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Betrayer: Curse of the Spine - Prologue Game Cover

About Betrayer: Curse of the Spine - Prologue

Betrayer: Curse of the Spine - Prologue is a single player role playing game with fantasy, medieval, historical and dark fantasy themes. It was developed by TripleCh3rry and was released on July 27, 2021. It received mostly positive reviews from players.

Betrayer: Curse of the Spine is a side-scrolling Action-Adventure game that places an emphasis on player decisions. Featuring intricate storytelling, a vast world to explore, valuable crafting, and multiple endings to experience. This highly atmospheric game is filled with drama, mystery, and dread. This Prologue version of the final game is intended to give players the early experience of Rise of…

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Games Like Betrayer: Curse of the Spine - Prologue

Looking for games like Betrayer: Curse of the Spine - Prologue? Here are top role playing recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Faeland, Betrayer: Curse of the Spine or Jaded.

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Reviews

74%Audience ScoreBased on 23 reviews
story3 positive mentions
monetization14 negative mentions

  • Atmospheric pixel-art presentation with a dark and mysterious fantasy world.
  • Challenging platforming and combat that reward persistence and skill improvement.
  • Incorporates crafting, equipment management, and meaningful narrative choices that add depth.
  • Serves primarily as a prologue/ad for the full game, lacking a complete or satisfying standalone experience.
  • Technical issues including lag, slowdowns, and clunky controls detract from the gameplay.
  • Poor UI design, unclear direction, and enemy balance problems create frustration and confusion.
  • monetization

    14 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach is heavily criticized for masquerading as a full game while merely serving as an advertisement for a separate, low-quality paid product. This misleading tactic frustrates gamers and undermines legitimate developers by cluttering the marketplace with deceptive demos disguised as games. Overall, it is seen as exploitative and harmful to the gaming community.

    • “Instead of following the official Steamworks process for demos, the developer decided to pollute Steam with for-profit advertising.”
    • “Often developers may choose to incorrectly publish demos/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
  • gameplay

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The gameplay showcases a solid combat foundation and promising mechanics, but the limited prologue length restricts enemy encounters, character development, and overall polish, preventing the experience from fully realizing its metroidvania potential.

    • “Just as the story becomes interesting and its collection of mechanics begins establishing a rhythm, the limited scope prevents the adventure from developing into the kind of extensive journey normally expected from a metroidvania-inspired title.”
    • “Too much time adding mechanics, not enough polishing what's there.”
    • “There is enough mechanical substance to demonstrate the intended combat direction, although the limited length of the prologue means enemy encounters and character development cannot evolve as extensively as they could in a complete campaign.”
    • “Players are shown the foundation of the idea rather than its complete payoff, making this one of several mechanics whose true potential lies beyond the boundaries of the introductory chapter.”
  • story

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The story employs a restrained, curiosity-driven approach that effectively establishes mysteries in its introductory chapter, engaging players without overwhelming them. However, its limited scope restricts the narrative from evolving into the expansive journey typically expected from a metroidvania-inspired game.

    • “Instead of immediately explaining every part of the world, the story encourages curiosity.”
    • “This restrained approach to storytelling works particularly well for an introductory chapter because it establishes mysteries without prematurely revealing everything the larger adventure could explore.”
    • “Just as the story becomes interesting and its collection of mechanics begins establishing a rhythm, the limited scope prevents the adventure from developing into the kind of extensive journey normally expected from a metroidvania-inspired title.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is highly praised for its rich and immersive blend of atmospheric pixel-art, exploration, challenging platforming, and deep gameplay elements like crafting and combat, creating an ambitious and engaging experience beyond a typical introductory platformer.

    • “Atmosphere is one of the experience's strongest qualities.”
    • “Its combination of atmospheric pixel-art presentation, exploration, demanding platforming, equipment, crafting, combat, and player choice gives it more ambition than a straightforward introductory platformer.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development in the game is supported by mechanics like crafting and equipment customization that enhance combat readiness, but is limited by the short prologue length, restricting deeper evolution of characters and enemy encounters.

    • “Players can create useful items such as restorative potions and mixtures that improve combat effectiveness, while weapons and armor contribute to preparation and character development.”
    • “There is enough mechanical substance to demonstrate the intended combat direction, although the limited length of the prologue means enemy encounters and character development cannot evolve as extensively as they could in a complete campaign.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers enhanced replayability by allowing player choices to have lasting impacts beyond immediate dialogue, increasing the potential for varied outcomes and experiences.

  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praised the music for its engaging style and well-composed soundtrack, which enhances the combat experience. Overall, the soundtrack received positive feedback for complementing the game's atmosphere.

  • graphics

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game lacks any graphic or sound settings, offering only basic controller and keyboard keybinding options. This absence of customizable graphics features limits player control over visual quality.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game requires excessive grinding, making leveling up feel slow and tedious.

    • “At first glance, the need for grinding here is excessive, and you don't level up quickly.”
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Frequently Asked Questions

Betrayer: Curse of the Spine - Prologue is a role playing game with fantasy, medieval, historical and dark fantasy themes. Common tags for Betrayer: Curse of the Spine - Prologue include gothic, indie, magic, pixel graphics, metroidvania and others.

Betrayer: Curse of the Spine - Prologue is available on PC and Windows.

Betrayer: Curse of the Spine - Prologue was released on July 27, 2021.

Betrayer: Curse of the Spine - Prologue was developed by TripleCh3rry.

Betrayer: Curse of the Spine - Prologue has received mostly positive reviews from players. Most players liked Betrayer: Curse of the Spine - Prologue for its story but disliked it for its monetization.

Betrayer: Curse of the Spine - Prologue is a single player game.

Similar games include Faeland, Betrayer: Curse of the Spine, Jaded, StormEdge, Toziuha Night: Order of the Alchemists and others.