legitimately just one slider.”
  • humor

    605 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game emerges naturally from cooperative play, communication challenges, and playful interactions, leading to countless hilarious moments with friends. Players frequently laugh over puzzle mishaps, miscommunications, and chaotic scenarios, creating a warm, wholesome, and memorable multiplayer experience. The game's charm lies in its subtle, situational comedy rather than forced jokes, making it especially funny and engaging when played with a good group.

    • “The puzzles strike a great balance of being genuinely challenging without feeling impossible, forcing you to communicate in ways that always devolve into hilarious chaos!”
    • “The amount of ridiculously funny moments I've had in the first couple of hours alone is worth the price of admission.”
    • “Playing with friends makes it even better; the hilarious moments, unexpected chaos, teamwork, and constant banter make every session memorable.”
    • “In my experience this game is less fun to watch others (streamers/youtubers) play because it's not funny, but it's incredibly fun and rewarding to play with friends who want to help you solve the puzzles.”
  • graphics

    563 mentions Positive Neutral Negative
    45% positive mentions, 53% neutral mentions, 2% negative mentions

    The game features a charming and unique art style that blends realistic Australian landscapes with simple, cartoonish characters and structures, creating a visually appealing and calming atmosphere. While the graphics are praised for their beauty, lighting, and immersive sound design, many users report performance issues and limited graphics settings, necessitating lower presets on less powerful hardware. Overall, the visuals significantly enhance the cooperative and exploratory experience, though optimization and customization options could be improved.

    • “Graphically the island looks fantastic, and the way the island was formed struck me as very realistic (some of the sand with plants growing in it even squeaks when you walk on it like in real life!).”
    • “The graphics are incredible, the detail is on point, and the render distance is wild.”
    • “The graphics and art direction are jaw-droppingly beautiful.”
    • “For a game that has relatively simplistic graphics this game is extraordinarily GPU heavy.”
    • “Performance wise, definitely quite a bit heavy, had to turn to medium settings (no individual graphic toggles) and set to 80% render to reach 4k at a high refresh rate despite the game not really being all that graphically impressive.”
    • “The only issue I can name is the lack of individual graphics settings: the game provides a set of general options for all visuals, and while I enjoyed the pretty lighting on the 'high' setting, the game would frequently have stutters presumably caused by VRAM overload from lots of high resolution textures, so I'd prefer to have a way to reduce the texture quality while retaining good lighting.”
  • atmosphere

    291 mentions Positive Neutral Negative
    63% positive mentions, 36% neutral mentions, 1% negative mentions

    The game's atmosphere is widely praised for its immersive, calming, and cozy qualities, with standout audio design, beautiful visuals, and a soundtrack that perfectly complements the serene Australian bushland setting. Players highlight how the atmosphere enhances social and cooperative experiences, making exploration and puzzle-solving feel genuinely engaging and memorable. Overall, the atmosphere is considered a central strength, creating a unique mood that blends relaxation, connection, and discovery among friends.

    • “The sound design is on another level — every little sound adds so much to the atmosphere and makes the world feel alive.”
    • “An amazingly charming game to play with close friends, a perfect atmosphere to just chill, solve puzzles and strengthen the bonds of friendship that you have together; I highly recommend playing this as it is such a beautiful moment and game to share with your friends. Thank you House House for making this come to life!”
    • “House House has absolutely nailed the Outback Australian aesthetic, with the visuals, sound effects, and overall atmosphere coming together perfectly to create something that feels uniquely Australian and incredibly charming.”
    • “This game is a slog, no music, barely any atmosphere, comes off as attempting to be anti-brainrot and brings friends together but is just boring.”
    • “I tried this game, it is well made in terms of gameplay mechanics and atmosphere but I just can't recommend it.”
    • “Now that I've finished the game, I will say that while the ending is very grand in style and atmosphere, I found the puzzles and gameplay throughout the finale to be a tad lackluster.”
  • story

    234 mentions Positive Neutral Negative
    22% positive mentions, 72% neutral mentions, 6% negative mentions

    The game lacks a traditional, explicit story, instead offering an open-ended, player-driven narrative centered on exploration, cooperation, and shared experiences with friends. Despite minimal dialogue or plot, many players find the emotional resonance and collaborative storytelling—enhanced by environmental cues and a poignant ending—deeply moving and memorable. The core story is less about scripted events and more about the meaningful moments and personal connections formed throughout the journey.

    • “The ending ties everything around, the concepts of opted-in fantasy, collaborative storytelling and communication, into one of the most intentful narrative experiences I’ve ever had.”
    • “This game is a story that you get to tell, and everyone's story is different.”
    • “Big Walk not only avoids every cliché friendslop-esque mechanic and gameplay loop, but somehow manages to turn playing a game with your friends into creating an extraordinarily memorable story full of experiences you will reminisce and laugh about with them for ages to come.”
    • “There is no story other than go complete puzzles to get more puzzles.”
    • “It's like a story where nothing happens.”
    • “The end of the game is rather anticlimactic in the traditional sense as there is no story, no tension, and no rising action.”
  • optimization

    223 mentions Positive Neutral Negative
    18% positive mentions, 61% neutral mentions, 21% negative mentions

    The game’s optimization is widely criticized, with many users reporting significant performance issues, including low and unstable framerates, particularly in dense areas, despite relatively modest graphical demands. While some players experience smooth gameplay after tweaking settings, the overall consensus points to a need for major optimization improvements across platforms to enhance stability and performance. A few users note that updates have improved performance somewhat, but issues with stuttering, crashes, and high hardware usage remain frequent complaints.

    • “Seriously impressive optimization from the devs. Overall, it's a genuinely fun time and really nice to bond with friends—resulting in some big memories, big laughs, and (let's be honest) a healthy dose of big frustrations from time to time as well.”
    • “The game was well optimized which is rare nowadays.”
    • “I found my machine able to run this at a stable frame rate and performance, which is incredibly refreshing in an age where every game seems to force consumers to buy the latest tech to run their inflated tech demos.”
    • “It's a poorly optimized game that chews on GPUs if left unchecked and looks nasty at anything under "high" settings.”
    • “The fundamental game design is good and pretty fun generally, but the networking is so unstable and the game is ridiculously unoptimized for how simplistic it is; it's also just generally unpolished in a lot of ways that you feel while you're playing the game.”
    • “What's even worse is the optimization—it's like a mountain of spaghetti code; the moment I launch the game, my CPU usage spikes to 100%.”
  • replayability

    146 mentions Positive Neutral Negative
    18% positive mentions, 72% neutral mentions, 10% negative mentions

    Replayability in this game is generally considered limited due to its fixed puzzles and static map, making it primarily a one-time experience once the solutions are known. However, the game's replay value increases notably when played with different groups or varied player counts, as puzzles adapt and social dynamics shift, offering fresh, cooperative experiences. Many reviewers appreciate it as a memorable, enjoyable game best suited for shared play rather than long-term, repeatable solo engagement.

    • “What it does come with is a wide assortment of very creative and silly puzzles that can be solved in a multitude of ways, and even if you have already done that puzzle on another playthrough, the real replayability of this game is your friends.”
    • “The puzzles are lots of fun, and the adaptations for 2, 3, or 4+ players make the game more replayable than you'd think.”
    • “Gameplay 9/10: the sole reason why this score is not a 10/10 is because the gameplay is half-puzzle and half-collect-a-thon, and the puzzles are outstanding at acting on what they intend to do to the point where me and my friends reluctantly skipped at most 2 out of the nearly endless puzzles they have, every one of them feels fresh and very few have less than 2 solutions, I would also like to bring up the fact that puzzles scale with the amount of players you have, so my first playthrough with 3 people will have entirely different puzzles than a gameplay with 4 or 5 or 12 people, which brings up huge replay value.”
    • “The map is not procedurally generated so it has no replay value; there's no challenge, no threat of death, no difficulty — it's a game you can only play once.”
    • “The biggest downside is that I don't really see much replay value after completing everything, nor do I want it to fall into the other obnoxious trend of "buy some DLC."”
    • “The only downside I can think of is limited replayability: I'm not sure I would play it again after 100% unless I was playing with mostly new people.”
  • grinding

    138 mentions Positive Neutral Negative
    1% positive mentions, 2% neutral mentions, 97% negative mentions

    Grinding in the game is often described as slow-paced and sometimes tedious, especially due to extensive walking, repetitive puzzle types, and occasional clunky movement mechanics. However, many players appreciate this intentional design as it emphasizes bonding and communication with friends, making even the more tedious moments feel rewarding and meaningful. While a few puzzles and traversal can feel frustrating or overly time-consuming, the overall experience is praised for balancing challenge and fun, particularly in cooperative play.

    • “Enough toys and tools to make the walking between puzzle areas not tedious.”
    • “The puzzles aren't tedious and the style is uniquely charming.”
    • “You will be forced to do the small handful of bad puzzles that are very tedious and not fun.”
    • “With how much the game relies on you using items, it is very difficult to juggle the things you need, even with a large party, as a lot of the items are required for certain puzzles (the blorbos, keys, coordinate box, map, etc), meaning you have to leave your walkie talkies, lights, radio, or other "less important" items somewhere and make the tedious journey back and forth to get your things.”
    • “For a game that's been six years in development you'd assume they made the walking itself work well... I mean you get stuck in just about anything from tiny rubble and rocks to branches and certain geometry which makes the game's initial point of walking quite a tedious task.”
  • stability

    39 mentions Positive Neutral Negative
    46% positive mentions, 3% neutral mentions, 51% negative mentions

    The game generally runs well on a variety of platforms and system specs, offering smooth performance and beautiful visuals for most players. However, it suffers from occasional bugs, glitches, stuttering (notably on Linux with Proton), freezing, and some multiplayer connectivity issues that can impact the experience. Overall, stability is good but inconsistent, with certain technical problems still needing to be addressed.

    • “The world is stunning and runs great on lower powered systems, pretty much equally to my high end system.”
    • “Runs great at medium graphics on my nearly 10 year old computer.”
    • “The game wasn't really buggy at all, though on my first playthrough my group did accidentally 'sequence' break it by getting into an unintended area [with the power of teamwork!], but it didn't break anything.”
    • “The only major flaw this game has is that it is pretty buggy right now (not laggy), and trying to even get into the same lobby as your friend can be hard because the game usually just doesn't let you for no good reason.”
    • “The voice chat was incredibly buggy and straight up didn't work sometimes.”
    • “Even just trying to get through the map is a task with the buggy jumping on the rocks and getting stuck in trees/bushes.”
  • character development

    29 mentions Positive Neutral Negative
    41% positive mentions, 59% neutral mentions, 0% negative mentions

    The game features charming, minimalist character designs that are highly expressive and whimsical, creating a cozy and playful atmosphere. These simple yet lively characters perfectly complement the open world and puzzles, enhancing social interaction and immersion throughout the experience. Overall, character development stands out as a key highlight, contributing significantly to the game's enjoyable and unique vibe.

    • “The character design was our favourite part. Despite being minimalist, the developers made them very expressive, allowing you to wave, cheer, point, and even dance with your loved ones with ease, making the non-verbal puzzles a fun and adorable experience.”
    • “The simple character designs have so much life to them and bring a lot of joy with their silly animations and sounds when playing.”
    • “Genuinely such a cozy and fun experience; it's the closest I've seen a game come to spending time with people in real life, done with character designs that look like stacks of ice cream given life (in a good way).”
  • monetization

    15 mentions Positive Neutral Negative
    13% positive mentions, 7% neutral mentions, 80% negative mentions

    The game features no microtransactions, battlepasses, or DLC, emphasizing a straightforward, puzzle-solving multiplayer experience without monetization pressure. However, its advertising is criticized for being misleading, portraying it as a social platform for hanging out with friends, which does not align well with the actual gameplay and features. Overall, it is seen as an authentic, non-cash-grab title, but the marketing oversells and misrepresents the core experience.

    • “No battlepasses, no DLC, no microtransactions. Most of the game is you asking, 'Can I ...?' and then the answer is usually yes. It's a simple game where you don't even realize you are learning ways to solve puzzles just by goofing around. The puzzles are very unique, making full use of the in-game voice function and emotes. It is a joy to play with friends, and probably one of the most unique games I have played in a long time.”
    • “Microtransactions.”
    • “The reviews are a testimony to the power of advertising, something is sold to you as a social platform and people are giving it positive reviews for such, the actual game aspect is awful.”
    • “It is the apotheosis of a friend slop cash grab.”
    • “The advertising makes it look like you'll walk around and chat with your friends, but there's nothing to look at other than a hyper-realistic forest with no animals, features, or reasons to head off the beaten track.”
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Play Times

7h Median play time
9h Average play time
3-16h Spent by most gamers
*Based on 85 analyzed playthroughs
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Frequently Asked Questions

Big Walk is a open world puzzle game with mystery and comedy themes. Common tags for Big Walk include co-op campaign, first-person, indie, exploration, relaxing and others.

Big Walk is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.

On average players spend around 9 hours playing Big Walk.

Big Walk was released on August 4, 2026.

Big Walk was developed by House House.

Big Walk has received positive reviews from players and positive reviews from critics. Most players liked Big Walk for its emotional but disliked it for its optimization.

Big Walk is a single player game with multiplayer and local co-op support.

Similar games include LEGO Voyagers, Outer Wilds, A Short Hike, It Takes Two, Sky: Children of the Light and others.