- July 8, 2022
- Spiritus Games
- 11h median play time
Fabular: Prologue
Platforms
About
PLAY THE LATEST UPDATE (ノಠ益ಠ)ノ彡┻━┻ Join our Discord! Early Access Starmap About the Game… the last remaining royal sets out on a dangerous quest. The Void Lords have stolen the sun. Your brothers have vanished into deep space. The king grows old and fragile, searching for a better future in the endless streams of prophecy. As the last remaining royal, the fate of the kingdom rests on your sh…











- The game features a unique and creative combat system that becomes enjoyable once mastered.
- The art style and storytelling are compelling, contributing to an engaging gameplay experience.
- There is a lot of potential for replayability with different classes, weapons, and randomized events.
- The attack mechanics can feel awkward and may not resonate with all players, leading to frustration.
- The game lacks polish in certain areas, such as limited fuel and the inability to carry upgrades between runs.
- Some players find the combat and movement mechanics confusing, which can detract from the overall experience.
gameplay
9 mentions Positive Neutral NegativeGameplay reviews highlight a mix of opinions, with some players frustrated by the confusing attack mechanics and controls that hinder movement and aiming. However, others appreciate the strategic depth and customization options, likening it to classic games like Asteroids and FTL, while praising its simplicity and fun factor. Overall, the gameplay offers a blend of tension and variety, making it engaging despite some mechanical shortcomings.
“The gameplay is solid, and I didn't encounter any bugs.”
“This game is like Asteroids with melee and ranged customizable equipment combos, resulting in a lot of very tense but strategic top-down spaceship jousting and dodging gameplay.”
“The classic FTL/Slay the Spire travel nodes and randomized events make every playthrough potentially different, offering a fresh breath of unique gameplay.”
“The main fighting mechanic gimmick of the game just does not work for me.”
“One big complaint: the arrow keys should correspond to the jets in relation to the ship, not the area of the screen you want the shape to move to. If up isn't forward thrust and is instead toward the top of the screen, then managing the direction of attack and desired ship movement simultaneously becomes difficult. This confusion in mechanics makes dodging and aiming to shield against projectiles daunting.”
“I wasn't a fan of limited fuel and a teleport beacon that refused to deploy, but the gameplay was solid and I didn't have any bugs.”