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Just the Boss Fights

Just the Boss Fights Game Cover
74%Game Brain Score
story, humor
gameplay, graphics
96% User Score Based on 28 reviews

Platforms

PCWindows
Just the Boss Fights Game Cover

About

Just the Boss Fights is a single player role playing game. It was developed by Tactical Toad LLC and was released on November 24, 2025. It received overwhelmingly positive reviews from players.

Just the Boss Fights is a 2D platformer RPG that cuts straight to the action by focusing exclusively on challenging boss battles. Players must adapt to ever-changing movesets and piece together the mysterious story behind the hero's lost memories and shifting gear. With unique bosses, pixel art, and a Challenge Mode, it offers intense gameplay without any filler.

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96%
Audience ScoreBased on 28 reviews
story3 positive mentions
gameplay3 negative mentions

  • The game features a unique concept that skips traditional leveling and exploration, allowing players to jump straight into boss battles, which is refreshing for challenge-seeking players.
  • The art style and music are excellent, with a smooth blend of 3D backgrounds and 2D pixel elements that enhance the overall experience.
  • The gameplay loop is engaging and fun, with distinct mechanics for each boss that keep the challenges interesting.
  • The movement mechanics can feel clunky, especially when using mouse and keyboard, which can hinder performance during boss fights.
  • There is an overabundance of dialogue that disrupts the flow of gameplay, making it feel tedious and repetitive.
  • Some players experienced issues with input responsiveness and camera control, leading to frustrating moments during gameplay.
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay reviews highlight a mixed experience, with players appreciating the distinct mechanics of each boss and the novel approach that prioritizes action over tedious tasks. However, concerns arise regarding the clunky movement mechanics, particularly on mouse and keyboard, which can disrupt the flow of combat and lead to frustration with the moveset's inconsistency. Overall, while the foundation is praised, there is a desire for smoother mechanics and less dialogue interruption during fights.

    • “I really enjoyed how each boss had its own distinct mechanics, and how the characters had different abilities to counter them—that design choice was great.”
    • “The changing moveset for the player character would be fine if there was an actual mechanical reason for it, and said moves were more thought out. As it stands, some abilities feel way more comfortable to use than others, which makes the player feel either longing for a previous move you no longer have or spamming the one new move you find useful.”
    • “The movement mechanics may get a little clunky if you're playing on mouse and keyboard, and because of that, the final phase of the dragon boss fight, and the latter two phases of the black mage's fight suffer because of it.”
    • “I would love to see less dialogue breaking up the flow of the fights, and a bit of ironing out the clunky feeling of the dash jumping mechanics.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics of the game are highly praised for their impressive art style and visual appeal, showcasing a significant amount of effort in design. While some players find the overall experience enjoyable, opinions vary on whether the execution fully meets expectations.

    • “Enjoyable, with a great art style too.”
    • “I can see this as an earnest attempt at a boss-rush retro style game, and clearly a lot of work has been put into it (especially the visuals which I love); sadly for me, it just doesn't stick the landing well enough.”
    • “Amazing game, movement feels solid, love the art style.”
  • music
    3 mentions Positive Neutral Negative

    Reviewers generally praise the music in the game, highlighting its excellence and contribution to the overall experience. However, some suggest that enhancing the music during glitch sections and improving transitions between screens could further elevate the game's quality.

    • “First of all, the art and music are excellent.”
    • “The art and music are great.”
    • “Adding music to the glitch sections and smoother transitions between screens could prove to be very beneficial quality of life choices.”
    • “The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
    • “The music doesn't match the game's tone, which detracts from the overall experience.”
  • story
    3 mentions Positive Neutral Negative

    The game's story is criticized for its lack of depth and context, as players often miss key narrative elements while focusing on gameplay mechanics. Although there are some dialogues, the overall introduction to the story and world-building is insufficient, leaving players feeling disconnected from the plot.

    • “The story unfolds beautifully, immersing you in a world filled with rich lore and compelling characters.”
    • “Each chapter reveals new twists and turns, keeping you engaged and eager to uncover what happens next.”
    • “The narrative is expertly crafted, blending emotional depth with thrilling gameplay that enhances the overall experience.”
    • “As you are being trained, you learn the basics of movement, dash, jump, attack, heal, etc. You are doing quite well, until you are teleported to fight the boss of this level and claim victory - the only problem is you missed out on the story in between.”
    • “However, although there are simple dialogues throughout the game, there is a lack of introduction to the entire story background and the construction of the world in the game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is initially perceived as funny and quirky, but it quickly becomes repetitive and tiresome, particularly due to the protagonist's overused dialogue. While the concept has potential, the execution leaves players feeling as lost as the character, detracting from the overall comedic experience.

    • “An actually funny and cool concept for a game, and you feel as lost as the character with all the jumping around.”
  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate the game's novel approach to grinding, which bypasses tedious plots and tasks, allowing for a more engaging experience that focuses on fast-paced battles.

  • monetization
    1 mentions Positive Neutral Negative

    Users express a desire for additional monetization features, specifically mentioning the inclusion of microtransactions, a battle pass, and a ranked mode to enhance the game's experience.

    • “Pretty fun so far, all it needs now is microtransactions, a battle pass, and a ranked mode.”
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Frequently Asked Questions

Just the Boss Fights is a role playing game.

Just the Boss Fights is available on PC and Windows.

Just the Boss Fights was released on November 24, 2025.

Just the Boss Fights was developed by Tactical Toad LLC.

Just the Boss Fights has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Just the Boss Fights is a single player game.

Similar games include Stoneshard: Prologue, Jaded, Wizard of Legend 2, Edge of Eternity, Kingdoms of the Dump and others.